コード例 #1
0
ファイル: render.c プロジェクト: bambus1980/vcaptfx2
int resizeWindow(render_context_type *rc, int width, int height )
{
    int x0,y0;
	static uint32_t w_width;
	static uint32_t w_height;

    w_width=width;
    w_height=height;
    if(width/RATIO > height)
    {
        w_width=height*RATIO;
        w_height=height;
        x0=(width-w_width)/2;
        y0=0;
    } else
    {
        w_width=width;
        w_height=width/RATIO;
        x0=0;
        y0=(height-w_height)/2;
    }

    rc->sdl_surface = SDL_SetVideoMode(width, height, 0, SDL_OPENGL |SDL_RESIZABLE | SDL_GL_DOUBLEBUFFER );
    /* Setup our viewport. */
    glViewport( x0, y0, ( GLsizei )w_width, ( GLsizei )w_height );
    
    /* change to the projection matrix and set our viewing volume. */
    set_perspective();

    return 1;
}
コード例 #2
0
ファイル: viewer.cpp プロジェクト: nelk/cs488
void Viewer::reset_perspective_screen() {
  double aspect = ((double)get_width()) / get_height();
  double fovRadians = fovDegrees*M_PI/180.0;
  set_perspective(fovRadians, aspect, near, far);

  invalidate();
}
コード例 #3
0
ファイル: gl_preview.c プロジェクト: didier13150/geomorph
gint glarea_init (GtkWidget* widget, gpointer data) {

//	printf ("GLAREA_INIT - Realize Event\n");

  	gl_preview_struct *gl_hf = (gl_preview_struct *) data;

	GdkGLContext *glcontext = gtk_widget_get_gl_context (widget);
	GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable (widget);

  /*** OpenGL BEGIN ***/
	if (!gdk_gl_drawable_gl_begin (gldrawable, glcontext)) {
		my_msg(_("Not able to display the Open GL preview"),WARNING);
		return FALSE;
	}
	
	glClearColor(0.0,0.0,0.0,1.0);
	glEnable(GL_DEPTH_TEST);
	glPolygonMode(GL_FRONT, GL_FILL);
//	glDisable(GL_CULL_FACE);

	set_perspective (gl_hf->cameras[gl_hf->current_camera_id]);

//	Lights
	glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);
	glEnable(GL_LIGHT1);

	glLightfv(GL_LIGHT0, GL_DIFFUSE, l0dif);
	glLightfv(GL_LIGHT0, GL_SPECULAR, l0dif);
	glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif);
	glLightfv(GL_LIGHT1, GL_SPECULAR, l1dif);
	
	glEnable(GL_COLOR_MATERIAL);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;

//	Materials
	glMaterialfv(GL_FRONT, GL_SPECULAR, mspec);
	glMaterialf(GL_FRONT, GL_SHININESS, mshiny);

	glShadeModel (GL_SMOOTH);

	if (gdk_gl_drawable_is_double_buffered (gldrawable))
 		gdk_gl_drawable_swap_buffers (gldrawable);
	else
		glFlush ();

	gdk_gl_drawable_gl_end (gldrawable);
	
	return TRUE;

}
コード例 #4
0
ファイル: gl_preview.c プロジェクト: didier13150/geomorph
static void angle_w_upd (GtkWidget *wdg, gpointer data) {
//	Angle variation
//	Specified in the widget as horizontal (the Povray standard),
//	must be transformed to vertical in OpenGL
	gl_preview_struct *gl_preview = (gl_preview_struct *) data;
	camera_struct *camera = gl_preview->cameras[gl_preview->current_camera_id];
	if (camera->angle_w == (gint) GTK_ADJUSTMENT(wdg)->value)
		return;
	camera->angle_w = (gint) GTK_ADJUSTMENT(wdg)->value;
	set_perspective(camera);
	FLAG_CAMERA_CHANGE = TRUE;
	gl_draw (GTK_WIDGET(gl_preview->gl_area));
//	gtk_widget_queue_draw(GTK_WIDGET(gl_preview->gl_area));
}
コード例 #5
0
void InterpolatedCamera::_notification(int p_what) {

	switch(p_what) {
		case NOTIFICATION_ENTER_SCENE: {

			if (get_scene()->is_editor_hint() && enabled)
				set_fixed_process(false);

		} break;
		case NOTIFICATION_PROCESS: {

			if (!enabled)
				break;
			if (has_node(target)) {

				Spatial *node = get_node(target)->cast_to<Spatial>();
				if (!node)
					break;

				float delta = speed*get_process_delta_time();
				Transform target_xform = node->get_global_transform();
				Transform local_transform = get_transform();
				local_transform = local_transform.interpolate_with(target_xform,delta);
				set_global_transform(local_transform);

				if (node->cast_to<Camera>()) {
					Camera *cam = node->cast_to<Camera>();
					if (cam->get_projection()==get_projection())  {

						float new_near = Math::lerp(get_znear(),cam->get_znear(),delta);
						float new_far = Math::lerp(get_zfar(),cam->get_zfar(),delta);

						if (cam->get_projection()==PROJECTION_ORTHOGONAL) {

							float size = Math::lerp(get_size(),cam->get_size(),delta);
							set_orthogonal(size,new_near,new_far);
						} else {

							float fov = Math::lerp(get_fov(),cam->get_fov(),delta);
							set_perspective(fov,new_near,new_far);
						}
					}
				}


