コード例 #1
0
PropEditorWidget::PropEditorWidget(ObjTreeQtModel* aObjTreeMdl, QWidget * parent, Qt::WindowFlags flags) :
                                   QDockWidget(parent, flags),
                                   Ui::RKPropEditorWidget(),
                                   mdl(aObjTreeMdl->get_object_graph(),aObjTreeMdl->get_root_node()),
                                   delegate(&mdl)
{
  setupUi(this);
  this->tableView->setModel(&mdl);
  this->tableView->setRootIndex(QModelIndex());
  this->tableView->setItemDelegate(&delegate);
  this->tableTab->setAttribute(Qt::WA_AlwaysShowToolTips, true);
  this->sourceTab->setAttribute(Qt::WA_AlwaysShowToolTips, true);
  
  connect(aObjTreeMdl, SIGNAL(objectNodeSelected(serialization::object_node_desc)), &mdl, SLOT(selectObject(serialization::object_node_desc)));
  connect(&mdl, SIGNAL(objectTreeChanged()), aObjTreeMdl, SLOT(treeChanged()));

  connect(&mdl, SIGNAL(objectNameChanged(std::string)), this, SLOT(objNameChanged(std::string)));
  connect(&mdl, SIGNAL(sourceDataChanged()), this, SLOT(xmlSrcChanged()));
  connect(this, SIGNAL(editedXMLSrc(std::string)), &mdl, SLOT(sourceDataEdited(std::string)));
  
  connect(this->applyButton, SIGNAL(clicked()), this, SLOT(applyButtonClick()));
  connect(this->cancelButton, SIGNAL(clicked()), this, SLOT(cancelButtonClick()));
  
  connect(this->textEdit, SIGNAL(textChanged()), this, SLOT(onTextChanged()));
};
コード例 #2
0
ファイル: qobject.cpp プロジェクト: wpbest/copperspice
void QObject::setObjectName(const QString &name)
{
   if (m_objectName != name)   {
      m_objectName = name;
      emit objectNameChanged(m_objectName);
   }
}
コード例 #3
0
void SceneObject::setItem(const shared_ptr<Item> &item)
{
    if (_item)
        _item.reset();
    _item = item;
    connect(this, SIGNAL(objectNameChanged(QString)),
            item.get(), SLOT(updateObjectName(QString)));
}
コード例 #4
0
ファイル: slidingscreen.cpp プロジェクト: chrismayo/ONLIGHT
/*
 * 功能:
 * 	  构造函数,初始化有限状态机并run之。
 * 参数:
 * 	  无
 * 返回值:
 * 	  无
 */
SlidingScreen::SlidingScreen(QGraphicsView *parent, bool isOneDirection):
        QGraphicsView(parent), m_isOneDirection(isOneDirection)
{
    m_enable = false;
    m_enableSliding = true;
    m_pressPos.setX(0);
    m_pressPos.setY(0);
    m_releasePos.setX(0);
    m_releasePos.setY(0);

    p_frame1 = new QFrame();
    p_frame2 = new QFrame();
    p_frame3 = new QFrame();

    p_layout1 = new QStackedLayout();
    p_layout2 = new QStackedLayout();
    p_layout3 = new QStackedLayout();

    m_layOut[0] = p_layout1;
    m_layOut[1] = p_layout2;
    m_layOut[2] = p_layout3;

    /****初始化窗体指针缓存,索引缓存,索引缓存长度*********/
    p_widgetBuf = new QVector<QWidget*>(BUF_LEN, nullptr);
    p_indexBuf = new QVector<int>();

    p_frame1->resize(DESKTOP_WIDTH,DESKTOP_HEIGHT);
    p_frame2->resize(DESKTOP_WIDTH,DESKTOP_HEIGHT);
    p_frame3->resize(DESKTOP_WIDTH,DESKTOP_HEIGHT);

    p_frame1->setLayout(p_layout1);
    p_frame2->setLayout(p_layout2);
    p_frame3->setLayout(p_layout3);

