void initVulkan() { VulkanAndroidExampleBase::initVulkan(); loadTexture( "textures/android_robot.ktx", VK_FORMAT_R8G8B8A8_UNORM, &texture, false); createCommandBuffers(); // Compute stuff getComputeQueue(); createComputeCommandBuffer(); prepareStorageBuffers(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSet(); prepareCompute(); buildCommandBuffers(); buildComputeCommandBuffer(); state.zoom = -5.0f; state.rotation = glm::vec3(); prepared = true; }
void prepare() { VulkanExampleBase::prepare(); loadAssets(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSet(); buildCommandBuffers(); prepared = true; }
void prepare() { VulkanExampleBase::prepare(); generateCube(); setupVertexDescriptions(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSet(); buildCommandBuffers(); prepared = true; }
void prepare() { sampleCount = getMaxUsableSampleCount(); VulkanExampleBase::prepare(); loadAssets(); setupVertexDescriptions(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSet(); buildCommandBuffers(); prepared = true; }
void prepare() { VulkanExampleBase::prepare(); loadTextures(); getComputeQueue(); prepareStorageBuffers(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSet(); prepareCompute(); buildCommandBuffers(); prepared = true; }
void initVulkan() { VulkanAndroidExampleBase::initVulkan(); prepareVertices(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSet(); buildCommandBuffers(); state.zoom = -5.0f; state.rotation = glm::vec3(); prepared = true; }
void prepare() { // Check if device supports tessellation shaders if (!deviceFeatures.tessellationShader) { vkTools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported"); } VulkanExampleBase::prepare(); loadTextures(); loadMeshes(); setupVertexDescriptions(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSet(); buildCommandBuffers(); prepared = true; }
void initVulkan() { VulkanAndroidExampleBase::initVulkan(); loadTexture( "textures/vulkan_android_robot.ktx", VK_FORMAT_R8G8B8A8_UNORM, false); prepareVertices(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSet(); buildCommandBuffers(); state.zoom = -5.0f; state.rotation = glm::vec3(); prepared = true; }
bool VKMaterial::VPrepare(IPipeline* pipeline) { VKRenderer* renderer = VKRenderer::RendererInstance; VkDevice device = renderer->GetVKDevice(); VkDescriptorPool descriptorPool = renderer->GetVKDescriptorPool(); VKPipeline* vkPipeline = static_cast<VKPipeline*>(pipeline); m_materialLayout = vkPipeline->GetVKDescriptorSetLayouts()[1]; //Prepare uniform buffers //if(m_shaderVariables.size() > 0) renderer->CreateBuffer(device, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, sizeof(Math::Matrix4), nullptr, &m_uniformVSBuffer); //renderer->CreateBuffer(device, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 0, nullptr, &m_uniformFSBuffer); m_uniformVSBuffer.descriptor.offset = 0; m_uniformVSBuffer.descriptor.range = sizeof(Math::Matrix4); if (!setupDescriptorSet(descriptorPool, device)) return false; return true; }