			}

		} break;
	}
}
コード例 #6
0
ファイル: camera.cpp プロジェクト: Alex-doc/godot
void Camera::_update_camera_mode() {

	force_change = true;
	switch (mode) {
		case PROJECTION_PERSPECTIVE: {

			set_perspective(fov, near, far);

		} break;
		case PROJECTION_ORTHOGONAL: {
			set_orthogonal(size, near, far);
		} break;
	}
}
コード例 #7
0
ファイル: camera.cpp プロジェクト: HiddenDark/godot
Camera::Camera() {

	camera = VisualServer::get_singleton()->camera_create();
	size=1;
	fov=0;
	near=0;
	far=0;
	current=false;
	viewport_ptr=NULL;
	force_change=false;
	mode=PROJECTION_PERSPECTIVE;
	set_perspective(60.0,0.1,100.0);
	keep_aspect=KEEP_HEIGHT;
	layers=0xFFFFFFFF;
	//active=false;
}
コード例 #8
0
ファイル: stage4.c プロジェクト: miton/taisei
void stage4_draw() {
	set_perspective(&bgcontext, 130, 3000);
	
	draw_stage3d(&bgcontext, 4000);
	
	if(bgcontext.cx[2] >= -1000 && bgcontext.cv[2] > 0)
		bgcontext.cv[2] -= 0.17;
	
	if(bgcontext.cx[1] < 100 && bgcontext.cv[2] < 0)
		bgcontext.cv[2] = 0;
	
	if(bgcontext.cx[2] >= 0 && bgcontext.cx[2] <= 10)
		bgcontext.cv[1] += 0.2;
	
	if(bgcontext.cx[1] >= 1200 && bgcontext.cx[1] <= 2000)
		bgcontext.cv[1] += 0.02;
}
コード例 #9
0
ファイル: camera.cpp プロジェクト: AwsomeGameEngine/godot
Camera::Camera() {

	camera = VisualServer::get_singleton()->camera_create();
	size=1;
	fov=0;
	near=0;
	far=0;
	current=false;
	force_change=false;
	mode=PROJECTION_PERSPECTIVE;
	set_perspective(60.0,0.1,100.0);
	keep_aspect=KEEP_HEIGHT;
	layers=0xfffff;
	v_offset=0;
	h_offset=0;
	VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
	//active=false;
}
コード例 #10
0
ファイル: render.c プロジェクト: bambus1980/vcaptfx2
void init_opengl(render_context_type *rc)
{
    SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
    if (NULL == (rc->sdl_surface = SDL_SetVideoMode(WINDOW_W, WINDOW_H, 0, SDL_OPENGL |SDL_RESIZABLE  )))
    {
        printf("Can't set OpenGL mode: %s\n", SDL_GetError());
        SDL_Quit();
        exit(1);
    } 
    glClearColor(0.0,0.0,0.0,0.0);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
    SDL_WM_SetCaption("video capture",NULL);
    glViewport(0,0,WINDOW_W,WINDOW_H);
    glEnable(GL_TEXTURE_2D);
    glEnable(GL_LINE_SMOOTH);
    glEnable(GL_POINT_SMOOTH);
    glShadeModel(GL_SMOOTH);
    glClearStencil(0);     
    glClearDepth(1.0f);
    glGenTextures(1,&rc->fb_texture);
	set_perspective();

}
コード例 #11
0
int mainwin::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QMainWindow::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: actTrack(); break;
        case 1: actCalibrate(); break;
        case 2: actPerspective(); break;
        case 3: set_track(); break;
        case 4: set_calibrate(); break;
        case 5: set_perspective(); break;
        case 6: about(); break;
        case 7: updateStats(); break;
        case 8: end_signal(); break;
        case 9: play(); break;
        case 10: finished_play(); break;
        default: ;
        }
        _id -= 11;
    }
    return _id;
}
コード例 #12
0
ファイル: main.cpp プロジェクト: nestori/aery32-lcd
int main()
{
	set_perspective(1, 100.0);
	
	init();
	//clear the screen
	draw_rect(0,0,320,240,0x0);
	flush_to_lcd();
	
	uint32_t count = 1;
	char str[10];
	
	uint16_t colors[] = {0xF800, 0xF600, 0x7E0, 0x1F, 0xFFFF,0xF800, 0xF600, 0x7E0, 0x1F, 0xFFFF,0xF800, 0xF600, 0x7E0, 0x1F, 0xFFFF};

	//int16_t centerx = 320/2;
	//int16_t centery = 240/2;
	
	//int16_t polysize = 30;
	
	
	int16_t rot = 0;
	
	polygon poly;
	
	#ifdef FORAERY
	for (;;)
	#endif
	{
		count = 0;
		START_MEASURING_CYCLES();
		rot++;
		if (rot >= 360) rot = 0;
		
