コード例 #1
0
ファイル: hack.fight.c プロジェクト: ajinkya93/netbsd-src
int
fightm(struct monst *mtmp)
{
	struct monst   *mon;
	for (mon = fmon; mon; mon = mon->nmon)
		if (mon != mtmp) {
			if (DIST(mon->mx, mon->my, mtmp->mx, mtmp->my) < 3)
				if (rn2(4))
					return (hitmm(mtmp, mon));
		}
	return (-1);
}
コード例 #2
0
ファイル: hack.dog.c プロジェクト: jyin0813/OpenBSD-src
/* return 0 (no move), 1 (move) or 2 (dead) */
int
dog_move(struct monst *mtmp, int after)
{
	int nx, ny, omx, omy, appr, nearer, j;
	int udist, chi, i, whappr;
	struct monst *mtmp2;
	struct permonst *mdat = mtmp->data;
	struct edog *edog = EDOG(mtmp);
	struct obj *obj;
	struct trap *trap;
	xchar cnt, chcnt, nix, niy;
	schar dogroom, uroom;
	xchar gx, gy, gtyp, otyp;	/* current goal */
	coord poss[9];
	int info[9];
#define GDIST(x,y) ((x-gx)*(x-gx) + (y-gy)*(y-gy))
#define DDIST(x,y) ((x-omx)*(x-omx) + (y-omy)*(y-omy))

	if(moves <= edog->eattime) return(0);	/* dog is still eating */
	omx = mtmp->mx;
	omy = mtmp->my;
	whappr = (moves - EDOG(mtmp)->whistletime < 5);
	if(moves > edog->hungrytime + 500 && !mtmp->mconf){
		mtmp->mconf = 1;
		mtmp->mhpmax /= 3;
		if(mtmp->mhp > mtmp->mhpmax)
			mtmp->mhp = mtmp->mhpmax;
		if(cansee(omx,omy))
			pline("%s is confused from hunger.", Monnam(mtmp));
		else	pline("You feel worried about %s.", monnam(mtmp));
	} else
	if(moves > edog->hungrytime + 750 || mtmp->mhp < 1){
		if(cansee(omx,omy))
			pline("%s dies from hunger.", Monnam(mtmp));
		else
		pline("You have a sad feeling for a moment, then it passes.");
		mondied(mtmp);
		return(2);
	}
	dogroom = inroom(omx,omy);
	uroom = inroom(u.ux,u.uy);
	udist = dist(omx,omy);

	/* maybe we tamed him while being swallowed --jgm */
	if(!udist) return(0);

	/* if we are carrying sth then we drop it (perhaps near @) */
	/* Note: if apport == 1 then our behaviour is independent of udist */
	if(mtmp->minvent){
		if(!rn2(udist) || !rn2((int) edog->apport))
		if(rn2(10) < edog->apport){
			relobj(mtmp, (int) mtmp->minvis);
			if(edog->apport > 1) edog->apport--;
			edog->dropdist = udist;		/* hpscdi!jon */
			edog->droptime = moves;
		}
	} else {
		if ((obj = o_at(omx,omy)))
			if(!strchr("0_", obj->olet)){
				if((otyp = dogfood(obj)) <= CADAVER){
					nix = omx;
					niy = omy;
					goto eatobj;
				}
				if (obj->owt < 10*mtmp->data->mlevel)
					if (rn2(20) < edog->apport+3)
						if (rn2(udist) || !rn2((int) edog->apport)){
							freeobj(obj);
							unpobj(obj);
							/* if(levl[omx][omy].scrsym == obj->olet)
								newsym(omx,omy); */
							mpickobj(mtmp,obj);
						}
			}
	}

	/* first we look for food */
	gtyp = UNDEF;	/* no goal as yet */
	gx = gy = 0;
	for(obj = fobj; obj; obj = obj->nobj) {
		otyp = dogfood(obj);
		if(otyp > gtyp || otyp == UNDEF) continue;
		if(inroom(obj->ox,obj->oy) != dogroom) continue;
		if(otyp < MANFOOD &&
		 (dogroom >= 0 || DDIST(obj->ox,obj->oy) < 10)) {
			if(otyp < gtyp || (otyp == gtyp &&
				DDIST(obj->ox,obj->oy) < DDIST(gx,gy))){
				gx = obj->ox;
				gy = obj->oy;
				gtyp = otyp;
			}
		} else
		if(gtyp == UNDEF && dogroom >= 0 &&
		   uroom == dogroom &&
		   !mtmp->minvent && edog->apport > rn2(8)){
			gx = obj->ox;
			gy = obj->oy;
			gtyp = APPORT;
		}
	}
	if(gtyp == UNDEF ||
	  (gtyp != DOGFOOD && gtyp != APPORT && moves < edog->hungrytime)){
		if(dogroom < 0 || dogroom == uroom){
			gx = u.ux;
			gy = u.uy;
#ifndef QUEST
		} else {
			int tmp = rooms[(int)dogroom].fdoor;
			    cnt = rooms[(int)dogroom].doorct;

