bool Settings::initWithFile(const char * pszFilename) { Button::initWithFile(pszFilename); setScaleWhenTouch(false); setName("settings"); CCSprite * settingsText = CCSprite::create("ui/settings_text.png"); settingsText->setAnchorPoint(ccp(0.5,1.0)); settingsText->setPosition(ccp(getContentSize().width/2, getContentSize().height-size(2.5))); addChild(settingsText); CCLabelBMFont * musicLabel = CCLabelBMFont::create("Background Music", "font/item_count.fnt"); musicLabel->setAnchorPoint(ccp(0.5, 0.0)); musicLabel->setPosition(ccp(center(this).x, size(345))); addChild(musicLabel); m_buttonBGMOn = new Button; m_buttonBGMOn->initWithFile("ui/settings_on.png"); m_buttonBGMOn->setAnchorPoint(ccp(1.0, 0.0)); m_buttonBGMOn->setPosition(ccp(center(this).x-size(10), size(280))); m_buttonBGMOn->setActID(BUTTON_BGM_ON); addChild(m_buttonBGMOn); addButton(m_buttonBGMOn); m_buttonBGMOff = new Button; m_buttonBGMOff->initWithFile("ui/settings_off.png"); m_buttonBGMOff->setAnchorPoint(ccp(0.0, 0.0)); m_buttonBGMOff->setPosition(ccp(center(this).x+size(10), size(280))); m_buttonBGMOff->setActID(BUTTON_BGM_OFF); addChild(m_buttonBGMOff); addButton(m_buttonBGMOff); CCLabelBMFont * msgLabel = CCLabelBMFont::create("Notifications", "font/item_count.fnt"); msgLabel->setAnchorPoint(ccp(0.5, 0.0)); msgLabel->setPosition(ccp(center(this).x, size(210))); addChild(msgLabel); m_buttonMsgOn = new Button; m_buttonMsgOn->initWithFile("ui/settings_on.png"); m_buttonMsgOn->setAnchorPoint(ccp(1.0, 0.0)); m_buttonMsgOn->setPosition(ccp(center(this).x-size(10), size(145))); m_buttonMsgOn->setActID(BUTTON_MSG_ON); addChild(m_buttonMsgOn); addButton(m_buttonMsgOn); m_buttonMsgOff = new Button; m_buttonMsgOff->initWithFile("ui/settings_off.png"); m_buttonMsgOff->setAnchorPoint(ccp(0.0, 0.0)); m_buttonMsgOff->setPosition(ccp(center(this).x+size(10), size(145))); m_buttonMsgOff->setActID(BUTTON_MSG_OFF); addChild(m_buttonMsgOff); addButton(m_buttonMsgOff); update(); return true; }
void PauseLayer::createLabel(const char *labelName, const char *labelNameValue, CCPoint position, CCSprite *objective) { float scale = Utility::isIPad() ? 1 : 0.5; CCLabelBMFont *label = CCLabelBMFont::create(labelName, kFontChubby, 0, kCCTextAlignmentLeft); label->setPosition(position); label->setScale(scale); label->setAnchorPoint(ccp(0, 1)); objective-> addChild(label, 10); CCLabelBMFont *labelText = CCLabelBMFont::create(labelNameValue, kFontChubby, winSize.width * 0.4); // labelText-> labelText->setPosition(ccp(label->getPositionX(), label->getPositionY() - winSize.height * 0.078 )); labelText->setScale(scale * 0.65); labelText->setAnchorPoint(ccp(0, 1)); objective->addChild(labelText, 10); }
void GuessSpellItem::showGift() { m_showNode = CCNode::create(); std::string imgName; PropDef::getVirtualPropsName(m_giftType,imgName); imgName += ".png"; CCSprite *giftSprite = CCSprite::createWithSpriteFrameName(imgName.data()); std::stringstream ss; ss << "x" << m_giftCount; CCLabelBMFont *giftNum = CCLabelBMFont::create(ss.str().data(),"fonts/font20.fnt"); CCSize giftSize = giftSprite->getContentSize(); CCSize numSize = giftNum->getContentSize(); CCSize size = CCSizeMake(MAX(giftSize.width,numSize.width),giftSize.height + numSize.height); m_showNode->setContentSize(size); m_showNode->addChild(giftSprite); m_showNode->addChild(giftNum); giftSprite->setAnchorPoint(ccp(0,1.0)); giftSprite->setPosition(ccp(0,size.height)); giftNum->setAnchorPoint(ccp(0.5,0)); giftNum->setPosition(ccp(size.width/2,0)); this->CCNode::addChild(m_showNode,100); m_showNode->setAnchorPoint(ccp(0.5,0.5)); m_showNode->setPosition(ccp(m_anchorWidth/2,m_anchorHeight/2)); m_showNode->setVisible(true); m_showNode->runAction(CCSequence::create(CCScaleTo::create(0.5,10), CCCallFuncN::create(this,callfuncN_selector(GuessSpellItem::onShowGiftFinished)),0)); }
