コード例 #1
0
ファイル: glxinfo.c プロジェクト: HarlemSquirrel/I-Nex
/**
 * Choose a simple FB Config.
 */
static GLXFBConfig *
choose_fb_config(Display *dpy, int scrnum)
{
   int fbAttribSingle[] = {
      GLX_RENDER_TYPE,   GLX_RGBA_BIT,
      GLX_RED_SIZE,      1,
      GLX_GREEN_SIZE,    1,
      GLX_BLUE_SIZE,     1,
      GLX_DOUBLEBUFFER,  False,
      None };
   int fbAttribDouble[] = {
      GLX_RENDER_TYPE,   GLX_RGBA_BIT,
      GLX_RED_SIZE,      1,
      GLX_GREEN_SIZE,    1,
      GLX_BLUE_SIZE,     1,
      GLX_DOUBLEBUFFER,  True,
      None };
   GLXFBConfig *configs;
   int nConfigs;

   configs = glXChooseFBConfig(dpy, scrnum, fbAttribSingle, &nConfigs);
   if (!configs)
      configs = glXChooseFBConfig(dpy, scrnum, fbAttribDouble, &nConfigs);

   return configs;
}
コード例 #2
0
ファイル: glxbackend.cpp プロジェクト: KDE/kde-workspace
bool GlxBackend::initFbConfig()
{
    const int attribs[] = {
        GLX_RENDER_TYPE,    GLX_RGBA_BIT,
        GLX_DRAWABLE_TYPE,  GLX_WINDOW_BIT,
        GLX_RED_SIZE,       1,
        GLX_GREEN_SIZE,     1,
        GLX_BLUE_SIZE,      1,
        GLX_ALPHA_SIZE,     0,
        GLX_DEPTH_SIZE,     0,
        GLX_STENCIL_SIZE,   0,
        GLX_CONFIG_CAVEAT,  GLX_NONE,
        GLX_DOUBLEBUFFER,   true,
        0
    };

    // Try to find a double buffered configuration
    int count = 0;
    GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);

    if (count > 0) {
        fbconfig = configs[0];
        XFree(configs);
    }

    if (fbconfig == NULL) {
        qCritical() << "Failed to find a usable framebuffer configuration";
        return false;
    }

    return true;
}
コード例 #3
0
static Window createWindow(Display *dpy, int width, int height) {
	GLXFBConfig *fbc;
	XVisualInfo *vi;
	Colormap cmap;
	XSetWindowAttributes swa;
	GLXContext cx;
	XEvent event;
	int nElements;

	int attr[] = { GLX_DOUBLEBUFFER, True, None };

	fbc = glXChooseFBConfig(dpy, DefaultScreen(dpy), attr, &nElements);
	vi = glXGetVisualFromFBConfig(dpy, fbc[0]);

	cx = glXCreateNewContext(dpy, fbc[0], GLX_RGBA_TYPE, 0, GL_FALSE);
	cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);

	swa.colormap = cmap;
	swa.border_pixel = 0;
	swa.event_mask = 0;
	Window win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &swa);
	XSelectInput(dpy, win, StructureNotifyMask | KeyPressMask | KeyReleaseMask);
	XMapWindow(dpy, win);
	XIfEvent(dpy, &event, waitMapNotify, (char *)win);

	XMoveWindow(dpy, win, 100, 100);
	XIfEvent(dpy, &event, waitConfigureNotify, (char *)win);

	glXMakeCurrent(dpy, win, cx);
	return win;
}
コード例 #4
0
ファイル: glx_help.c プロジェクト: TangXinT/libyami
int createPixmapForTexture(GLXContextType *glxContext, GLuint texture, uint32_t width, uint32_t height, Pixmap *pixmap, GLXPixmap *glxPixmap)
{
    int i;

    if (!glxContext || !texture || !width || !height || !pixmap || !glxPixmap)
        return -1;

    Display *x11Display = glxContext->x11Display;
    // query/choose config/attributes for GLXPixmap/Pixmap
    const int pixmapAttr[] = { GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
       GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
       GL_NONE};
    const int fbConfigAttr[] = { GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
        GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
        GLX_BIND_TO_TEXTURE_RGB_EXT, GL_TRUE,
        GLX_Y_INVERTED_EXT, GL_TRUE,
        GL_NONE};
    int numFbConfigs;
    GLXFBConfig *fbConfig = glXChooseFBConfig(x11Display, DefaultScreen(x11Display), fbConfigAttr, &numFbConfigs);
    ASSERT(fbConfig && numFbConfigs);

    int depth =  XDefaultDepth(x11Display, DefaultScreen(x11Display));
    *pixmap = XCreatePixmap(x11Display, DEFAULT_ROOT_WINDOW(x11Display), width, height, depth);
    ASSERT(*pixmap);
    *glxPixmap = glXCreatePixmap(x11Display, *fbConfig, *pixmap, pixmapAttr);
    ASSERT(*glxPixmap);
    glBindTexture(GL_TEXTURE_2D, texture);
    glXBindTexImageEXT_func(x11Display, *glxPixmap, GLX_FRONT_LEFT_EXT, NULL);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

    ASSERT_GL_ERROR();
    return 0;
}
コード例 #5
0
ファイル: context_x11.c プロジェクト: meh/mpv
static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs, int flags)
{
    int fbcount;
    GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
                                         attribs, &fbcount);
    if (!fbc)
        return NULL;