			gx = gy = FAR;	/* random, far away */
			while(cnt--){
			    if(dist(gx,gy) >
				dist(doors[tmp].x, doors[tmp].y)){
					gx = doors[tmp].x;
					gy = doors[tmp].y;
				}
				tmp++;
			}
			/* here gx == FAR e.g. when dog is in a vault */
			if(gx == FAR || (gx == omx && gy == omy)){
				gx = u.ux;
				gy = u.uy;
			}
#endif /* QUEST */
		}
		appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0;
		if(after && udist <= 4 && gx == u.ux && gy == u.uy)
			return(0);
		if(udist > 1){
			if (!IS_ROOM(levl[(int)u.ux][(int)u.uy].typ) || !rn2(4) ||
			   whappr ||
			   (mtmp->minvent && rn2((int) edog->apport)))
				appr = 1;
		}
		/* if you have dog food he'll follow you more closely */
		if (appr == 0) {
			obj = invent;
			while(obj){
				if(obj->otyp == TRIPE_RATION){
					appr = 1;
					break;
				}
				obj = obj->nobj;
			}
		}
	} else	appr = 1;	/* gtyp != UNDEF */
	if(mtmp->mconf) appr = 0;

	if(gx == u.ux && gy == u.uy && (dogroom != uroom || dogroom < 0)){
	coord *cp;
		cp = gettrack(omx,omy);
		if(cp){
			gx = cp->x;
			gy = cp->y;
		}
	}

	nix = omx;
	niy = omy;
	cnt = mfndpos(mtmp,poss,info,ALLOW_M | ALLOW_TRAPS);
	chcnt = 0;
	chi = -1;
	for(i=0; i<cnt; i++){
		nx = poss[i].x;
		ny = poss[i].y;
		if(info[i] & ALLOW_M){
			mtmp2 = m_at(nx,ny);
			if(mtmp2->data->mlevel >= mdat->mlevel+2 ||
			  mtmp2->data->mlet == 'c')
				continue;
			if(after) return(0); /* hit only once each move */

			if(hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
			  mtmp2->mlstmv != moves &&
			  hitmm(mtmp2,mtmp) == 2) return(2);
			return(0);
		}

		/* dog avoids traps */
		/* but perhaps we have to pass a trap in order to follow @ */
		if((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))){
			if(!trap->tseen && rn2(40)) continue;
			if(rn2(10)) continue;
		}

		/* dog eschewes cursed objects */
		/* but likes dog food */
		obj = fobj;
		while(obj){
		    if(obj->ox != nx || obj->oy != ny)
			goto nextobj;
		    if(obj->cursed) goto nxti;
		    if(obj->olet == FOOD_SYM &&
			(otyp = dogfood(obj)) < MANFOOD &&
			(otyp < ACCFOOD || edog->hungrytime <= moves)){
			/* Note: our dog likes the food so much that he
			might eat it even when it conceals a cursed object */
			nix = nx;
			niy = ny;
			chi = i;
		     eatobj:
			edog->eattime =
			    moves + obj->quan * objects[obj->otyp].oc_delay;
			if(edog->hungrytime < moves)
			    edog->hungrytime = moves;
			edog->hungrytime +=
			    5*obj->quan * objects[obj->otyp].nutrition;
			mtmp->mconf = 0;
			if(cansee(nix,niy))
			    pline("%s ate %s.", Monnam(mtmp), doname(obj));
			/* perhaps this was a reward */
			if(otyp != CADAVER)
			edog->apport += 200/(edog->dropdist+moves-edog->droptime);
			delobj(obj);
			goto newdogpos;
		    }
		nextobj:
		    obj = obj->nobj;
		}

		for(j=0; j<MTSZ && j<cnt-1; j++)
			if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
				if(rn2(4*(cnt-j))) goto nxti;

