static void pv_fill(const mv_t pv[], board_t * board) { int move; int trans_move, trans_depth, trans_min_value, trans_max_value; undo_t undo[1]; ASSERT(pv!=NULL); ASSERT(board!=NULL); ASSERT(UseTrans); move = *pv; if (move != MoveNone && move != MoveNull) { move_do(board,move,undo); pv_fill(pv+1,board); move_undo(board,move,undo); trans_move = move; trans_depth = -127; // HACK trans_min_value = -ValueInf; trans_max_value = +ValueInf; trans_store(Trans,board->key,trans_move,trans_depth,trans_min_value,trans_max_value); } }
void test_pawn_divide(int depth) { int i,move_count; move_t ms[MOVE_STACK]; uint64 nodes = 0; uint64 total_nodes = 0; int legal_moves = 0; if(!depth) return; pawnhits = 0; pawncollisions = 0; pht_init(); depth -= 1; timer_start(); move_count = move_gen(&ms[0]); for(i = 0; i < move_count; i++) { if(!move_make(ms[i])) continue; nodes = perft(depth); print_move(ms[i].p); legal_moves++; printf("%I64u",nodes); printf("\n"); move_undo(); total_nodes += nodes; } printf("\nNodes: %I64u",total_nodes); printf("\nMoves: %d",legal_moves); printf("\nPawnHits: %d",pawnhits); printf("\nPawnCollisions: %d",pawncollisions); printf("\n\n"); timer_stop(); pht_free(); }
bool pseudo_is_legal(int move, board_t * board) { int me, opp; int from, to; int piece; bool legal; int king; undo_t undo[1]; ASSERT(move_is_ok(move)); ASSERT(board!=NULL); // init me = board->turn; opp = COLOUR_OPP(me); from = MOVE_FROM(move); to = MOVE_TO(move); piece = board->square[from]; ASSERT(COLOUR_IS(piece,me)); // slow test for en-passant captures if (MOVE_IS_EN_PASSANT(move)) { move_do(board,move,undo); legal = !IS_IN_CHECK(board,me); move_undo(board,move,undo); return legal; } // king moves (including castle) if (PIECE_IS_KING(piece)) { legal = !is_attacked(board,to,opp); if (DEBUG) { ASSERT(board->square[from]==piece); board->square[from] = Empty; ASSERT(legal==!is_attacked(board,to,opp)); board->square[from] = piece; } return legal; } // pins if (is_pinned(board,from,me)) { king = KING_POS(board,me); return DELTA_INC_LINE(king-to) == DELTA_INC_LINE(king-from); // does not discover the line } return true; }
static int pv_collect() { move_t m; int pvlen = 1; m.p = si->rootmove.p; if(!make_if_legal(m)) return 1; pv_backup[0].p = m.p; collect(&pvlen); move_undo(); return pvlen; }
static void add_check(list_t * list, int move, board_t * board) { undo_t undo[1]; ASSERT(list!=NULL); ASSERT(move_is_ok(move)); ASSERT(board!=NULL); move_do(board,move,undo); if (IS_IN_CHECK(board,board->turn)) LIST_ADD(list,move); move_undo(board,move,undo); }
void test_divide(int depth) { int i,move_count; move_t ms[MOVE_STACK]; uint64 nodes; uint64 total_nodes; int legal_moves; #ifdef EVASIONS char strbuff[256]; move_t ms_test[MOVE_STACK]; #endif if(!depth) return; nodes = 0; total_nodes = 0; legal_moves = 0; pht_init(); depth -= 1; timer_start(); #ifdef EVASIONS if(is_in_check(board->side)) { move_count = move_gen_evasions(&ms[0]); if(move_count != move_gen_legal(&ms_test[0])) { board_to_fen(&strbuff[0]); printf("error: \n %s \n",strbuff); } } else { move_count = move_gen(&ms[0]); } #else move_count = move_gen(&ms[0]); #endif for(i = 0; i < move_count; i++) { if(!move_make(ms[i])) continue; nodes = perft(depth); print_move(ms[i].p); legal_moves++; printf("%I64u",nodes); printf("\n"); move_undo(); total_nodes += nodes; } printf("\nNodes: %I64u",total_nodes); printf("\nMoves: %d",legal_moves); printf("\n\n"); timer_stop(); pht_free(); }
static void collect(int *psize) { move_t m; uint32 hm; if(*psize >= MAX_PLY) return; hm = tt_get_hashmove(); if(hm) { m.p = hm; if(make_if_legal(m)) { pv_backup[*psize].p = hm; *psize += 1; collect(psize); move_undo(); } } }
bool move_is_check(int move, board_t * board) { undo_t undo[1]; bool check; int me, opp, king; int from, to, piece; ASSERT(move_is_ok(move)); ASSERT(board!=NULL); // slow test for complex moves if (MOVE_IS_SPECIAL(move)) { move_do(board,move,undo); check = IS_IN_CHECK(board,board->turn); move_undo(board,move,undo); return check; } // init me = board->turn; opp = COLOUR_OPP(me); king = KING_POS(board,opp); from = MOVE_FROM(move); to = MOVE_TO(move); piece = board->square[from]; ASSERT(COLOUR_IS(piece,me)); // direct check if (PIECE_ATTACK(board,piece,to,king)) return true; // indirect check if (is_pinned(board,from,opp) && DELTA_INC_LINE(king-to) != DELTA_INC_LINE(king-from)) { return true; } return false; }
static void pr_defends( register Board* bp, int subdepth, Movelist* defp, int sublimdepth) { register const Move* dp; register int res; Movelist subsols; ml_ck_attr(bp, defp); formoves( defp, dp ) { app_solution(bp, dp); if( subdepth > 0 ) { move_execute(bp, dp); ++id_want; res = sol_analyse(bp, subdepth, &subsols); pr_solution(bp, ANADEP(res), &subsols, sublimdepth); --id_want; move_undo(bp); } }
static int full_no_null(board_t * board, int alpha, int beta, int depth, int height, mv_t pv[], int node_type, int trans_move, int * best_move) { int value, best_value; int move; int new_depth; attack_t attack[1]; sort_t sort[1]; undo_t undo[1]; mv_t new_pv[HeightMax]; ASSERT(board!=NULL); ASSERT(range_is_ok(alpha,beta)); ASSERT(depth_is_ok(depth)); ASSERT(height_is_ok(height)); ASSERT(pv!=NULL); ASSERT(node_type==NodePV||node_type==NodeCut||node_type==NodeAll); ASSERT(trans_move==MoveNone||move_is_ok(trans_move)); ASSERT(best_move!=NULL); ASSERT(board_is_legal(board)); ASSERT(!board_is_check(board)); ASSERT(depth>=1); // init SearchStack[height].best_move = MoveNone; SearchStack[height].move = MoveNone; SearchStack[height].threat_move = MoveNone; SearchStack[height].reduced = false; SearchCurrent->node_nb++; SearchInfo->check_nb--; PV_CLEAR(pv); if (height > SearchCurrent->max_depth) SearchCurrent->max_depth = height; if (SearchInfo->check_nb <= 0) { SearchInfo->check_nb += SearchInfo->check_inc; search_check(); } attack_set(attack,board); ASSERT(!ATTACK_IN_CHECK(attack)); *best_move = MoveNone; best_value = ValueNone; // move loop sort_init(sort,board,attack,depth,height,trans_move); while ((move=sort_next(sort)) != MoveNone) { SearchStack[height].move = move; new_depth = full_new_depth(depth,move,board,false,false,false,height); move_do(board,move,undo); value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NODE_OPP(node_type)); move_undo(board,move,undo); if (value > best_value) { best_value = value; pv_cat(pv,new_pv,move); if (value > alpha) { alpha = value; *best_move = move; SearchStack[height].best_move = move; if (value >= beta) goto cut; } } } // ALL node if (best_value == ValueNone) { // no legal move => stalemate ASSERT(board_is_stalemate(board)); best_value = ValueDraw; } cut: ASSERT(value_is_ok(best_value)); return best_value; }
