コード例 #1
0
ファイル: settings.c プロジェクト: Hitheshaum/crisis_pebble
void settings_config_provider(Window *window) {
 // single click 
  window_single_click_subscribe(BUTTON_ID_UP, settings_up_single_click_handler);
  window_single_click_subscribe(BUTTON_ID_DOWN,settings_down_single_click_handler);
  window_long_click_subscribe(BUTTON_ID_UP,500,settings_up_long_click_handler,settings_up_long_click_release_handler);
  window_long_click_subscribe(BUTTON_ID_DOWN,500,settings_down_long_click_handler,settings_down_long_click_release_handler);
}
コード例 #2
0
ファイル: wakeup.c プロジェクト: watadarkstar/pebble-spin-me
void start_spin_click_config_provider(Window *window) {
  // Register the ClickHandlers
  window_long_click_subscribe(BUTTON_ID_UP, 100, spin_click_handler, spin_release_handler);
  window_long_click_subscribe(BUTTON_ID_SELECT, 100, spin_click_handler, spin_release_handler);
  window_long_click_subscribe(BUTTON_ID_DOWN, 100, spin_click_handler, spin_release_handler);
//   window_single_click_subscribe(BUTTON_ID_BACK, spin_click_handler);
}
コード例 #3
0
ファイル: set_alarm.c プロジェクト: JamesFowler42/morpheuz20
/*
 * Button click handlers
 */
static void setting_click_config_provider(void *context) {
  window_single_click_subscribe(BUTTON_ID_UP, up_single_click_handler);
  window_single_click_subscribe(BUTTON_ID_SELECT, select_single_click_handler);
  window_single_click_subscribe(BUTTON_ID_DOWN, down_single_click_handler);
  window_long_click_subscribe(BUTTON_ID_UP, AUTO_REPEAT_DELAY, up_button_starts_being_held_down, up_down_button_stops_being_held_down);
  window_long_click_subscribe(BUTTON_ID_DOWN, AUTO_REPEAT_DELAY, down_button_starts_being_held_down, up_down_button_stops_being_held_down);
}
コード例 #4
0
ファイル: iworldtime.c プロジェクト: dkkrause/pebble-dev
void mainwindow_click_config_provider(Window *window) {
    window_single_click_subscribe(BUTTON_ID_UP,        up_single_click_handler);
    window_long_click_subscribe(BUTTON_ID_UP, 500,     up_long_click_handler, NULL);
    window_single_click_subscribe(BUTTON_ID_SELECT,    select_refresh_single_click_handler);
    window_long_click_subscribe(BUTTON_ID_SELECT, 500, select_dump_long_click_handler, NULL);
    window_single_click_subscribe(BUTTON_ID_DOWN,      down_single_click_handler);
}
コード例 #5
0
// set up button clicks or base window
static void click_config_provider(void* context) {
	window_single_click_subscribe(BUTTON_ID_SELECT, (ClickHandler)toggle_timer_click);
	window_single_click_subscribe(BUTTON_ID_UP, (ClickHandler)cancel_timer_click);
	window_single_click_subscribe(BUTTON_ID_DOWN, (ClickHandler)submit_time_to_task);
	window_long_click_subscribe(BUTTON_ID_DOWN, 700, (ClickHandler)change_task_click, NULL);
	window_long_click_subscribe(BUTTON_ID_UP, 700, (ClickHandler)change_client_click, NULL);
	window_long_click_subscribe(BUTTON_ID_SELECT, 700, (ClickHandler)change_project_click, NULL);
}
コード例 #6
0
ファイル: main.c プロジェクト: kgutwin/MavBBQ
static void click_config_provider(void *context) {
  	window_single_click_subscribe(BUTTON_ID_UP, up_click_handler);
  	window_single_click_subscribe(BUTTON_ID_SELECT, select_click_handler);
  	window_single_click_subscribe(BUTTON_ID_DOWN, down_click_handler);
	window_long_click_subscribe(BUTTON_ID_UP, 0, up_long_handler, NULL);
	window_long_click_subscribe(BUTTON_ID_SELECT, 0, select_long_handler, NULL);
	window_long_click_subscribe(BUTTON_ID_DOWN, 0, down_long_handler, NULL);
}
コード例 #7
0
static void click_config_provider(void *context) {
	const uint16_t repeat_interval_ms = 1000;
	window_single_repeating_click_subscribe(BUTTON_ID_UP, repeat_interval_ms, up_single_click_handler);
	window_single_repeating_click_subscribe(BUTTON_ID_DOWN, repeat_interval_ms, down_single_click_handler);
	window_single_repeating_click_subscribe(BUTTON_ID_SELECT, repeat_interval_ms, select_single_click_handler);
	window_long_click_subscribe(BUTTON_ID_UP, 700, up_long_click_handler, NULL);
	window_long_click_subscribe(BUTTON_ID_DOWN, 700, down_long_click_handler, NULL);
}
コード例 #8
0
static void click_config_provider(void *context) {
  window_single_click_subscribe(BUTTON_ID_SELECT, hint_handler);
  window_single_click_subscribe(BUTTON_ID_UP, toggleorienttoheading);
  window_single_click_subscribe(BUTTON_ID_DOWN, get_info_handler);
  window_long_click_subscribe(BUTTON_ID_SELECT, 0, reset_handler, NULL);
//  window_long_click_subscribe(BUTTON_ID_UP, 0, reset_handler, NULL);
  window_long_click_subscribe(BUTTON_ID_DOWN, 0, pin_set_handler, NULL);
}
コード例 #9
0
ファイル: main.c プロジェクト: johnhmacleod/StartLinePebble
static void click_config_provider(void *context) {
  window_single_click_subscribe(BUTTON_ID_SELECT, select_click_handler);
  window_single_click_subscribe(BUTTON_ID_UP, up_click_handler);
  window_single_click_subscribe(BUTTON_ID_DOWN, down_click_handler);
  window_long_click_subscribe(BUTTON_ID_SELECT, 0, long_select_handler, NULL);
  window_long_click_subscribe(BUTTON_ID_UP, 0, long_up_handler, NULL);
  window_long_click_subscribe(BUTTON_ID_DOWN, 0, long_down_handler, NULL);
  window_multi_click_subscribe(BUTTON_ID_SELECT, 2, 4, 200, true, select_multi_click_handler);
}
コード例 #10
0
ファイル: player.c プロジェクト: Downquark7/rockodi
static void click_provider(void *context)
{
    window_single_click_subscribe(BUTTON_ID_UP, up_click_cb);
    window_single_click_subscribe(BUTTON_ID_SELECT, select_click_cb);
    window_single_click_subscribe(BUTTON_ID_DOWN, down_click_cb);
    window_long_click_subscribe(BUTTON_ID_UP, 500, previous_click_cb, NULL);
    window_long_click_subscribe(BUTTON_ID_SELECT, 500, stop_click_cb, NULL);
    window_long_click_subscribe(BUTTON_ID_DOWN, 500, next_click_cb, NULL);
}
コード例 #11
0
static void click_config_provider(void* context) {
    