/* Some stupid C compilers cannot compute the whole expression at once. */
		nearer = GDIST(nx,ny);
		nearer -= GDIST(nix,niy);
		nearer *= appr;
		if((nearer == 0 && !rn2(++chcnt)) || nearer<0 ||
			(nearer > 0 && !whappr &&
				((omx == nix && omy == niy && !rn2(3))
				|| !rn2(12))
			)){
			nix = nx;
			niy = ny;
			if(nearer < 0) chcnt = 0;
			chi = i;
		}
	nxti:	;
	}
newdogpos:
	if(nix != omx || niy != omy){
		if(info[chi] & ALLOW_U){
			(void) hitu(mtmp, d(mdat->damn, mdat->damd)+1);
			return(0);
		}
		mtmp->mx = nix;
		mtmp->my = niy;
		for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
		mtmp->mtrack[0].x = omx;
		mtmp->mtrack[0].y = omy;
	}
	if(mintrap(mtmp) == 2)	/* he died */
		return(2);
	pmon(mtmp);
	return(1);
}
コード例 #3
0
ファイル: hack.shk.c プロジェクト: AhmadTux/DragonFlyBSD
/*
 * shk_move: return 1: he moved  0: he didnt  -1: let m_move do it
 */
int
shk_move(struct monst *shkp)
{
	struct monst *mtmp;
	struct permonst *mdat = shkp->data;
	xchar gx, gy, omx, omy, nx, ny, nix, niy;
	schar appr, i;
	int udist;
	int z;
	schar shkroom, chi, chcnt, cnt;
	boolean uondoor = 0, satdoor, avoid = 0, badinv;
	coord poss[9];
	int info[9];
	struct obj *ib = NULL;

	omx = shkp->mx;
	omy = shkp->my;

	if ((udist = dist(omx, omy)) < 3) {
		if (ANGRY(shkp)) {
			hitu(shkp, d(mdat->damn, mdat->damd) + 1);
			return (0);
		}
		if (ESHK(shkp)->following) {
			if (strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)) {
				pline("Hello %s! I was looking for %s.",
				      plname, ESHK(shkp)->customer);
				ESHK(shkp)->following = 0;
				return (0);
			}
			if (!ESHK(shkp)->robbed) {	/* impossible? */
				ESHK(shkp)->following = 0;
				return (0);
			}
			if (moves > followmsg + 4) {
				pline("Hello %s! Didn't you forget to pay?",
				      plname);
				followmsg = moves;
			}
			if (udist < 2)
				return (0);
		}
	}

	shkroom = inroom(omx, omy);
	appr = 1;
	gx = ESHK(shkp)->shk.x;
	gy = ESHK(shkp)->shk.y;
	satdoor = (gx == omx && gy == omy);
	if (ESHK(shkp)->following || ((z = holetime()) >= 0 && z * z <= udist)) {
		gx = u.ux;
		gy = u.uy;
		if (shkroom < 0 || shkroom != inroom(u.ux, u.uy))
			if (udist > 4)
				return (-1);	/* leave it to m_move */
	} else if (ANGRY(shkp)) {
		long saveBlind = Blind;
		Blind = 0;
		if (shkp->mcansee && !Invis && cansee(omx, omy)) {
			gx = u.ux;
			gy = u.uy;
		}
		Blind = saveBlind;
		avoid = FALSE;
	} else {
#define	GDIST(x, y)	((x - gx) * (x - gx) + (y - gy) * (y - gy))
		if (Invis)
			avoid = FALSE;
		else {
			uondoor = (u.ux == ESHK(shkp)->shd.x &&
				   u.uy == ESHK(shkp)->shd.y);
			if (uondoor) {
				if (ESHK(shkp)->billct)
					pline("Hello %s! Will you please pay before leaving?",
					    plname);
				badinv = (carrying(PICK_AXE) || carrying(ICE_BOX));
				if (satdoor && badinv)
					return (0);
				avoid = !badinv;
			} else {
				avoid = (u.uinshop && dist(gx, gy) > 8);
				badinv = FALSE;
			}

