コード例 #1
0
// Calculates the desired position for the physics box, so that its center will be superimposed with AABB center of provided entity.
// Also adjusts upwards to avoid any obvious floor clipping.  Returns desired Position for entity.
Vec3 CIntersectionAssistanceUnit::CalculateTargetAdjustPoint(const IEntity* pEntity, const Matrix34 &wMat, const Vec3& vStartingPos) const
{
    // (if present + desired) adjust physbox center to that of owner Ent - to make sure centers of PhysBox + focal ent superimposed
    // at the desired position
    const IEntity* pFocalEnt = gEnv->pEntitySystem->GetEntity(m_focalEntityId);
    if(pFocalEnt)
        {
            OBB focalOBB;
            AABB focalAABB;

            // Compensate for actor/non actor entities that require different paths :(
            if(CPlayer* pPlayer = static_cast<CPlayer*>(g_pGame->GetIGameFramework()->GetIActorSystem()->GetActor(m_focalEntityId)))
                {
                    EStance playerStance = pPlayer->GetStance();
                    focalAABB = pPlayer->GetStanceInfo(playerStance)->GetStanceBounds();
                }
            else
                {
                    pFocalEnt->GetLocalBounds(focalAABB);
                }
            focalOBB.SetOBBfromAABB(Quat(IDENTITY), focalAABB);

            // shift to match focus ent Center (taking into account crouch etc if player).
            float fVerticalAdjust = focalOBB.h.z;

            // Additionally.. if the new test pos *would* immediately penetrate the floor (assumption based on any part of the volume being < player AABB z min value)
            // shift it up.
            float fFloorPenetrationAdjust = 0.0f;
            AABB wEntABB;
            pEntity->GetLocalBounds(wEntABB);
            wEntABB.SetTransformedAABB(wMat,wEntABB);
            float fFloorClearance =  focalOBB.h.z - (wEntABB.GetSize().z * 0.5f);

            fFloorPenetrationAdjust += (0.0f - min(fFloorClearance, 0.0f));

            // Apply floor clearance + Vertical adjust
            Vec3 desiredPos = wMat.GetTranslation() + Vec3(0.0f,0.0f,(fFloorPenetrationAdjust) * kFloorAdjustConstant);
            desiredPos += (fVerticalAdjust * pFocalEnt->GetWorldTM().GetColumn2() * kFloorAdjustConstant);
            return desiredPos;
        }

    return wMat.GetTranslation();
}
コード例 #2
0
ファイル: AreaProxy.cpp プロジェクト: aronarts/FireNET
void CAreaProxy::SerializeXML( XmlNodeRef &entityNode,bool bLoading )
{
	if (m_nFlags & FLAG_NOT_SERIALIZE)
		return;

	if (bLoading)
	{
		XmlNodeRef areaNode = entityNode->findChild( "Area" );
		if (!areaNode)
			return;

		int nId=0,nGroup=0,nPriority=0;
		float fProximity = 0;
		float fHeight = 0;
		
		areaNode->getAttr( "Id",nId );
		areaNode->getAttr( "Group",nGroup );
		areaNode->getAttr( "Proximity",fProximity );
		areaNode->getAttr( "Priority",nPriority );
		m_pArea->SetID(nId);
		m_pArea->SetGroup(nGroup);
		m_pArea->SetProximity(fProximity);
		m_pArea->SetPriority(nPriority);
		const char* token(0);

		XmlNodeRef pointsNode = areaNode->findChild( "Points" );
		if (pointsNode)
		{
			for (int i = 0; i < pointsNode->getChildCount(); i++)
			{
				XmlNodeRef pntNode = pointsNode->getChild(i);
				Vec3 pos;
				if (pntNode->getAttr( "Pos",pos ))
					m_localPoints.push_back(pos);

				// Get sound obstruction 
				bool bObstructSound = 0;
				pntNode->getAttr("ObstructSound", bObstructSound);
				m_abObstructSound.push_back(bObstructSound);
			}
			m_pArea->SetAreaType( ENTITY_AREA_TYPE_SHAPE );

			areaNode->getAttr( "Height",fHeight );
			m_pArea->SetHeight(fHeight);
			// Set points.
			OnMove();
		}
		else if (areaNode->getAttr("SphereRadius",m_fRadius))
		{
			// Sphere.
			areaNode->getAttr("SphereCenter",m_vCenter);
			m_pArea->SetSphere( m_pEntity->GetWorldTM().TransformPoint(m_vCenter),m_fRadius );
		}
		else if (areaNode->getAttr("VolumeRadius",m_fRadius))
		{
			areaNode->getAttr("Gravity",m_fGravity);
			areaNode->getAttr("DontDisableInvisible", m_bDontDisableInvisible);