static int full_search(board_t * board, int alpha, int beta, int depth, int height, mv_t pv[], int node_type, bool extended, int ThreadId) { bool in_check; bool single_reply; bool good_cap; int trans_move, trans_depth, trans_flags, trans_value; int old_alpha; int value, best_value; int move, best_move; int new_depth; int played_nb; int i; int opt_value; bool reduced, cap_extended; attack_t attack[1]; sort_t sort[1]; undo_t undo[1]; mv_t new_pv[HeightMax]; mv_t played[256]; int FutilityMargin; int probe_score, probe_depth; int newHistoryValue; int threshold; int reduction; int last_move; int quiet_move_count; entry_t * found_entry; ASSERT(board!=NULL); ASSERT(range_is_ok(alpha,beta)); ASSERT(depth_is_ok(depth)); ASSERT(height_is_ok(height)); ASSERT(pv!=NULL); ASSERT(node_type==NodePV||node_type==NodeCut||node_type==NodeAll); ASSERT(board_is_legal(board)); // horizon? if (depth <= 0){ if (node_type == NodePV) SearchCurrent[ThreadId]->CheckDepth = 1 - SearchCurrent[ThreadId]->CheckNb - 1; else SearchCurrent[ThreadId]->CheckDepth = 1 - SearchCurrent[ThreadId]->CheckNb; return full_quiescence(board,alpha,beta,0,height,pv,ThreadId); } // init SearchCurrent[ThreadId]->node_nb++; SearchInfo[ThreadId]->check_nb--; PV_CLEAR(pv); if (height > SearchCurrent[ThreadId]->max_depth) SearchCurrent[ThreadId]->max_depth = height; if (SearchInfo[ThreadId]->check_nb <= 0) { SearchInfo[ThreadId]->check_nb += SearchInfo[ThreadId]->check_inc; search_check(ThreadId); } // draw? if (board_is_repetition(board)) return ValueDraw; /* Interior node recognizer from scorpio by Daniel Shawul -> dont probe at the leaves as this will slow down search For 4/3 pieces probe there also. -> After captures and pawn moves assume exact score and cutoff tree, because we are making progress. Note this is not done only for speed. -> if we are far from root (depth / 2), assume exact score and cutoff tree */ // if (egbb_is_loaded && board->piece_nb <= 5){ // probe_depth = (2 * SearchCurrent[ThreadId]->act_iteration) / 3; // if ((board->piece_nb <=4 || height <= probe_depth) // && (height >= probe_depth // || board->cap_sq != SquareNone || PIECE_IS_PAWN(board->moving_piece)) // ) { // // if (probe_bitbases(board, probe_score)){ // if (probe_score < 0 && board_is_mate(board)) return VALUE_MATE(height); // probe_score = value_from_trans(probe_score,height); // /* trans_move = MoveNone; // trans_depth = depth; // trans_flags = TransUnknown; // if (probe_score > alpha) trans_flags |= TransLower; // if (probe_score < beta) trans_flags |= TransUpper; // trans_store(Trans,board->key,trans_move,trans_depth,trans_flags,probe_score);*/ // return probe_score; // } // } // } if (recog_draw(board,ThreadId)) return ValueDraw; // mate-distance pruning if (UseDistancePruning) { // lower bound value = VALUE_MATE(height+2); // does not work if the current position is mate if (value > alpha && board_is_mate(board)) value = VALUE_MATE(height); if (value > alpha) { alpha = value; if (value >= beta) return value; } // upper bound value = -VALUE_MATE(height+1); if (value < beta) { beta = value; if (value <= alpha) return value; } } // transposition table trans_move = MoveNone; if (UseTrans && depth >= TransDepth) { if (trans_retrieve(Trans,&found_entry,board->key,&trans_move,&trans_depth,&trans_flags,&trans_value)) { // trans_move is now updated /* if (found_entry->depth != trans_depth){ found_entry->depth = trans_depth; }*/ if (node_type != NodePV /*|| ThreadId > 0*/) { if (UseMateValues) { if (trans_depth < depth) { if (trans_value < -ValueEvalInf && TRANS_IS_UPPER(trans_flags)) { trans_depth = depth; trans_flags = TransUpper; } else if (trans_value > +ValueEvalInf && TRANS_IS_LOWER(trans_flags)) { trans_depth = depth; trans_flags = TransLower; } } if (trans_depth >= depth) { trans_value = value_from_trans(trans_value,height); if ((UseExact && TRANS_IS_EXACT(trans_flags)) || (TRANS_IS_LOWER(trans_flags) && trans_value >= beta) || (TRANS_IS_UPPER(trans_flags) && trans_value <= alpha)) { return trans_value; } /* if (TRANS_IS_EXACT(trans_flags)) return trans_value; if (TRANS_IS_LOWER(trans_flags)) { if (trans_value >= beta) return trans_value; if (trans_value > alpha) alpha = trans_value; } if (TRANS_IS_UPPER(trans_flags)) { if (trans_value <= alpha) return trans_value; if (trans_value < beta) beta = trans_value; } */ } } } } } // height limit if (height >= HeightMax-1) return eval(board, alpha, beta, ThreadId); // more init old_alpha = alpha; best_value = ValueNone; best_move = MoveNone; played_nb = 0; last_move = SearchCurrent[ThreadId]->last_move; attack_set(attack,board); in_check = ATTACK_IN_CHECK(attack); // null-move pruning if (UseNull && depth >= NullDepth && node_type != NodePV && !(trans_move != MoveNone && TRANS_IS_UPPER(trans_flags) && trans_depth >= depth - NullReduction - depth/4 && trans_value < beta)) { // if hash table tells us we are < beta, the null move search probably wastes time // bugfix 25-3-2013 (trans_move condition added) was LOS ~90%, + 10 elo. Probably not nearly that good but it's a bugfix...) if (!in_check && !value_is_mate(beta) && do_null(board) && (!UseNullEval || depth <= NullReduction+1 || eval(board,alpha, beta, ThreadId) >= beta)) { // null-move search // if (depth < 11) new_depth = depth - NullReduction - depth/4; // JD: from Stockfish, 10 elo better // else // new_depth = depth - NullReduction - 2; //new_depth = depth - R_adpt(board->piece_size[board->turn]+board->pawn_size[board->turn],depth,NullReduction) - 1; move_do_null(board,undo); SearchCurrent[ThreadId]->last_move = MoveNone; // refutation table value = -full_search(board,-beta,-beta+1,new_depth,height+1,new_pv,NODE_OPP(node_type),false,ThreadId); move_undo_null(board,undo); // pruning if (value >= beta) { if (value > +ValueEvalInf) value = +ValueEvalInf; // do not return unproven mates ASSERT(!value_is_mate(value)); // pv_cat(pv,new_pv,MoveNull); best_move = MoveNone; best_value = value; goto cut; } } } // Razoring: idea by Tord Romstad (Glaurung), fixed by Jerry Donald if (node_type != NodePV && !in_check && trans_move == MoveNone && depth <= 3){ threshold = beta - RazorMargin - (depth-1)*39; // Values from Protector (Raimund Heid) if (eval(board,threshold-1, threshold, ThreadId) < threshold){ value = full_quiescence(board,threshold-1,threshold,0,height,pv,ThreadId); if (value < threshold) // corrected - was < beta which is too risky at depth > 1 return value; } } // Internal Iterative Deepening if (UseIID && depth >= IIDDepth && node_type == NodePV && trans_move == MoveNone) { new_depth = MIN(depth - IIDReduction,depth/2); ASSERT(new_depth>0); value = full_search(board,alpha,beta,new_depth,height,new_pv,node_type,false,ThreadId); if (value <= alpha) value = full_search(board,-ValueInf,beta,new_depth,height,new_pv,node_type,false,ThreadId); trans_move = new_pv[0]; } // move generation sort_init(sort,board,attack,depth,height,trans_move,last_move,ThreadId); single_reply = false; if (in_check && LIST_SIZE(sort->list) == 1) single_reply = true; // HACK // move loop opt_value = +ValueInf; good_cap = true; quiet_move_count = 0; while ((move=sort_next(sort,ThreadId)) != MoveNone) { // extensions new_depth = full_new_depth(depth,move,board,single_reply,node_type==NodePV, height, extended, &cap_extended, ThreadId); // history