			if (((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid)
			    && GDIST(omx, omy) < 3) {
				if (!badinv && !online(omx, omy))
					return (0);
				if (satdoor)
					appr = gx = gy = 0;
			}
		}
	}
	if (omx == gx && omy == gy)
		return (0);
	if (shkp->mconf) {
		avoid = FALSE;
		appr = 0;
	}
	nix = omx;
	niy = omy;
	cnt = mfndpos(shkp, poss, info, ALLOW_SSM);
	if (avoid && uondoor) {	/* perhaps we cannot avoid him */
		for (i = 0; i < cnt; i++)
			if (!(info[i] & NOTONL))
				goto notonl_ok;
		avoid = FALSE;
notonl_ok:
		;
	}
	chi = -1;
	chcnt = 0;
	for (i = 0; i < cnt; i++) {
		nx = poss[i].x;
		ny = poss[i].y;
		if (levl[nx][ny].typ == ROOM
		    || shkroom != ESHK(shkp)->shoproom
		    || ESHK(shkp)->following) {
#ifdef STUPID
			/* cater for stupid compilers */
			int zz;
#endif /* STUPID */
			if (uondoor && (ib = sobj_at(ICE_BOX, nx, ny))) {
				nix = nx;
				niy = ny;
				chi = i; break;
			}
			if (avoid && (info[i] & NOTONL))
				continue;
			if ((!appr && !rn2(++chcnt)) ||
#ifdef STUPID
			    (appr && (zz = GDIST(nix, niy)) && zz > GDIST(nx, ny))
#else
			    (appr && GDIST(nx, ny) < GDIST(nix, niy))
#endif /* STUPID */
			    ) {
				nix = nx;
				niy = ny;
				chi = i;
			}
		}
	}
	if (nix != omx || niy != omy) {
		if (info[chi] & ALLOW_M) {
			mtmp = m_at(nix, niy);
			if (hitmm(shkp, mtmp) == 1 && rn2(3) &&
			    hitmm(mtmp, shkp) == 2)
				return (2);
			return (0);
		} else if (info[chi] & ALLOW_U) {
			hitu(shkp, d(mdat->damn, mdat->damd) + 1);
			return (0);
		}
		shkp->mx = nix;
		shkp->my = niy;
		pmon(shkp);
		if (ib) {
			freeobj(ib);
			mpickobj(shkp, ib);
		}
		return (1);
	}
	return (0);
}
コード例 #4
0
ファイル: hack.mon.c プロジェクト: tcadigan/hack_1.0
int m_move(struct monst *mtmp, int after)
{
    struct monst *mtmp2;
    int nx = 0;
    int ny = 0;
    int omx;
    int omy;
    int appr;
    int nearer;
    int cnt;
    int i;
    int j;
    xchar gx;
    xchar gy;
    xchar nix;
    xchar niy;
    xchar chcnt;
    schar chi;
    boolean likegold = 0;
    boolean likegems = 0;
    boolean likeobjs = 0;

    /* Not strictly necessary: chi >= 0 will do */
    schar mmoved = 0;
    coord poss[9];
    int info[9];

    if(mtmp->mtrapped != 0) {
        i = mintrap(mtmp);

        if(i == 2) {
            /* He died */
            return 2;
        }

        if(i == 1) {
            /* Still in trap so didn't move */
            return 0;
        }
    }

    if((mtmp->mhide != 0)
       && (o_at(mtmp->mx, mtmp->my) != NULL)
       && (rn2(10) != 0)) {
        /* Do not leave hiding place */
        return 0;
    }

    /* My dog gets a special treatment */
    if(mtmp->mtame != 0) {
        return dog_move(mtmp, after);
    }

    /* Likewise for shopkeeper */
    if(mtmp->isshk != 0) {
        mmoved = shk_move();

        if(mmoved == 1) {
            if(mintrap(mtmp) == 2) {
                /* He died */
                return 2;
            }

            if(likegold != 0) {
                mpickgold(mtmp);
            }
            
            if(likegems != 0) {
                mpickgems(mtmp);
            }

            if(mtmp->mhide != 0) {
                mtmp->mundetected = 1;
            }
        }

        return mmoved;
    }

    /* And for the guard */
    if(mtmp->isgd != 0) {
        mmoved = gd_move();

        if(mmoved == 1) {
            if(mintrap(mtmp) == 2) {
                /* He died */
                return 2;
            }

            if(likegold != 0) {
                mpickgold(mtmp);
            }

            if(likegems != 0) {
                mpickgems(mtmp);
            }

            if(mtmp->mhide != 0) {
                mtmp->mundetected = 1;
            }
        }