    // The list in fbc is sorted (so that the first element is the best).
    GLXFBConfig fbconfig = fbcount > 0 ? fbc[0] : NULL;

    if (flags & VOFLAG_ALPHA) {
        for (int n = 0; n < fbcount; n++) {
            XVisualInfo *v = glXGetVisualFromFBConfig(vo->x11->display, fbc[n]);
            if (v) {
                bool is_rgba = vo_x11_is_rgba_visual(v);
                XFree(v);
                if (is_rgba) {
                    fbconfig = fbc[n];
                    break;
                }
            }
        }
    }

    XFree(fbc);

    return fbconfig;
}
コード例 #6
0
GLXPixmap
createGLXPixmap(Display* display, Pixmap pixmap)
{
  const int attribs[] = {
      GLX_RENDER_TYPE, GLX_RGBA_BIT,
      GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
      None
  };

  int numConfigs = 0;
  GLXFBConfig* config = glXChooseFBConfig(display, 0, attribs, &numConfigs);

  if (numConfigs == 0) {
    fprintf(stderr, "Failed to find a valid GLX FBConfig.\n");
    return None;
  }

  GLXFBConfig cfg = config[0];

  if (verbose) {
    GLXFBConfigID id;
    glXGetFBConfigAttrib(display, cfg, GLX_FBCONFIG_ID, (int*) &id);
    printf("Using FBConfig with ID 0x%X\n", id);
  }

  return glXCreatePixmap(display, cfg, pixmap, NULL);
}
コード例 #7
0
ファイル: glx11.cpp プロジェクト: beanhome/dev
/* static */
bool
wxGLCanvasX11::InitXVisualInfo(const int *attribList,
                               GLXFBConfig **pFBC,
                               XVisualInfo **pXVisual)
{
    int data[512];
    if ( !ConvertWXAttrsToGL(attribList, data, WXSIZEOF(data)) )
        return false;

    Display * const dpy = wxGetX11Display();

    if ( GetGLXVersion() >= 13 )
    {
        int returned;
        *pFBC = glXChooseFBConfig(dpy, DefaultScreen(dpy), data, &returned);

        if ( *pFBC )
        {
            *pXVisual = glXGetVisualFromFBConfig(wxGetX11Display(), **pFBC);
            if ( !*pXVisual )
            {
                XFree(*pFBC);
                *pFBC = NULL;
            }
        }
    }
    else // GLX <= 1.2
    {
        *pFBC = NULL;
        *pXVisual = glXChooseVisual(dpy, DefaultScreen(dpy), data);
    }

    return *pXVisual != NULL;
}
コード例 #8
0
int
main(int argc, char **argv)
{
	Display *dpy;
	Window win;
	XVisualInfo *visinfo;
	int i;
	int (*old_handler)(Display *, XErrorEvent *);
	GLXContext ctx;
	int attrib[] = {
		GLX_RGBA,
		GLX_RED_SIZE, 1,
		GLX_GREEN_SIZE, 1,
		GLX_BLUE_SIZE, 1,
		GLX_DOUBLEBUFFER,
		None
	};
	GLXFBConfig config, *configs;
	int nconfigs;

	for(i = 1; i < argc; ++i) {
		if (!strcmp(argv[i], "-auto"))
			piglit_automatic = 1;
		else
			fprintf(stderr, "Unknown option: %s\n", argv[i]);
	}

	dpy = XOpenDisplay(NULL);
	if (dpy == NULL) {
		fprintf(stderr, "couldn't open display\n");
		piglit_report_result(PIGLIT_FAIL);
	}
	visinfo = piglit_get_glx_visual(dpy);
	win = piglit_get_glx_window(dpy, visinfo);

	configs = glXChooseFBConfig(dpy, DefaultScreen(dpy),
				    attrib, &nconfigs);
	assert(nconfigs > 0);
	config = configs[0];
	XFree(configs);

	old_handler = XSetErrorHandler(expect_badvalue);
	ctx = glXCreateNewContext(dpy, config, 0x1010, NULL, True);
	XSync(dpy, 0);
	XSetErrorHandler(old_handler);

	if (!found_badvalue) {
		printf("Failed to get BadValue from glXCreateContext().\n");
		piglit_report_result(PIGLIT_FAIL);
	}

	if (ctx != NULL) {
		glXMakeCurrent(dpy, win, ctx);
		piglit_report_result(PIGLIT_PASS);
	} else {
		piglit_report_result(PIGLIT_SKIP);
	}

	return 0;
}
コード例 #9
0
ファイル: qglxconvenience.cpp プロジェクト: Blizzard/qt4
GLXFBConfig qglx_findConfig(Display *display, int screen , const QPlatformWindowFormat &format, int drawableBit)
{
    bool reduced = true;
    GLXFBConfig chosenConfig = 0;
    QPlatformWindowFormat reducedFormat = format;
    while (!chosenConfig && reduced) {
        QVector<int> spec = qglx_buildSpec(reducedFormat, drawableBit);
        int confcount = 0;
        GLXFBConfig *configs;
        configs = glXChooseFBConfig(display, screen,spec.constData(),&confcount);
        if (confcount)
        {
            for (int i = 0; i < confcount; i++) {
                chosenConfig = configs[i];
                // Make sure we try to get an ARGB visual if the format asked for an alpha:
                if (reducedFormat.alpha()) {
                    int alphaSize;
                    glXGetFBConfigAttrib(display,configs[i],GLX_ALPHA_SIZE,&alphaSize);
                    if (alphaSize > 0)
                        break;
                } else {
                    break; // Just choose the first in the list if there's no alpha requested
                }
            }

