float tiDistance(float x1, float y1, float x2, float y2) { float dx = x2 - x1; float dy = y2 - y1; return tiDistance(dx, dy); }
void MotionTracker::getVelAverageAngleMag(float *angle, float *magnitude, ofRectangle* bounds){ float u, v; this->getVelAverageComponents(&u, &v, bounds); *angle = tiRadiansToAngle(tiAngle(u, v)); *magnitude = tiDistance(u, v); }