コード例 #1
0
ファイル: draw.cpp プロジェクト: Geekbruce/libui
void uiDrawMatrixRotate(uiDrawMatrix *m, double x, double y, double amount)
{
	BAffineTransform a;

	m2a(m, &a);
	// TODO degrees or radians?
	a.RotateBy(BPoint(x, y), amount);
	a2m(&a, m);
}
コード例 #2
0
void
Leaves::Draw(BView* view, int32 frame)
{
	float scale = fLeafSize / kLeafWidth / (kMaximumLeafSize * 2);
	scale *= view->Bounds().Width();
	scale += scale * drand48() * fSizeVariation / 100.;

	BAffineTransform transform;
	transform.TranslateBy(-kLeafWidth / 2, -kLeafHeight / 2);
		// draw the leaf centered on the point
	transform.RotateBy(drand48() * 2. * M_PI);
	if ((rand() & 64) == 0) transform.ScaleBy(-1., 1.);
		// flip half of the time
	transform.ScaleBy(scale);
	transform.TranslateBy(_RandomPoint(view->Bounds()));

	BPoint center = transform.Apply(BPoint(kLeafWidth / 2, kLeafHeight / 2));
	BPoint gradientOffset = BPoint(60 * scale, 80 * scale);
	BGradientLinear gradient(center - gradientOffset, center + gradientOffset);
	int color = (rand() / 7) % kColorCount;
	gradient.AddColor(kColors[color][0], 0.f);
	gradient.AddColor(kColors[color][1], 255.f);

	BShape leafShape;
	leafShape.MoveTo(transform.Apply(kLeafBegin));
	for (int i = 0; i < kLeafCurveCount; ++i) {
		BPoint control[3];
		for (int j = 0; j < 3; ++j)
			control[j] = transform.Apply(kLeafCurves[i][j]);
		leafShape.BezierTo(control);
	}
	leafShape.Close();

	view->PushState();
	view->SetDrawingMode(B_OP_ALPHA);
	view->SetHighColor(0, 0, 0, 50);
	for (int i = 2; i >= 0; --i) {
		view->SetOrigin(i * 0.1, i * 0.3);
		view->SetPenSize(i * 2);
		view->StrokeShape(&leafShape);
	}
	view->PopState();
	view->FillShape(&leafShape, gradient);
}
コード例 #3
0
const BAffineTransform&
BAffineTransform::SetScale(double x, double y)
{
    double tx;
    double ty;
    double rotation;
    double shearX;
    double shearY;
    if (!GetAffineParameters(&tx, &ty, &rotation, NULL, NULL,
                             &shearX, &shearY)) {
        return *this;
    }

    BAffineTransform result;
    result.ShearBy(shearX, shearY);
    result.ScaleBy(x, y);
    result.RotateBy(rotation);
    result.TranslateBy(tx, ty);

    return *this = result;
}