		/*
		for (int i = 0; i < 15; i++)
		{
			poly.x0 = (i-7)*20+centerx+lcd_cos(rot+120)*polysize;
			poly.y0 = centery+lcd_sin(rot+120)*polysize;
			poly.x1 = (i-7)*20+centerx+lcd_cos(rot+120*2)*polysize;
			poly.y1 = centery+lcd_sin(rot+120*2)*polysize;
			poly.x2 = (i-7)*20+centerx+lcd_cos(rot+120*3)*polysize;
			poly.y2 = centery+lcd_sin(rot+120*3)*polysize;
			draw_b_poly(poly, colors[i]);
		}
		for (int i = 0; i < 15; i++)
		{
			poly.x0 = (i-7)*20+centerx+lcd_cos(rot+120)*polysize;
			poly.y0 = 20+centery+lcd_sin(rot+120)*polysize;
			poly.x1 = (i-7)*20+centerx+lcd_cos(rot+120*2)*polysize;
			poly.y1 = 20+centery+lcd_sin(rot+120*2)*polysize;
			poly.x2 = (i-7)*20+centerx+lcd_cos(rot+120*3)*polysize;
			poly.y2 = 20+centery+lcd_sin(rot+120*3)*polysize;
			draw_b_poly(poly, colors[i]);
		}
		*/
 
				translate_camera(Vector3D(0,1,4));		
		rotate_camera(20,lcd_sin(rot)*180.0, 0);
		
		Polygon3D p;
		
		//front
		p.p0 = Vector3D(-1, 1, 1);
		p.p1 = Vector3D(-1,-1, 1);
		p.p2 = Vector3D( 1,-1, 1);
		draw_poly3D(p, colors[0]);
		
		p.p0 = Vector3D(-1, 1, 1);
		p.p1 = Vector3D( 1,-1, 1);
		p.p2 = Vector3D( 1, 1, 1);
		draw_poly3D(p, colors[0]);
		
		//left side
		p.p0 = Vector3D(-1, 1, -1);
		p.p1 = Vector3D(-1,-1, -1);
		p.p2 = Vector3D(-1,-1, 1);
		draw_poly3D(p, colors[1]);
		
		p.p0 = Vector3D(-1, 1,-1);
		p.p1 = Vector3D(-1,-1, 1);
		p.p2 = Vector3D(-1, 1, 1);
		draw_poly3D(p, colors[1]);
		
		//right side
		
		p.p0 = Vector3D( 1, 1, 1);
		p.p1 = Vector3D( 1,-1, 1);
		p.p2 = Vector3D( 1,-1,-1);
		draw_poly3D(p, colors[2]);
		
		p.p0 = Vector3D( 1, 1, 1);
		p.p1 = Vector3D( 1,-1,-1);
		p.p2 = Vector3D( 1, 1,-1);
		draw_poly3D(p, colors[2]);
		
		//backside
		
		p.p0 = Vector3D( 1, 1,-1);
		p.p1 = Vector3D( 1,-1,-1);
		p.p2 = Vector3D(-1,-1,-1);
		draw_poly3D(p, colors[3]);
		
		p.p0 = Vector3D( 1, 1,-1);
		p.p1 = Vector3D(-1,-1,-1);
		p.p2 = Vector3D(-1, 1,-1);
		draw_poly3D(p,colors[3]);
		
		//top
		
		p.p0 = Vector3D(-1, 1,-1);
		p.p1 = Vector3D(-1, 1, 1);
		p.p2 = Vector3D( 1, 1, 1);
		draw_poly3D(p, colors[4]);
		
		p.p0 = Vector3D(-1, 1,-1);
		p.p1 = Vector3D( 1, 1, 1);
		p.p2 = Vector3D( 1, 1,-1);
		draw_poly3D(p, colors[4]);
		
		
		draw_poly_buffer();
		draw_text(str,0,220,0xF800);
		flush_to_lcd();
		
		END_MEASURING_CYCLES(count);
		#ifdef FORAERY
		itoa(66000000/count,str);
		#endif
	}

	#ifdef FORPC
	while (sfmlwindow.isOpen())
	{
		//input
		sf::Vector2i localPosition = sf::Mouse::getPosition(sfmlwindow);
		
		if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
		{
			//std::cout<<"x: " <<localPosition.x << " y: " << localPosition.y <<"\n";
		}
		sf::Event eventti;
		while (sfmlwindow.pollEvent(eventti))
		{
			switch(eventti.type)
			{
				case sf::Event::Closed:
					sfmlwindow.close();
					break;
				default:
					break;
			}
			
		}
		//logic
		
		rot++;
		if (rot >= 360) rot = 0;
		
		translate_camera(Vector3D(0,1,4));		
		rotate_camera(20,lcd_sin(rot)*180.0, 0);
		
		Polygon3D p;
		
		//front
		p.p0 = Vector3D(-1, 1, 1);
		p.p1 = Vector3D(-1,-1, 1);
		p.p2 = Vector3D( 1,-1, 1);
		draw_poly3D(p, colors[0]);
		
		p.p0 = Vector3D(-1, 1, 1);
		p.p1 = Vector3D( 1,-1, 1);
		p.p2 = Vector3D( 1, 1, 1);
		draw_poly3D(p, colors[0]);
		
