/** * @param info new session info */ void SessionState::update(const Session& info) { Session old = info_; info_ = info; // Locking warrants its own signal if(old.lock() != info.lock()) emit sessionLocked(info.lock()); emit boardChanged(); }
LoginManager::LoginManager(SessionManager *sm, QObject *parent) : QObject(parent) { // Create backend #ifdef ENABLE_SYSTEMD m_backend = LogindBackend::create(sm); if (!m_backend) #endif m_backend = FakeBackend::create(); qCDebug(LOGINMANAGER) << "Using" << m_backend->name() << "login manager backend"; // Relay backend signals connect(m_backend, SIGNAL(logOutRequested()), this, SIGNAL(logOutRequested())); connect(m_backend, SIGNAL(sessionLocked()), this, SIGNAL(sessionLocked())); connect(m_backend, SIGNAL(sessionUnlocked()), this, SIGNAL(sessionUnlocked())); }