static inline void flipFolderInfo(FolderInfo* info) { flipRect(&info->windowBounds); FLIPENDIAN(info->finderFlags); flipPoint(&info->location); }
void Animation::flipInterval(const std::string& nome) { auto intervalo = intervals[nome]; for (auto it = frames.begin() + intervalo.first; it != frames.begin() + intervalo.second; it++) flipRect(*it); }