pruning value = sort->value; // history score if (!in_check && depth <= 6 && node_type != NodePV && new_depth < depth && value < 2 * HistoryValue / (depth + depth % 2) /*2*/ && played_nb >= 1+depth && !move_is_dangerous(move,board)){ continue; } // futility pruning if (UseFutility && node_type != NodePV && depth <= 5) { if (!in_check && new_depth < depth&& !move_is_tactical(move,board) && !move_is_dangerous(move,board)) { ASSERT(!move_is_check(move,board)); // move count based pruning (added by Jerry Donald: ~+20 elo!) if (quiet_move_count >= MoveCountLimit[depth])continue; quiet_move_count++; // optimistic evaluation (Chris Formula) if (opt_value == +ValueInf) { if (depth>=2){ FutilityMargin = FutilityMargin2 + (depth % 2) * 100; } else{ FutilityMargin = FutilityMargin1; } opt_value = eval(board,alpha-FutilityMargin,alpha,ThreadId) + FutilityMargin; ASSERT(opt_value<+ValueInf); } value = opt_value; // pruning if (value <= alpha) { if (value > best_value) { best_value = value; PV_CLEAR(pv); } continue; } } } // Late Move Reductions // init reduced = false; reduction = 0; // lookup reduction if (UseHistory) { if (!in_check && new_depth < depth && played_nb >= HistoryMoveNb && depth >= HistoryDepth && !move_is_dangerous(move,board)) { if (good_cap && !move_is_tactical(move,board)){ good_cap = false; } if (!good_cap){ reduction = (node_type == NodePV ? quietPvMoveReduction[depth<64 ? depth: 63][played_nb<64? played_nb: 63]: quietMoveReduction[depth<64 ? depth: 63][played_nb<64? played_nb: 63]); // reduced bad captures less if (move_is_tactical(move,board)) reduction = reduction / 2; // bad captures // set reduction flag if (reduction > 0) reduced = true; } } } // recursive search move_do(board,move,undo); SearchCurrent[ThreadId]->last_move = move; if (node_type != NodePV || best_value == ValueNone) { // first move or non-pv value = -full_search(board,-beta,-alpha,new_depth-reduction,height+1,new_pv,NODE_OPP(node_type),cap_extended,ThreadId); // The move was reduced and fails high; so we research with full depth if (reduced && value >= beta){ value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NODE_OPP(node_type),cap_extended,ThreadId); } } else { // other moves (all PV children) value = -full_search(board,-alpha-1,-alpha,new_depth-reduction,height+1,new_pv,NodeCut,cap_extended,ThreadId); // In case of fail high: // If reduced then we try a research with node_type = NodePV if (value > alpha && reduced){ // && value < beta value = -full_search(board,-beta,-alpha,new_depth-reduction,height+1,new_pv,NodePV,cap_extended,ThreadId); // Still fails high! We research to full depth if (reduced && value >= beta){ value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NodePV,cap_extended,ThreadId); } // If not reduced we research as a PV node } else if (value > alpha){ value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NodePV,cap_extended,ThreadId); } } move_undo(board,move,undo); played[played_nb++] = move; if (value > best_value) { best_value = value; pv_cat(pv,new_pv,move); if (value > alpha) { alpha = value; best_move = move; if (value >= beta){ goto cut; } } } if (node_type == NodeCut) node_type = NodeAll; } // ALL node if (best_value == ValueNone) { // no legal move if (in_check) { ASSERT(board_is_mate(board)); return VALUE_MATE(height); } else { ASSERT(board_is_stalemate(board)); return ValueDraw; } } cut: ASSERT(value_is_ok(best_value)); // move ordering if (best_move != MoveNone) { good_move(best_move,board,depth,height,ThreadId); if (best_value >= beta && !move_is_tactical(best_move,board)) { // check is 204b and d, e // refutation table ~5 elo if (last_move != MoveNull && last_move != MoveNone)refutation_update(best_move, last_move, board, ThreadId); ASSERT(played_nb>0&&played[played_nb-1]==best_move); for (i = 0; i < played_nb-1; i++) { move = played[i]; ASSERT(move!=best_move); history_bad(move,board,ThreadId); bad_move(move,board,depth,height,ThreadId); // added JD ~ 5 elo } history_good(best_move,board,ThreadId); } } // transposition table if (UseTrans && depth >= TransDepth) { trans_move = best_move; trans_depth = depth; trans_flags = TransUnknown; if (best_value > old_alpha) trans_flags |= TransLower; if (best_value < beta) trans_flags |= TransUpper; trans_value = value_to_trans(best_value,height); trans_store(Trans,board->key,trans_move,trans_depth,trans_flags,trans_value); } return best_value; }
uint64 perft(int depth) { int i,move_count; move_t ms[MOVE_STACK]; uint64 nodes; uint64 val; #ifdef EVASIONS char strbuff[256]; move_t ms_test[MOVE_STACK]; #endif #ifdef BITS bitboard_t bb; #endif if(depth == 0) return 1; if((val = probe_hash(depth)) != 0) return val; nodes = 0; val = 0; #ifdef BITS bb = 0; for(i = PLS(WP); i <= H8; i = PLN(i)) bitset(&bb, rsz[i]); if(bb != board->bb_pawns[W]) printf("pawn_error\n"); bb = 0; for(i = PLS(BP); i <= H8; i = PLN(i)) bitset(&bb, rsz[i]); if(bb != board->bb_pawns[B]) printf("pawn_error\n"); #endif #ifdef EVASIONS if(is_in_check(board->side)) { move_count = move_gen_evasions(&ms[0]); if(move_count != move_gen_legal(&ms_test[0])) { board_to_fen(&strbuff[0]); printf("error: \n %s \n",strbuff); } } else { move_count = move_gen(&ms[0]); } #else move_count = move_gen(&ms[0]); #endif for(i = 0; i < move_count; i++) { if(!move_make(ms[i])) continue; if(depth == 1) nodes++; else nodes += perft(depth - 1); move_undo(); } record_hash(depth,nodes); return (nodes); }
void TEngine::ParseLine(char *line) { char *cur_word = get_cur_word_str(&line); if (!string_equal(cur_word,"info")) return; bool pv_mode = false; int pv_num = 0; undo_t undo; if (LastMove) move_do(&Board,LastMove,&undo); bool pv_exists = false; while (line) { cur_word = get_cur_word_str(&line); switch (strlen(cur_word)) { case 2: if (string_equal(cur_word,"pv")) { PV[pv_num].pv_len = 0; pv_mode = true; pv_exists = true; break; } break; case 3: if (string_equal(cur_word,"nps")) { get_cur_word_int(&line); break; } break; case 4: if (string_equal(cur_word,"time")) { get_cur_word_int(&line); break; } if (pv_mode) { int pv_len = PV[pv_num].pv_len; mv_t m = move_from_string(cur_word,&Board); PV[pv_num].moves[pv_len] = m; move_do(&Board,m,&PV[pv_num].undo[pv_len]); PV[pv_num].pv_len++; } break; case 5: if (string_equal(cur_word,"depth")) { get_cur_word_int(&line); break; } if (string_equal(cur_word,"nodes")) { get_cur_word_int(&line); break; } if (string_equal(cur_word,"score")) { cur_word = get_cur_word_str(&line); if (string_equal(cur_word,"cp")) { int score = get_cur_word_int(&line); if (Board.turn == Black) score = -score; float f = score; f /= 100; sprintf(PV[pv_num].score,"(%-.2f)",f); break; } if (string_equal(cur_word,"mate")) { cur_word = get_cur_word_str(&line); strcpy(PV[pv_num].score,"mate "); strcat(PV[pv_num].score,cur_word); break; } if (string_equal(cur_word,"lowerbound")) { cur_word = get_cur_word_str(&line); strcpy(PV[pv_num].score,"lowerbound "); strcat(PV[pv_num].score,cur_word); break; } if (string_equal(cur_word,"upperbound")) { cur_word = get_cur_word_str(&line); strcpy(PV[pv_num].score,"upperbound "); strcat(PV[pv_num].score,cur_word); break; } break; } if (pv_mode) { int pv_len = PV[pv_num].pv_len; mv_t m = move_from_string(cur_word,&Board); PV[pv_num].moves[pv_len] = m; move_do(&Board,m,&PV[pv_num].undo[pv_len]); PV[pv_num].pv_len++; } break; case 6: if (string_equal(cur_word,"tbhits")) { get_cur_word_int(&line); break; } if (string_equal(cur_word,"string")) return; break; case 7: if (string_equal(cur_word,"multipv")) { pv_num = get_cur_word_int(&line) - 1; if (pv_num > pv_cur_cnt) pv_cur_cnt = pv_num; break; } if (string_equal(cur_word,"cpuload")) { get_cur_word_int(&line); break; } break; case 8: if (string_equal(cur_word,"seldepth")) { get_cur_word_int(&line); break; } if (string_equal(cur_word,"currmove")) { get_cur_word_str(&line); break; } if (string_equal(cur_word,"hashfull")) { get_cur_word_int(&line); break; } break; case 14: if (string_equal(cur_word,"currmovenumber")) { get_cur_word_int(&line); break; } } } if (pv_exists) for (int i=PV[pv_num].pv_len-1; i>=0; i--) move_undo(&Board,PV[pv_num].moves[i],&PV[pv_num].undo[i]); if (LastMove) move_undo(&Board,LastMove,&undo); }
void TEngine::Output() { board_t backup_board; board_copy(&backup_board,&Board); bool flag = false; char move_str[6] = ""; if (LastMove) move_to_string(&Board,LastMove,move_str,6); MainForm->edLastMove->Text = move_str; char buf[10000]; char *next_line = buf; if (Process->Get(buf)) { while (next_line[0] != 0) { char *cur_line = next_line; char *end; end = strstr(cur_line,"\r\n"); if (end) { end[0] = 0; end[1] = 0; if (end[-1] == '\r') end[-1] = 0; next_line = end + 2; if (flag && Board.square[75] == 66) { int k; k++; } ParseLine(cur_line); if (flag && Board.square[75] == 66) { int k; k++; } } else break; } MainForm->Memo->Lines->Clear(); for (int i=0; i<MainForm->MultiPV; i++) { AnsiString s; s += PV[i].score; s += " "; undo_t last_move_undo; if (LastMove) move_do(&Board,LastMove,&last_move_undo); int cnt = 0; ASSERT(PV[i].pv_len>=0); for (int j=0; j<PV[i].pv_len; j++) { char move_s[6]; //move_to_string(&Board,PV[i].moves[j],move_s,6); move_to_string(PV[i].moves[j],move_s,8); s += move_s; s += " "; /* move_do(&Board,PV[i].moves[j],&PV[i].undo[j]); cnt++; */ } /* for (int j=PV[i].pv_len-1; j>=0; j--) { move_undo(&Board,PV[i].moves[j],&PV[i].undo[j]); cnt--; } if (cnt) { int k; k++; } */ if (LastMove) move_undo(&Board,LastMove,&last_move_undo); MainForm->Memo->Lines->Append(s); } } }
static int full_quiescence(board_t * board, int alpha, int beta, int depth, int height, mv_t pv[], int ThreadId) { bool in_check; int old_alpha; int value, best_value; int best_move; int move; int opt_value; attack_t attack[1]; sort_t sort[1]; undo_t undo[1]; mv_t new_pv[HeightMax]; int probe_score, probe_depth; int trans_move, trans_depth, trans_flags, trans_value; entry_t * found_entry; ASSERT(board!=NULL); ASSERT(range_is_ok(alpha,beta)); ASSERT(depth_is_ok(depth)); ASSERT(height_is_ok(height)); ASSERT(pv!=NULL); ASSERT(board_is_legal(board)); ASSERT(depth<=0); // init SearchCurrent[ThreadId]->node_nb++; SearchInfo[ThreadId]->check_nb--; PV_CLEAR(pv); if (height > SearchCurrent[ThreadId]->max_depth) SearchCurrent[ThreadId]->max_depth = height; if (SearchInfo[ThreadId]->check_nb <= 0) { SearchInfo[ThreadId]->check_nb += SearchInfo[ThreadId]->check_inc; search_check(ThreadId); } // draw? if (board_is_repetition(board)) return ValueDraw; /* Interior node recognizer from scorpio by Daniel Shawul -> dont probe at the leaves as this will slow down search For 4/3 pieces probe there also. -> After captures and pawn moves assume exact score and cutoff tree, because we are making progress. Note this is not done only for speed. -> if we are far from root (depth / 2), assume exact score and cutoff tree */ /* if (egbb_is_loaded && board->piece_nb <= 4){ if (probe_bitbases(board, probe_score)){ probe_score = value_from_trans(probe_score,height); return probe_score; } }*/ if (recog_draw(board,ThreadId)) return ValueDraw; // mate-distance pruning if (UseDistancePruning) { // lower bound value = VALUE_MATE(height+2); // does not work if the current position is mate if (value > alpha && board_is_mate(board)) value = VALUE_MATE(height); if (value > alpha) { alpha = value; if (value >= beta) return value; } // upper bound value = -VALUE_MATE(height+1); if (value < beta) { beta = value; if (value <= alpha) return value; } } // transposition table: added by Jerry Donald, about +20 elo self-play // new in Toga II 4.0: accept hash hits in PV ~ +3 elo trans_move = MoveNone; if (UseTrans) { if (trans_retrieve(Trans,&found_entry,board->key,&trans_move,&trans_depth,&trans_flags,&trans_value)) { trans_value = value_from_trans(trans_value,height); if ((UseExact && trans_value != ValueNone && TRANS_IS_EXACT(trans_flags)) || (TRANS_IS_LOWER(trans_flags) && trans_value >= beta) || (TRANS_IS_UPPER(trans_flags) && trans_value <= alpha)) { return trans_value; } } } // more init attack_set(attack,board); in_check = ATTACK_IN_CHECK(attack); if (in_check) { ASSERT(depth<0); depth++; // in-check extension } // height limit if (height >= HeightMax-1) return eval(board, alpha, beta, ThreadId); // more init old_alpha = alpha; best_value = ValueNone; best_move = MoveNone; /* if (UseDelta) */ opt_value = +ValueInf; if (!in_check) { // lone-king stalemate? if (simple_stalemate(board)) return ValueDraw; // stand pat value = eval(board, alpha, beta, ThreadId); ASSERT(value>best_value); best_value = value; if (value > alpha) { alpha = value; if (value >= beta) goto cut; } if (UseDelta) { opt_value = value + DeltaMargin; ASSERT(opt_value<+ValueInf); } } // move loop /* cd = CheckDepth; if(cd < 0 && board->piece_size[board->turn] <= 5) cd++; */ sort_init_qs(sort,board,attack, depth>=SearchCurrent[ThreadId]->CheckDepth /* depth>=cd */); while ((move=sort_next_qs(sort)) != MoveNone) { // delta pruning if (UseDelta && beta == old_alpha+1) { // i.e. non-PV if (!in_check && !move_is_check(move,board) && !capture_is_dangerous(move,board)) { ASSERT(move_is_tactical(move,board)); // optimistic evaluation value = opt_value; int to = MOVE_TO(move); int capture = board->square[to]; if (capture != Empty) { value += VALUE_PIECE(capture); } else if (MOVE_IS_EN_PASSANT(move)) { value += ValuePawn; } if (MOVE_IS_PROMOTE(move)) value += ValueQueen - ValuePawn; // pruning if (value <= alpha) { if (value > best_value) { best_value = value; PV_CLEAR(pv); } continue; } } } move_do(board,move,undo); value = -full_quiescence(board,-beta,-alpha,depth-1,height+1,new_pv,ThreadId); move_undo(board,move,undo); if (value > best_value) { best_value = value; pv_cat(pv,new_pv,move); if (value > alpha) { alpha = value; best_move = move; if (value >= beta) goto cut; } } } // ALL node if (best_value == ValueNone) { // no legal move ASSERT(board_is_mate(board)); return VALUE_MATE(height); } cut: // store result in hash table (JD) if (UseTrans) { trans_move = best_move; trans_depth = 0; trans_flags = TransUnknown; if (best_value > old_alpha) trans_flags |= TransLower; if (best_value < beta) trans_flags |= TransUpper; trans_value = value_to_trans(best_value,height); trans_store(Trans,board->key,trans_move,trans_depth,trans_flags,trans_value); } ASSERT(value_is_ok(best_value)); return best_value; }
