static void m0_size_allocate (RobWidget* rw, int w, int h) { BITui* ui = (BITui*)GET_HANDLE(rw); robwidget_set_size (rw, w, h); if (ui->m0_faceplate) { cairo_surface_destroy (ui->m0_faceplate); ui->m0_faceplate = NULL; } queue_draw (rw); }
static void pc_size_allocate(RobWidget* rw, int w, int h) { robwidget_set_size(rw, PC_BOUNDW, h); queue_draw(rw); }
static void m0_size_allocate(RobWidget* rw, int w, int h) { m0_set_scaling(rw, w, h); robwidget_set_size(rw, w, h); }