void Base::DoCacheRender( Gwen::Skin::Base* skin, Gwen::Controls::Base* pMaster ) { Gwen::Renderer::Base* render = skin->GetRender(); Gwen::Renderer::ICacheToTexture* cache = render->GetCTT(); if ( !cache ) return; Gwen::Point pOldRenderOffset = render->GetRenderOffset(); Gwen::Rect rOldRegion = render->ClipRegion(); if ( this != pMaster ) { render->AddRenderOffset( GetBounds() ); render->AddClipRegion( GetBounds() ); } else { render->SetRenderOffset( Gwen::Point( 0, 0 ) ); render->SetClipRegion( GetBounds() ); } if ( m_bCacheTextureDirty && render->ClipRegionVisible() ) { render->StartClip(); if ( ShouldCacheToTexture() ) cache->SetupCacheTexture( this ); //Render myself first Render( skin ); if ( !Children.empty() ) { //Now render my kids for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter) { Base* pChild = *iter; if ( pChild->Hidden() ) continue; pChild->DoCacheRender( skin, pMaster ); } } if ( ShouldCacheToTexture() ) { cache->FinishCacheTexture( this ); m_bCacheTextureDirty = false; } } render->SetClipRegion( rOldRegion ); render->StartClip(); render->SetRenderOffset( pOldRenderOffset ); cache->DrawCachedControlTexture( this ); }