        return mmoved;
    }

    if((mtmp->data->mlet == 't') && (rn2(5) == 0)) {
        if(rn2(2) != 0) {
            mnexto(mtmp);
        }
        else {
            rloc(mtmp);
        }

        mmoved = 1;

        if(mmoved == 1) {
            if(mintrap(mtmp) == 2) {
                /* He died */
                return 2;
            }

            if(likegold != 0) {
                mpickgold(mtmp);
            }

            if(likegems != 0) {
                mpickgems(mtmp);
            }

            if(mtmp->mhide != 0) {
                mtmp->mundetected = 1;
            }
        }

        return mmoved;
    }

    if((mtmp->data->mlet == 'D') && (mtmp->mcan == 0)) {
        inrange(mtmp);
    }

    if((Blind == 0)
       && (Confusion == 0) 
       && (mtmp->data->mlet == 'U') 
       && (mtmp->mcan == 0)
       && (cansee(mtmp->mx, mtmp->my) != 0)
       && (rn2(5) != 0)) {
        pline("%s's gaze has confused you!", Monnam(mtmp));

        if(rn2(5) != 0) {
            mtmp->mcan = 1;
        }

        /* Timeout */
        Confusion = d(3, 4);
    }

    if((mtmp->mflee == 0) && (u.uswallow != 0) && (u.ustuck != mtmp)) {
        return 1;
    }

    appr = 1;

    if(mtmp->mflee != 0) {
        appr = -1;
    }

    if((mtmp->mconf != 0)
       || (Invis != 0)
       || (mtmp->mcansee == 0)
       || ((index("Biy", mtmp->data->mlet) != 0) && (rn2(3) == 0))) {
        appr = 0;
    }

    omx = mtmp->mx;
    omy = mtmp->my;
    gx = u.ux;
    gy = u.uy;

    if((mtmp->data->mlet == 'L') && (appr == 1) && (mtmp->mgold > u.ugold)) {
        appr = -1;
    }

#ifdef TRACK
    /*
     * Random criterion for 'smell'
     * should use mtmp->msmell
     */
    if(('a' <= mtmp->data->mlet) && (mtmp->data->mlet <= 'z')) {
        coord *cp;
        schar mroom;

        mroom = inroom(omx, omy);
        if((mroom < 0) || (mroom != inroom(u.ux, u.uy))) {
            cp = gettrack(omx, omy);

            if(cp != 0) {
                gx = cp->x;
                gy = cp->y;
            }
        }
    }
#endif

    /* Look for gold or jewels nearby */
    if(index("LOD", mtmp->data->mlet) != NULL) {
        likegold = 1;
    }
    else {
        likegold = 0;
    }

    if(index("ODu", mtmp->data->mlet) != NULL) {
        likegems = 1;
    }
    else {
        likegems = 0;
    }

    likeobjs = mtmp->mhide;

#define SRCHRADIUS 25
    /* Not too far away */
    xchar mind = SRCHRADIUS;
    int dd;

    if(likegold != 0) {
        struct gen *gold;

        for(gold = fgold; gold != NULL; gold = gold->ngen) {
            dd = DIST(omx, omy, gold->gx, gold->gy);
            if(dd < mind) {
                mind = dd;
                gx = gold->gx;
                gy = gold->gy;
            }
        }
    }

    if((likegems != 0) || (likeobjs != 0)) {
        struct obj *otmp;
        
        for(otmp = fobj; otmp != NULL; otmp = otmp->nobj) {
            if((likeobjs != 0) || (otmp->olet == GEM_SYM)) {
                if((mtmp->data->mlet != 'u')
                   || (objects[otmp->otyp].g_val != 0)) {
                    dd = DIST(omx, omy, otmp->ox, otmp->oy);
                    if(dd < mind) {
                        mind = dd;
                        gx = otmp->ox;
                        gy = otmp->oy;
                    }
                }
            }
        }
    }

    if((mind < SRCHRADIUS) && (appr == -1)) {
        if(dist(omx, omy) < 10) {
            gx = u.ux;
            gy = u.uy;
        }
        else {
            appr = 1;
        }
    }

    nix = omx;
    niy = omy;
    
    if(mtmp->data->mlet == 'u') {
        cnt = mfndpos(mtmp, poss, info, NOTONL);
    }
    else {
        if(index(" VWZ", mtmp->data->mlet) != 0) {
            cnt = mfndpos(mtmp, poss, info, NOGARLIC);
        }
        else {
            cnt = mfndpos(mtmp, poss, info, ALLOW_TRAPS);
        }
    }

