// // IntervalAction // CCActionInterval* CCActionInterval::actionWithDuration(ccTime d) { CCActionInterval *pAction = new CCActionInterval(); pAction->initWithDuration(d); pAction->autorelease(); return pAction; }
// // IntervalAction // CCActionInterval* CCActionInterval::create(float d) { CCActionInterval *pAction = new CCActionInterval(); pAction->initWithDuration(d); pAction->autorelease(); return pAction; }