void applyStrokeStyle() { if (strokeStyle == DottedStroke) { VGfloat vgFloatArray[2] = { 1.0, 1.0 }; vgSetfv(VG_STROKE_DASH_PATTERN, 2, vgFloatArray); vgSetf(VG_STROKE_DASH_PHASE, 0.0); } else if (strokeStyle == DashedStroke) { if (!strokeDashArray.size()) { VGfloat vgFloatArray[2] = { 4.0, 3.0 }; vgSetfv(VG_STROKE_DASH_PATTERN, 2, vgFloatArray); } else { Vector<VGfloat> vgFloatArray(strokeDashArray.size()); for (int i = 0; i < strokeDashArray.size(); ++i) vgFloatArray[i] = strokeDashArray[i]; vgSetfv(VG_STROKE_DASH_PATTERN, vgFloatArray.size(), vgFloatArray.data()); } vgSetf(VG_STROKE_DASH_PHASE, strokeDashOffset); } else { vgSetfv(VG_STROKE_DASH_PATTERN, 0, 0); vgSetf(VG_STROKE_DASH_PHASE, 0.0); } ASSERT_VG_NO_ERROR(); }
void InitializeOpenVGContext() { vgSeti(VG_PIXEL_LAYOUT, vgGeti(VG_SCREEN_LAYOUT)); vgSetf(VG_STROKE_LINE_WIDTH, 4); vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_SQUARE); vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_BEVEL); }
//Display functions void display(float interval) { int i; const VGfloat *style; VGfloat clearColor[] = {1,1,1,1}; if (animate) { ang += interval * 360 * 0.1f; if (ang > 360) ang -= 360; } vgSetfv(VG_CLEAR_COLOR, 4, clearColor); vgClear(0,0,testWidth(),testHeight()); vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); vgLoadIdentity(); vgTranslate(testWidth()/2 + tx,testHeight()/2 + ty); vgScale(sx, sy); vgRotate(ang); for (i=0; i<pathCount; ++i) { style = styleArrays[i]; vgSetParameterfv(tigerStroke, VG_PAINT_COLOR, 4, &style[0]); vgSetParameterfv(tigerFill, VG_PAINT_COLOR, 4, &style[4]); vgSetf(VG_STROKE_LINE_WIDTH, style[8]); vgDrawPath(tigerPaths[i], (VGint)style[9]); // Bingo!!, Draw it!! } vgFlush(); }
/******************************************************************************* * Function Name : InitView * Inputs : uWidth, uHeight * Returns : true if no error occured * Description : Code in InitView() will be called by the Shell upon a change * in the rendering context. * Used to initialise variables that are dependent on the rendering * context (e.g. textures, vertex buffers, etc.) *******************************************************************************/ bool CTransforms::InitView() { // Create paths CreatePaths(); // Create paint m_vgPaint = vgCreatePaint(); vgSetParameteri(m_vgPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetColor(m_vgPaint, PVRTRGBA(255, 255, 170, 255)); vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND); vgSetf(VG_STROKE_LINE_WIDTH, 2.5f / PVRShellGet(prefHeight)); /* The clear colour will be used whenever calling vgClear(). The colour is given as non-premultiplied sRGBA. */ VGfloat afClearColour[] = { 0.6f, 0.8f, 1.0f, 1.0f }; vgSetfv(VG_CLEAR_COLOR, 4, afClearColour); // Initialise custom text drawing m_PrintVG.Initialize(PVRShellGet(prefWidth), PVRShellGet(prefHeight)); m_ui32StartTime = PVRShellGetTime(); return true; }
