コード例 #1
0
bool ServerLobbyRoomProtocol::notifyEventAsynchronous(Event* event)
{
    assert(m_setup); // assert that the setup exists
    if (event->getType() == EVENT_TYPE_MESSAGE)
    {
        NetworkString &data = event->data();
        assert(data.size()); // message not empty
        uint8_t message_type;
        message_type = data.getUInt8();
        Log::info("ServerLobbyRoomProtocol", "Message received with type %d.",
                  message_type);
        switch(message_type)
        {
        case LE_CONNECTION_REQUESTED: connectionRequested(event); break;
        case LE_REQUEST_BEGIN: startSelection(event);             break;
        case LE_KART_SELECTION: kartSelectionRequested(event);    break;
        case LE_VOTE_MAJOR: playerMajorVote(event);               break;
        case LE_VOTE_RACE_COUNT: playerRaceCountVote(event);      break;
        case LE_VOTE_MINOR: playerMinorVote(event);               break;
        case LE_VOTE_TRACK: playerTrackVote(event);               break;
        case LE_VOTE_REVERSE: playerReversedVote(event);          break;
        case LE_VOTE_LAPS:  playerLapsVote(event);                break;
        case LE_RACE_FINISHED_ACK: playerFinishedResult(event);   break;
        }   // switch
           
    } // if (event->getType() == EVENT_TYPE_MESSAGE)
    else if (event->getType() == EVENT_TYPE_DISCONNECTED)
    {
        clientDisconnected(event);
    } // if (event->getType() == EVENT_TYPE_DISCONNECTED)
    return true;
}   // notifyEventAsynchronous
コード例 #2
0
bool ClientLobbyRoomProtocol::notifyEventAsynchronous(Event* event)
{
    assert(m_setup); // assert that the setup exists
    if (event->getType() == EVENT_TYPE_MESSAGE)
    {
        const NetworkString &data = event->data();
        assert(data.size()); // assert that data isn't empty
        uint8_t message_type = data[0];
        if (message_type == 0x03 ||
            message_type == 0x06)
            return false; // don't treat the event

        event->removeFront(1);
        Log::info("ClientLobbyRoomProtocol", "Asynchronous message of type %d", message_type);
        if (message_type == 0x01) // new player connected
            newPlayer(event);
        else if (message_type == 0x02) // player disconnected
            disconnectedPlayer(event);
        else if (message_type == 0x04) // start race
            startGame(event);
        else if (message_type == 0x05) // start selection phase
            startSelection(event);
        else if (message_type == 0x80) // connection refused
            connectionRefused(event);
        else if (message_type == 0x81) // connection accepted
            connectionAccepted(event);
        else if (message_type == 0x82) // kart selection refused
            kartSelectionRefused(event);
        else if (message_type == 0xc0) // vote for major mode
            playerMajorVote(event);
        else if (message_type == 0xc1) // vote for race count
            playerRaceCountVote(event);
        else if (message_type == 0xc2) // vote for minor mode
            playerMinorVote(event);
        else if (message_type == 0xc3) // vote for track
            playerTrackVote(event);
        else if (message_type == 0xc4) // vote for reversed mode
            playerReversedVote(event);
        else if (message_type == 0xc5) // vote for laps
            playerLapsVote(event);

        return true;
    } // message
    else if (event->getType() == EVENT_TYPE_CONNECTED)
    {
        return true;
    } // connection
    else if (event->getType() == EVENT_TYPE_DISCONNECTED) // means we left essentially
    {
        NetworkManager::getInstance()->removePeer(m_server);
        m_server = NULL;
        NetworkManager::getInstance()->disconnected();
        m_listener->requestTerminate(this);
        NetworkManager::getInstance()->reset();
        // probably the same as m_server
        NetworkManager::getInstance()->removePeer(event->getPeer());
        return true;
    } // disconnection
    return false;
}   // notifyEventAsynchronous
コード例 #3
0
bool ClientLobbyRoomProtocol::notifyEventAsynchronous(Event* event)
{
    assert(m_setup); // assert that the setup exists
    if (event->getType() == EVENT_TYPE_MESSAGE)
    {
        NetworkString &data = event->data();
        assert(data.size()); // assert that data isn't empty
        uint8_t message_type = data.getUInt8();

        Log::info("ClientLobbyRoomProtocol", "Asynchronous message of type %d",
                  message_type);
        switch(message_type)
        {
            case LE_NEW_PLAYER_CONNECTED: newPlayer(event);              break;
            case LE_PLAYER_DISCONNECTED : disconnectedPlayer(event);     break;
            case LE_START_RACE: startGame(event);                        break;
            case LE_START_SELECTION: startSelection(event);              break;
            case LE_CONNECTION_REFUSED: connectionRefused(event);        break;
            case LE_CONNECTION_ACCEPTED: connectionAccepted(event);      break;
            case LE_KART_SELECTION_REFUSED: kartSelectionRefused(event); break;
            case LE_VOTE_MAJOR : playerMajorVote(event);                 break;
            case LE_VOTE_RACE_COUNT: playerRaceCountVote(event);         break;
            case LE_VOTE_MINOR: playerMinorVote(event);                  break;
            case LE_VOTE_TRACK: playerTrackVote(event);                  break;
            case LE_VOTE_REVERSE: playerReversedVote(event);             break;
            case LE_VOTE_LAPS: playerLapsVote(event);                    break;
        }   // switch

        return true;
    } // message
    else if (event->getType() == EVENT_TYPE_DISCONNECTED) 
    {
        // This means we left essentially.
        // We can't delete STKHost from this thread, since the main
        // thread might still test if STKHost exists and then call
        // the ProtocolManager, which might already have been deleted.
        // So only signal that STKHost should exit, which will be tested
        // from the main thread.
        STKHost::get()->requestShutdown();
        return true;
    } // disconnection
    return false;
}   // notifyEventAsynchronous
コード例 #4
0
bool ServerLobbyRoomProtocol::notifyEventAsynchronous(Event* event)
{
    assert(m_setup); // assert that the setup exists
    if (event->type == EVENT_TYPE_MESSAGE)
    {
        NetworkString data = event->data();
        assert(data.size()); // message not empty
        uint8_t message_type;
        message_type = data[0];
        event->removeFront(1);
        Log::info("ServerLobbyRoomProtocol", "Message received with type %d.", message_type);
        if (message_type == 0x01) // player requesting connection
            connectionRequested(event);
        else if (message_type == 0x02) // player requesting kart selection
            kartSelectionRequested(event);
        else if (message_type == 0xc0) // vote for major mode
            playerMajorVote(event);
        else if (message_type == 0xc1) // vote for race count
            playerRaceCountVote(event);
        else if (message_type == 0xc2) // vote for minor mode
            playerMinorVote(event);
        else if (message_type == 0xc3) // vote for track
            playerTrackVote(event);
        else if (message_type == 0xc4) // vote for reversed mode
            playerReversedVote(event);
        else if (message_type == 0xc5) // vote for laps
            playerLapsVote(event);
    } // if (event->type == EVENT_TYPE_MESSAGE)
    else if (event->type == EVENT_TYPE_CONNECTED)
    {
    } // if (event->type == EVENT_TYPE_CONNECTED)
    else if (event->type == EVENT_TYPE_DISCONNECTED)
    {
        kartDisconnected(event);
    } // if (event->type == EVENT_TYPE_DISCONNECTED)
    return true;
}