		//left side
		p.p0 = Vector3D(-1, 1, -1);
		p.p1 = Vector3D(-1,-1, -1);
		p.p2 = Vector3D(-1,-1, 1);
		draw_poly3D(p, colors[1]);
		
		p.p0 = Vector3D(-1, 1,-1);
		p.p1 = Vector3D(-1,-1, 1);
		p.p2 = Vector3D(-1, 1, 1);
		draw_poly3D(p, colors[1]);
		
		//right side
		
		p.p0 = Vector3D( 1, 1, 1);
		p.p1 = Vector3D( 1,-1, 1);
		p.p2 = Vector3D( 1,-1,-1);
		draw_poly3D(p, colors[2]);
		
		p.p0 = Vector3D( 1, 1, 1);
		p.p1 = Vector3D( 1,-1,-1);
		p.p2 = Vector3D( 1, 1,-1);
		draw_poly3D(p, colors[2]);
		
		//backside
		
		p.p0 = Vector3D( 1, 1,-1);
		p.p1 = Vector3D( 1,-1,-1);
		p.p2 = Vector3D(-1,-1,-1);
		draw_poly3D(p, colors[3]);
		
		p.p0 = Vector3D( 1, 1,-1);
		p.p1 = Vector3D(-1,-1,-1);
		p.p2 = Vector3D(-1, 1,-1);
		draw_poly3D(p,colors[3]);
		
		//top
		
		p.p0 = Vector3D(-1, 1,-1);
		p.p1 = Vector3D(-1, 1, 1);
		p.p2 = Vector3D( 1, 1, 1);
		draw_poly3D(p, colors[4]);
		
		p.p0 = Vector3D(-1, 1,-1);
		p.p1 = Vector3D( 1, 1, 1);
		p.p2 = Vector3D( 1, 1,-1);
		draw_poly3D(p, colors[4]);
		
		
		draw_poly_buffer();
		draw_text(str,0,220,0xF800);
		
		flush_to_lcd();

		
		//render
		simscreen_render();
		sfmlwindow.display();
		//sleep
		sf::sleep(sf::milliseconds(33));
	}
	#endif
	return 0;
}
コード例 #13
0
/**
 * \fn void dialog_simulator_create()
 * \brief Function to create the main window.
 */
void
dialog_simulator_create ()
{
  static char *str_exit, *str_options, *str_start, *str_stop, *str_save,
    *str_help;
  static char *tip_exit, *tip_options, *tip_start, *tip_stop, *tip_save,
    *tip_help;
  DialogSimulator *dlg;

#if DEBUG
  printf ("dialog_simulator_create: start\n");
#endif

  dlg = dialog_simulator;
#if HAVE_SDL
  exit_event->type = SDL_QUIT;
#endif

  str_options = gettext ("_Options");
  str_start = gettext ("S_tart");
  str_stop = gettext ("Sto_p");
  str_save = gettext ("_Save");
  str_help = gettext ("_Help");
  str_exit = gettext ("E_xit");
  tip_options = gettext ("Fractal options");
  tip_start = gettext ("Start fractal growing");
  tip_stop = gettext ("Stop fractal growing");
  tip_save = gettext ("Save graphical");
  tip_help = gettext ("Help");
  tip_exit = gettext ("Exit");

  dlg->toolbar = (GtkToolbar *) gtk_toolbar_new ();

  dlg->button_options = (GtkToolButton *) gtk_tool_button_new
    (gtk_image_new_from_icon_name
     ("preferences-system", GTK_ICON_SIZE_SMALL_TOOLBAR), str_options);
  gtk_widget_set_tooltip_text (GTK_WIDGET (dlg->button_options), tip_options);
  gtk_toolbar_insert (dlg->toolbar, GTK_TOOL_ITEM (dlg->button_options), -1);
  g_signal_connect
    (dlg->button_options, "clicked", dialog_options_create, NULL);

  dlg->button_start = (GtkToolButton *) gtk_tool_button_new
    (gtk_image_new_from_icon_name
     ("system-run", GTK_ICON_SIZE_SMALL_TOOLBAR), str_start);
  gtk_widget_set_tooltip_text (GTK_WIDGET (dlg->button_start), tip_start);
  gtk_toolbar_insert (dlg->toolbar, GTK_TOOL_ITEM (dlg->button_start), -1);
  g_signal_connect (dlg->button_start, "clicked", fractal, NULL);

  dlg->button_stop = (GtkToolButton *) gtk_tool_button_new
    (gtk_image_new_from_icon_name
     ("process-stop", GTK_ICON_SIZE_SMALL_TOOLBAR), str_stop);
  gtk_widget_set_tooltip_text (GTK_WIDGET (dlg->button_stop), tip_stop);
  gtk_toolbar_insert (dlg->toolbar, GTK_TOOL_ITEM (dlg->button_stop), -1);
  g_signal_connect (dlg->button_stop, "clicked", fractal_stop, NULL);

