void set_skills(int max_value, int level) { int guai_value; ::set_skills(max_value, level); if (level==1) guai_value = max_value+max_value/8; else if (level==2) guai_value = max_value+max_value/6; else guai_value = max_value+max_value/4; set("JQB_known",1); set_skill("wuxing-quan", guai_value+random(16)); set_skill("moondance", guai_value+random(16)); set_skill("whip", guai_value+random(16)); set_skill("jueqingbian", guai_value+random(16)); set("title", "伤情怨妇"); set("gender", "女性"); set_skill("moonforce", guai_value+random(16)); set_skill("literate", 180); set_skill("moonshentong", guai_value+20+random(16)); map_skill("spells", "moonshentong"); map_skill("force", "moonforce"); map_skill("unarmed", "wuxing-quan"); map_skill("whip", "jueqingbian"); map_skill("parry", "jueqingbian"); map_skill("dodge", "moondance"); create_family("月宫",3 , "弟子"); set("force_factor", query_skill("force")/2); set("mana_factor", query_skill("spells",1)); carry_object("/d/obj/armor/jinjia.c")->wear(); carry_object("/d/obj/weapon/whip/longsuo")->wield(); }
void create() { #include <kzznpc.h> setup(); carry_object("/obj/cloth")->wear(); carry_object("/obj/std/armor/pijia")->wear(); }
(: smart_fight() :), }) ); setup(); carry_object("/obj/armor/cloth")->wear(); carry_object("/obj/weapon/blade")->wield(); }
(: smart_fight() :), }) ); set_skill("perception",200); set_skill("move", 120); set_skill("force", 120); set_skill("unarmed", 180); set_skill("sword", 130); set_skill("parry", 130); set_skill("dodge", 130); set_skill("spells",100); set_skill("qixing",100); set_skill("taijiforce", 130); set_skill("five-steps",120); set_skill("taiji",140); set_skill("three-sword",135); map_skill("spells","qixing"); map_skill("unarmed","taiji"); map_skill("force", "taijiforce"); map_skill("dodge","five-steps"); map_skill("move","five-steps"); map_skill("parry","three-sword"); map_skill("sword","three-sword"); set_temp("apply/dodge", 30); set_temp("apply/armor", 30); setup(); carry_object(__DIR__"obj/silversword")->wield(); carry_object("/obj/armor/cloth")->wear(); }
void create() { #include <kzznpc.h> set("area_name","ÑïÖÝ´òÌúÆÌ"); set("area_file","/d/yangzhou/tiepu.c"); set("vendor_goods", ([ "³¤½£": __DIR__"obj/changjian", "¶Ì½£": __DIR__"obj/duanjian", "Ø°Ê×": __DIR__"obj/bishou", "¸Öµ¶": __DIR__"obj/gangdao", "·ÉïÚ": __DIR__"obj/feibiao", "tiejia":"/obj/std/armor/tiejia", "tongjia":"/obj/std/armor/tongjia", "pijia":"/obj/std/armor/pijia", ]) ); setup(); carry_object("/obj/cloth")->wear(); carry_object("/obj/weapon/hammer")->wield(); carry_object("/obj/std/armor/tiekui")->wear(); carry_object("/obj/std/armor/tiejia")->wear(); carry_object("/obj/std/armor/tiexue")->wear(); add_money("silver",30); }
(: smart_fight() :), }) ); setup(); carry_object(__DIR__"obj/redclothh")->wear(); carry_object(__DIR__"obj/7staff")->wield(); }
void set_skills(int max_value, int level) { int guai_value; ::set_skills(max_value, level); if (level==1) guai_value = max_value+max_value/8; else if (level==2) guai_value = max_value+max_value/6; else guai_value = max_value+max_value/4; set_skill("literate", 150); set_skill("stick", guai_value+random(16)); set_skill("sword", guai_value+random(16)); set_skill("liangyi-sword", guai_value+random(16)); set_skill("dao", guai_value+20+random(16)); set_skill("puti-zhi", guai_value+random(16)); set_skill("wuxiangforce", guai_value+random(16)); set_skill("qianjun-bang", guai_value+random(16)); set_skill("jindouyun", guai_value+random(16)); map_skill("spells", "dao"); map_skill("unarmed", "puti-zhi"); map_skill("force", "wuxiangforce"); map_skill("stick", "qianjun-bang"); map_skill("parry", "qianjun-bang"); map_skill("dodge", "jindouyun"); map_skill("sword", "liangyi-sword"); set("force_factor", query_skill("force")/2); set("mana_factor", query_skill("spells",1)); carry_object("/d/obj/armor/jinjia.c")->wear(); carry_object("/d/sea/obj/dragonstick.c")->wield(); }
