//------------------------------------------------------------------------ int CScriptBind_Actor::SetPhysicalizationProfile(IFunctionHandler *pH, const char *profile) { CActor *pActor = GetActor(pH); if (!pActor) return pH->EndFunction(); uint p = 0; if (!stricmp(profile, "alive")) p = eAP_Alive; else if (!stricmp(profile, "unragdoll")) p = eAP_NotPhysicalized; else if (!stricmp(profile, "ragdoll")) { if (!pActor->GetLinkedVehicle()) p = eAP_Ragdoll; else p = eAP_Alive; } else if (!stricmp(profile, "spectator")) p = eAP_Spectator; else if (!stricmp(profile, "sleep")) p = eAP_Sleep; else if (!stricmp(profile, "frozen")) p = eAP_Frozen; else return pH->EndFunction(); //Don't turn ragdoll while grabbed if(p==eAP_Ragdoll && !pActor->CanRagDollize()) return pH->EndFunction(); pActor->GetGameObject()->SetAspectProfile(eEA_Physics, p); return pH->EndFunction(); }