            XFree(configs);
        }
        reducedFormat = qglx_reducePlatformWindowFormat(reducedFormat,&reduced);
    }

    if (!chosenConfig)
        qWarning("Warning: no suitable glx confiuration found");

    return chosenConfig;
}
コード例 #10
0
xcb_visualtype_t *
ephyr_glamor_get_visual(void)
{
    xcb_screen_t *xscreen =
        xcb_aux_get_screen(XGetXCBConnection(dpy), DefaultScreen(dpy));
    int attribs[] = {
        GLX_RENDER_TYPE, GLX_RGBA_BIT,
        GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
        GLX_RED_SIZE, 1,
        GLX_GREEN_SIZE, 1,
        GLX_BLUE_SIZE, 1,
        GLX_DOUBLEBUFFER, 1,
        None
    };
    int event_base = 0, error_base = 0, nelements;
    GLXFBConfig *fbconfigs;

    if (!glXQueryExtension (dpy, &error_base, &event_base))
        FatalError("Couldn't find GLX extension\n");

    fbconfigs = glXChooseFBConfig(dpy, DefaultScreen(dpy), attribs, &nelements);
    if (!nelements)
        FatalError("Couldn't choose an FBConfig\n");
    fb_config = fbconfigs[0];
    free(fbconfigs);

    visual_info = glXGetVisualFromFBConfig(dpy, fb_config);
    if (visual_info == NULL)
        FatalError("Couldn't get RGB visual\n");

    return xcb_aux_find_visual_by_id(xscreen, visual_info->visualid);
}
コード例 #11
0
void C4Window::EnumerateMultiSamples(std::vector<int>& samples) const
{
#ifdef GDK_WINDOWING_X11
	Display * const dpy = gdk_x11_display_get_xdisplay(gdk_display_get_default());
	std::map<int, int> attribs = base_attrib_map;
	attribs[GLX_SAMPLE_BUFFERS_ARB] = 1;

	int config_count = 0;
	GLXFBConfig *configs = glXChooseFBConfig(dpy, DefaultScreen(dpy), MakeGLXAttribList(attribs).get(), &config_count);

	std::set<int> multisamples;
	for(int i = 0; i < config_count; ++i)
	{
		int v_samples;
		glXGetFBConfigAttrib(dpy, configs[i], GLX_SAMPLES, &v_samples);
		multisamples.insert(v_samples);
	}

	XFree(configs);
	samples.assign(multisamples.cbegin(), multisamples.cend());
#else
	if(pGL && pGL->pMainCtx)
		samples = pGL->pMainCtx->EnumerateMultiSamples();
#endif
}
コード例 #12
0
void XCompositeGLXClientBufferIntegration::bindTextureToBuffer(struct ::wl_resource *buffer)
{
    XCompositeBuffer *compositorBuffer = XCompositeBuffer::fromResource(buffer);
    Pixmap pixmap = XCompositeNameWindowPixmap(mDisplay, compositorBuffer->window());

    QVector<int> glxConfigSpec = qglx_buildSpec();
    int numberOfConfigs;
    GLXFBConfig *configs = glXChooseFBConfig(mDisplay,mScreen,glxConfigSpec.constData(),&numberOfConfigs);

    QVector<int> attribList;
    attribList.append(GLX_TEXTURE_FORMAT_EXT);
    attribList.append(GLX_TEXTURE_FORMAT_RGB_EXT);
    attribList.append(GLX_TEXTURE_TARGET_EXT);
    attribList.append(GLX_TEXTURE_2D_EXT);
    attribList.append(0);
    GLXPixmap glxPixmap = glXCreatePixmap(mDisplay,*configs,pixmap,attribList.constData());

    uint inverted = 0;
    glXQueryDrawable(mDisplay, glxPixmap, GLX_Y_INVERTED_EXT,&inverted);
    compositorBuffer->setInvertedY(!inverted);

    XFree(configs);

    m_glxBindTexImageEXT(mDisplay,glxPixmap,GLX_FRONT_EXT, 0);
    //Do we need to change the api so that we do bind and release in the painevent?
    //The specification states that when deleting the texture the color buffer is deleted
//    m_glxReleaseTexImageEXT(mDisplay,glxPixmap,GLX_FRONT_EXT);
}
コード例 #13
0
	GLXFBConfig GLXGLSupport::getFBConfigFromContext(::GLXContext context)
	{
		GLXFBConfig fbConfig = 0;
		
		if (GLXEW_VERSION_1_3)
		{
			int fbConfigAttrib[] = {
				GLX_FBCONFIG_ID, 0, 
				None
			};
			GLXFBConfig *fbConfigs;
			int nElements = 0;
			
			glXQueryContext(mGLDisplay, context, GLX_FBCONFIG_ID, &fbConfigAttrib[1]);
			fbConfigs = glXChooseFBConfig(mGLDisplay, DefaultScreen(mGLDisplay), fbConfigAttrib, &nElements);
			
			if (nElements)
			{
				fbConfig = fbConfigs[0];
				XFree(fbConfigs);
			}
		}
		else if (GLXEW_EXT_import_context && GLXEW_SGIX_fbconfig)
		{
			VisualID visualid;
			
			if (glXQueryContextInfoEXT(mGLDisplay, context, GLX_VISUAL_ID, (int*)&visualid))
			{
				fbConfig = getFBConfigFromVisualID(visualid);
			}
		}
	
		return fbConfig;
	}
コード例 #14
0
ファイル: qglpixelbuffer_x11.cpp プロジェクト: RS102839/qt
bool QGLPixelBuffer::hasOpenGLPbuffers()
{
    bool ret = qt_resolve_pbuffer_extensions();

    if (!ret)
	return false;

    int attribs[40];
    int num_configs = 0;

    qt_format_to_attrib_list(QGLFormat::defaultFormat(), attribs);