/**************动画类实例化**********************/
    p_group = new QParallelAnimationGroup;
    p_frame1Animation = new QPropertyAnimation(p_frame1, "pos");
    p_frame2Animation = new QPropertyAnimation(p_frame2, "pos");
    p_frame3Animation = new QPropertyAnimation(p_frame3, "pos");

    p_frame1Animation->setDuration(1200);
    p_frame2Animation->setDuration(1200);
    p_frame3Animation->setDuration(1200);
    p_frame1Animation->setEasingCurve(QEasingCurve::InOutQuad);
    p_frame2Animation->setEasingCurve(QEasingCurve::InOutQuad);
    p_frame3Animation->setEasingCurve(QEasingCurve::InOutQuad);

    p_group->addAnimation(p_frame1Animation);
    p_group->addAnimation(p_frame2Animation);
    p_group->addAnimation(p_frame3Animation);

    connect(p_group, SIGNAL(finished()), this, SLOT(slotAnimationFinish()));
/***********************状态机实例化*******************************/
    p_stateMachine = new QStateMachine(this);
    p_startState = new QState();

    p_leftState1 = new QState(p_startState);
    p_leftState2 = new QState(p_startState);
    p_leftState3 = new QState(p_startState);

    p_rightState1 = new QState(p_startState);
    p_rightState2 = new QState(p_startState);
    p_rightState3 = new QState(p_startState);

    p_upState1 = new QState(p_startState);
    p_upState2 = new QState(p_startState);
    p_upState3 = new QState(p_startState);

    p_downState1 = new QState(p_startState);
    p_downState2 = new QState(p_startState);
    p_downState3 = new QState(p_startState);

/*********************move to left state*************************************/
    p_leftState1->assignProperty(p_frame1, "visible", true);
    p_leftState1->assignProperty(p_frame2, "visible", true);
    p_leftState1->assignProperty(p_frame3, "visible", false);
    p_leftState1->assignProperty(p_frame1, "pos", QPointF(0, DESKTOP_HEIGHT));
    p_leftState1->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_leftState1->assignProperty(p_frame3, "pos", QPointF(2*DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_leftState1->assignProperty(p_frame1, "objectName", QString("1"));   //存放当前显示的frame索引号

    p_leftState2->assignProperty(p_frame2, "visible", true);
    p_leftState2->assignProperty(p_frame3, "visible", true);
    p_leftState2->assignProperty(p_frame1, "visible", false);
    p_leftState2->assignProperty(p_frame2, "pos", QPointF(0, DESKTOP_HEIGHT));
    p_leftState2->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_leftState2->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH*2, DESKTOP_HEIGHT));
    p_leftState2->assignProperty(p_frame1, "objectName", QString("2"));

    p_leftState3->assignProperty(p_frame3, "visible", true);
    p_leftState3->assignProperty(p_frame1, "visible", true);
    p_leftState3->assignProperty(p_frame2, "visible", false);
    p_leftState3->assignProperty(p_frame3, "pos", QPointF(0, DESKTOP_HEIGHT));
    p_leftState3->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_leftState3->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH*2, DESKTOP_HEIGHT));
    p_leftState3->assignProperty(p_frame1, "objectName", QString("0"));

/***************move to right state*********************************/
    p_rightState1->assignProperty(p_frame1, "visible", false);
    p_rightState1->assignProperty(p_frame2, "visible", true);
    p_rightState1->assignProperty(p_frame3, "visible", true);
    p_rightState1->assignProperty(p_frame1, "pos", QPointF(0, DESKTOP_HEIGHT));
    p_rightState1->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_rightState1->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH*2, DESKTOP_HEIGHT));
    p_rightState1->assignProperty(p_frame1, "objectName", QString("1"));

