void ImageHFApp::setup() { gl::enableAlphaBlending(); gl::enableDepthRead(); gl::enableDepthWrite(); // initialize the arcball with a semi-arbitrary rotation just to give an interesting angle mArcball.setQuat( quat( 0.28f, vec3( 0.0577576f, -0.956794f, 0.284971f ) ) ); openFile(); }
void BasicApp::setup() { mFont = Font( "Arial", 24.0f ); dx::enableAlphaBlending(); mArcball.setQuat( quat( vec3( 0.0577576f, -0.956794f, 0.284971f ), 3.68f ) ); mArcball.setWindowSize( getWindowSize() ); mArcball.setCenter( vec2( getWindowWidth() / 2.0f, getWindowHeight() / 2.0f ) ); mArcball.setRadius( getWindowHeight() / 2.0f ); mCam.lookAt( vec3( 0.0f, 0.0f, -150 ), vec3::zero() ); mCam.setPerspective( 60.0f, getWindowAspectRatio(), 0.1f, 1000.0f ); dx::setMatrices( mCam ); openFile(); }