(: smart_fight() :), }) ); set_skill("perception", 160); set_skill("foreknowledge", 180); set_skill("changelaw", 200); set_skill("unarmed", 150); set_skill("sword", 200); set_skill("move", 160); set_skill("force", 190); set_skill("parry", 160); set_skill("literate", 220); set_skill("dodge", 160); set_skill("taiji-sword", 200); set_skill("three-sword", 200); set_skill("wudang-quan", 160); set_skill("nodust-steps",180); set_skill("taijiforce",180); map_skill("force","taijiforce"); map_skill("unarmed", "wudang-quan"); map_skill("sword", "three-sword"); map_skill("parry", "taiji-sword"); map_skill("dodge","nodust-steps"); setup(); carry_object(__DIR__"obj/cloth3")->wear(); carry_object(__DIR__"obj/hat")->wear(); carry_object(__DIR__"obj/swordd")->wield(); }
(: smart_fight() :), }) ); set_skill("perception",200); set_skill("move", 120); set_skill("force", 120); set_skill("unarmed", 180); set_skill("sword", 150); set_skill("parry", 150); set_skill("dodge", 150); set_skill("spells",100); set_skill("qixing",100); set_skill("taijiforce", 150); set_skill("five-steps",150); set_skill("taiji",180); set_skill("taiji-sword",160); map_skill("spells","qixing"); map_skill("unarmed","taiji"); map_skill("force", "taijiforce"); map_skill("dodge","five-steps"); map_skill("move","five-steps"); map_skill("parry","taiji-sword"); map_skill("sword","taiji-sword"); set_temp("apply/dodge", 30); set_temp("apply/armor", 30); set_max_encumbrance(800000); setup(); carry_object(__DIR__"obj/heavysword")->wield(); carry_object("/obj/armor/cloth")->wear(); }
(: smart_fight() :), }) ); setup(); carry_object("/obj/armor/cloth")->wear(); carry_object("/d/shaolin/npc/obj/hammer")->wield(); }
(: do_pfm() :), }) ); setup(); carry_object(__DIR__"obj/monk22_cloth")->wear(); carry_object(__DIR__"obj/jiblade")->wield(); }
(: smart_fight() :), }) ); set_skill("move", 200); set_skill("force", 200); set_skill("spells", 150); set_skill("unarmed", 200); set_skill("sword", 200); set_skill("parry", 150); set_skill("dodge", 150); set_skill("magic",150); set_skill("whip",200); set_skill("qidaoforce", 150); set_skill("five-steps",180); set_skill("thunderwhip",180); set_skill("pofeng-strike",180); map_skill("unarmed","pofeng-strike"); map_skill("force", "qidaoforce"); map_skill("dodge","five-steps"); map_skill("move","five-steps"); map_skill("whip","thunderwhip"); map_skill("parry","thunderwhip"); set_temp("apply/dodge", 30); set_temp("apply/armor", 30); setup(); add_money("gold", random(3)); carry_object("/obj/armor/cloth")->wear(); carry_object(__DIR__"obj/w_whip")->wield(); }
(: smart_fight():), }) ); setup(); carry_object(__DIR__"obj/yellow_shirt")->wear(); carry_object(__DIR__"obj/hat")->wear(); carry_object(__DIR__"obj/jin_sword")->wield(); }
(: smart_fight() :), }) ); setup(); carry_object(__DIR__"obj/xiaosword")->wield(); carry_object(__DIR__"obj/xiaocloth")->wear(); }