    p_rightState2->assignProperty(p_frame2, "visible", false);
    p_rightState2->assignProperty(p_frame3, "visible", true);
    p_rightState2->assignProperty(p_frame1, "visible", true);
    p_rightState2->assignProperty(p_frame2, "pos", QPointF(0, DESKTOP_HEIGHT));
    p_rightState2->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_rightState2->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH*2, DESKTOP_HEIGHT));
    p_rightState2->assignProperty(p_frame1, "objectName", QString("2"));

    p_rightState3->assignProperty(p_frame3, "visible", false);
    p_rightState3->assignProperty(p_frame1, "visible", true);
    p_rightState3->assignProperty(p_frame2, "visible", true);
    p_rightState3->assignProperty(p_frame3, "pos", QPointF(0, DESKTOP_HEIGHT));
    p_rightState3->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_rightState3->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH*2, DESKTOP_HEIGHT));
    p_rightState3->assignProperty(p_frame1, "objectName", QString("0"));

/***********************move to up state******************************************/
    p_upState1->assignProperty(p_frame1, "visible", true);
    p_upState1->assignProperty(p_frame2, "visible", true);
    p_upState1->assignProperty(p_frame3, "visible", false);
    p_upState1->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, 0));
    p_upState1->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_upState1->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT*2));
    p_upState1->assignProperty(p_frame1, "objectName", QString("1"));

    p_upState2->assignProperty(p_frame2, "visible", true);
    p_upState2->assignProperty(p_frame3, "visible", true);
    p_upState2->assignProperty(p_frame1, "visible", false);
    p_upState2->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, 0));
    p_upState2->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_upState2->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT*2));
    p_upState2->assignProperty(p_frame1, "objectName", QString("2"));

    p_upState3->assignProperty(p_frame3, "visible", true);
    p_upState3->assignProperty(p_frame1, "visible", true);
    p_upState3->assignProperty(p_frame2, "visible", false);
    p_upState3->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, 0));
    p_upState3->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_upState3->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT*2));
    p_upState3->assignProperty(p_frame1, "objectName", QString("0"));

/*************************move to down state *************************************/
    p_downState1->assignProperty(p_frame1, "visible", false);
    p_downState1->assignProperty(p_frame2, "visible", true);
    p_downState1->assignProperty(p_frame3, "visible", true);
    p_downState1->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, 0));
    p_downState1->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_downState1->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT*2));
    p_downState1->assignProperty(p_frame1, "objectName", QString("1"));

    p_downState2->assignProperty(p_frame2, "visible", false);
    p_downState2->assignProperty(p_frame3, "visible", true);
    p_downState2->assignProperty(p_frame1, "visible", true);
    p_downState2->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, 0));
    p_downState2->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_downState2->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT*2));
    p_downState2->assignProperty(p_frame1, "objectName", QString("2"));

    p_downState3->assignProperty(p_frame3, "visible", false);
    p_downState3->assignProperty(p_frame1, "visible", true);
    p_downState3->assignProperty(p_frame2, "visible", true);
    p_downState3->assignProperty(p_frame3, "pos", QPointF(DESKTOP_WIDTH, 0));
    p_downState3->assignProperty(p_frame1, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT));
    p_downState3->assignProperty(p_frame2, "pos", QPointF(DESKTOP_WIDTH, DESKTOP_HEIGHT*2));
    p_downState3->assignProperty(p_frame1, "objectName", QString("0"));