void CTSmallWindowOpenVG::RenderL() { CTWindow::RenderL(); // Make sure that this egl status is active eglMakeCurrent(iDisplay, iSurface, iSurface, iContextVG); VGfloat clearColor[4] = {0.1f, 0.2f, 0.4f, 1.f}; VGfloat scaleFactor = Size().iWidth/200.f; if (Size().iHeight/200.f < scaleFactor) { scaleFactor = Size().iHeight/200.f; } iCurrentRotation = iTime; if (iCurrentRotation >= 360.f) { iCurrentRotation -= 360.f; } vgSetfv(VG_CLEAR_COLOR, 4, clearColor); vgClear(0, 0, Size().iWidth, Size().iHeight); vgLoadIdentity(); vgTranslate((float)Size().iHeight / 2, (float)Size().iHeight / 2); vgScale(scaleFactor, scaleFactor); vgRotate(iCurrentRotation); vgTranslate(-50.f, -50.f); vgSeti(VG_BLEND_MODE, VG_BLEND_SRC_OVER); vgSeti(VG_FILL_RULE, VG_EVEN_ODD); vgSetPaint(iFillPaint, VG_FILL_PATH); vgSetf(VG_STROKE_LINE_WIDTH, 10.f); vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_ROUND); vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND); vgSetf(VG_STROKE_MITER_LIMIT, 0.f); vgSetPaint(iStrokePaint, VG_STROKE_PATH); vgDrawPath(iPath, VG_FILL_PATH | VG_STROKE_PATH); iTime++; eglSwapBuffers(iDisplay, iSurface); }
void PainterOpenVG::setStrokeThickness(float thickness) { ASSERT(m_state); m_surface->makeCurrent(); m_state->strokeThickness = thickness; vgSetf(VG_STROKE_LINE_WIDTH, thickness); ASSERT_VG_NO_ERROR(); }
void PainterOpenVG::setMiterLimit(float miterLimit) { ASSERT(m_state); m_surface->makeCurrent(); m_state->strokeMiterLimit = miterLimit; vgSetf(VG_STROKE_MITER_LIMIT, miterLimit); ASSERT_VG_NO_ERROR(); }
// C function:: void vgSetf (VGParamType type, VGfloat value); JNIEXPORT jint JNICALL Java_com_example_startvg_VG11_vgSetf( JNIEnv* env, jobject obj, jint type, jfloat value ){ vgSetf ( (VGParamType) type, (VGfloat) value ); }
void applyState(PainterOpenVG* painter) { ASSERT(painter); setVGSolidColor(VG_FILL_PATH, fillColor); setVGSolidColor(VG_STROKE_PATH, strokeColor); vgSetf(VG_STROKE_LINE_WIDTH, strokeThickness); vgSeti(VG_STROKE_CAP_STYLE, toVGCapStyle(strokeLineCap)); vgSeti(VG_STROKE_JOIN_STYLE, toVGJoinStyle(strokeLineJoin)); vgSetf(VG_STROKE_MITER_LIMIT, strokeMiterLimit); if (antialiasingEnabled) vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_FASTER); else vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED); applyBlending(painter); applyStrokeStyle(); applyTransformationMatrix(painter); applyScissorRect(); }
void PS_render(PS* ps) { int i; assert(ps); vgSeti(VG_BLEND_MODE, VG_BLEND_SRC_OVER); for(i=0;i<ps->m_numPaths;i++) { vgSeti(VG_FILL_RULE, ps->m_paths[i].m_fillRule); vgSetPaint(ps->m_paths[i].m_fillPaint, VG_FILL_PATH); if(ps->m_paths[i].m_paintMode & VG_STROKE_PATH) { vgSetf(VG_STROKE_LINE_WIDTH, ps->m_paths[i].m_strokeWidth); vgSeti(VG_STROKE_CAP_STYLE, ps->m_paths[i].m_capStyle); vgSeti(VG_STROKE_JOIN_STYLE, ps->m_paths[i].m_joinStyle); vgSetf(VG_STROKE_MITER_LIMIT, ps->m_paths[i].m_miterLimit); vgSetPaint(ps->m_paths[i].m_strokePaint, VG_STROKE_PATH); } vgDrawPath(ps->m_paths[i].m_path, ps->m_paths[i].m_paintMode); } assert(vgGetError() == VG_NO_ERROR); }
static void init(void) { static const VGubyte sqrCmds[5] = {VG_MOVE_TO_ABS, VG_HLINE_TO_ABS, VG_VLINE_TO_ABS, VG_HLINE_TO_ABS, VG_CLOSE_PATH}; static const VGfloat sqrCoords[5] = {50.0f, 50.0f, 250.0f, 250.0f, 50.0f}; path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_APPEND_TO); vgAppendPathData(path, 5, sqrCmds, sqrCoords); fill = vgCreatePaint(); vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color); vgSetPaint(fill, VG_FILL_PATH); vgSetfv(VG_CLEAR_COLOR, 4, white_color); vgSetf(VG_STROKE_LINE_WIDTH, 10); vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT); vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND); vgSetf(VG_STROKE_MITER_LIMIT, 4.0f); vgSeti(VG_MASKING, VG_TRUE); vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK, 25, 25, 100, 100); }