    window_single_click_subscribe(BUTTON_ID_UP, up_single_click_handler);
    window_long_click_subscribe(BUTTON_ID_UP, 1000, up_long_click_handler, up_long_release_handler);
    
    window_single_click_subscribe(BUTTON_ID_SELECT, select_single_click_handler);
    window_long_click_subscribe(BUTTON_ID_SELECT, 1000, select_long_click_handler, select_long_release_handler);
    
    window_single_click_subscribe(BUTTON_ID_DOWN, down_single_click_handler);
    window_long_click_subscribe(BUTTON_ID_DOWN, 1000, down_long_click_handler, down_long_release_handler);
}
コード例 #12
0
ファイル: sm_watchapp.c プロジェクト: red13dotnet/SS-R13
static void click_config_provider(void *context) {


  window_single_click_subscribe(BUTTON_ID_SELECT, select_click_handler);
  window_single_click_subscribe(BUTTON_ID_UP, up_click_handler);
  window_single_click_subscribe(BUTTON_ID_DOWN, down_click_handler);
  window_long_click_subscribe(BUTTON_ID_SELECT, 700, select_long_click_handler, NULL);
  window_long_click_subscribe(BUTTON_ID_UP, 700, up_long_click_handler, NULL);
  window_long_click_subscribe(BUTTON_ID_DOWN, 700, down_long_click_handler, NULL);
  window_multi_click_subscribe(BUTTON_ID_SELECT, 2, 10, 0, true, select_multi_click_handler);
  window_multi_click_subscribe(BUTTON_ID_UP, 2, 10, 0, true, up_multi_click_handler);
  window_multi_click_subscribe(BUTTON_ID_DOWN, 2, 10, 0, true, down_multi_click_handler);
  