bool TEngine::SearchPos(board_t * Board, TFindPos * fp, mv_t pv[], bool full) { //------------------------ if (Eval(Board,fp)) { pv[0] = 0; return true; } //----------------------- if (LastMove) { undo_t undo; move_do(Board,LastMove,&undo); bool eval = Eval(Board,fp); if (Eval(Board,fp)) { move_undo(Board,LastMove, &undo); pv[0] = LastMove; pv[1] = 0; return true; } list_t list; gen_legal_moves(&list,Board); for (int i=0; i<LIST_SIZE(&list); i++) { undo_t undo2; mv_t move2 = LIST_MOVE(&list,i); move_do(Board,move2,&undo2); bool eval = Eval(Board,fp); move_undo(Board,move2, &undo2); if (eval) { move_undo(Board,LastMove, &undo); pv[0] = LastMove; pv[1] = move2; pv[2] = 0; return true;; } } move_undo(Board,LastMove,&undo); } //---------------------------------------------------- list_t list; gen_legal_moves(&list,Board); //---------------------------------------------------- for (int i=0; i<LIST_SIZE(&list); i++) { undo_t undo; mv_t move = LIST_MOVE(&list,i); move_do(Board,move,&undo); bool eval = Eval(Board,fp); move_undo(Board,move,&undo); if (eval) { pv[0] = move; pv[1] = 0; return true; } } //------------------------------------------------------ if (full) { for (int i=0; i<LIST_SIZE(&list); i++) { undo_t undo; mv_t move = LIST_MOVE(&list,i); move_do(Board,move,&undo); list_t list2; gen_legal_moves(&list2,Board); for (int j=0; j<LIST_SIZE(&list2); j++) { undo_t undo2; mv_t move2 = LIST_MOVE(&list2,j); move_do(Board,move2,&undo2); /* char s_move[6], s_move2[6]; move_to_string(move,s_move,6); move_to_string(move2,s_move2,6); */ bool eval = Eval(Board,fp); move_undo(Board,move2,&undo2); if (eval) { pv[0] = move; pv[1] = move2; pv[2] = 0; move_undo(Board,move,&undo); return true; } } move_undo(Board,move,&undo); } } //------------------------------------------------------- return false; }
int main(int argc, char *argv[]) { precompute(); #ifdef USE_HASH hash_init(); #endif // load_endgames(); // load_bitbases(); if (argc == 2 && !strcmp(argv[1], "nobook")) { printf("Skipping opening book\n"); } else if (argc == 2 && !strcmp(argv[1], "makebook")) { load_opening_book(1); opening_book_grow(0); return 0; } else if (argc == 2 && !strcmp(argv[1], "showbook")) { load_opening_book(1); opening_book_grow(1); return 0; } else load_opening_book(2); new_game(); int ply; int i, j, k; FILE * input; FILE * output; char command[80] = ""; char buffer[4100] = ""; /* if (argc == 2 && !strcmp(argv[1], "files")) { printf("Using files for I/O\n"); input = fopen("input.txt", "r+"); output = fopen("output.txt", "w"); } else */ { input = stdin; output = stdout; } if (argc == 2 && !strcmp(argv[1], "bitbases")) { bitbase_report(); return 0; } if (argc == 7 && !strcmp(argv[1], "position")) { i = bitbase_test( atoi(argv[2]) ,atoi(argv[3]) ,atoi(argv[4]) ,atoi(argv[5]) ,atoi(argv[6]) ); printf("%s\n", i ? "is a win for black" : "not a win for black"); int pieces[MAX_BDB_PIECES]; int total_pieces = 0; for (i = 0; i < atoi(argv[2]); ++i) pieces[total_pieces++] = 0; for (i = 0; i < atoi(argv[3]); ++i) pieces[total_pieces++] = 1; for (i = 0; i < atoi(argv[4]); ++i) pieces[total_pieces++] = 2; for (i = 0; i < atoi(argv[5]); ++i) pieces[total_pieces++] = 3; position_decode(atoi(argv[6]), pieces, total_pieces); print_board(0); return 0; } if (argc == 2 && !strcmp(argv[1], "sanity")) { sanity_checks(); memory_report(); return 0; } if (argc == 2 && !strcmp(argv[1], "perft")) { iterative_performance_test(); #ifdef SORT_STATISTIC for (i = 0; i < 5; ++i) printf("Returns at sort level %d: %d\n" , i , sort_statistic[i]); #endif return 0; } if (argc >= 4 && !strcmp(argv[1], "pdn")) { ply = 0; FILE * pdn; pdn = fopen(argv[3], "a+"); if (!pdn) { printf("error: fopen \"%s\" for append/create\n", argv[3]); // printf("err: %d - %s\n", errno, strerror(errno)); // getcwd(buffer, sizeof(buffer)); // printf("pwd: %s\n", buffer); return 1; } while (!feof(pdn)) // fixme: this loader sux... { if (!fgets(buffer, 4096, pdn)) break; //if (!buffer || feof(pdn)) // break; i = 0; while (j = load_move_from_pdn(buffer, command, &i)) { generate_moves(0, 0); k = find_move(0, command); if (k < 0 || k >= move_counter[0]) { fprintf(output, "error invalid move from pdn (%s)\n" , command); for (k = 0; k < move_counter[0]; ++k) { fprintf(output, "move %d ",k); print_move(&moves[0][k], 0); fprintf(output, "\n"); } } else { ++ply; //fprintf(output, "executing move at index %d: ", k); if (!strcmp(argv[2], "show") || !strcmp(argv[2], "step")) { if (ply % 2 == 1) printf("%3d. ", (ply+1) / 2); print_move(&moves[0][k], 0); if (ply % 2 == 0) { printf("\n"); //print_board(0); } else printf(" "); if (!strcmp(argv[2], "step") && ply % 2 == 0) { print_board(0); getc(stdin); } } //fprintf(output, "\n"); move_do(&moves[0][k], 0); move_list_push(&moves[0][k]); } } if (feof(pdn)) break; } fclose(pdn); if (!strcmp(argv[2], "play")) { pdn = fopen(argv[3], "a"); if (!pdn) { printf("error: fopen \"%s\" for append\n", argv[3]); return 1; } if (argc >= 5 && strcmp(argv[4], "hint") && strcmp(argv[4], "move")) { generate_moves(0, 0); i = find_move(0, argv[4]); if (i < 0 || i >= move_counter[0]) { print_moves(0); i = -1; } else { move_do(&moves[0][i], 0); move_list_push(&moves[0][i]); fprintf(pdn, "%s ", argv[4]); if (moves[0][i].same_player_square != -1) i = -1; } } if (i != -1) { if (argc >= 6) strength = atoi(argv[5]); if (argc >= 7) thinking_time = atoi(argv[6]); if (strength == 1) thinking_time = 1; if (!strcmp(argv[4], "hint")) bestmove(0, 0); else while (bestmove(pdn, 1)); } fclose(pdn); fprintf(output, "boardok "); for (i = 0; i < 64; ++i) fprintf(output, "%d", board[i]); fprintf(output, " %d", state.tactical_square); fprintf(output, " %d", state.side_to_move); fprintf(output, " %d", state.this_piece_must_take); fprintf(output, "\n"); } else { print_board(0); //debug_moves = 1; generate_moves(0, 0); if (!strcmp(argv[2], "show")) print_moves(0); } if (!strcmp(argv[2], "load")) { printf("PDN loaded\n"); command[0] = 0; buffer[0] = 0; } else return 0; } for (;;) { fscanf(input, "%20s", command); if (parse(command, "quit")) break; else if (parse(command, "gnt")) fprintf(output, "id name GNTredux\nid author QuakePhil\ngntok\n"); else if (parse(command, "new")) new_game(); else if (parse(command, "flipside")) state.side_to_move ^= 1; else if (parse(command, "flipkings")) { for (i = 0; i < 64; ++i) if (initial_board[i] != 4) { if (initial_board[i] < 2) initial_board[i] += 2; else initial_board[i] -= 2; } new_game(); } else if (parse(command, "flipboardonly")) { // fixme: need to re-do materials here? int