			AABB box;
			box.Reset();

			// Bezier Volume.
			pointsNode = areaNode->findChild( "BezierPoints" );
			if (pointsNode)
			{
				for (int i = 0; i < pointsNode->getChildCount(); i++)
				{
					XmlNodeRef pntNode = pointsNode->getChild(i);
					Vec3 pt;
					if (pntNode->getAttr( "Pos",pt))
					{
						m_bezierPoints.push_back(pt);
						box.Add( pt );
					}
				}
			}
			m_pArea->SetAreaType( ENTITY_AREA_TYPE_GRAVITYVOLUME );
			if (!m_pEntity->GetRenderProxy())
			{
				IEntityRenderProxyPtr pRenderProxy = crycomponent_cast<IEntityRenderProxyPtr>(m_pEntity->CreateProxy( ENTITY_PROXY_RENDER ));
				m_pEntity->SetFlags(m_pEntity->GetFlags() | ENTITY_FLAG_SEND_RENDER_EVENT);

				if (box.min.x > box.max.x)
					box.min = box.max = Vec3(0,0,0);
				box.min-=Vec3(m_fRadius, m_fRadius, m_fRadius);
				box.max+=Vec3(m_fRadius, m_fRadius, m_fRadius);

				Matrix34 tm = m_pEntity->GetWorldTM_Fast();

				box.SetTransformedAABB( m_pEntity->GetWorldTM_Fast().GetInverted(),box );

				pRenderProxy->SetLocalBounds(box, true);
			}

			OnEnable(m_bIsEnable);
		}
		else if (areaNode->getAttr("AreaSolidFileName",&token))
		{
			CCryFile file;

			int nAliasLen = sizeof("%level%")-1;
			const char* areaSolidFileName;
			if (strncmp(token,"%level%",nAliasLen) == 0)
				areaSolidFileName = GetIEntitySystem()->GetSystem()->GetI3DEngine()->GetLevelFilePath(token+nAliasLen);
			else
				areaSolidFileName = token;

			if( file.Open(areaSolidFileName,"rb") )
			{
				int numberOfClosedPolygon = 0;
				int numberOfOpenPolygon = 0;

				m_pArea->BeginSettingSolid(m_pEntity->GetWorldTM());

				file.ReadType(&numberOfClosedPolygon);
				file.ReadType(&numberOfOpenPolygon);

				ReadPolygonsForAreaSolid( file, numberOfClosedPolygon, true );
				ReadPolygonsForAreaSolid( file, numberOfOpenPolygon, false );

				m_pArea->EndSettingSolid();
			}
		}
		else
		{
			// Box.
			Vec3 bmin(0,0,0),bmax(0,0,0);
			areaNode->getAttr("BoxMin",bmin);
			areaNode->getAttr("BoxMax",bmax);
			m_pArea->SetBox( bmin,bmax,m_pEntity->GetWorldTM() );

			// Get sound obstruction
			XmlNodeRef const pNodeSoundData = areaNode->findChild("SoundData");
			if (pNodeSoundData)
			{
				assert(m_abObstructSound.size() == 0);

				for (int i = 0; i < pNodeSoundData->getChildCount(); ++i)
				{
					XmlNodeRef const pNodeSide = pNodeSoundData->getChild(i);

					if (pNodeSide)
					{
						bool bObstructSound = false;
						pNodeSide->getAttr("ObstructSound", bObstructSound);
						m_abObstructSound.push_back(bObstructSound);
					}
				}
			}