"出家" : (: ask_for_join() :), "西毒" : (: ask_me :), "欧阳锋" : (: ask_me :), ]) ); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object(__DIR__"obj/yellowrobe")->wear(); }
void create() { #include <kzznpc.h> set("area_name","рак╧ю╪й╔д╧"); set("area_file","/d/quanzhou/shengmu.c"); set("ziyuan","©ию╪╬╜"); set("kaifa",20); set("jizhi",25); setup(); carry_object("/d/obj/cloth/changpao")->wear(); carry_object("/obj/std/armor/yinjia")->wear(); }
"food": (: test_player() :), "��ʳ": (: test_player() :), "����": (: test_player() :), "����": (: test_player() :), "����": (: test_player() :), "ʳ��": (: test_player() :), "��ˮ": (: test_player() :), "��": (: test_player() :), "��": (: test_player() :), ])); create_family("���", 1, "��"); setup(); carry_object("/d/tianpeng/obj/tianpengpa")->wield(); carry_object("/clone/armor/jinjia")->wear(); }
object add_money(string type, int amount) { object ob; ob = carry_object("/obj/money/" + type); if( !ob ) return 0; ob->set_amount(amount); }
void create() { #include <kzznpc.h> set("long", "他成天带着笑容,可是心头却灵醒得很。\n"+ "作为茶馆的老板,成天和一帮没事干的无聊家伙混在一起。\n"+ "消息很是灵通。\n"); set("inquiry", ([ "温家" : "温家是成都的大户,但是却是外地迁来的,\n"+ "听说那家人曾在江湖中大大有名,是为了避仇到成都的。\n", ])); set("vendor_goods", ([ "龙湖翠":__DIR__"obj/longhucui", ])); set("area_name","成都陆羽茶馆"); set("area_file","/d/chengdu/chaguan.c"); set("ziyuan","茶叶"); set("jizhi",50); set("kaifa",10); setup(); carry_object("/obj/cloth")->wear(); add_money("silver",4); }
int heal_up() { if(!query_temp("right_hand")) carry_object(__DIR__"obj/7inch")->wield(); return ::heal_up() + 1; }
"舍利子" : (:ask_me1():), "丢失" : (:ask_me2():), ])); setup(); carry_object("/obj/armor/jiasha")->wear(); }
"杀东方不败" : (: ask_kill() :), "任我行" : "教主被困,已历十年......\n", ])); set("count",1); set("qi", 4000); set("max_qi", 4000); set("jing", 1000); set("max_jing", 1000); set("neili", 3500); set("max_neili", 3500); set("jiali", 350); set("combat_exp", 2500000); set("score", 0); set_skill("force", 200); // 基本内功 set_skill("finger", 200); // 基本指法 set_skill("dodge", 200); // 基本躲闪 set_skill("parry", 200); // 基本招架 set_skill("dagger", 200); // 基本刺法 set_skill("sword", 200); // 基本剑法 set_skill("shigu-bifa", 200); // 石鼓打穴笔法 set_skill("piaoyibu", 200); // 飘逸步法 set_skill("wuyun-jian", 200); // 五韵七弦剑 set_skill("xuantian-zhi", 200); // 玄天无情指 set_skill("kuihua-xinfa", 200); // 葵花心法 map_skill("force", "kuihua-xinfa"); map_skill("sword", "wuyun-jian"); map_skill("dagger", "shigu-bifa"); map_skill("finger", "xuantian-zhi"); map_skill("dodge", "piaoyibu"); map_skill("parry", "wuyun-jian"); /* set("inquiry", ([ "日月神教" : "你想加入我日月神教,就得找四大堂长老。", "入教" : "你想加入我日月神教,就得找四大堂长老。", ])); */ set("party/party_name", HIB"日月神教"NOR); set("party/rank", HIR"第八代光明左使"NOR); create_family("黑木崖", 8, "弟子"); setup(); carry_object("/d/mingjiao/obj/baipao")->wear(); carry_object("/clone/weapon/changjian")->wield(); }
"armor": (: test_player() :), "盔甲护具": (: test_player() :), "盔甲": (: test_player() :), "护具": (: test_player() :), "收集": (: test_player() :), "征集": (: test_player() :), ])); setup(); carry_object("/d/obj/cloth/skirt")->wear(); }
(: smart_fight() :), }) ); set_skill("fork", 90); set_skill("parry", 70); set_skill("dodge", 50); set_skill("move", 70); set_skill("notracesnow",70); set_skill("sword", 70); set_skill("snowshade-sword",70); map_skill("sword","snowshade-sword"); map_skill("dodge","notracesnow"); map_skill("parry","snowshade-sword"); setup(); carry_object(__DIR__"obj/golden_armor")->wear(); carry_object(__DIR__"obj/golden_sword")->wield(); }