static void draw(void) { VGPath line; VGPaint fillPaint; VGubyte lineCommands[3] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS}; VGfloat lineCoords[] = {-2.0f,-1.0f, 0.0f,0.0f, -1.0f, -2.0f}; VGfloat clearColor[] = {0.0f, 0.0f, 0.0f, 1.0f};/* black color */ VGfloat fillColor[] = {1.0f, 1.0f, 1.0f, 1.0f};/* white color */ //VGfloat testRadius = 60.0f; VGfloat testRadius = 10.0f; int WINDSIZEX = window_width(); int WINDSIZEY = window_height(); line = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL); fillPaint = vgCreatePaint(); vgSetf(VG_STROKE_LINE_WIDTH, 1.0f); //vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_ROUND); vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT); vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND); //vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_BEVEL); vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_BETTER); vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); vgLoadIdentity(); vgTranslate(60, 60); vgScale(testRadius * 2, testRadius * 2); vgAppendPathData(line, 3, lineCommands, lineCoords); vgSetfv(VG_CLEAR_COLOR, 4, clearColor); vgSetPaint(fillPaint, VG_STROKE_PATH); vgSetParameterfv(fillPaint, VG_PAINT_COLOR, 4, fillColor); vgSetParameteri( fillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgClear(0, 0, WINDSIZEX, WINDSIZEY); vgDrawPath(line, VG_STROKE_PATH); vgDestroyPath(line); vgDestroyPaint(fillPaint); }
void OpenVG_SVGHandler::draw_recursive( group_t& group ) { // push the group matrix onto the stack pushTransform( group.transform ); vgLoadMatrix( topTransform().m ); for ( list<path_object_t>::iterator it = group.path_objects.begin(); it != group.path_objects.end(); it++ ) { path_object_t& po = *it; uint32_t draw_params = 0; if ( po.fill ) { vgSetPaint( po.fill, VG_FILL_PATH ); draw_params |= VG_FILL_PATH; } if ( po.stroke ) { vgSetPaint( po.stroke, VG_STROKE_PATH ); vgSetf( VG_STROKE_LINE_WIDTH, po.stroke_width ); draw_params |= VG_STROKE_PATH; } if( draw_params == 0 ) { // if no stroke or fill use the default black fill vgSetPaint( _blackBackFill, VG_FILL_PATH ); draw_params |= VG_FILL_PATH; } // set the fill rule vgSeti( VG_FILL_RULE, po.fill_rule ); // trasnform pushTransform( po.transform ); vgLoadMatrix( topTransform().m ); vgDrawPath( po.path, draw_params ); popTransform(); vgLoadMatrix( topTransform().m ); } for ( list<group_t>::iterator it = group.children.begin(); it != group.children.end(); it++ ) { draw_recursive( *it ); } popTransform(); vgLoadMatrix( topTransform().m ); }
int main(int argc, char **argv) { float rotate, color[4] = {0.0, 0.33, 0.33, 1.0}; VGPath path; VGPaint paintStroke; VGubyte pathSegments[] = {VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH}; float pathData[] = {200.0, 300.0, 100.0, 100.0}; float incData[] = { 1.0, 2.0, -2.5, -0.5}; EGLDisplayState *eglState = eglOpenDisplay(0 /* min win dimension */, 8 /* min color component size */, 8 /* min alpha size */, 0 /* min Z depth */, EGL_OPENVG_BIT /* render type */); path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0, 0.0, 0, 0, VG_PATH_CAPABILITY_APPEND_TO | VG_PATH_CAPABILITY_MODIFY); vgAppendPathData(path, 3, pathSegments, pathData); paintStroke = vgCreatePaint(); vgSetColor(paintStroke, 0x00FF00FF); vgSetParameteri(paintStroke, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetPaint(paintStroke, VG_STROKE_PATH | VG_FILL_PATH); vgSetf(VG_STROKE_LINE_WIDTH, 5.0); vgLoadIdentity(); for (rotate = 0.0; rotate < 1000.0; rotate++) { color[0] = rotate / 1000.0; vgSetfv(VG_CLEAR_COLOR, 4, color); vgClear(0, 0, eglState->win.width, eglState->win.height); bounce(2, pathData, incData, eglState->win.width, eglState->win.height); vgModifyPathCoords(path, 0, 3, pathData); vgDrawPath(path, VG_STROKE_PATH); eglUpdateDisplay(eglState); } eglCloseDisplay(eglState); }