temp[64]; int flip_piece[5] = {1,0,3,2,4}; j = 64; for (i = 0; i < 64; ++i) temp[--j] = flip_piece[board[i]]; for (i = 0; i < 64; ++i) board[i] = temp[i]; state.side_to_move ^= 1; } else if (parse(command, "rand")) rand_board(); else if (parse(command, "think")) { bestmove(0, 0); } else if (parse(command, "go")) { bestmove(0, 1); } else if (parse(command, "perft")) { iterative_performance_test(); } else if (parse(command, "ping")) { fprintf(output, "pong %.6lf\n", timer()); } else if (parse(command, "pboard")) print_board(0); else if (parse(command, "board")) { fprintf(output, "boardok "); for (i = 0; i < 64; ++i) fprintf(output, "%d", board[i]); fprintf(output, " %d", state.tactical_square); fprintf(output, " %d", state.side_to_move); fprintf(output, " %d", state.this_piece_must_take); fprintf(output, "\n"); } else if (parse(command, "time")) { fscanf(input, "%d", &thinking_time); printf("Think time limit set to: %d seconds\n", thinking_time); } else if (parse(command, "pdn")) { fscanf(input, "%20s", buffer); generate_moves(0, 0); i = find_move(0, buffer); if (i < 0 || i >= move_counter[0]) fprintf(output, "error invalid move\n"); else { move_do(&moves[0][i], 0); move_list_push(&moves[0][i]); //fprintf(output, "executing move at index %d: ", i); //print_move(&moves[0][i], 0); //fprintf(output, "\n"); fprintf(output, "done\n"); } } else if (parse(command, "do") || parse(command, "toggle")) { fscanf(input, "%d", &i); fprintf(output, "executing move %d\n", i); generate_moves(0, 0); if (i < 0) fprintf(output, "error move can't be negative\n"); else if (i >= move_counter[0]) fprintf(output, "error no such move\n"); else { move_do(&moves[0][i], 0); move_list_push(&moves[0][i]); if (parse(command, "toggle")) { print_board(0); fprintf(output, "undoing move %d\n", i); move_undo(&moves[0][i], 0); print_board(0); } } fprintf(output, "done\n"); } else if (parse(command, "list")) { print_move_list(); } else if (parse(command, "pbook")) { print_book(); } else if (parse(command, "moves")) { generate_moves(0, 0); for (i = 0; i < move_counter[0]; ++i) { fprintf(output, "move %d ",i); print_move(&moves[0][i], 1); fprintf(output, "\n"); } fprintf(output, "movesok\n"); } else // if (!strcmp(command, "help")) { // fprintf(output, "?\n"); } fflush(output); } #ifdef HASH_STATISTIC printf("Hash saves: %d\n", hash_saves); printf("Hash collisions: %d\n", hash_collisions); printf("Hash probes: %d\n", hash_probes); printf("Hash hits: %d\n", hash_hits); #endif #ifdef SORT_STATISTIC for (i = 0; i < 5; ++i) printf("Returns at sort level %d: %d\n" , i , sort_statistic[i]); #endif fclose(output); fclose(input); return 0; }
int qsearch(s_search_info *info, s_stack *stack, s_board *board, int alpha, int beta) { assert(info != NULL); assert(stack != NULL); assert(board != NULL); assert(alpha < beta); int stand_pat = evaluate(board); if(stack->ply > info->seldepth) { info->seldepth = stack->ply-1; } if(stand_pat >= beta) { return beta; } #ifdef DELTA_PRUNING const int safety = 900; // The value of a queen if(stand_pat < alpha - safety && !is_endgame(board)) { return alpha; } #endif if(stand_pat > alpha) { alpha = stand_pat; } if(stack->ply >= MAX_DEPTH) { return stand_pat; } // Set old permissions s_irreversible permissions; store_irreversible(&permissions, board); s_move moves[MAX_MOVES]; int num_moves = find_moves_captures(board, moves, board->turn); #ifdef SORT_MOVES moves_sort_see(board, moves, num_moves); #endif for(int m = 0; m < num_moves; ++m) { int val = see_capture(board, moves[m]); if(val < -50) { break; } move_make(board, &moves[m]); if(square_attacked(board, board->pieces[KINGS]&board->colour[!board->turn], board->turn)) { // Restore old permissions restore_irreversible(&permissions, board); move_undo(board, &moves[m]); continue; } info->nodes++; int score = -qsearch(info, stack+1, board, -beta, -alpha); // Restore old permissions restore_irreversible(&permissions, board); move_undo(board, &moves[m]); if(score >= beta) { #ifndef NDEBUG info->num_cutoffs[m]++; #endif return beta; } if(score > alpha) { alpha = score; } } return alpha; }
static int full_quiescence(board_t * board, int alpha, int beta, int depth, int height, mv_t pv[]) { bool in_check; int old_alpha; int value, best_value; int best_move; int move; int opt_value; attack_t attack[1]; sort_t sort[1]; undo_t undo[1]; mv_t new_pv[HeightMax]; int cd; ASSERT(board!=NULL); ASSERT(range_is_ok(alpha,beta)); ASSERT(depth_is_ok(depth)); ASSERT(height_is_ok(height)); ASSERT(pv!=NULL); ASSERT(board_is_legal(board)); ASSERT(depth<=0); // init SearchStack[height].best_move = MoveNone; SearchStack[height].move = MoveNone; SearchStack[height].threat_move = MoveNone; SearchStack[height].reduced = false; SearchCurrent->node_nb++; SearchInfo->check_nb--; PV_CLEAR(pv); if (height > SearchCurrent->max_depth) SearchCurrent->max_depth = height; if (SearchInfo->check_nb <= 0) { SearchInfo->check_nb += SearchInfo->check_inc; search_check(); } // draw? if (board_is_repetition(board) || recog_draw(board)) return ValueDraw; // mate-distance pruning if (UseDistancePruning) { // lower bound value = VALUE_MATE(height+2); // does not work if the current position is mate if (value > alpha && board_is_mate(board)) value = VALUE_MATE(height); if (value > alpha) { alpha = value; if (value >= beta) return value; } // upper bound value = -VALUE_MATE(height+1); if (value < beta) { beta = value; if (value <= alpha) return value; } } // more init attack_set(attack,board); in_check = ATTACK_IN_CHECK(attack); if (in_check) { ASSERT(depth<0); depth++; // in-check extension } // height limit if (height >= HeightMax-1) return eval(board, alpha, beta); // more init old_alpha = alpha; best_value = ValueNone; best_move = MoveNone; /* if (UseDelta) */ opt_value = +ValueInf; if (!in_check) { // lone-king stalemate? if (simple_stalemate(board)) return ValueDraw; // stand pat value = eval(board, alpha, beta); ASSERT(value>best_value); best_value = value; if (value > alpha) { alpha = value; if (value >= beta) goto cut; } if (UseDelta) { opt_value = value + DeltaMargin; ASSERT(opt_value<+ValueInf); } } // move loop /* cd = CheckDepth; if(cd < 0 && board->piece_size[board->turn] <= 5) cd++; */ sort_init_qs(sort,board,attack, depth>=CheckDepth /* depth>=cd */); while ((move=sort_next_qs(sort)) != MoveNone) { SearchStack[height].move = move; // delta pruning if (UseDelta && beta == old_alpha+1) { if (!in_check && !move_is_check(move,board) && !capture_is_dangerous(move,board)) { ASSERT(move_is_tactical(move,board)); // optimistic evaluation value = opt_value; int to = MOVE_TO(move); int capture = board->square[to]; if (capture != Empty) { value += VALUE_PIECE(capture); } else if (MOVE_IS_EN_PASSANT(move)) { value += ValuePawn; } if (MOVE_IS_PROMOTE(move)) value += ValueQueen - ValuePawn; // pruning if (value <= alpha) { if (value > best_value) { best_value = value; PV_CLEAR(pv); } continue; } } } move_do(board,move,undo); value = -full_quiescence(board,-beta,-alpha,depth-1,height+1,new_pv); move_undo(board,move,undo); if (value > best_value) { best_value = value; pv_cat(pv,new_pv,move); if (value > alpha) { alpha = value; best_move = move; SearchStack[height].best_move = move; if (value >= beta) goto cut; } } } // ALL node if (best_value == ValueNone) { // no legal move ASSERT(board_is_mate(board)); return VALUE_MATE(height); } cut: ASSERT(value_is_ok(best_value)); return best_value; }