}
コード例 #13
0
/**
 *  Register callbacks for button clicks.
 */
static void click_config_provider(void *context) {
  // Register the ClickHandlers
  window_raw_click_subscribe(BUTTON_ID_UP,
			     up_click_handler,
			     NULL,NULL);
  window_raw_click_subscribe(BUTTON_ID_DOWN,
			     down_click_handler,
			     NULL,NULL);
  window_long_click_subscribe(BUTTON_ID_UP, 1000,
			      up_long_click_handler,
			      NULL);
  window_long_click_subscribe(BUTTON_ID_DOWN, 1000,
			      down_long_click_handler,
			      NULL);
}
コード例 #14
0
ファイル: browse.c プロジェクト: 4levity/pricelessx
void browse_config_provider(Window *window) {
 // single click / repeat-on-hold config:
  window_single_click_subscribe(BUTTON_ID_DOWN, down_single_click_handler);
  window_single_click_subscribe(BUTTON_ID_UP, up_single_click_handler);
  window_single_click_subscribe(BUTTON_ID_SELECT, select_single_click_handler);
  window_long_click_subscribe(BUTTON_ID_SELECT, 700, select_long_click_handler, select_long_click_release_handler);
}
コード例 #15
0
ファイル: button_remap.c プロジェクト: cpfair/sand
static void menu_layer_click_config_provider(MenuLayer *menu_layer) {
  menu_layer_ccp(menu_layer);
  MenuLayerCallbacks callbacks = *((MenuLayerCallbacks*)(((uint32_t*)menu_layer) + menu_layer_callbacks_word_offset));
  // Trash all the existing long-click handlers
  for (int i = 0; i < NUM_BUTTONS; ++i) {
    window_long_click_subscribe(i, 0, NULL, NULL);
  }
  // These timing values seem right-ish
  window_single_click_subscribe(remap[BUTTON_ID_SELECT], menu_select_click_handler);
  // We don't want to register a long-click handler at all unless the user specified one, otherwise it makes regular clicks lag
  if (callbacks.select_long_click) {
    window_long_click_subscribe(remap[BUTTON_ID_SELECT], 0, menu_select_long_click_handler, NULL);
  }

  window_single_repeating_click_subscribe(remap[BUTTON_ID_UP], 100, menu_scroll_up_click_handler);
  window_single_repeating_click_subscribe(remap[BUTTON_ID_DOWN], 100, menu_scroll_down_click_handler);
}
コード例 #16
0
ファイル: calendar.c プロジェクト: slugonamission/PebCal
void calendar_click_config_provider(void* context)
{
    window_single_click_subscribe(BUTTON_ID_UP, calendar_click_single);
    window_single_click_subscribe(BUTTON_ID_DOWN, calendar_click_single);
    window_single_click_subscribe(BUTTON_ID_SELECT, calendar_click_single);
    
    window_long_click_subscribe(BUTTON_ID_SELECT, 0, calendar_click_long, NULL);
}
コード例 #17
0
ファイル: main.c プロジェクト: CodeWithASmile/BoatRemote
void config_provider(void *context) {
   window_single_click_subscribe(BUTTON_ID_DOWN, navigate_down_handler);
   window_single_click_subscribe(BUTTON_ID_UP, navigate_up_handler);
   window_single_click_subscribe(BUTTON_ID_SELECT, select_handler);
   window_single_click_subscribe(BUTTON_ID_BACK, load_menu);
   window_long_click_subscribe(BUTTON_ID_SELECT, 1000, long_select_handler, 
							   long_select_handler_release);
 }
コード例 #18
0
ファイル: main_window.c プロジェクト: flerro/pebble-intreno
void config_provider(Window *window) {
 // single click / repeat-on-hold config:
  window_single_click_subscribe(BUTTON_ID_SELECT, select_single_click_handler);
  window_long_click_subscribe(BUTTON_ID_SELECT, 700, select_long_click_handler, NULL);  
	