/*************************收到向右滑动信号*********************绑定状态切换转换和动画效果***/  
    QSignalTransition *rightTransition = p_rightState1->addTransition(this, SIGNAL(sigMoveRight()), p_rightState3);
    rightTransition->addAnimation(p_group);
    rightTransition = p_rightState2->addTransition(this, SIGNAL(sigMoveRight()), p_rightState1);
    rightTransition->addAnimation(p_group);
    rightTransition = p_rightState3->addTransition(this, SIGNAL(sigMoveRight()), p_rightState2);
    rightTransition->addAnimation(p_group);

    rightTransition = p_leftState1->addTransition(this, SIGNAL(sigMoveRight()), p_rightState3);
    rightTransition->addAnimation(p_group);
    rightTransition = p_leftState2->addTransition(this, SIGNAL(sigMoveRight()), p_rightState1);
    rightTransition->addAnimation(p_group);
    rightTransition = p_leftState3->addTransition(this, SIGNAL(sigMoveRight()), p_rightState2);
    rightTransition->addAnimation(p_group);

    p_upState1->addTransition(this, SIGNAL(sigMoveRight()), p_rightState1);
    p_upState2->addTransition(this, SIGNAL(sigMoveRight()), p_rightState2);
    p_upState3->addTransition(this, SIGNAL(sigMoveRight()), p_rightState3);

    p_downState1->addTransition(this, SIGNAL(sigMoveRight()), p_rightState1);
    p_downState2->addTransition(this, SIGNAL(sigMoveRight()), p_rightState2);
    p_downState3->addTransition(this, SIGNAL(sigMoveRight()), p_rightState3);

   /*************************收到向左滑动信号*********************绑定状态切换转换和动画效果***/
    QSignalTransition *leftTransition = p_leftState1->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState2);
    leftTransition->addAnimation(p_group);
    leftTransition = p_leftState2->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState3);
    leftTransition->addAnimation(p_group);
    leftTransition = p_leftState3->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState1);
    leftTransition->addAnimation(p_group);

    leftTransition = p_rightState1->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState2);
    leftTransition->addAnimation(p_group);
    leftTransition = p_rightState2->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState3);
    leftTransition->addAnimation(p_group);
    leftTransition = p_rightState3->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState1);
    leftTransition->addAnimation(p_group);

    p_upState1->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState1);
    p_upState2->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState2);
    p_upState3->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState3);

    p_downState1->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState1);
    p_downState2->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState2);
    p_downState3->addTransition(this, SIGNAL(sigMoveLeft()), p_leftState3);

    /*************************收到向上滑动信号*********************绑定状态切换转换和动画效果***/
    QSignalTransition *upTransition = p_upState1->addTransition(this, SIGNAL(sigMoveUp()), p_upState2);
    upTransition->addAnimation(p_group);
    upTransition = p_upState2->addTransition(this, SIGNAL(sigMoveUp()), p_upState3);
    upTransition->addAnimation(p_group);
    upTransition = p_upState3->addTransition(this, SIGNAL(sigMoveUp()), p_upState1);
    upTransition->addAnimation(p_group);

    upTransition = p_downState1->addTransition(this, SIGNAL(sigMoveUp()), p_upState2);
    upTransition->addAnimation(p_group);
    upTransition = p_downState2->addTransition(this, SIGNAL(sigMoveUp()), p_upState3);
    upTransition->addAnimation(p_group);
    upTransition = p_downState3->addTransition(this, SIGNAL(sigMoveUp()), p_upState1);
    upTransition->addAnimation(p_group);

    p_leftState1->addTransition(this, SIGNAL(sigMoveUp()), p_upState1);
    p_leftState2->addTransition(this, SIGNAL(sigMoveUp()), p_upState2);
    p_leftState3->addTransition(this, SIGNAL(sigMoveUp()), p_upState3);

    p_rightState1->addTransition(this, SIGNAL(sigMoveUp()), p_upState1);
    p_rightState2->addTransition(this, SIGNAL(sigMoveUp()), p_upState2);
    p_rightState3->addTransition(this, SIGNAL(sigMoveUp()), p_upState3);