LRESULT OnPaint(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { VGPaint strokePaint = vgCreatePaint(); vgSetPaint(strokePaint, VG_STROKE_PATH); VGfloat color[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; vgSetParameterfv(strokePaint, VG_PAINT_COLOR, 4, &color[0]); VGPath line = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); vguLine(line, 20, 20, 130, 130); VGPath square = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL); vguRect(square, 10.0f, 10.0f, 130.0f, 50.0f); vgSetf(VG_STROKE_LINE_WIDTH, 7.0f); vgDrawPath(line, VG_STROKE_PATH); vgDrawPath(square, VG_STROKE_PATH); ::ValidateRect(hWnd, NULL); return 0; }
static void update_display(envelope_render_internal_t *renderer) { // Calculate scale envelope_t *envelope = renderer->definition.envelope; int32_t total_duration = 0; envelope_stage_t *stage = envelope->stages; for (int i = 0; i < envelope->stage_count; i++, stage++) { if (stage->duration == DURATION_HELD) { total_duration += HELD_DURATION_LENGTH; } else { total_duration += stage->duration; } } float horizontal_scale = (float)(renderer->definition.width - 1) / (float) total_duration; float vertical_scale = (float)(renderer->definition.height - 1) / (float)envelope->peak; // Build path segments from envelope stages int command_index = 0; int coord_index = 0; int32_t last_level = -1; int32_t elapsed_duration = 0; stage = envelope->stages; for (int i = 0; i < envelope->stage_count; i++, stage++) { if (last_level != stage->start_level && stage->start_level != LEVEL_CURRENT) { commands[command_index++] = VG_MOVE_TO_ABS; coords[coord_index++] = (float)elapsed_duration * horizontal_scale; coords[coord_index++] = (float)stage->start_level * vertical_scale; } last_level = stage->end_level; if (stage->duration == DURATION_HELD) { elapsed_duration += HELD_DURATION_LENGTH; } else { elapsed_duration += stage->duration; } commands[command_index++] = VG_LINE_TO_ABS; coords[coord_index++] = (float)elapsed_duration * horizontal_scale; coords[coord_index++] = (float)stage->end_level * vertical_scale; } vgAppendPathData(renderer->state.path, command_index, commands, coords); // Render it out vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); vgLoadIdentity(); vgSetfv(VG_CLEAR_COLOR, 4, renderer->definition.background_colour); vgClear(renderer->definition.x, renderer->definition.y, renderer->definition.width, renderer->definition.height); vgSetf(VG_STROKE_LINE_WIDTH, renderer->definition.line_width); vgSeti(VG_STROKE_CAP_STYLE, renderer->definition.line_cap_style); vgSeti(VG_STROKE_JOIN_STYLE, renderer->definition.line_join_style); vgSetPaint(renderer->state.line_paint, VG_STROKE_PATH); vgSeti(VG_RENDERING_QUALITY, renderer->definition.rendering_quality); vgTranslate(renderer->definition.x, renderer->definition.y); vgDrawPath(renderer->state.path, VG_STROKE_PATH); vgClearPath(renderer->state.path, VG_PATH_CAPABILITY_APPEND_TO); vgSeti(VG_RENDERING_QUALITY, renderer->definition.text_quality); vgSetPaint(renderer->state.text_paint, VG_FILL_PATH); gfx_render_text(0, renderer->definition.height - 12, renderer->definition.text, &gfx_font_sans, 9); }