  window_single_click_subscribe(BUTTON_ID_DOWN, next_train);
  window_single_click_subscribe(BUTTON_ID_UP, next_train);
}
コード例 #19
0
ファイル: addWindow.c プロジェクト: GilDev/MultiCount
static void clickConfigProviderName(void *ctx)
{
	window_single_repeating_click_subscribe(BUTTON_ID_UP, CLICKS_INTERVAL_NAME, upButtonName);
	window_single_click_subscribe(BUTTON_ID_SELECT, selectButtonName);
	window_long_click_subscribe(BUTTON_ID_SELECT, 0, finishedName, NULL);
	window_single_repeating_click_subscribe(BUTTON_ID_DOWN, CLICKS_INTERVAL_NAME, downButtonName);
	window_single_click_subscribe(BUTTON_ID_BACK, backButtonName);
}
コード例 #20
0
ファイル: rootui.c プロジェクト: JamesFowler42/morpheuz20
/*
 * Button config
 */
static void click_config_provider(Window *window) {
  window_single_click_subscribe(BUTTON_ID_BACK, back_single_click_handler);
  window_single_click_subscribe(BUTTON_ID_UP, up_single_click_handler);
  window_single_click_subscribe(BUTTON_ID_SELECT, select_single_click_handler);
  window_single_click_subscribe(BUTTON_ID_DOWN, down_single_click_handler);
  #ifdef VOICE_SUPPORTED
    window_long_click_subscribe(BUTTON_ID_SELECT, 0, select_click_handler_long, NULL);
  #endif
}
コード例 #21
0
static void config_provider(void *context) {
  // single click / repeat-on-hold config:
  const uint16_t repeat_interval_ms = 1000;
  window_single_repeating_click_subscribe(BUTTON_ID_SELECT, repeat_interval_ms, select_single_click_handler);

  // multi click config:
  window_multi_click_subscribe(BUTTON_ID_SELECT, 2, 10, 0, true, select_multi_click_handler);

  // long click config:
  window_long_click_subscribe(BUTTON_ID_SELECT, 700, select_long_click_handler, select_long_click_release_handler);
}
コード例 #22
0
static void local_click_config_provider_wrapper(  ButtonId button_id, void* context )
{
    if ( config_enabled( button_id, CLICKTYPE_SINGLE ) )
        window_single_click_subscribe( button_id, local_click_handler_single ); // single click
    if ( config_enabled( button_id, CLICKTYPE_LONG ) )
        window_long_click_subscribe( button_id, 0, NULL, local_click_handler_long ); // long click, call on up
    if ( config_enabled( button_id, CLICKTYPE_MULTI ) )
        window_multi_click_subscribe( button_id, 2, 2, 0, true, local_click_handler_multi ); // double click, call on last

    window_set_click_context( button_id, context);
}
コード例 #23
0
static void click_config_provider(void *context) {
  // Register the ClickHandlers
  window_single_click_subscribe(BUTTON_ID_SELECT, do_nothing_click_handler);
  window_single_click_subscribe(BUTTON_ID_BACK, do_nothing_click_handler);
  bool topbutton_dismiss = load_persistent_storage_bool(TOP_BUTTON_DISMISS_KEY, true);
  if(s_konami_dismiss==2)
    window_long_click_subscribe(topbutton_dismiss?BUTTON_ID_UP:BUTTON_ID_DOWN,1000,dismiss_click_handler,NULL);
  else
    window_single_click_subscribe(topbutton_dismiss?BUTTON_ID_UP:BUTTON_ID_DOWN, dismiss_click_handler);
  window_single_click_subscribe(topbutton_dismiss?BUTTON_ID_DOWN:BUTTON_ID_UP, snooze_click_handler);
}
コード例 #24
0
ファイル: wright_chrono.c プロジェクト: Quikrobot/rosewright
// Enable the set of buttons active while the chrono is stopped.
void stopped_click_config_provider(void *context) {
  // single click config:
  window_single_click_subscribe(BUTTON_ID_UP, &chrono_start_stop_handler);
  window_single_click_subscribe(BUTTON_ID_DOWN, NULL);