    /* ALLOW_ROCK for some monsters? */
    chcnt = 0;
    chi = -1;

    for(i = 0; i < cnt; ++i) {
        nx = poss[i].x;
        nx = poss[i].y;

        for(j = 0; (j < MTSZ) && (j < (cnt - 1)); ++j) {
            if((nx == mtmp->mtrack[j].x) && (ny == mtmp->mtrack[j].y)) {
                if(rn2(4 * (cnt - j)) == 0) {
#ifdef STUPID
                    /* Some stupid compilers thing that is is too complicated */
                    int d1 = DIST(nx, ny, gx, gy);
                    int d2 = DIST(nix, niy, gx, gy);
                    
                    if(d1 < d2) {
                        nearer = 1;
                    }
                    else {
                        nearer = 0;
                    }
#else
		    if(DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy)) {
			nearer = 1;
		    }
		    else {
			nearer = 0;
		    }
#endif
		    
                    if(((appr == 1) && (nearer != 0))
                       || ((appr == -1) && (nearer == 0))
                       || (mmoved == 0)) {
                        nix = nx;
                        niy = ny;
                        chi = i;
                        mmoved = 1;
                    }
                    else {
                        if(appr == 0) {
                            if(rn2(chcnt) == 0) {
                                ++chcnt;
                                nix = nx;
                                niy = ny;
                                chi = i;
                                mmoved = 1;
                            }
                            else {
                                ++chcnt;
                            }
                        }
                    }
                }
            }
        }
    }

    if(mmoved != 0) {
        if((info[(int)chi] & ALLOW_M) != 0) {
            mtmp2 = m_at(nix, niy);

            if((hitmm(mtmp, mtmp2) == 1)
               && (rn2(4) != 0) 
               && (hitmm(mtmp2, mtmp) == 2)) {
                return 2;
            }

            return 0;
        }

        if((info[(int)chi] & ALLOW_U) != 0) {
            hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
        
            return 0;
        }

        mtmp->mx = nix;
        mtmp->my = niy;

        for(j = MTSZ - 1; j > 0; --j) {
            mtmp->mtrack[j] = mtmp->mtrack[j - 1];
        }

        mtmp->mtrack[0].x = omx;
        mtmp->mtrack[0].y = omy;

#ifndef NOWORM
        if(mtmp->wormno != 0) {
            worm_move(mtmp);
        }
#endif
    }
    else {
        if((mtmp->data->mlet == 'u') && (rn2(2) != 0)) {
            rloc(mtmp);
        
            return 0;
        }

#ifndef NOWORM
        if(mtmp->wormno != 0) {
            worm_nomove(mtmp);
        }
#endif
    }

    if(mmoved == 1) {
        if(mintrap(mtmp) == 2) {
            /* He died */
            return 2;
        }

        if(likegold != 0) {
            mpickgold(mtmp);
        }

        if(likegems != 0) {
            mpickgems(mtmp);
        }

        if(mtmp->mhide != 0) {
            mtmp->mundetected = 1;
        }
    }

    pmon(mtmp);

    return mmoved;
}
コード例 #5
0
ファイル: shk.c プロジェクト: BackupTheBerlios/paleohack
/*
 * shk_move: return 1: he moved  0: he didnt  -1: let m_move do it
 * (what about "return 2" ???
 */
Short shk_move(monst_t *shkp)
{
  monst_t *mtmp;
  permonst_t *mdat = shkp->data;
  UChar gx,gy,omx,omy,nx,ny,nix,niy;
  Int8 appr,i;
  Short udist;
  Short z;
  Int8 shkroom,chi,chcnt,cnt;
  Boolean uondoor=false, satdoor, avoid=false, badinv;
  coord poss[9];
  Short info[9];
  obj_t *ib = NULL;

  omx = shkp->mx;
  omy = shkp->my;

  if ((udist = dist(omx,omy)) < 3) {
    if (ANGRY(shkp)) {
      hit_you(shkp, dice(mdat->damn, mdat->damd)+1);
      return 0;
    }
    if (ESHK(shkp)->following) {
      if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ)) {
	StrPrintF(ScratchBuffer, "Hello %s! I was looking for %s.",
		  plname, ESHK(shkp)->customer);
	message(ScratchBuffer);
	ESHK(shkp)->following = false;
	return 0;
      }
      if (!ESHK(shkp)->robbed) {	/* impossible? */
	ESHK(shkp)->following = false;
	return 0;
      }
      if (moves > followmsg+4) {
	StrPrintF(ScratchBuffer, "Hello %s! Didn't you forget to pay?",
		  plname);
	message(ScratchBuffer);
	followmsg = moves;
      }
      if (udist < 2)
	return 0;
    }
  }