  dlg->button_save = (GtkToolButton *) gtk_tool_button_new
    (gtk_image_new_from_icon_name
     ("document-save", GTK_ICON_SIZE_SMALL_TOOLBAR), str_save);
  gtk_widget_set_tooltip_text (GTK_WIDGET (dlg->button_save), tip_save);
  gtk_toolbar_insert (dlg->toolbar, GTK_TOOL_ITEM (dlg->button_save), -1);
  g_signal_connect (dlg->button_save, "clicked", dialog_simulator_save, NULL);

  dlg->button_help = (GtkToolButton *) gtk_tool_button_new
    (gtk_image_new_from_icon_name
     ("help-about", GTK_ICON_SIZE_SMALL_TOOLBAR), str_help);
  gtk_widget_set_tooltip_text (GTK_WIDGET (dlg->button_help), tip_help);
  gtk_toolbar_insert (dlg->toolbar, GTK_TOOL_ITEM (dlg->button_help), -1);
  g_signal_connect (dlg->button_help, "clicked", dialog_simulator_help, NULL);

  dlg->button_exit = (GtkToolButton *) gtk_tool_button_new
    (gtk_image_new_from_icon_name
     ("application-exit", GTK_ICON_SIZE_SMALL_TOOLBAR), str_exit);
  gtk_widget_set_tooltip_text (GTK_WIDGET (dlg->button_exit), tip_exit);
  gtk_toolbar_insert (dlg->toolbar, GTK_TOOL_ITEM (dlg->button_exit), -1);
#if HAVE_FREEGLUT
  g_signal_connect (dlg->button_exit, "clicked", glutLeaveMainLoop, NULL);
#elif HAVE_SDL
  g_signal_connect_swapped (dlg->button_exit, "clicked",
                            (void (*)) SDL_PushEvent, exit_event);
#elif HAVE_GLFW
  g_signal_connect (dlg->button_exit, "clicked", (void (*)) window_close, NULL);
#endif

  dlg->label_time = (GtkLabel *) gtk_label_new (gettext ("Calculating time"));
  dlg->entry_time =
    (GtkSpinButton *) gtk_spin_button_new_with_range (0., 1.e6, 0.1);
  gtk_widget_set_sensitive (GTK_WIDGET (dlg->entry_time), 0);

  dlg->progress = (GtkProgressBar *) gtk_progress_bar_new ();
  gtk_progress_bar_set_text (dlg->progress, gettext ("Progress"));

  dlg->hscale = (GtkScale *) gtk_scale_new_with_range
    (GTK_ORIENTATION_HORIZONTAL, -90., 0., 1.);
  dlg->vscale = (GtkScale *) gtk_scale_new_with_range
    (GTK_ORIENTATION_HORIZONTAL, 0., 90., 1.);
  gtk_scale_set_digits (dlg->hscale, 0);
  gtk_scale_set_digits (dlg->vscale, 0);
  gtk_range_set_value (GTK_RANGE (dlg->hscale), phid);
  gtk_range_set_value (GTK_RANGE (dlg->vscale), thetad);
  g_signal_connect (dlg->hscale, "value-changed", set_perspective, NULL);
  g_signal_connect (dlg->vscale, "value-changed", set_perspective, NULL);

  dlg->label_horizontal = (GtkLabel *) gtk_label_new
    (gettext ("Horizontal perspective angle (º)"));
  dlg->label_vertical = (GtkLabel *) gtk_label_new
    (gettext ("Vertical perspective angle (º)"));

  dlg->grid = (GtkGrid *) gtk_grid_new ();
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->toolbar), 0, 0, 3, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->progress), 0, 1, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->label_time), 1, 1, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->entry_time), 2, 1, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->label_horizontal), 0, 2, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->hscale), 1, 2, 2, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->label_vertical), 0, 3, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->vscale), 1, 3, 2, 1);

  dlg->logo = gtk_image_get_pixbuf
    (GTK_IMAGE (gtk_image_new_from_file ("logo.png")));
  dlg->logo_min = gtk_image_get_pixbuf
    (GTK_IMAGE (gtk_image_new_from_file ("logo2.png")));

  dlg->window = (GtkWindow *) gtk_window_new (GTK_WINDOW_TOPLEVEL);
  gtk_window_set_title (dlg->window, gettext ("Fractal growing"));
  gtk_window_set_icon (dlg->window, dlg->logo_min);
  gtk_container_add (GTK_CONTAINER (dlg->window), GTK_WIDGET (dlg->grid));
  gtk_widget_show_all (GTK_WIDGET (dlg->window));
#if HAVE_FREEGLUT
  g_signal_connect (dlg->window, "delete_event", glutLeaveMainLoop, NULL);
#elif HAVE_SDL
  g_signal_connect_swapped (dlg->window, "delete_event",
                            (void (*)) SDL_PushEvent, exit_event);
#elif HAVE_GLFW
  g_signal_connect (dlg->window, "delete_event", (void (*)) window_close, NULL);
#endif

