/** * \brief Execute a blit or render pass operation. * * To execute the operation, this function manually constructs and emits a * batch to draw a rectangle primitive. The batchbuffer is flushed before * constructing and after emitting the batch. * * This function alters no GL state. */ void gen6_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params) { uint32_t cc_blend_state_offset = 0; uint32_t cc_state_offset = 0; uint32_t depthstencil_offset; uint32_t wm_push_const_offset = 0; uint32_t wm_bind_bo_offset = 0; /* Emit workaround flushes when we switch from drawing to blorping. */ brw_emit_post_sync_nonzero_flush(brw); brw_upload_state_base_address(brw); gen6_emit_3dstate_multisample(brw, params->dst.num_samples); gen6_emit_3dstate_sample_mask(brw, params->dst.num_samples > 1 ? (1 << params->dst.num_samples) - 1 : 1); gen6_blorp_emit_vertices(brw, params); gen6_blorp_emit_urb_config(brw, params); if (params->wm_prog_data) { cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params); cc_state_offset = gen6_blorp_emit_cc_state(brw); } depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params); gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset, depthstencil_offset, cc_state_offset); if (params->wm_prog_data) { uint32_t wm_surf_offset_renderbuffer; uint32_t wm_surf_offset_texture = 0; wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params); intel_miptree_used_for_rendering(params->dst.mt); wm_surf_offset_renderbuffer = gen6_blorp_emit_surface_state(brw, params, ¶ms->dst, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER); if (params->src.mt) { wm_surf_offset_texture = gen6_blorp_emit_surface_state(brw, params, ¶ms->src, I915_GEM_DOMAIN_SAMPLER, 0); } wm_bind_bo_offset = gen6_blorp_emit_binding_table(brw, wm_surf_offset_renderbuffer, wm_surf_offset_texture); } if (params->src.mt) { const uint32_t sampler_offset = gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true); gen6_blorp_emit_sampler_state_pointers(brw, sampler_offset); } gen6_blorp_emit_vs_disable(brw, params); gen6_blorp_emit_gs_disable(brw, params); gen6_blorp_emit_clip_disable(brw); gen6_blorp_emit_sf_config(brw, params); if (params->wm_prog_data) gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset); else gen6_blorp_emit_constant_ps_disable(brw, params); gen6_blorp_emit_wm_config(brw, params); if (params->wm_prog_data) gen6_blorp_emit_binding_table_pointers(brw, wm_bind_bo_offset); gen6_blorp_emit_viewport_state(brw, params); if (params->depth.mt) gen6_blorp_emit_depth_stencil_config(brw, params); else gen6_blorp_emit_depth_disable(brw, params); gen6_blorp_emit_clear_params(brw, params); gen6_blorp_emit_drawing_rectangle(brw, params); gen6_blorp_emit_primitive(brw, params); }
/** * \brief Execute a blit or render pass operation. * * To execute the operation, this function manually constructs and emits a * batch to draw a rectangle primitive. The batchbuffer is flushed before * constructing and after emitting the batch. * * This function alters no GL state. */ void gen6_blorp_exec(struct intel_context *intel, const brw_blorp_params *params) { struct gl_context *ctx = &intel->ctx; struct brw_context *brw = brw_context(ctx); brw_blorp_prog_data *prog_data = NULL; uint32_t cc_blend_state_offset = 0; uint32_t cc_state_offset = 0; uint32_t depthstencil_offset; uint32_t wm_push_const_offset = 0; uint32_t wm_bind_bo_offset = 0; uint32_t prog_offset = params->get_wm_prog(brw, &prog_data); gen6_blorp_emit_batch_head(brw, params); gen6_emit_3dstate_multisample(brw, params->num_samples); gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u); gen6_blorp_emit_state_base_address(brw, params); gen6_blorp_emit_vertices(brw, params); gen6_blorp_emit_urb_config(brw, params); if (params->use_wm_prog) { cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params); cc_state_offset = gen6_blorp_emit_cc_state(brw, params); } depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params); gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset, depthstencil_offset, cc_state_offset); if (params->use_wm_prog) { uint32_t wm_surf_offset_renderbuffer; uint32_t wm_surf_offset_texture = 0; uint32_t sampler_offset; wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params); wm_surf_offset_renderbuffer = gen6_blorp_emit_surface_state(brw, params, ¶ms->dst, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER); if (params->src.mt) { wm_surf_offset_texture = gen6_blorp_emit_surface_state(brw, params, ¶ms->src, I915_GEM_DOMAIN_SAMPLER, 0); } wm_bind_bo_offset = gen6_blorp_emit_binding_table(brw, params, wm_surf_offset_renderbuffer, wm_surf_offset_texture); sampler_offset = gen6_blorp_emit_sampler_state(brw, params); gen6_blorp_emit_sampler_state_pointers(brw, params, sampler_offset); } gen6_blorp_emit_vs_disable(brw, params); gen6_blorp_emit_gs_disable(brw, params); gen6_blorp_emit_clip_disable(brw, params); gen6_blorp_emit_sf_config(brw, params); if (params->use_wm_prog) gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset); else gen6_blorp_emit_constant_ps_disable(brw, params); gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data); if (params->use_wm_prog) gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset); gen6_blorp_emit_viewport_state(brw, params); if (params->depth.mt) gen6_blorp_emit_depth_stencil_config(brw, params); else gen6_blorp_emit_depth_disable(brw, params); gen6_blorp_emit_clear_params(brw, params); gen6_blorp_emit_drawing_rectangle(brw, params); gen6_blorp_emit_primitive(brw, params); }