static int full_root(list_t * list, board_t * board, int alpha, int beta, int depth, int height, int search_type) { int old_alpha; int value, best_value[MultiPVMax]; int i, move, j; int new_depth; undo_t undo[1]; mv_t new_pv[HeightMax]; bool found; ASSERT(list_is_ok(list)); ASSERT(board_is_ok(board)); ASSERT(range_is_ok(alpha,beta)); ASSERT(depth_is_ok(depth)); ASSERT(height_is_ok(height)); ASSERT(search_type==SearchNormal||search_type==SearchShort); ASSERT(list==SearchRoot->list); ASSERT(!LIST_IS_EMPTY(list)); ASSERT(board==SearchCurrent->board); ASSERT(board_is_legal(board)); ASSERT(depth>=1); // init SearchStack[height].best_move = MoveNone; SearchStack[height].move = MoveNone; SearchStack[height].threat_move = MoveNone; SearchStack[height].reduced = false; SearchCurrent->node_nb++; SearchInfo->check_nb--; if (SearchCurrent->multipv == 0) for (i = 0; i < LIST_SIZE(list); i++) list->value[i] = ValueNone; old_alpha = alpha; best_value[SearchCurrent->multipv] = ValueNone; // move loop for (i = 0; i < LIST_SIZE(list); i++) { move = LIST_MOVE(list,i); if (SearchCurrent->multipv > 0){ found = false; for (j = 0; j < SearchCurrent->multipv; j++){ if (SearchBest[j].pv[0] == move){ found = true; break; } } if (found == true) continue; } SearchStack[height].move = move; SearchRoot->depth = depth; SearchRoot->move = move; SearchRoot->move_pos = i; SearchRoot->move_nb = LIST_SIZE(list); search_update_root(); new_depth = full_new_depth(depth,move,board,board_is_check(board)&&LIST_SIZE(list)==1,false,true, height); move_do(board,move,undo); if (search_type == SearchShort || best_value[SearchCurrent->multipv] == ValueNone) { // first move value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NodePV); if (value <= alpha){ // research old_alpha = -ValueInf; value = -full_search(board,-beta,ValueInf,new_depth,height+1,new_pv,NodePV); } else if (value >= beta){ // research value = -full_search(board,-ValueInf,-alpha,new_depth,height+1,new_pv,NodePV); } } else { // other moves value = -full_search(board,-alpha-1,-alpha,new_depth,height+1,new_pv,NodeCut); if (value > alpha) { // && value < beta SearchRoot->change = true; SearchRoot->easy = false; SearchRoot->flag = false; search_update_root(); value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NodePV); } } move_undo(board,move,undo); if (value <= alpha) { // upper bound list->value[i] = old_alpha; } else if (value >= beta) { // lower bound list->value[i] = beta; } else { // alpha < value < beta => exact value list->value[i] = value; } if (value > best_value[SearchCurrent->multipv] && (best_value[SearchCurrent->multipv] == ValueNone || value > alpha)) { SearchBest[SearchCurrent->multipv].move = move; SearchStack[height].best_move = move; SearchBest[SearchCurrent->multipv].value = value; if (value <= alpha) { // upper bound SearchBest[SearchCurrent->multipv].flags = SearchUpper; } else if (value >= beta) { // lower bound SearchBest[SearchCurrent->multipv].flags = SearchLower; } else { // alpha < value < beta => exact value SearchBest[SearchCurrent->multipv].flags = SearchExact; } SearchBest[SearchCurrent->multipv].depth = depth; pv_cat(SearchBest[SearchCurrent->multipv].pv,new_pv,move); search_update_best(); } if (value > best_value[SearchCurrent->multipv]) { best_value[SearchCurrent->multipv] = value; if (value > alpha) { if (search_type == SearchNormal) alpha = value; if (value >= beta) break; } } } ASSERT(value_is_ok(best_value)); list_sort(list); ASSERT(SearchBest->move==LIST_MOVE(list,0)); ASSERT(SearchBest->value==best_value); if (UseTrans && best_value[SearchCurrent->multipv] > old_alpha && best_value[SearchCurrent->multipv] < beta) { pv_fill(SearchBest[SearchCurrent->multipv].pv,board); } return best_value[SearchCurrent->multipv]; }
static int full_search(board_t * board, int alpha, int beta, int depth, int height, mv_t pv[], int node_type) { bool in_check; bool single_reply; bool mate_threat; int trans_move, trans_depth, trans_min_depth, trans_max_depth, trans_min_value, trans_max_value; int min_value, max_value; int old_alpha; int value, best_value; int move, best_move; int new_depth; int played_nb; int i; int opt_value; bool reduced; int mb; attack_t attack[1]; sort_t sort[1]; undo_t undo[1]; mv_t new_pv[HeightMax]; mv_t played[256]; int FutilityMargin; ASSERT(board!=NULL); ASSERT(range_is_ok(alpha,beta)); ASSERT(depth_is_ok(depth)); ASSERT(height_is_ok(height)); ASSERT(pv!=NULL); ASSERT(node_type==NodePV||node_type==NodeCut||node_type==NodeAll); ASSERT(board_is_legal(board)); // horizon? if (depth <= 0){ if (node_type == NodePV) CheckDepth = 1 - CheckNb - 1; else CheckDepth = 1 - CheckNb; return full_quiescence(board,alpha,beta,0,height,pv); } // init SearchStack[height].best_move = MoveNone; SearchStack[height].move = MoveNone; SearchStack[height].threat_move = MoveNone; SearchStack[height].reduced = false; mate_threat = false; SearchCurrent->node_nb++; SearchInfo->check_nb--; PV_CLEAR(pv); if (height > SearchCurrent->max_depth) SearchCurrent->max_depth = height; if (SearchInfo->check_nb <= 0) { SearchInfo->check_nb += SearchInfo->check_inc; search_check(); } // draw? if (board_is_repetition(board) || recog_draw(board)) return ValueDraw; // mate-distance pruning if (UseDistancePruning) { // lower bound value = VALUE_MATE(height+2); // does not work if the current position is mate if (value > alpha && board_is_mate(board)) value = VALUE_MATE(height); if (value > alpha) { alpha = value; if (value >= beta) return value; } // upper bound value = -VALUE_MATE(height+1); if (value < beta) { beta = value; if (value <= alpha) return value; } } // transposition table trans_move = MoveNone; if (UseTrans && depth >= TransDepth) { if (trans_retrieve(Trans,board->key,&trans_move,&trans_min_depth,&trans_max_depth,&trans_min_value,&trans_max_value)) { // trans_move is now updated if (node_type != NodePV) { if (UseMateValues) { if (trans_min_value > +ValueEvalInf && trans_min_depth < depth) { trans_min_depth = depth; } if (trans_max_value < -ValueEvalInf && trans_max_depth < depth) { trans_max_depth = depth; } } min_value = -ValueInf; if (DEPTH_MATCH(trans_min_depth,depth)) { min_value = value_from_trans(trans_min_value,height); if (min_value >= beta) return min_value; } max_value = +ValueInf; if (DEPTH_MATCH(trans_max_depth,depth)) { max_value = value_from_trans(trans_max_value,height); if (max_value <= alpha) return max_value; } if (min_value == max_value) return min_value; // exact match } } } // height limit if (height >= HeightMax-1) return