  set_perspective ();
  dialog_simulator_update ();
#if DEBUG
  printf ("dialog_simulator_create: end\n");
#endif
}
コード例 #14
0
/**
 * \fn void dialog_options_create()
 * \brief Function to create a dialog to set the fractal options.
 */
void
dialog_options_create ()
{
  int i;
  const char *array_fractals[N_FRACTAL_TYPES] =
    { gettext ("_Tree"), gettext ("_Forest"), gettext ("_Neuron") };
  const char *array_algorithms[N_RANDOM_TYPES] = {
    "_mt19937",
    "_ranlxs0",
    "r_anlxs1",
    "ra_nlxs2",
    "ran_lxd1",
    "ranlx_d2",
    "ranlu_x",
    "ranlux_389",
    "_cmrg",
    "mr_g",
    "_taus2",
    "g_fsr4"
  };
  const char *array_seeds[N_RANDOM_SEED_TYPES] =
    { gettext ("_Default"), gettext ("_Clock based"), gettext ("_Fixed") };
  DialogOptions *dlg = dialog_options;

  dlg->button_diagonal = (GtkCheckButton *) gtk_check_button_new_with_mnemonic
    (gettext ("_Diagonal movement"));
  dlg->button_3D =
    (GtkCheckButton *) gtk_check_button_new_with_mnemonic ("3_D");
  g_signal_connect (dlg->button_3D, "clicked", dialog_options_update, NULL);
  dlg->label_length = (GtkLabel *) gtk_label_new (gettext ("Length"));
  dlg->label_width = (GtkLabel *) gtk_label_new (gettext ("Width"));
  dlg->label_height = (GtkLabel *) gtk_label_new (gettext ("Height"));
  dlg->label_seed = (GtkLabel *) gtk_label_new (gettext ("Random seed"));
  dlg->entry_length =
    (GtkSpinButton *) gtk_spin_button_new_with_range (320., 2400., 1.);
  dlg->entry_width =
    (GtkSpinButton *) gtk_spin_button_new_with_range (320., 2400., 1.);
  dlg->entry_height =
    (GtkSpinButton *) gtk_spin_button_new_with_range (200., 2400., 1.);
  dlg->entry_seed =
    (GtkSpinButton *) gtk_spin_button_new_with_range (0., 4294967295., 1.);

  dlg->grid_fractal = (GtkGrid *) gtk_grid_new ();
  dlg->array_fractals[0] = NULL;
  for (i = 0; i < N_FRACTAL_TYPES; ++i)
    {
      dlg->array_fractals[i] =
        (GtkRadioButton *) gtk_radio_button_new_with_mnemonic_from_widget
        (dlg->array_fractals[0], array_fractals[i]);
      gtk_grid_attach (dlg->grid_fractal, GTK_WIDGET (dlg->array_fractals[i]),
                       0, i, 1, 1);
    }
  gtk_toggle_button_set_active
    (GTK_TOGGLE_BUTTON (dlg->array_fractals[fractal_type]), 1);
  dlg->frame_fractal = (GtkFrame *) gtk_frame_new (gettext ("Fractal type"));
  gtk_container_add (GTK_CONTAINER (dlg->frame_fractal),
                     GTK_WIDGET (dlg->grid_fractal));

  dlg->button_animate = (GtkCheckButton *) gtk_check_button_new_with_mnemonic
    (gettext ("_Animate"));
  gtk_toggle_button_set_active
    (GTK_TOGGLE_BUTTON (dlg->button_animate), animating);

  dlg->grid_algorithm = (GtkGrid *) gtk_grid_new ();
  dlg->array_algorithms[0] = NULL;
  for (i = 0; i < N_RANDOM_TYPES; ++i)
    {
      dlg->array_algorithms[i] =
        (GtkRadioButton *) gtk_radio_button_new_with_mnemonic_from_widget
        (dlg->array_algorithms[0], array_algorithms[i]);
      gtk_grid_attach (dlg->grid_algorithm,
                       GTK_WIDGET (dlg->array_algorithms[i]), 0, i, 1, 1);
    }
  gtk_toggle_button_set_active
    (GTK_TOGGLE_BUTTON (dlg->array_algorithms[random_algorithm]), 1);
  dlg->frame_algorithm
    = (GtkFrame *) gtk_frame_new (gettext ("Random algorithm"));
  gtk_container_add (GTK_CONTAINER (dlg->frame_algorithm),
                     GTK_WIDGET (dlg->grid_algorithm));

  dlg->grid_seed = (GtkGrid *) gtk_grid_new ();
  dlg->array_seeds[0] = NULL;
  for (i = 0; i < N_RANDOM_SEED_TYPES; ++i)
    {
      dlg->array_seeds[i] =
        (GtkRadioButton *) gtk_radio_button_new_with_mnemonic_from_widget
        (dlg->array_seeds[0], array_seeds[i]);
      gtk_grid_attach (dlg->grid_seed, GTK_WIDGET (dlg->array_seeds[i]),
                       0, i, 1, 1);
      g_signal_connect (dlg->array_seeds[i], "clicked", dialog_options_update,
                        NULL);
    }
  gtk_toggle_button_set_active
    (GTK_TOGGLE_BUTTON (dlg->array_seeds[random_seed_type]), 1);
  dlg->frame_seed = (GtkFrame *) gtk_frame_new (gettext ("Random seed type"));
  gtk_container_add (GTK_CONTAINER (dlg->frame_seed),
                     GTK_WIDGET (dlg->grid_seed));