    GLXFBConfig *configs = glXChooseFBConfig(X11->display, X11->defaultScreen, attribs, &num_configs);
    GLXPbuffer pbuf = 0;
    GLXContext ctx = 0;

    if (configs && num_configs) {
        int pb_attribs[] = {GLX_PBUFFER_WIDTH, 128, GLX_PBUFFER_HEIGHT, 128, XNone};
        pbuf = glXCreatePbuffer(X11->display, configs[0], pb_attribs);
        ctx = glXCreateNewContext(X11->display, configs[0], GLX_RGBA_TYPE, 0, true);
        XFree(configs);
	glXDestroyContext(X11->display, ctx);
	glXDestroyPbuffer(X11->display, pbuf);
    }
    return pbuf && ctx;
}
コード例 #15
0
GlfQGLPlatformDebugContextPrivate::GlfQGLPlatformDebugContextPrivate(
        int majorVersion, int minorVersion,
        bool coreProfile, bool directRendering)
    : _dpy(NULL)
    , _ctx(NULL)
{
    Display *shareDisplay = glXGetCurrentDisplay();
    GLXContext shareContext = glXGetCurrentContext();

    int fbConfigId = 0;
    glXQueryContext(shareDisplay, shareContext, GLX_FBCONFIG_ID, &fbConfigId);
    int screen = 0;
    glXQueryContext(shareDisplay, shareContext, GLX_SCREEN, &screen);

    int configSpec[] = {
        GLX_FBCONFIG_ID, fbConfigId,
        None, 
    };
    GLXFBConfig *configs = NULL;
    int configCount = 0;
    configs = glXChooseFBConfig(shareDisplay, screen, configSpec, &configCount);
    if (not TF_VERIFY(configCount > 0)) {
        return;
    }

    const int profile =
        coreProfile
            ? GLX_CONTEXT_CORE_PROFILE_BIT_ARB
            : GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;

    int attribs[] = {
        GLX_CONTEXT_MAJOR_VERSION_ARB, majorVersion,
        GLX_CONTEXT_MINOR_VERSION_ARB, minorVersion,
        GLX_CONTEXT_PROFILE_MASK_ARB, profile,
        GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
        0,
    };

    // Extension entry points must be resolved at run-time.
    PFNGLXCREATECONTEXTATTRIBSARBPROC createContextAttribs =
        (PFNGLXCREATECONTEXTATTRIBSARBPROC)
            glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB");

    // Create a GL context with the requested capabilities.
    if (createContextAttribs) {
        _ctx = (*createContextAttribs)(shareDisplay, configs[0],
                                       shareContext, directRendering,
                                       attribs);
    } else {
        TF_WARN("Unable to create GL debug context.");
        XVisualInfo *vis = glXGetVisualFromFBConfig(shareDisplay, configs[0]);
        _ctx = glXCreateContext(shareDisplay, vis,
                                shareContext, directRendering);
    }
    if (not TF_VERIFY(_ctx)) {
        return;
    }

    _dpy = shareDisplay;
}
コード例 #16
0
static GLXFBConfig* _gfx_x11_get_config(

		Screen*               screen,
		const GFXColorDepth*  depth,
		int                   backBuffer)
{
	/* Create buffer attribute array */
	int bufferAttr[] = {
		GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
		GLX_RENDER_TYPE,   GLX_RGBA_BIT,
		GLX_DOUBLEBUFFER,  backBuffer ? True : False,
		GLX_RED_SIZE,      depth->redBits,
		GLX_GREEN_SIZE,    depth->greenBits,
		GLX_BLUE_SIZE,     depth->blueBits,
		None
	};

	/* Get config from screen */
	int buffElements;
	return glXChooseFBConfig(
		_gfx_x11.display,
		XScreenNumberOfScreen(screen),
		bufferAttr,
		&buffElements
	);
}
コード例 #17
0
ファイル: gl_x11.c プロジェクト: Bilalh/mpv
static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs, int flags)
{
    int fbcount;
    GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
                                         attribs, &fbcount);
    if (!fbc)
        return NULL;

    // The list in fbc is sorted (so that the first element is the best).
    GLXFBConfig fbconfig = fbc[0];

    if (flags & VOFLAG_ALPHA) {
        for (int n = 0; n < fbcount; n++) {
            XVisualInfo *v = glXGetVisualFromFBConfig(vo->x11->display, fbc[n]);
            if (!v)
                continue;
            // This is a heuristic at best. Note that normal 8 bit Visuals use
            // a depth of 24, even if the pixels are padded to 32 bit. If the
            // depth is higher than 24, the remaining bits must be alpha.
            // Note: vinfo->bits_per_rgb appears to be useless (is always 8).
            unsigned long mask = v->depth == 32 ?
                (unsigned long)-1 : (1 << (unsigned long)v->depth) - 1;
            if (mask & ~(v->red_mask | v->green_mask | v->blue_mask)) {
                fbconfig = fbc[n];
                break;
            }
        }
    }

    XFree(fbc);

    return fbconfig;
}
コード例 #18
0
ファイル: glws_glx.cpp プロジェクト: ShuangxueBai/apitrace
Visual *
createVisual(bool doubleBuffer, unsigned samples, Profile profile) {
    GlxVisual *visual = new GlxVisual(profile);