eval(board, alpha, beta); // more init old_alpha = alpha; best_value = ValueNone; best_move = MoveNone; played_nb = 0; attack_set(attack,board); in_check = ATTACK_IN_CHECK(attack); // null-move pruning if (UseNull && depth >= NullDepth && node_type != NodePV) { if (!in_check && !value_is_mate(beta) && do_null(board) && (!UseNullEval || depth <= NullReduction+1 || eval(board,alpha, beta) >= beta)) { // null-move search new_depth = depth - NullReduction - 1; //new_depth = depth - R_adpt(board->piece_size[board->turn]+board->pawn_size[board->turn],depth,NullReduction) - 1; move_do_null(board,undo); value = -full_search(board,-beta,-beta+1,new_depth,height+1,new_pv,NODE_OPP(node_type)); move_undo_null(board,undo); // verification search if (UseVer && depth > VerReduction) { if (value >= beta && (!UseVerEndgame || do_ver(board))) { new_depth = depth - VerReduction; ASSERT(new_depth>0); value = full_no_null(board,alpha,beta,new_depth,height,new_pv,NodeCut,trans_move,&move); if (value >= beta) { ASSERT(move==new_pv[0]); played[played_nb++] = move; best_move = move; SearchStack[height].move = move; SearchStack[height].best_move = move; best_value = value; pv_copy(pv,new_pv); goto cut; } } } // pruning if (value >= beta) { if (value > +ValueEvalInf) value = +ValueEvalInf; // do not return unproven mates ASSERT(!value_is_mate(value)); // pv_cat(pv,new_pv,MoveNull); best_move = MoveNone; best_value = value; goto cut; } SearchStack[height].threat_move = SearchStack[height+1].best_move; /* if (SearchStack[height-1].reduced){ // Idea by Tord Romstad if (MOVE_FROM(SearchStack[height+1].best_move) == MOVE_TO(SearchStack[height-1].move)) return alpha-1; */ /* if(((MOVE_TO(SearchStack[height - 2].threat_move) == MOVE_FROM(SearchStack[height - 2].move)) && (MOVE_TO(SearchStack[height].threat_move) == MOVE_TO(SearchStack[height - 2].move))) || ((MOVE_TO(SearchStack[height - 2].threat_move) != MOVE_FROM(SearchStack[height - 2].move)) && (MOVE_TO(SearchStack[height].threat_move) == MOVE_TO(SearchStack[height - 2].threat_move)))) return alpha-1; */ // } } } // mate threat /* mate_threat = false; if (value <= VALUE_MATE(height+2)){ mate_threat = true; } */ // Internal Iterative Deepening if (UseIID && depth >= IIDDepth && node_type == NodePV && trans_move == MoveNone) { // new_depth = depth - IIDReduction; new_depth = MIN(depth - IIDReduction,depth/2); ASSERT(new_depth>0); value = full_search(board,alpha,beta,new_depth,height,new_pv,node_type); if (value <= alpha) value = full_search(board,-ValueInf,beta,new_depth,height,new_pv,node_type); trans_move = new_pv[0]; } // move generation sort_init(sort,board,attack,depth,height,trans_move); single_reply = false; if (in_check && LIST_SIZE(sort->list) == 1) single_reply = true; // HACK // move loop opt_value = +ValueInf; while ((move=sort_next(sort)) != MoveNone) { SearchStack[height].move = move; // history_tried(move,board); // extensions new_depth = full_new_depth(depth,move,board,single_reply,mate_threat,node_type==NodePV, height); // futility pruning if (UseFutility && depth <= 2 && node_type != NodePV) { if (!in_check && new_depth < depth && !move_is_tactical(move,board) && !move_is_dangerous(move,board)) { ASSERT(!move_is_check(move,board)); // optimistic evaluation if (opt_value == +ValueInf) { if (depth==2){ FutilityMargin = FutilityMargin2; } else{ FutilityMargin = FutilityMargin1; } opt_value = eval(board,alpha,beta) + FutilityMargin; ASSERT(opt_value<+ValueInf); } value = opt_value; // pruning if (value <= alpha) { if (value > best_value) { best_value = value; PV_CLEAR(pv); } continue; } } } // history pruning /* reduced = false; if (UseHistory && depth >= HistoryDepth && node_type != NodePV) { if (!in_check && played_nb >= HistoryMoveNb && new_depth < depth) { ASSERT(best_value!=ValueNone); ASSERT(played_nb>0); ASSERT(sort->pos>0&&move==LIST_MOVE(sort->list,sort->pos-1)); if (history_reduction(move,board) == true) { ASSERT(value>=0&&value<16384); ASSERT(move!=trans_move); ASSERT(!move_is_tactical(move,board)); ASSERT(!move_is_check(move,board)); new_depth--; reduced = true; } } } */ // history pruning reduced = false; value = sort->value; // history score if (!in_check && depth < SearchCurrent->max_extensions / 2 && node_type != NodePV && new_depth < depth && value < HistoryValue / depth) continue; if (UseHistory && depth >= HistoryDepth && node_type != NodePV) { if (!in_check && played_nb >= HistoryMoveNb && new_depth < depth) { ASSERT(best_value!=ValueNone); ASSERT(played_nb>0); ASSERT(sort->pos>0&&move==LIST_MOVE(sort->list,sort->pos-1)); value = sort->value; // history score if (value < HistoryValue) { ASSERT(value>=0&&value<16384); ASSERT(move!=trans_move); ASSERT(!move_is_tactical(move,board)); ASSERT(!move_is_check(move,board)); new_depth--; reduced = true; if (UseExtendedHistory && value < HistoryValue / 2 && depth >= 8){ new_depth--; } } } } SearchStack[height].reduced = reduced; // recursive search move_do(board,move,undo); if (node_type != NodePV || best_value == ValueNone) { // first move value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NODE_OPP(node_type)); } else { // other moves value = -full_search(board,-alpha-1,-alpha,new_depth,height+1,new_pv,NodeCut); if (value > alpha) { // && value < beta value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NodePV); } } // history-pruning re-search if (HistoryReSearch && reduced && value > alpha /* was >= beta */) { ASSERT(node_type!=NodePV); //history_very_bad(move,board); SearchStack[height].reduced = false; new_depth++; ASSERT(new_depth==depth-1); value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NODE_OPP(node_type)); } move_undo(board,move,undo); played[played_nb++] = move; if (value > best_value) { best_value = value; pv_cat(pv,new_pv,move); if (value > alpha) { alpha = value; best_move = move; SearchStack[height].best_move = move; if (value >= beta){ // history_success(move,board); goto cut; } } } if (node_type == NodeCut) node_type = NodeAll; } // ALL node if (best_value == ValueNone) { // no legal move if (in_check) { ASSERT(board_is_mate(board)); return VALUE_MATE(height); } else { ASSERT(board_is_stalemate(board)); return ValueDraw; } } cut: ASSERT(value_is_ok(best_value)); // move ordering if (best_move != MoveNone) { good_move(best_move,board,depth,height); if (best_value >= beta && !move_is_tactical(best_move,board)) { ASSERT(played_nb>0&&played[played_nb-1]==best_move); for (i = 0; i < played_nb-1; i++) { move = played[i]; ASSERT(move!=best_move); history_bad(move,board); } history_good(best_move,board); } } // transposition table if (UseTrans && depth >= TransDepth) { trans_move = best_move; trans_depth = depth; trans_min_value = (best_value > old_alpha) ? value_to_trans(best_value,height) : -ValueInf; trans_max_value = (best_value < beta) ? value_to_trans(best_value,height) : +ValueInf; trans_store(Trans,board->key,trans_move,trans_depth,trans_min_value,trans_max_value); } return best_value; }