// StrokeWidth sets the stroke width void StrokeWidth(VGfloat width) { vgSetf(VG_STROKE_LINE_WIDTH, width); vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_BUTT); vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_MITER); }
/******************************************************************************* * Function Name : InitView * Returns : true if no error occured * Description : Code in InitView() will be called by the Shell upon a change * in the rendering context. * Used to initialise variables that are dependent on the rendering * context (e.g. textures, vertex buffers, etc.) *******************************************************************************/ bool OVGMaskLayer::InitView() { // Get screen dimensions m_ui32ScreenWidth = PVRShellGet(prefWidth); m_ui32ScreenHeight= PVRShellGet(prefHeight); // Create the paths so we have something to look at. CreatePath(); // Set the render quality so the stroke borders have some form of anti-aliasing vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_BETTER); // Create the paints that the paths will use m_avgColourPaint[0] = vgCreatePaint(); vgSetParameteri(m_avgColourPaint[0], VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetColor(m_avgColourPaint[0], PVRTRGBA(255,255,15,255)); m_avgColourPaint[1] = vgCreatePaint(); vgSetParameteri(m_avgColourPaint[1], VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetColor(m_avgColourPaint[1], PVRTRGBA(255,50,0, 255)); m_avgColourPaint[2] = vgCreatePaint(); vgSetParameteri(m_avgColourPaint[2], VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetColor(m_avgColourPaint[2], PVRTRGBA(50,250,15, 255)); /* Load the images we're going to use to modify the mask layer. For more details on masking please refer to our OVGMasking training course */ // Create the VGImages. VGImage vgMaskImg, vgMaskImg2; // Using the PVR Tools we're going to load the mask data from a pvr file if(PVRTImageLoadFromPVR(c_szMask1File, &vgMaskImg) != PVR_SUCCESS) { PVRShellSet(prefExitMessage, "Error: Failed to open mask1.pvr."); return false; } if(PVRTImageLoadFromPVR(c_szMask2File, &vgMaskImg2) != PVR_SUCCESS) { PVRShellSet(prefExitMessage, "Error: Failed to open mask2.pvr."); return false; } /* Create a mask layer A VGMaskLayer is an object that allows you to store and manipulate the drawing surface's mask layer */ m_vgMaskLayer[0] = vgCreateMaskLayer(m_ui32ScreenWidth, m_ui32ScreenHeight); if(m_vgMaskLayer[0] == 0) { PVRShellSet(prefExitMessage, "Error: Failed to create mask layer."); return false; } // Tile the first image in the drawing surface's masking layer TileImageInMask(vgMaskImg, VG_SET_MASK); /* Copy the contents of the drawing surface mask layer into our mask layer object vgCopyMask has the following parameters VGMaskLayer maskLayer, VGint dx, VGint dy, VGint sx, VGint sy, VGint width, VGint height) where masklayer is the masklayer to copy to dx, dy are the coordinates to start the copy at in the masklayer sx, sy are the coordinates to start the copy from in the source mask layer width and the height are the width and height of the region you wish to copy. In our