    Attributes<int> attribs;
    attribs.add(GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT);
    attribs.add(GLX_RENDER_TYPE, GLX_RGBA_BIT);
    attribs.add(GLX_RED_SIZE, 1);
    attribs.add(GLX_GREEN_SIZE, 1);
    attribs.add(GLX_BLUE_SIZE, 1);
    attribs.add(GLX_ALPHA_SIZE, 1);
    attribs.add(GLX_DOUBLEBUFFER, doubleBuffer ? GL_TRUE : GL_FALSE);
    attribs.add(GLX_DEPTH_SIZE, 1);
    attribs.add(GLX_STENCIL_SIZE, 1);
    if (samples > 1) {
        attribs.add(GLX_SAMPLE_BUFFERS, 1);
        attribs.add(GLX_SAMPLES_ARB, samples);
    }
    attribs.end();

    int num_configs = 0;
    GLXFBConfig * fbconfigs;
    fbconfigs = glXChooseFBConfig(display, screen, attribs, &num_configs);
    if (!num_configs || !fbconfigs) {
        return NULL;
    }
    visual->fbconfig = fbconfigs[0];
    assert(visual->fbconfig);
    visual->visinfo = glXGetVisualFromFBConfig(display, visual->fbconfig);
    assert(visual->visinfo);

    return visual;
}
コード例 #19
0
ファイル: x11window.cpp プロジェクト: HeberPcL/otclient
void X11Window::internalChooseGLVisual()
{
#ifdef OPENGL_ES
    static int attrList[] = {
#if OPENGL_ES==2
        EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#else
        EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
#endif
        EGL_RED_SIZE, 4,
        EGL_GREEN_SIZE, 4,
        EGL_BLUE_SIZE, 4,
        EGL_ALPHA_SIZE, 4,
        EGL_NONE
    };

    EGLint numConfig;
    XVisualInfo visTemplate;
    int numVisuals;

    if(!eglChooseConfig(m_eglDisplay, attrList, &m_eglConfig, 1, &numConfig))
        g_logger.fatal("Failed to choose EGL config");

    if(numConfig != 1)
        g_logger.warning("Didn't got the exact EGL config");

    EGLint vid;
    if(!eglGetConfigAttrib(m_eglDisplay, m_eglConfig, EGL_NATIVE_VISUAL_ID, &vid))
        g_logger.fatal("Unable to get visual EGL visual id");

    memset(&visTemplate, 0, sizeof(visTemplate));
    visTemplate.visualid = vid;
    m_visual = XGetVisualInfo(m_display, VisualIDMask, &visTemplate, &numVisuals);
    if(!m_visual)
        g_logger.fatal("Couldn't choose RGBA, double buffered visual");

    m_rootWindow = DefaultRootWindow(m_display);
#else
    static int attrList[] = {
        GLX_RENDER_TYPE, GLX_RGBA_BIT,
        GLX_DOUBLEBUFFER, True,
        GLX_RED_SIZE, 8,
        GLX_GREEN_SIZE, 8,
        GLX_BLUE_SIZE, 8,
        GLX_ALPHA_SIZE, 8,
        None
    };

    int nelements;
    m_fbConfig = glXChooseFBConfig(m_display, m_screen, attrList, &nelements);
    if(!m_fbConfig)
        g_logger.fatal("Couldn't choose RGBA, double buffered fbconfig");

    m_visual = glXGetVisualFromFBConfig(m_display, *m_fbConfig);
    if(!m_visual)
        g_logger.fatal("Couldn't choose RGBA, double buffered visual");

    m_rootWindow = RootWindow(m_display, m_visual->screen);
#endif
}
コード例 #20
0
ファイル: mapoglcontext.cpp プロジェクト: AdRiley/mapserver
bool OglContext::initSharingContext()
{
  int fb_attributes[] = {
    GLX_SAMPLES_ARB, MAX_MULTISAMPLE_SAMPLES,
    GLX_RENDER_TYPE, GLX_RGBA_BIT,
    GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
    GLX_RED_SIZE, 8,
    GLX_GREEN_SIZE, 8,
    GLX_BLUE_SIZE, 8,
    GLX_ALPHA_SIZE, 8,
    GLX_DEPTH_SIZE, 16,
    GLX_DOUBLEBUFFER, 0,
    GLX_SAMPLE_BUFFERS_ARB, 1,
    0
  };

  int num_configs = 0;
  while (num_configs == 0 && fb_attributes[1] >= 0) {
    configs = glXChooseFBConfig(window, DefaultScreen(window), fb_attributes, &num_configs);
    fb_attributes[1] -= 2;
  }

  if (configs == NULL || num_configs == 0) {
    msSetError(MS_OGLERR, "glXChooseFBConfig could not find any configs. Likely your video card or drivers are not supported. glError: %d", "OglContext::init()", glGetError());
    return false;
  }

  sharingContext = glXCreateNewContext(window, *configs, GLX_RGBA_TYPE, NULL, 1);
  if (sharingContext == NULL) {
    msSetError(MS_OGLERR, "glXCreateNewContext failed. glError: %d", "OglContext::initSharingContext()", glGetError());
    return false;
  }