  dlg->grid = (GtkGrid *) gtk_grid_new ();
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->button_diagonal), 0, 0, 2, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->button_3D), 0, 1, 2, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->label_length), 0, 2, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->entry_length), 1, 2, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->label_width), 0, 3, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->entry_width), 1, 3, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->label_height), 0, 4, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->entry_height), 1, 4, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->frame_fractal), 0, 5, 2, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->button_animate), 0, 6, 2, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->frame_algorithm), 2, 0, 1, 8);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->frame_seed), 0, 7, 2, 2);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->label_seed), 0, 9, 1, 1);
  gtk_grid_attach (dlg->grid, GTK_WIDGET (dlg->entry_seed), 1, 9, 1, 1);

  dlg->dialog
    = (GtkDialog *) gtk_dialog_new_with_buttons (gettext ("Options"),
                                                 dialog_simulator->window,
                                                 GTK_DIALOG_MODAL |
                                                 GTK_DIALOG_DESTROY_WITH_PARENT,
                                                 gettext ("_OK"),
                                                 GTK_RESPONSE_OK,
                                                 gettext ("_Cancel"),
                                                 GTK_RESPONSE_CANCEL, NULL);
  gtk_container_add (GTK_CONTAINER (gtk_dialog_get_content_area (dlg->dialog)),
                     GTK_WIDGET (dlg->grid));
  gtk_widget_show_all (GTK_WIDGET (dlg->dialog));

  gtk_toggle_button_set_active
    ((GtkToggleButton *) dlg->button_diagonal, fractal_diagonal);
  gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (dlg->button_3D), fractal_3D);
  gtk_spin_button_set_value (dlg->entry_length, length);
  gtk_spin_button_set_value (dlg->entry_width, width);
  gtk_spin_button_set_value (dlg->entry_height, height);
  gtk_spin_button_set_value (dlg->entry_seed, random_seed);
  dialog_options_update ();

  if (gtk_dialog_run (dlg->dialog) == GTK_RESPONSE_OK)
    {
      fractal_diagonal = gtk_toggle_button_get_active
        (GTK_TOGGLE_BUTTON (dlg->button_diagonal));
      fractal_3D =
        gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON (dlg->button_3D));
      for (i = 0; i < N_FRACTAL_TYPES; ++i)
        if (gtk_toggle_button_get_active
            (GTK_TOGGLE_BUTTON (dlg->array_fractals[i])))
          fractal_type = i;
      length = gtk_spin_button_get_value_as_int (dlg->entry_length);
      width = gtk_spin_button_get_value_as_int (dlg->entry_width);
      height = gtk_spin_button_get_value_as_int (dlg->entry_height);
      random_seed = gtk_spin_button_get_value_as_int (dlg->entry_seed);
      animating = gtk_toggle_button_get_active
        (GTK_TOGGLE_BUTTON (dlg->button_animate));
      for (i = 0; i < N_RANDOM_TYPES; ++i)
        if (gtk_toggle_button_get_active
            (GTK_TOGGLE_BUTTON (dlg->array_algorithms[i])))
          random_algorithm = i;
      for (i = 0; i < N_RANDOM_SEED_TYPES; ++i)
        if (gtk_toggle_button_get_active
            (GTK_TOGGLE_BUTTON (dlg->array_seeds[i])))
          random_seed_type = i;
      medium_start ();
      set_perspective ();
      breaking = 1;
    }
  gtk_widget_destroy (GTK_WIDGET (dlg->dialog));
}
コード例 #15
0
ファイル: viewer.cpp プロジェクト: jemartti/Cubes
void Viewer::reset()
{
	if ( !m_initflag )
	{
		update_mode( MODELROTATE );
	}

	// Default mouse information
	m_button1 = false;
	m_button2 = false;
	m_button3 = false;
	m_ixpos   = 0.0;
	m_xpos    = 0.0;
	m_iypos   = 0.0;
	m_ypos    = 0.0;
	m_txpos   = 0.0;

	// Initialize viewport
	for ( int i = 0; i < 4; i += 1 )
	{
		m_viewport[i] = ( Point2D() );
	}

	// Default FOV of 30
	m_fov  = 30.0;

	// Set the default far and near plane values
	m_near = 2.0;
	m_far  = 20.0;

	// Initialize all the transformation matrices
	m_projection = Matrix4x4();
	m_modelling  = Matrix4x4();
	m_viewing    = Matrix4x4();
	m_scaling    = Matrix4x4();
	// Start off by pushing the cube back into the screen
	Vector4D row1, row2, row3, row4;
	row1      = Vector4D( 1,   0,  0, 0 );
	row2      = Vector4D( 0,   1,  0, 0 );
	row3      = Vector4D( 0,   0,  1, 8 );
	row4      = Vector4D( 0,   0,  0, 1 );
	m_viewing = Matrix4x4( row1, row2, row3, row4 );

