void BulletPhysicsServer::area_clear_shapes(RID p_area) { AreaBullet *area = area_owner.get(p_area); ERR_FAIL_COND(!area); for (int i = area->get_shape_count(); 0 < i; --i) area->remove_shape(0); }
void BulletPhysicsServer::area_remove_shape(RID p_area, int p_shape_idx) { AreaBullet *area = area_owner.get(p_area); ERR_FAIL_COND(!area); return area->remove_shape(p_shape_idx); }