case we're copying the full mask layer. */ vgCopyMask(m_vgMaskLayer[0], 0, 0, 0, 0, m_ui32ScreenWidth, m_ui32ScreenHeight); // Create the second mask layer m_vgMaskLayer[1] = vgCreateMaskLayer(m_ui32ScreenWidth, m_ui32ScreenHeight); if(m_vgMaskLayer[1] == 0) { PVRShellSet(prefExitMessage, "Error: Failed to create mask layer."); return false; } // Replace the contents of the mask by tiling the second image TileImageInMask(vgMaskImg2, VG_SET_MASK); // Copy the contents of the mask into the second mask layer vgCopyMask(m_vgMaskLayer[1], 0, 0, 0, 0, m_ui32ScreenWidth, m_ui32ScreenHeight); // Destroy the images as they are no longer needed vgDestroyImage(vgMaskImg); vgDestroyImage(vgMaskImg2); // Set the mask to ones vgMask(VG_INVALID_HANDLE, VG_FILL_MASK, 0, 0, m_ui32ScreenWidth, m_ui32ScreenHeight); // Init PrintVG m_PrintVG.Initialize(m_ui32ScreenWidth, m_ui32ScreenHeight); // Setup the transformation to scale the paths to fit the screen vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); vgLoadIdentity(); vgScale((float) m_ui32ScreenWidth, (float) m_ui32ScreenHeight); // Reduce the stroke size to compensate for our scaling vgSetf(VG_STROKE_LINE_WIDTH, 1.0f / m_ui32ScreenHeight); //Create and set the clear colour VGfloat afClearColour[] = { 0.6f, 0.8f, 1.0f, 1.0f }; vgSetfv(VG_CLEAR_COLOR, 4, afClearColour); return true; }
/******************************************************************************* * Function Name : RenderScene * Returns : true if no error occured * Description : Main rendering loop function of the program. The shell will * call this function every frame. *******************************************************************************/ bool CStrokeStyles::RenderScene() { /* If the left or right arrow keys are pressed then change the CapStyle or JoinStyle or DashStyle depending on which one is selected. */ if(PVRShellIsKeyPressed(PVRShellKeyNameLEFT)) { switch(m_i32Selected) { case 0: m_i32CapStyle = (m_i32CapStyle + 2) % 3; break; case 1: m_i32JoinStyle = (m_i32JoinStyle + 2) % 3; break; case 2: m_i32DashStyle = (m_i32DashStyle + 2) % 3; break; } } if(PVRShellIsKeyPressed(PVRShellKeyNameRIGHT)) { switch(m_i32Selected) { case 0: m_i32CapStyle = (m_i32CapStyle + 1) % 3; break; case 1: m_i32JoinStyle = (m_i32JoinStyle + 1) % 3; break; case 2: m_i32DashStyle = (m_i32DashStyle + 1) % 3; break; } } /* If the up or down arrow is pressed then change which item is selected. */ if(PVRShellIsKeyPressed(PVRShellKeyNameUP)) m_i32Selected = (m_i32Selected + 2) % 3; if(PVRShellIsKeyPressed(PVRShellKeyNameDOWN)) m_i32Selected = (m_i32Selected + 1) % 3; vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); vgLoadIdentity(); vgScale((float)PVRShellGet(prefWidth), (float)PVRShellGet(prefHeight)); // Clear the screen with clear colour. vgClear(0, 0, PVRShellGet(prefWidth), PVRShellGet(prefHeight)); // Draw the path with the stroke styles that we want vgSeti(VG_STROKE_CAP_STYLE , VG_CAP_BUTT + m_i32CapStyle); vgSeti(VG_STROKE_JOIN_STYLE , VG_JOIN_MITER + m_i32JoinStyle); vgSetf(VG_STROKE_MITER_LIMIT, m_fMiterLimit * PVRShellGet(prefHeight)); if(m_i32DashStyle > 0) { vgSetf(VG_STROKE_DASH_PHASE, m_fDashPhase); static float s_afDashes[] = { 0.1f, 0.15f, 0.23f, 0.11f }; vgSetfv(VG_STROKE_DASH_PATTERN, 4, s_afDashes); if(m_i32DashStyle == 2) m_fDashPhase += 0.01f; } else { vgSetfv(VG_STROKE_DASH_PATTERN, 