	// Initialize the unit cubes
	m_unitCube[0] = ( Point3D( 1.0, -1.0, -1.0) );
	m_unitCube[1] = ( Point3D(-1.0, -1.0, -1.0) );
	m_unitCube[2] = ( Point3D(-1.0,  1.0, -1.0) );
	m_unitCube[3] = ( Point3D( 1.0,  1.0, -1.0) );
	m_unitCube[4] = ( Point3D(-1.0, -1.0,  1.0) );
	m_unitCube[5] = ( Point3D( 1.0, -1.0,  1.0) );
	m_unitCube[6] = ( Point3D( 1.0,  1.0,  1.0) );
	m_unitCube[7] = ( Point3D(-1.0,  1.0,  1.0) );
	for ( int i = 0; i < 8; i += 1 )
	{
		m_unitCubeTrans[i] = ( Point3D() );
	}

	// Initialize the gnomons
	m_gnomon[0] = ( Point3D(0.0, 0.0, 0.0) );
	m_gnomon[1] = ( Point3D(0.5, 0.0, 0.0) );
	m_gnomon[2] = ( Point3D(0.0, 0.5, 0.0) );
	m_gnomon[3] = ( Point3D(0.0, 0.0, 0.5) );
	for ( int i = 0; i < 4; i += 1 )
	{
		m_gnomonTrans[i] = ( Point3D() );
	}

	m_viewflag = false;
	m_initflag = false;

	// Initialize the perspective
	set_perspective( m_fov, 1, m_near, m_far );
}
コード例 #16
0
ファイル: viewer.cpp プロジェクト: jemartti/Cubes
bool Viewer::on_motion_notify_event( GdkEventMotion* event )
{
	if ( m_button1 || m_button2 || m_button3 )
	{
		m_txpos = m_xpos;
		m_xpos  = event->x;

		switch ( m_mode )
		{
		case VIEWROTATE:
			if ( m_button1 )
			{
				m_viewing = m_viewing *
						rotation( (m_txpos - m_xpos) / 100.0, 'y' ).invert();
			}
			if ( m_button2 )
			{
				m_viewing = m_viewing *
						rotation( (m_txpos - m_xpos) / 100.0, 'z' ).invert();
			}
			if ( m_button3 )
			{
				m_viewing = m_viewing *
						rotation( (m_txpos - m_xpos) / 100.0, 'x' ).invert();
			}
			break;
		case VIEWTRANSLATE:
			if ( m_button1 )
			{
				m_viewing = translation( Vector3D(( m_txpos - m_xpos ) /
						100.0, 0.0, 0.0) ).invert() * m_viewing;
			}
			if ( m_button2 )
			{
				m_viewing = translation( Vector3D(0.0, ( m_txpos - m_xpos ) /
						100.0, 0.0) ).invert() * m_viewing;
			}
			if ( m_button3 )
			{
				m_viewing = translation( Vector3D(0.0, 0.0,
						( m_txpos - m_xpos ) / 100.0) ).invert() * m_viewing;
			}
			break;
		case VIEWPERSPECTIVE:
			if ( m_button1 )
			{
				m_fov  -= ( m_txpos - m_xpos ) / 10.0;
				set_perspective( m_fov, 1, m_near, m_far );
			}
			if ( m_button2 )
			{
				m_near -= ( m_txpos - m_xpos ) / 10.0;
			}
			if ( m_button3 )
			{
				m_far  -= ( m_txpos - m_xpos ) / 10.0;
			}
			break;
		case MODELROTATE:
			if ( m_button1 )
			{
				m_modelling = m_modelling *
						rotation( (m_txpos - m_xpos) / 100.0, 'y' ).invert();
			}
			if ( m_button2 )
			{
				m_modelling = m_modelling *
						rotation( (m_txpos - m_xpos) / 100.0, 'z' ).invert();
			}
			if ( m_button3 )
			{
				m_modelling = m_modelling *
						rotation( (m_txpos - m_xpos) / 100.0, 'x' ).invert();
			}
			break;
		case MODELTRANSLATE:
			if ( m_button1 )
			{
				m_modelling = m_modelling * translation( Vector3D
						(( m_txpos - m_xpos ) / -100.0, 0.0, 0.0) );
			}
			if ( m_button2 )
			{
				m_modelling = m_modelling * translation( Vector3D
						(0.0, ( m_txpos - m_xpos ) / -100.0, 0.0) );
			}
			if ( m_button3 )
			{
				m_modelling = m_modelling * translation( Vector3D
						(0.0, 0.0, ( m_txpos - m_xpos ) / -100.0) );
			}
			break;
		case MODELSCALE:
			if ( m_button1 )
			{
				m_scaling = m_scaling * scaling( Vector3D(1.0 +
						( (m_txpos - m_xpos) / 100.0 ), 1.0, 1.0) ).invert();
			}
			if ( m_button2 )
			{
				m_scaling = m_scaling * scaling( Vector3D(1.0, 1.0 +
						( m_txpos - m_xpos ) / 100.0, 1.0) ).invert();
			}
			if ( m_button3 )
			{
				m_scaling = m_scaling * scaling( Vector3D(1.0, 1.0, 1.0 +
						( m_txpos - m_xpos ) / 100.0) ).invert();
			}
			break;
		default:
			break;
		}

		invalidate();
	}

	return true;
}