  shkroom = inroom(omx,omy);
  appr = 1;
  gx = ESHK(shkp)->shk.x;
  gy = ESHK(shkp)->shk.y;
  satdoor = (gx == omx && gy == omy);
  if (ESHK(shkp)->following || ((z = holetime()) >= 0 && z*z <= udist)){
    gx = you.ux;
    gy = you.uy;
    if (shkroom < 0 || shkroom != inroom(you.ux,you.uy))
      if (udist > 4)
	return -1;	/* leave it to m_move */
  } else if (ANGRY(shkp)) {
    Long saveBlind = Blind;
    Blind = 0;
    if ((shkp->mcansee_and_blinded & M_CAN_SEE) && !Invis && cansee(omx,omy)) {
      gx = you.ux;
      gy = you.uy;
    }
    Blind = saveBlind;
    avoid = false;
  } else {
#define	GDIST(x,y)	((x-gx)*(x-gx)+(y-gy)*(y-gy))
    if (Invis)
      avoid = false;
    else {
      uondoor = (you.ux == ESHK(shkp)->shd.x &&
		 you.uy == ESHK(shkp)->shd.y);
      if (uondoor) {
	if (ESHK(shkp)->billct) {
	  StrPrintF(ScratchBuffer,
		    "Hello %s! Will you please pay before leaving?", plname);
	  message(ScratchBuffer);
	}
	badinv = (carrying(PICK_AXE) || carrying(ICE_BOX));
	if (satdoor && badinv)
	  return 0;
	avoid = !badinv;
      } else {
	avoid = (you.uinshop && dist(gx,gy) > 8);
	badinv = false;
      }

      if (((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid)
	  && GDIST(omx,omy) < 3) {
	if (!badinv && !online(omx,omy))
	  return 0;
	if (satdoor)
	  appr = gx = gy = 0;
      }
    }
  }
  if (omx == gx && omy == gy)
    return 0;
  if (shkp->bitflags & M_IS_CONFUSED) {
    avoid = false;
    appr = 0;
  }
  nix = omx;
  niy = omy;
  cnt = mfindpos(shkp,poss,info,ALLOW_SSM);
  if (avoid && uondoor) {		/* perhaps we cannot avoid him */
    for (i=0; i<cnt; i++)
      if (!(info[i] & NOTONL)) goto notonl_ok;
    avoid = false;
  notonl_ok:
    ;
  }
  chi = -1;
  chcnt = 0;
  for (i = 0 ; i < cnt ; i++) {
    nx = poss[i].x;
    ny = poss[i].y;
    if (get_cell_type(floor_info[nx][ny]) == ROOM
	|| shkroom != ESHK(shkp)->shoproom
	|| ESHK(shkp)->following) {
#ifdef STUPID
      /* cater for stupid compilers */
      Short zz;
#endif STUPID
      if (uondoor && (ib = sobj_at(ICE_BOX, nx, ny))) {
	nix = nx; niy = ny; chi = i; break;
      }
      if (avoid && (info[i] & NOTONL))
	continue;
      if ((!appr && !rund(++chcnt)) ||
#ifdef STUPID
	  (appr && (zz = GDIST(nix,niy)) && zz > GDIST(nx,ny))
#else
	  (appr && GDIST(nx,ny) < GDIST(nix,niy))
#endif STUPID
	  ) {
	nix = nx;
	niy = ny;
	chi = i;
      }
    }
  }
  if (nix != omx || niy != omy) {
    if (info[chi] & ALLOW_M){
      mtmp = mon_at(nix,niy);
      if (hitmm(shkp,mtmp) == 1 && rund(3) &&
	  hitmm(mtmp,shkp) == 2) return 2;
      return 0;
    } else if (info[chi] & ALLOW_U){
      hit_you(shkp, dice(mdat->damn, mdat->damd)+1);
      return 0;
    }
    shkp->mx = nix;
    shkp->my = niy;
    pmon(shkp);
    if (ib) {
      unlink_obj(ib);//freeobj
      mpickobj(shkp, ib);
    }
    return 1;
  }
  return 0;
}