    /*************************收到向下滑动信号*********************绑定状态切换转换和动画效果***/
    QSignalTransition *downTransition = p_downState1->addTransition(this, SIGNAL(sigMoveDown()), p_downState3);
    downTransition->addAnimation(p_group);
    downTransition = p_downState2->addTransition(this, SIGNAL(sigMoveDown()), p_downState1);
    downTransition->addAnimation(p_group);
    downTransition = p_downState3->addTransition(this, SIGNAL(sigMoveDown()), p_downState2);
    downTransition->addAnimation(p_group);

    downTransition = p_upState1->addTransition(this, SIGNAL(sigMoveDown()), p_downState3);
    downTransition->addAnimation(p_group);
    downTransition = p_upState2->addTransition(this, SIGNAL(sigMoveDown()), p_downState1);
    downTransition->addAnimation(p_group);
    downTransition = p_upState3->addTransition(this, SIGNAL(sigMoveDown()), p_downState2);
    downTransition->addAnimation(p_group);


    p_leftState1->addTransition(this, SIGNAL(sigMoveDown()), p_downState1);
    p_leftState2->addTransition(this, SIGNAL(sigMoveDown()), p_downState2);
    p_leftState3->addTransition(this, SIGNAL(sigMoveDown()), p_downState3);

    p_rightState1->addTransition(this, SIGNAL(sigMoveDown()), p_downState1);
    p_rightState2->addTransition(this, SIGNAL(sigMoveDown()), p_downState2);
    p_rightState3->addTransition(this, SIGNAL(sigMoveDown()), p_downState3);

    /**************************收到恢复初始状态信号*******************************************/
    p_leftState1->addTransition(this, SIGNAL(sigInitState()), p_leftState1);
    p_leftState2->addTransition(this, SIGNAL(sigInitState()), p_leftState1);
    p_leftState3->addTransition(this, SIGNAL(sigInitState()), p_leftState1);

    p_rightState1->addTransition(this, SIGNAL(sigInitState()), p_leftState1);
    p_rightState2->addTransition(this, SIGNAL(sigInitState()), p_leftState1);
    p_rightState3->addTransition(this, SIGNAL(sigInitState()), p_leftState1);

    p_upState1->addTransition(this, SIGNAL(sigInitState()), p_leftState1);
    p_upState2->addTransition(this, SIGNAL(sigInitState()), p_leftState1);
    p_upState3->addTransition(this, SIGNAL(sigInitState()), p_leftState1);

    p_downState1->addTransition(this, SIGNAL(sigInitState()), p_leftState1);
    p_downState2->addTransition(this, SIGNAL(sigInitState()), p_leftState1);
    p_downState3->addTransition(this, SIGNAL(sigInitState()), p_leftState1);

    /************************初始化状态机和场景并关联之***********************************/
    p_scene = new QGraphicsScene(this);
    p_scene->addWidget(p_frame1);
    p_scene->addWidget(p_frame2);
    p_scene->addWidget(p_frame3);
    p_scene->setSceneRect(DESKTOP_WIDTH,DESKTOP_HEIGHT, DESKTOP_WIDTH, DESKTOP_HEIGHT);
    setScene(p_scene);

    p_startState->setInitialState(p_leftState1);
    m_isXDirection = true;
    m_currentWidgetIndex = 1;         //这个值跟初始状态当前显示索引有关
    m_currentFrameIndexl = 1;
    p_stateMachine->addState(p_startState);
    p_stateMachine->setInitialState(p_startState);
    p_stateMachine->start();
    connect(p_frame1, SIGNAL(objectNameChanged(QString)), this, SLOT(slotSendCurrentWidgetPointer(QString)));
}
コード例 #5
0
void QDesignerIntegrationInterface::emitObjectNameChanged(QDesignerFormWindowInterface *formWindow, QObject *object, const QString &newName, const QString &oldName)
{
    emit objectNameChanged(formWindow, object, newName, oldName);
}
コード例 #6
0
ファイル: main.cpp プロジェクト: Xambey/something
int main (int argc, char** argv)
{
    QApplication app(argc, argv);
    QWidget wgt;
    QStringList list;
    list << "1" << "2" << "3" <<"4";

