//----------------------------------------------------------------------- EnviromentObject::~EnviromentObject() { destroyRenderInstance(); }
//----------------------------------------------------------------------- SkyPlaneObject::~SkyPlaneObject() { destroyRenderInstance(); }
//--------------------------------------------------------------------- MeshElement::~MeshElement() { destroyRenderInstance(); }
//----------------------------------------------------------------------- ActorObject::~ActorObject() { destroyRenderInstance(); }
//----------------------------------------------------------------------- SkyDomeObject::~SkyDomeObject() { destroyRenderInstance(); }
//--------------------------------------------------------------------- BillboardSetElement::~BillboardSetElement() { destroyRenderInstance(); }
//----------------------------------------------------------------------- SkyBoxObject::~SkyBoxObject() { destroyRenderInstance(); }
//----------------------------------------------------------------------- EffectObject::~EffectObject() { destroyRenderInstance(); }
//----------------------------------------------------------------------- ParticleSystemObject::~ParticleSystemObject() { destroyRenderInstance(); }
//----------------------------------------------------------------------- BulletObject::~BulletObject() { destroyRenderInstance(); }
//----------------------------------------------------------------------- PointLightElement::~PointLightElement() { destroyRenderInstance(); }
LogicModelObject::~LogicModelObject() { destroyRenderInstance(); }
//--------------------------------------------------------------------- BeamElement::~BeamElement() { destroyRenderInstance(); }
//----------------------------------------------------------------------- TerrainLiquidObject::~TerrainLiquidObject() { destroyRenderInstance(); }
//----------------------------------------------------------------------- LightObject::~LightObject() { destroyRenderInstance(); }