  return true;
}
コード例 #21
0
/*   Java->C glue code:
 *   Java package: com.sun.opengl.impl.x11.glx.GLX
 *    Java method: java.nio.LongBuffer glXChooseFBConfig(long dpy, int screen, java.nio.IntBuffer attribList, java.nio.IntBuffer nitems)
 *     C function: GLXFBConfig *  glXChooseFBConfig(Display *  dpy, int screen, const int *  attribList, int *  nitems);
 */
JNIEXPORT jobject JNICALL 
Java_com_sun_opengl_impl_x11_glx_GLX_glXChooseFBConfigCopied1__JILjava_lang_Object_2ILjava_lang_Object_2I(JNIEnv *env, jclass _unused, jlong dpy, jint screen, jobject attribList, jint attribList_byte_offset, jobject nitems, jint nitems_byte_offset) {
  int * _ptr2 = NULL;
  int * _ptr3 = NULL;
  GLXFBConfig *  _res;
  int count;
  if (attribList != NULL) {
    _ptr2 = (int *) (((char*) (*env)->GetPrimitiveArrayCritical(env, attribList, NULL)) + attribList_byte_offset);
  }
  if (nitems != NULL) {
    _ptr3 = (int *) (((char*) (*env)->GetPrimitiveArrayCritical(env, nitems, NULL)) + nitems_byte_offset);
  }
  _res = glXChooseFBConfig((Display *) (intptr_t) dpy, (int) screen, (int *) _ptr2, (int *) _ptr3);
  count = _ptr3[0];
  if (attribList != NULL) {
    (*env)->ReleasePrimitiveArrayCritical(env, attribList, _ptr2, 0);
  }
  if (nitems != NULL) {
    (*env)->ReleasePrimitiveArrayCritical(env, nitems, _ptr3, 0);
  }
  if (_res == NULL) return NULL;

  _initClazzAccess(env);

  jobject jbyteSource = (*env)->NewDirectByteBuffer(env, _res, count * sizeof(GLXFBConfig));
  jobject jbyteCopy   = (*env)->CallStaticObjectMethod(env,
                            clazzInternalBufferUtil, cstrInternalBufferUtil, jbyteSource);

  // FIXME: remove reference/gc jbyteSource ?? 
  XFree(_res);

  return jbyteCopy;
}
コード例 #22
0
ファイル: GLContextGLX.cpp プロジェクト: endlessm/WebKit
std::unique_ptr<GLContextGLX> GLContextGLX::createPbufferContext(PlatformDisplay& platformDisplay, GLXContext sharingContext)
{
    static const int fbConfigAttributes[] = {
        GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
        GLX_RENDER_TYPE, GLX_RGBA_BIT,
        GLX_RED_SIZE, 1,
        GLX_GREEN_SIZE, 1,
        GLX_BLUE_SIZE, 1,
        GLX_ALPHA_SIZE, 1,
        GLX_DOUBLEBUFFER, GL_FALSE,
        0
    };

    int returnedElements;
    Display* display = downcast<PlatformDisplayX11>(platformDisplay).native();
    XUniquePtr<GLXFBConfig> configs(glXChooseFBConfig(display, 0, fbConfigAttributes, &returnedElements));
    if (!returnedElements)
        return nullptr;

    // We will be rendering to a texture, so our pbuffer does not need to be large.
    static const int pbufferAttributes[] = { GLX_PBUFFER_WIDTH, 1, GLX_PBUFFER_HEIGHT, 1, 0 };
    XUniqueGLXPbuffer pbuffer(glXCreatePbuffer(display, configs.get()[0], pbufferAttributes));
    if (!pbuffer)
        return nullptr;

    XUniqueGLXContext context(glXCreateNewContext(display, configs.get()[0], GLX_RGBA_TYPE, sharingContext, GL_TRUE));
    if (!context)
        return nullptr;

    return std::unique_ptr<GLContextGLX>(new GLContextGLX(platformDisplay, WTFMove(context), WTFMove(pbuffer)));
}
コード例 #23
0
HeadlessDisplay::HeadlessDisplay() {
#if MBGL_USE_CGL
    // TODO: test if OpenGL 4.1 with GL_ARB_ES2_compatibility is supported
    // If it is, use kCGLOGLPVersion_3_2_Core and enable that extension.
    CGLPixelFormatAttribute attributes[] = {
        kCGLPFAOpenGLProfile,
        static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_Legacy),
        kCGLPFAAccelerated,
        static_cast<CGLPixelFormatAttribute>(0)
    };

    GLint num;
    CGLError error = CGLChoosePixelFormat(attributes, &pixelFormat, &num);
    if (error != kCGLNoError) {
        throw std::runtime_error(std::string("Error choosing pixel format:") + CGLErrorString(error) + "\n");
        return;
    }
    if (num <= 0) {
        throw std::runtime_error("No pixel formats found.");
        return;
    }
#endif

#if MBGL_USE_GLX
    if (!XInitThreads()) {
        throw std::runtime_error("Failed to XInitThreads.");
    }

    xDisplay = XOpenDisplay(nullptr);
    if (xDisplay == nullptr) {
        throw std::runtime_error("Failed to open X display.");
    }

    const char *extensions = reinterpret_cast<const char *>(glXQueryServerString(xDisplay, DefaultScreen(xDisplay), GLX_EXTENSIONS));
    if (!extensions) {
        throw std::runtime_error("Cannot read GLX extensions.");
    }
    if (!strstr(extensions,"GLX_SGIX_fbconfig")) {
        throw std::runtime_error("Extension GLX_SGIX_fbconfig was not found.");
    }
    if (!strstr(extensions, "GLX_SGIX_pbuffer")) {
        throw std::runtime_error("Cannot find glXCreateContextAttribsARB.");
    }

    // We're creating a dummy pbuffer anyway that we're not using.
    static int pixelFormat[] = {
        GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
        None
    };

    int configs = 0;
    fbConfigs = glXChooseFBConfig(xDisplay, DefaultScreen(xDisplay), pixelFormat, &configs);
    if (fbConfigs == nullptr) {
        throw std::runtime_error("Failed to glXChooseFBConfig.");
    }
    if (configs <= 0) {
        throw std::runtime_error("No Framebuffer configurations.");
    }
#endif
}
コード例 #24
0
GLXFBConfig chooseFBConfig(Display* display) {
    printf("Getting matching framebuffer configs\n");
    int fbcount;
    GLXFBConfig* fbc = glXChooseFBConfig(display, DefaultScreen(display),
                                         visual_attribs, &fbcount);
    if (!fbc)
        fail("Failed to retrieve a framebuffer config\n");
    printf("Found %d matching FB configs.\n", fbcount);