    QTableWidget mytable(4, 5);
    QTableWidgetItem* pw = NULL;
    mytable.setHorizontalHeaderLabels(list);
    mytable.setVerticalHeaderLabels(list);

    QBrush br(Qt::BackgroundColorRole, Qt::NoBrush);


    for(int i(0);i < 4; i++)
        for(int j(0); j < 5; j++){
            pw = new QTableWidgetItem(QString("%10, %11").arg(i).arg(j));
            pw->setBackground(br);
            //pw->setBackgroundColor(QColor::black());
            //pw->setBackgroundColor(&c);
            mytable.setItem(i, j, pw);
        }
    QComboBox* box = new QComboBox;
    box->addItems(list);
    QString str ("111");
    QTabWidget tab;
//    foreach(QString str, list){
//        tab.addTab(new QLabel(str, &tab), str);
//    }
    QLabel* la = new QLabel(str, &tab);
    tab.addTab(la, QString("1"));
    tab.addTab(new QLineEdit, str);
    QToolBox * gg = new QToolBox;
    gg->addItem(new QLineEdit, QString("222"));


    QLabel* plblDisplay = new QLabel;

    plblDisplay->setFrameStyle(QFrame::Box | QFrame::Raised);
    plblDisplay->setLineWidth(5);
    plblDisplay->setFixedHeight(50);

    QLabel* plblText = new QLabel("&Text:");

    QLineEdit* text = new QLineEdit;

    text->setInputMask("0-(000)-000-00-00");
    QLineEdit* text3 = new QLineEdit;

    text3->setInputMask("0-(000)-000-00-00");
    tab.addTab(text3, QString("0-(000)-000-00-00"));
    QWidget::connect(tab.widget(0), SIGNAL(objectNameChanged(QString)),tab.widget(2), SLOT(setEnabled(bool)));




    QTextEdit* text2 = new QTextEdit;
    text2->setHtml("<html><div><center><h3>I wrote the HTML</h3></center></div></html>");
    MyHighlighter* pHighlighter = new MyHighlighter(text2->document());

    QLineEdit* ptxt = new QLineEdit;
    plblText->setBuddy(ptxt);

    QObject::connect(ptxt, SIGNAL(textChanged(const QString&)),
    plblDisplay, SLOT(setText(const QString&))
    );

    QObject::connect(text, SIGNAL(textChanged(const QString&)),
    plblDisplay, SLOT(setText(const QString&))
    );

    QObject::connect(text2, SIGNAL(windowTitleChanged(QString)),
    plblDisplay, SLOT(setText(const QString&))
    );

    QLabel* plblPassword = new QLabel("&Password:");

    QLineEdit* ptxtPassword = new QLineEdit;

    plblPassword->setBuddy(ptxtPassword);
    ptxtPassword->setEchoMode(QLineEdit::Password);
    ptxtPassword->setValidator(new QIntValidator);

    QObject::connect(ptxtPassword, SIGNAL(textChanged(const QString&)),
    plblDisplay, SLOT(setText(const QString&))
    );
    //Layout setup
    QVBoxLayout* pvbxLayout = new QVBoxLayout;

    pvbxLayout->addWidget(plblDisplay);
    pvbxLayout->addWidget(plblText);
    pvbxLayout->addWidget(ptxt);
    pvbxLayout->addWidget(plblPassword);
    pvbxLayout->addWidget(ptxtPassword);
    pvbxLayout->addWidget(text);
    pvbxLayout->addWidget(text2);
    pvbxLayout->addWidget(box);
    pvbxLayout->addWidget(&tab);
    pvbxLayout->addWidget(&mytable);
    pvbxLayout->addWidget(gg);

    wgt.setLayout(pvbxLayout);
    wgt.show();
    return app.exec();
}
コード例 #7
0
ファイル: action.cpp プロジェクト: daodaoliang/moonriver
void Action::setObjectName(const QString &name)
{
    QObject::setObjectName(name);

    emit objectNameChanged();
}