0, NULL); } vgSetf(VG_STROKE_LINE_WIDTH, 20.0f / PVRShellGet(prefHeight)); vgDrawPath(m_vgPath, VG_STROKE_PATH); /* Draw the text. If one of the pieces of text is currently selected then it will be drawn in yellow. */ static char* apszCapStrings[] = { "Butt", "Round", "Square" }; static char* apszJoinStrings[] = { "Miter", "Round", "Bevel" }; static char* apszDashStrings[] = { "None", "Pattern", "Moving" }; m_PrintVG.DisplayDefaultTitle("StrokeStyles", "", ePVRTPrint3DLogoIMG); float fHeight = PVRShellGet(prefHeight) - 40.0f; /* Draw the Cap text. */ m_PrintVG.DrawString(2.0f , fHeight, 0.6f, "Cap:", (int) PVRTRGBA(204,204,204,255)); m_PrintVG.DrawShadowString(65.0f, fHeight, 0.6f, apszCapStrings[m_i32CapStyle], m_i32Selected == 0 ? (int) PVRTRGBA(255,255,0,255) : (int) PVRTRGBA(255,255,255,255)); /* Draw the Join text. */ fHeight -= 20.0f; m_PrintVG.DrawString(2.0f, fHeight, 0.6f, "Join:", (int) PVRTRGBA(204,204,204,255)); m_PrintVG.DrawShadowString(65.0f, fHeight, 0.6f, apszJoinStrings[m_i32JoinStyle], m_i32Selected == 1 ? (int) PVRTRGBA(255,255,0,255) : (int) PVRTRGBA(255,255,255,255)); /* Draw the Dash text. */ fHeight -= 20.0f; m_PrintVG.DrawString(2.0f,fHeight, 0.6f, "Dash:", (int) PVRTRGBA(204,204,204,255)); m_PrintVG.DrawShadowString(65.0f, fHeight, 0.6f, apszDashStrings[m_i32DashStyle], m_i32Selected == 2 ? (int) PVRTRGBA(255,255,0,255) : (int) PVRTRGBA(255,255,255,255)); return true; }
TInt CNVGCSIcon::DoDrawL(const TSize aSize) { TInt ret = KErrNone; vgSetPaint(iFillPaint, VG_FILL_PATH); vgSetPaint(iStrokePaint, VG_STROKE_PATH); iLastFillPaintColor = 0; iLastStrkePaintColor = 0; iLastFillPaintType = 0; iLastStrokePaintType = 0; VGfloat lCurrentPathMatrix[9]; vgGetMatrix(lCurrentPathMatrix); vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); vgLoadMatrix(lCurrentPathMatrix); SetRotation(); #ifdef __MIRROR_ vgScale(1.0f, -1.0f); vgTranslate(0, (VGfloat)(-aSize.iHeight) ); #endif SetViewBoxToViewTransformationL(aSize); vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); VGfloat currentMatrix[9]; vgGetMatrix(currentMatrix); iNVGIconData->BeginRead(); while (!iNVGIconData->EOF()) { switch (iNVGIconData->ReadInt32L()) { case EPath: { VGPath path = (VGPath)iNVGIconData->ReadInt32L(); VGPaintMode paintMode = (VGPaintMode)iNVGIconData->ReadInt32L(); if (path == VG_INVALID_HANDLE) { vgDrawPath(iPath, paintMode); } else { vgDrawPath(path, paintMode); } break; } case EPathData: { if (iPath != VG_INVALID_HANDLE) { VGint numSegments; VGubyte * pathSegments = 0; VGubyte * pathData = 0; numSegments = iNVGIconData->ReadInt32L(); pathSegments = new (ELeave) VGubyte[numSegments]; CleanupStack::PushL(TCleanupItem(CleanupArray, pathSegments)); if (pathSegments) { iNVGIconData->ReadL(pathSegments, numSegments); VGint coordinateCount = iNVGIconData->ReadInt32L(); pathData = new (ELeave) VGubyte[coordinateCount * 4]; if (pathData) { CleanupStack::PushL(TCleanupItem(CleanupArray, pathData)); iNVGIconData->ReadL(pathData, coordinateCount * 4); vgClearPath(iPath, VG_PATH_CAPABILITY_APPEND_TO); vgAppendPathData(iPath, numSegments, pathSegments, pathData); CleanupStack::PopAndDestroy(); } } CleanupStack::PopAndDestroy(); } break; } case EPaint: { DrawPaintL(iFillPaint, VG_MATRIX_FILL_PAINT_TO_USER, iLastFillPaintType, iLastFillPaintColor, VG_FILL_PATH); break; } case EColorRamp: { iNVGIconData->ReadInt32L(); break; } case ETransform: { TInt flag; VGfloat transformMatrix[9]; TPtr8 tmPtr((TUint8 *)transformMatrix, 9 * sizeof(VGfloat)); iNVGIconData->ReadL(tmPtr, 9 * sizeof(VGfloat)); flag = iNVGIconData->ReadInt32L(); vgLoadMatrix(currentMatrix); if (flag) { vgMultMatrix(transformMatrix); } } break; case EStrokeWidth: { VGfloat strokeWidth = iNVGIconData->ReadReal32L(); vgSetf(VG_STROKE_LINE_WIDTH, strokeWidth); break; } case EStrokeMiterLimit: { VGfloat miterLimit = iNVGIconData->ReadReal32L(); vgSetf(VG_STROKE_MITER_LIMIT, miterLimit); break; } case EStrokeLineJoinCap: { VGint lineJoin = iNVGIconData->ReadInt32L(); VGint cap = iNVGIconData->ReadInt32L(); vgSeti(VG_STROKE_JOIN_STYLE, (VGJoinStyle)lineJoin); vgSeti(VG_STROKE_CAP_STYLE, (VGCapStyle)cap); break; } case EStrokePaint: { DrawPaintL(iStrokePaint, VG_MATRIX_STROKE_PAINT_TO_USER, iLastStrokePaintType, iLastStrkePaintColor, VG_STROKE_PATH); break; } case EStrokeColorRamp: { iNVGIconData->ReadInt32L(); break; } default: { User::Leave(KErrCorrupt); break; } } } iNVGIconData->EndRead(); return ret; }
/*!*************************************************************************** @Function Draw @Input i32StartPath Path to start drawing from @Input i32EndPath Path to end drawing on @Returns True on success @Description Draw a set of the paths loaded from the file. If no argument is specified this function will draw all paths. *****************************************************************************/ bool CPVRTPVGObject::Draw(int i32StartPath, int i32EndPath) { if (!m_bInitialized) { // This set has not been initialised so return. return false; } if(i32EndPath < i32StartPath) { i32EndPath = m_i32NumPaths; } i32StartPath = PVRT_MAX(0, i32StartPath); i32EndPath = PVRT_MIN(i32EndPath, m_i32NumPaths); for(int i = i32StartPath; i < i32EndPath; ++i) { // Set the blending options. PVG files only support standard translucency. if(m_pPaths[i].m_bNeedsBlending) { vgSeti(VG_BLEND_MODE, VG_BLEND_SRC_OVER); } else { vgSeti(VG_BLEND_MODE, VG_BLEND_SRC); } // Check whether this one is a path without fill or stroke and ignore it. if(m_pPaths[i].m_paintMode == 0) { continue; } // Fill the parameters for the current Fill Paint // Check if the paint is present, if it is different than the previous one or if it is the first one. if(((m_pPaths[i].m_paintMode & VG_FILL_PATH) && m_pPaths[i].m_bIsNewFill) || (i==i32StartPath)) { vgSeti(VG_FILL_RULE, m_pPaths[i].m_fillRule); vgSetPaint(m_pPaths[i].m_fillPaint, VG_FILL_PATH); } // Fill the parameters for the current Stroke Paint if(((m_pPaths[i].m_paintMode & VG_STROKE_PATH) && m_pPaths[i].m_bIsNewStroke) || (i==i32StartPath)) { vgSetf(VG_STROKE_LINE_WIDTH, m_pPaths[i].m_fStrokeWidth); vgSeti(VG_STROKE_CAP_STYLE, m_pPaths[i].m_capStyle); vgSeti(VG_STROKE_JOIN_STYLE, m_pPaths[i].m_joinStyle); vgSetf(VG_STROKE_MITER_LIMIT,m_pPaths[i].m_fMiterLimit); // Get current stroke 'dash' if any if (m_pPaths[i].m_ui32DashID != 666) { vgSetf(VG_STROKE_DASH_PHASE, m_pPaths[i].m_fDashPhase); vgSetfv(VG_STROKE_DASH_PATTERN, m_pPaths[i].m_ui32NumDashes, m_pPaths[i].m_fDashValues); } else { vgSetfv(VG_STROKE_DASH_PATTERN, 0, (VGfloat *) 0); // disable dashes } vgSetPaint(m_pPaths[i].m_strokePaint, VG_STROKE_PATH); } // Draw this path. vgDrawPath(m_pPaths[i].m_path, m_pPaths[i].m_paintMode); } // Success! return true; }