    // Pick the FB config/visual with the most samples per pixel
    printf("Getting XVisualInfos\n");
    int best_fbc = -1, worst_fbc = -1, best_num_samp = -1,
        worst_num_samp = 999;

    for (int i = 0; i < fbcount; ++i) {
        XVisualInfo *vi = glXGetVisualFromFBConfig(display, fbc[i]);
        if (vi) {
            int samp_buf, samples;
            glXGetFBConfigAttrib(display, fbc[i], GLX_SAMPLE_BUFFERS,
                                 &samp_buf);
            glXGetFBConfigAttrib(display, fbc[i], GLX_SAMPLES, &samples);
            printf("\tMatching fbconfig %d, visual ID 0x%2lx: "
                   "SAMPLE_BUFFERS = %d, SAMPLES = %d\n",
                    i, vi -> visualid, samp_buf, samples);

            if (best_fbc < 0 || (samp_buf && samples) > best_num_samp)
                best_fbc = i, best_num_samp = samples;
            if (worst_fbc < 0 || !samp_buf || samples < worst_num_samp)
                worst_fbc = i, worst_num_samp = samples;
        }
        XFree(vi);
    }
    XFree(fbc);
    return fbc[best_fbc];
}
コード例 #25
0
JNIEXPORT jlong JNICALL Java_org_lwjgl_opengl_GLX13_nglXChooseFBConfig(JNIEnv *__env, jclass clazz, jlong displayAddress, jint screen, jlong attrib_listAddress, jlong nelementsAddress, jlong __functionAddress) {
	Display *display = (Display *)(intptr_t)displayAddress;
	const int *attrib_list = (const int *)(intptr_t)attrib_listAddress;
	int *nelements = (int *)(intptr_t)nelementsAddress;
	glXChooseFBConfigPROC glXChooseFBConfig = (glXChooseFBConfigPROC)(intptr_t)__functionAddress;
	UNUSED_PARAMS(__env, clazz)
	return (jlong)(intptr_t)glXChooseFBConfig(display, screen, attrib_list, nelements);
}
コード例 #26
0
GLXFBConfig get_gl_bestFbc(Display *display,int screen) {
    int visual_attribs[] ={
    GLX_X_RENDERABLE,True,
    GLX_DRAWABLE_TYPE,GLX_WINDOW_BIT,
    GLX_RENDER_TYPE,GLX_RGBA_BIT,
    GLX_X_VISUAL_TYPE,GLX_TRUE_COLOR,
    GLX_RED_SIZE,8,
    GLX_GREEN_SIZE,8,
    GLX_BLUE_SIZE,8,
    GLX_ALPHA_SIZE,8,
    GLX_DEPTH_SIZE,24,
    GLX_STENCIL_SIZE,8,
    GLX_DOUBLEBUFFER,True,
    //GLX_SAMPLE_BUFFERS  , 1,
    //GLX_SAMPLES         , 4,
    None
  };

  int fbcount;
  GLXFBConfig *fbc=glXChooseFBConfig(display,screen,visual_attribs,&fbcount);

  if(!fbc) {
    fprintf(stderr,"window_create: Failed to retrieve a framebuffer config.\n");
    return 0;
  }

  int best_fbc = -1,worst_fbc = -1,best_num_samp = -1,worst_num_samp = 999;
  int i;

  for(i=0; i<fbcount; ++i) {
    XVisualInfo *vi = glXGetVisualFromFBConfig(display,fbc[i]);

    if(vi) {
      int samp_buf,samples;
      glXGetFBConfigAttrib(display,fbc[i],GLX_SAMPLE_BUFFERS,&samp_buf);
      glXGetFBConfigAttrib(display,fbc[i],GLX_SAMPLES,&samples);
      fprintf(stderr,"Matching fbconfig %d, visual ID 0x%d: SAMPLE_BUFFERS=%d,SAMPLES=%d.\n",
              i,vi->visualid,samp_buf,samples);

      if(best_fbc < 0 || samp_buf && samples > best_num_samp) {
        best_fbc = i;
        best_num_samp = samples;
      }

      if(worst_fbc < 0 || !samp_buf || samples < worst_num_samp) {
        worst_fbc = i;
        worst_num_samp = samples;
      }
    }

    XFree(vi);
  }

  GLXFBConfig bestFbc = fbc[best_fbc];
  XFree(fbc);

  return bestFbc;
}
コード例 #27
0
ファイル: blur.c プロジェクト: zygzagZ/i3lock-blur
void glx_init(int scr, int w, int h, int radius, float sigma) {
    int i;
    configs = glXChooseFBConfig(display, scr, pixmap_config, &i);
    vis = glXGetVisualFromFBConfig(display, configs[0]);
    ctx = glXCreateContext(display, vis, NULL, True);

    glXBindTexImageEXT_f = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress(
        (GLubyte *)"glXBindTexImageEXT");
    if (glXBindTexImageEXT_f == NULL) {
        errx(EXIT_FAILURE, "Failed to load extension glXBindTexImageEXT.\n");
    }

    glXReleaseTexImageEXT_f = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress(
        (GLubyte *)"glXReleaseTexImageEXT");

    if (glXReleaseTexImageEXT_f == NULL) {
        errx(EXIT_FAILURE, "Failed to load extension glXReleaseTexImageEXT.\n");
    }