			OnMove();
		}

		m_pArea->ClearEntities();
		XmlNodeRef entitiesNode = areaNode->findChild( "Entities" );
		// Export Entities.
		if (entitiesNode)
		{
			for (int i = 0; i < entitiesNode->getChildCount(); i++)
			{
				XmlNodeRef entNode = entitiesNode->getChild(i);
				EntityId entityId;
				EntityGUID entityGuid;
				if(gEnv->pEntitySystem->EntitiesUseGUIDs())
				{
					if (entNode->getAttr( "Guid",entityGuid ))
						m_pArea->AddEntity( entityGuid );
				}
				else
				{
					if (entNode->getAttr( "Id",entityId ))
						m_pArea->AddEntity( entityId );
				}
			}
		}
	}
	else
	{
		// Save points.
		XmlNodeRef areaNode = entityNode->newChild( "Area" );
		areaNode->setAttr( "Id",m_pArea->GetID() );
		areaNode->setAttr( "Group",m_pArea->GetGroup() );
		areaNode->setAttr( "Proximity",m_pArea->GetProximity() );
		areaNode->setAttr( "Priority", m_pArea->GetPriority() );
		EEntityAreaType type = m_pArea->GetAreaType();
		if (type == ENTITY_AREA_TYPE_SHAPE)
		{
			XmlNodeRef pointsNode = areaNode->newChild( "Points" );
			for (unsigned int i = 0; i < m_localPoints.size(); i++)
			{
				XmlNodeRef pntNode = pointsNode->newChild("Point");
				pntNode->setAttr( "Pos",m_localPoints[i] );
				pntNode->setAttr("ObstructSound", m_abObstructSound[i]);
			}
			areaNode->setAttr( "Height",m_pArea->GetHeight() );
		}
		else if (type == ENTITY_AREA_TYPE_SPHERE)
		{
			// Box.
			areaNode->setAttr("SphereCenter",m_vCenter);
			areaNode->setAttr("SphereRadius",m_fRadius);
		}
		else if (type == ENTITY_AREA_TYPE_BOX)
		{
			// Box.
			Vec3 bmin,bmax;
			m_pArea->GetBox(bmin,bmax);
			areaNode->setAttr("BoxMin",bmin);
			areaNode->setAttr("BoxMax",bmax);

			// Set sound obstruction
			XmlNodeRef const pNodeSoundData = areaNode->newChild("SoundData");
			if (pNodeSoundData)
			{
				assert(m_abObstructSound.size() == 6);
				size_t nIndex = 0;
				tSoundObstructionIterConst const ItEnd = m_abObstructSound.end();
				for (tSoundObstructionIterConst It = m_abObstructSound.begin(); It != ItEnd ; ++It)
				{
					bool const bObstructed = (bool)(*It);
					stack_string sTemp;
					sTemp.Format("Side%d", ++nIndex);

					XmlNodeRef const pNodeSide = pNodeSoundData->newChild(sTemp.c_str());
					pNodeSide->setAttr("ObstructSound", bObstructed);
				}
			}
		}
		else if (type == ENTITY_AREA_TYPE_GRAVITYVOLUME)
		{
			areaNode->setAttr("VolumeRadius",m_fRadius);
			areaNode->setAttr("Gravity",m_fGravity);
			areaNode->setAttr("DontDisableInvisible", m_bDontDisableInvisible);
			XmlNodeRef pointsNode = areaNode->newChild( "BezierPoints" );
			for (unsigned int i = 0; i < m_bezierPoints.size(); i++)
			{
				XmlNodeRef pntNode = pointsNode->newChild("Point");
				pntNode->setAttr( "Pos",m_bezierPoints[i] );
			}
		}

#ifdef SW_ENTITY_ID_USE_GUID
		const std::vector<EntityGUID>& entGUIDs=*m_pArea->GetEntitiesGuid();
		// Export Entities.
		if (!entGUIDs.empty())
		{
			XmlNodeRef nodes = areaNode->newChild( "Entities" );
			for (uint32 i = 0; i < entGUIDs.size(); i++)
			{
				EntityGUID guid = entGUIDs[i];
				XmlNodeRef entNode = nodes->newChild( "Entity" );
				entNode->setAttr( "Guid",guid );
				entNode->setAttr( "Id",gEnv->pEntitySystem->GenerateEntityIdFromGuid(guid) );
			}
		}
#else
		const std::vector<EntityId>& entIDs=*m_pArea->GetEntities();
		// Export Entities.
		if (!entIDs.empty())
		{
			XmlNodeRef nodes = areaNode->newChild( "Entities" );
			for (uint32 i = 0; i < entIDs.size(); i++)
			{
				int entityId = entIDs[i];
				XmlNodeRef entNode = nodes->newChild( "Entity" );
				entNode->setAttr( "Id",entityId );
			}
		}
#endif
	}
}