100: (: nb_smart_fight() :), ]) ); set_skill("unarmed", 100); set_skill("whip", 400); set_skill("force", 180); set_skill("parry", 120); set_skill("literate", 140); set_skill("dodge", 140); set_skill("move",160); set_skill("cursism",300); set_skill("celecurse",200); set_skill("flying-dragon", 150); set_skill("thunderwhip", 180); set_skill("manjianghong", 800); set_skill("zuixian-steps", 160); set_skill("perception", 100); set("marks/hammerwhip",1); set_skill("pangu-hammer", 150); set_skill("pofeng-strike", 150); set_skill("spear", 800); set_skill("yue-spear", 600); map_skill("unarmed", "pofeng-strike"); map_skill("hammer", "pangu-hammer"); map_skill("cursism","celecurse"); map_skill("unarmed", "flying-dragon"); map_skill("whip", "thunderwhip"); map_skill("force", "manjianghong"); map_skill("parry", "thunderwhip"); map_skill("dodge", "zuixian-steps"); map_skill("spear", "yue-spear"); setup(); carry_object("/obj/armor/cloth")->wear(); carry_object("/obj/weapon/spear")->wield(); carry_object("/obj/money/coin"); }
"weapon": (: test_player() :), "武器": (: test_player() :), "兵器": (: test_player() :), "法宝": (: test_player() :), "收集": (: test_player() :), "征集": (: test_player() :), "宝": (: test_player() :), ])); setup(); carry_object("/d/obj/cloth/choupao")->wear(); }
void create() { #include <kzznpc.h> set("area_name","°×ÍÕɽ´òÌúÆÌ"); set("area_file","/d/baituo/datiepu.c"); set("vendor_goods", ([ "gangzhang":__DIR__"obj/gangzhang", "dadao":__DIR__"obj/dadao", "shebian":__DIR__"obj/shebian", "tiejia":"/obj/std/armor/tiejia", "tiegun":"/obj/std/weapon/tiegun", "tiefu":"/obj/std/weapon/tiefu", ]) ); setup(); carry_object("/obj/std/armor/pikui")->wear(); carry_object("/obj/std/armor/tongjia")->wear(); carry_object("/obj/std/armor/pishoutao")->wear(); carry_object("/obj/std/armor/pixue")->wear(); carry_object("/obj/std/weapon/tiechui")->wield(); }
"kill": (: test_player() :), "妖魔": (: test_player() :), "妖贼": (: test_player() :), "鬼怪": (: test_player() :), "牛鬼": (: test_player() :), "蛇神": (: test_player() :), "杀尽": (: test_player() :), "杀": (: test_player() :), "斩": (: test_player() :), ])); setup(); carry_object("/d/obj/cloth/xianpao")->wear(); }
(: smart_fight() :), }) ); set("force",1000); set("max_force",1000); set("force_factor",30); switch (random(5)) { case 0: set("resistance/sen",30); break; case 1: set("resistance/gin",30); break; default: set("resistance/kee",30); } set_skill("move", 160); set_skill("parry", 160); set_skill("dodge", 160); set_skill("unarmed", 150); set_skill("skyforce",150); set_skill("iron-cloth", 120); set_skill("spear", 200); set_skill("xuezhan-spear",130); set_skill("hawk-steps",150); set_skill("lingxi-zhi",150); set_skill("henglian",100); map_skill("iron-cloth","henglian"); map_skill("force", "skyforce"); map_skill("parry","xuezhan-spear"); map_skill("spear","xuezhan-spear"); map_skill("dodge","hawk-steps"); map_skill("move","hawk-steps"); map_skill("unarmed","lingxi-zhi"); setup(); carry_object("obj/armor/cloth")->wear(); carry_object(__DIR__"obj/silver_spear")->wield(); add_money("gold", random(5)); }
void create() { #include <kzznpc.h> set("area_name","苏州姚记钱庄"); set("area_file","/d/suzhou/qianzhuang.c"); set("long","老与事故的钱庄老板。\n"); set("attitude", "friendly"); set("inquiry", ([ "利息": "我们庄的规矩是提取两成保管费。\n", "lixi": "我们庄的规矩是提取两成保管费。\n", ]) ); setup(); carry_object(__DIR__"obj/duanjian")->wield(); carry_object(__DIR__"obj/hupi")->wear(); add_money("gold", 2); }