    tmp = XCreatePixmap(display, RootWindow(display, vis->screen), w, h,
                        vis->depth);
    glx_tmp = glXCreatePixmap(display, configs[0], tmp, pixmap_attribs);
    glXMakeCurrent(display, glx_tmp, ctx);

    tmp1 = XCreatePixmap(display, RootWindow(display, vis->screen), w, h,
                         vis->depth);
    glx_tmp1 = glXCreatePixmap(display, configs[0], tmp1, pixmap_attribs);

    v_shader = glCreateShader(GL_VERTEX_SHADER);
    glShaderSource(v_shader, 1, &VERT_SHADER, NULL);
    glCompileShader(v_shader);
    glGetShaderiv(v_shader, GL_COMPILE_STATUS, &i);
#if DEBUG_GL
    printf("V Shader: %d\n", i);
    printShaderInfoLog(v_shader);
#endif
    f_shader = glCreateShader(GL_FRAGMENT_SHADER);
    char *fragment_shader = generate_fragment_shader(radius, sigma);
    GLchar const *files[] = {fragment_shader};
    glShaderSource(f_shader, 1, files, NULL);
    free(fragment_shader);
    glCompileShader(f_shader);
    glGetShaderiv(f_shader, GL_COMPILE_STATUS, &i);
#if DEBUG_GL
    printf("F Shader: %d\n", i);
    printShaderInfoLog(f_shader);
#endif
    shader_prog = glCreateProgram();
    glAttachShader(shader_prog, v_shader);
    glAttachShader(shader_prog, f_shader);
    glLinkProgram(shader_prog);
    glGetShaderiv(f_shader, GL_LINK_STATUS, &i);
#if DEBUG_GL
    printf("Program: %d\n", i);
    printShaderInfoLog(f_shader);
    printProgramInfoLog(shader_prog);
#endif
}
コード例 #28
0
ファイル: glx_ctx.c プロジェクト: barnhilltrckn/RetroArch-1
static bool gfx_ctx_init(void)
{
   if (g_inited)
      return false;

   static const int visual_attribs[] = {
      GLX_X_RENDERABLE     , True,
      GLX_DRAWABLE_TYPE    , GLX_WINDOW_BIT,
      GLX_RENDER_TYPE      , GLX_RGBA_BIT,
      GLX_DOUBLEBUFFER     , True,
      GLX_RED_SIZE         , 8,
      GLX_GREEN_SIZE       , 8,
      GLX_BLUE_SIZE        , 8,
      GLX_ALPHA_SIZE       , 8,
      GLX_DEPTH_SIZE       , 0,
      GLX_STENCIL_SIZE     , 0,
      None
   };

   GLXFBConfig *fbcs = NULL;

   g_quit = 0;

   init_lut();

   g_dpy = XOpenDisplay(NULL);
   if (!g_dpy)
      goto error;

   // GLX 1.3+ required.
   int major, minor;
   glXQueryVersion(g_dpy, &major, &minor);
   if (major < 1 || (major == 1 && minor < 3))
      goto error;

   int nelements;
   fbcs = glXChooseFBConfig(g_dpy, DefaultScreen(g_dpy),
         visual_attribs, &nelements);

   if (!fbcs)
      goto error;

   if (!nelements)
   {
      XFree(fbcs);
      goto error;
   }

   g_fbc = fbcs[0];
   XFree(fbcs);

   return true;

error:
   gfx_ctx_destroy();
   return false;
}
コード例 #29
0
ファイル: MFRenderer_OpenGL.cpp プロジェクト: TurkeyMan/fuji
	XVisualInfo *MFRenderer_GetVisualInfo()
	{
		XVisualInfo *visualInfo = NULL;

		if(!glXQueryExtension(xdisplay, NULL, NULL))
		{
			MFDebug_Error("GLX extension not available");
			return NULL;
		}

		int glXMajor, glXMinor;
		if(!glXQueryVersion(xdisplay, &glXMajor, &glXMinor) || (glXMajor == 1 && glXMinor < 3))
		{
			MFDebug_Error(MFStr("Unable to open display, need GLX V1, and at least version 1.3 (Have version %d.%d)", glXMajor, glXMinor));
			return NULL;
		}

		// Try and obtain a suitable FBconfig, try for double buffering first
		int numConfigs;
		fbConfigs = glXChooseFBConfig(xdisplay, screen, glAttrsDouble, &numConfigs);
		if(numConfigs == 0)
		{
			fbConfigs = glXChooseFBConfig(xdisplay, screen, glAttrsSingle, &numConfigs);
			if(numConfigs == 0)
			{
				MFDebug_Error("Unable to obtain a suitable glX FBConfig");
				return NULL;
			}
		}

		if((visualInfo = glXGetVisualFromFBConfig(xdisplay, fbConfigs[0])) == NULL)
		{
			MFDebug_Error("Unable to obtain a visualInfo structure for the associated FBConfig");
			return NULL;
		}

		if(visualInfo->depth < 16)
		{
			MFDebug_Error("Need at least a 16 bit screen!");
			return NULL;
		}

		return visualInfo;
	}
コード例 #30
0
ファイル: glcanvas.cpp プロジェクト: SCP-682/Cities3D
void* wxGLCanvas::ChooseGLFBC(int *attribList)
{
    int data[512];
    GetGLAttribListFromWX( attribList, data );
    attribList = (int*) data;

    int returned;
    return glXChooseFBConfig( GDK_DISPLAY(), DefaultScreen(GDK_DISPLAY()),
                              attribList, &returned );
}