  // long click config:
  window_long_click_subscribe(BUTTON_ID_DOWN, 700, &chrono_lap_or_reset_handler, NULL);

  // To push the digital chrono display.
  window_single_click_subscribe(BUTTON_ID_SELECT, &push_chrono_digital_handler);
}
コード例 #25
0
ファイル: main.c プロジェクト: enurseitov/pebble-timer-plus
// Click configuration provider
static void prv_click_config_provider(void *ctx) {
  window_single_click_subscribe(BUTTON_ID_BACK, prv_back_click_handler);
  window_single_repeating_click_subscribe(BUTTON_ID_UP, BUTTON_HOLD_REPEAT_MS,
    prv_up_click_handler);
  window_single_click_subscribe(BUTTON_ID_SELECT, prv_select_click_handler);
  window_raw_click_subscribe(BUTTON_ID_SELECT, prv_select_raw_click_handler, NULL, NULL);
  window_long_click_subscribe(BUTTON_ID_SELECT, BUTTON_HOLD_RESET_MS, prv_select_long_click_handler,
    NULL);
  window_single_repeating_click_subscribe(BUTTON_ID_DOWN, BUTTON_HOLD_REPEAT_MS,
    prv_down_click_handler);
}
コード例 #26
0
ファイル: wakeup.c プロジェクト: clach04/alarmsplusplus
static void click_config_provider(void *context) {
  // Register the ClickHandlers
  window_single_click_subscribe(BUTTON_ID_SELECT, do_nothing_click_handler);
  window_single_click_subscribe(BUTTON_ID_BACK, do_nothing_click_handler);
  bool longpress_dismiss = load_persistent_storage_bool(LONGPRESS_DISMISS_KEY,false);
  if(longpress_dismiss)
    window_long_click_subscribe(BUTTON_ID_UP,1000,dismiss_click_handler,NULL);
  else
    window_single_click_subscribe(BUTTON_ID_UP, dismiss_click_handler);
  window_single_click_subscribe(BUTTON_ID_DOWN, snooze_click_handler);
}
コード例 #27
0
ファイル: SkiReport.c プロジェクト: aclymer/skireport_V0_55
void click_config_provider(void *context) {
	
	//	Single Click Up Action
	window_single_click_subscribe(BUTTON_ID_UP, up_single_click_handler);
	
	//	Single Click Down
	window_single_click_subscribe(BUTTON_ID_DOWN, down_single_click_handler);
	
	//	Single Click Select
	window_single_click_subscribe(BUTTON_ID_SELECT, select_single_click_handler);
	
	//	Long Click Select
	window_long_click_subscribe(BUTTON_ID_SELECT, (uint16_t) 500, select_long_click_handler, NULL);
}
コード例 #28
0
ファイル: wright_chrono.c プロジェクト: Quikrobot/rosewright
// Enable the set of buttons active while the chrono is running.
void started_click_config_provider(void *context) {
  // single click config:
  window_single_click_subscribe(BUTTON_ID_UP, &chrono_start_stop_handler);
  window_single_click_subscribe(BUTTON_ID_DOWN, &chrono_lap_handler);

  // It's important to disable the lock_click handler while the chrono
  // is running, so that the normal click handler (above) can be
  // immediately responsive.  If we leave the long_click handler
  // active, then the underlying SDK has to wait the full 700 ms to
  // differentiate a long_click from a click, which makes the lap
  // response sluggish.
  window_long_click_subscribe(BUTTON_ID_DOWN, 0, NULL, NULL);

  // To push the digital chrono display.
  window_single_click_subscribe(BUTTON_ID_SELECT, &push_chrono_digital_handler);
}
コード例 #29
0
ファイル: pebblerss2.c プロジェクト: SheepWillPrevail/pebble
void message_click_config_provider(void* context) {
	window_single_click_subscribe(BUTTON_ID_SELECT, message_click);
	window_long_click_subscribe(BUTTON_ID_SELECT, 500, item_long_click, NULL);
}
コード例 #30
0
ファイル: main.c プロジェクト: jketterer/pebbletree
void click_config(void *data) {
	window_long_click_subscribe(BUTTON_ID_SELECT, 100, start_tree, leave);
	window_long_click_subscribe(BUTTON_ID_DOWN, 100, set_rollout, NULL);
}