コード例 #1
0
ファイル: EntityList.cpp プロジェクト: dreamsxin/egoboo
void EntityList::sort(Camera& cam, const bool do_reflect) {
    /// @author ZZ
    /// @details This function orders the entity list based on distance from camera,
    ///    which is needed for reflections to properly clip themselves.
    ///    Order from closest to farthest
    assert(list.size() <= CAPACITY);

    Vector3f vcam;
    mat_getCamForward(cam.getViewMatrix(), vcam);

    // Figure the distance of each.
    size_t count = 0;
    for (size_t i = 0; i < list.size(); ++i) {
        Vector3f vtmp;

        if (ParticleRef::Invalid == list[i].iprt && ObjectRef::Invalid != list[i].iobj) {
            Vector3f pos_tmp;

            ObjectRef iobj = list[i].iobj;

            if (do_reflect) {
                pos_tmp = mat_getTranslate(_currentModule->getObjectHandler().get(iobj)->inst.getReflectionMatrix());
            } else {
                pos_tmp = mat_getTranslate(_currentModule->getObjectHandler().get(iobj)->inst.getMatrix());
            }

            vtmp = pos_tmp - cam.getPosition();
        } else if (ObjectRef::Invalid == list[i].iobj && list[i].iprt != ParticleRef::Invalid) {
            ParticleRef iprt = list[i].iprt;

            if (do_reflect) {
                vtmp = ParticleHandler::get()[iprt]->inst.pos - cam.getPosition();
            } else {
                vtmp = ParticleHandler::get()[iprt]->inst.ref_pos - cam.getPosition();
            }
        } else {
            continue;
        }

        // If theangle between this vector and the camera vector is greater than 90 degrees,
        // then set the distance to positive infinity.
        float dist = vtmp.dot(vcam);
        if (dist > 0) {
            list[count].iobj = list[i].iobj;
            list[count].iprt = list[i].iprt;
            list[count].dist = dist;
            count++;
        }
    }

    // use qsort to sort the list in-place
    if (count > 1) {
        std::sort(list.begin(), list.end(), Compare());
    }
}
コード例 #2
0
ファイル: EntityList.cpp プロジェクト: italoalesil/egoboo
gfx_rv EntityList::sort(Camera& cam, const bool do_reflect)
{
    /// @author ZZ
    /// @details This function orders the entity list based on distance from camera,
    ///    which is needed for reflections to properly clip themselves.
    ///    Order from closest to farthest
    if (_size >= CAPACITY)
    {
        throw std::logic_error("invalid entity list size");
    }

	Vector3f vcam;
    mat_getCamForward(cam.getViewMatrix(), vcam);

    // Figure the distance of each.
    size_t count = 0;
    for (size_t i = 0; i < _size; ++i)
    {
		Vector3f vtmp;

        if (INVALID_PRT_REF == _lst[i].iprt && INVALID_CHR_REF != _lst[i].ichr)
        {
			Vector3f pos_tmp;

            CHR_REF iobj = _lst[i].ichr;

            if (do_reflect)
            {
                pos_tmp = mat_getTranslate(_currentModule->getObjectHandler().get(iobj)->inst.ref.matrix);
            }
            else
            {
                pos_tmp = mat_getTranslate(_currentModule->getObjectHandler().get(iobj)->inst.matrix);
            }

            vtmp = pos_tmp - cam.getPosition();
        }
        else if (INVALID_CHR_REF == _lst[i].ichr && _lst[i].iprt != INVALID_PRT_REF)
        {
            PRT_REF iprt = _lst[i].iprt;

            if (do_reflect)
            {
                vtmp = ParticleHandler::get()[iprt]->inst.pos - cam.getPosition();
            }
            else
            {
                vtmp = ParticleHandler::get()[iprt]->inst.ref_pos - cam.getPosition();
            }
        }
        else
        {
            continue;
        }

        float dist = vtmp.dot(vcam);
        if (dist > 0)
        {
            _lst[count].ichr = _lst[i].ichr;
            _lst[count].iprt = _lst[i].iprt;
            _lst[count].dist = dist;
            count++;
        }
    }
    _size = count;

    // use qsort to sort the list in-place
    if (_size > 1)
    {
        qsort(_lst, _size, sizeof(element_t), element_t::cmp);
    }

    return gfx_success;
}