CCNode* KCardActor::ShowHit(const char* slot,K3DActionParam* param,float scale,bool bGood) { int val = param->GetVal(m_card->GetRealId()); UIWidget* widget = GetWidget(slot); char msg[64]; if(val >0){ sprintf(msg,"+%d",val); }else{ if(bGood){ sprintf(msg,"+%d",val); }else{ if(val==0) sprintf(msg,"-%d",val); else sprintf(msg,"%d",val); } } CCLabelBMFont* bmFont = CCLabelBMFont::create(msg,"GUI/num_1.fnt"); bmFont->setAnchorPoint(ccp(0.50f,0.50f)); bmFont->setPosition(widget->getWorldPosition()); KUIAssist::_activeSceneLayer()->addChild(bmFont,100); bmFont->setScale(scale); m_objectDict.setObject(bmFont, "hit_text"); return bmFont; }
Atlas5::Atlas5() { CCLabelBMFont *label = CCLabelBMFont::labelWithString("abcdefg", "fonts/bitmapFontTest4.fnt"); addChild(label); CCSize s = CCDirector::sharedDirector()->getWinSize(); label->setPosition( ccp(s.width/2, s.height/2) ); label->setAnchorPoint( ccp(0.5f, 0.5f) ); }
Atlas6::Atlas6() { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelBMFont* label = NULL; label = CCLabelBMFont::labelWithString("FaFeFiFoFu", "fonts/bitmapFontTest5.fnt"); addChild(label); label->setPosition( ccp(s.width/2, s.height/2+50) ); label->setAnchorPoint( ccp(0.5f, 0.5f) ) ; label = CCLabelBMFont::labelWithString("fafefifofu", "fonts/bitmapFontTest5.fnt"); addChild(label); label->setPosition( ccp(s.width/2, s.height/2) ); label->setAnchorPoint( ccp(0.5f, 0.5f) ); label = CCLabelBMFont::labelWithString("aeiou", "fonts/bitmapFontTest5.fnt"); addChild(label); label->setPosition( ccp(s.width/2, s.height/2-50) ); label->setAnchorPoint( ccp(0.5f, 0.5f) ); }
Atlas6::Atlas6() { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelBMFont* label = NULL; //中国 label = CCLabelBMFont::labelWithString("中国", "fonts/bitmapFontChinese.fnt", CCTextAlignmentRight, 200); addChild(label); label->setPosition( ccp(s.width / 2.0f, s.height / 2.0f + 50) ); label->setAnchorPoint( ccp(1.0f, 0.5f) ) ; label = CCLabelBMFont::labelWithString("fafefifofu", "fonts/bitmapFontTest5.fnt"); addChild(label); label->setPosition( ccp(s.width/2, s.height/2) ); label->setAnchorPoint( ccp(0.5f, 0.5f) ); label = CCLabelBMFont::labelWithString("aeiou", "fonts/bitmapFontTest5.fnt"); addChild(label); label->setPosition( ccp(s.width/2, s.height/2-50) ); label->setAnchorPoint( ccp(0.5f, 0.5f) ); }
//------------------------------------------------------------------ // // Atlas4 // //------------------------------------------------------------------ Atlas4::Atlas4() { m_time = 0; // Upper Label CCLabelBMFont *label = CCLabelBMFont::labelWithString("Bitmap Font Atlas", "fonts/bitmapFontTest.fnt"); addChild(label); CCSize s = CCDirector::sharedDirector()->getWinSize(); label->setPosition( ccp(s.width/2, s.height/2) ); label->setAnchorPoint( ccp(0.5f, 0.5f) ); CCSprite* BChar = (CCSprite*) label->getChildByTag(0); CCSprite* FChar = (CCSprite*) label->getChildByTag(7); CCSprite* AChar = (CCSprite*) label->getChildByTag(12); CCActionInterval* rotate = CCRotateBy::actionWithDuration(2, 360); CCAction* rot_4ever = CCRepeatForever::actionWithAction(rotate); CCActionInterval* scale = CCScaleBy::actionWithDuration(2, 1.5f); CCActionInterval* scale_back = scale->reverse(); CCFiniteTimeAction* scale_seq = CCSequence::actions(scale, scale_back,NULL); CCAction* scale_4ever = CCRepeatForever::actionWithAction((CCActionInterval*)scale_seq); CCActionInterval* jump = CCJumpBy::actionWithDuration(0.5f, CCPointZero, 60, 1); CCAction* jump_4ever = CCRepeatForever::actionWithAction(jump); CCActionInterval* fade_out = CCFadeOut::actionWithDuration(1); CCActionInterval* fade_in = CCFadeIn::actionWithDuration(1); CCFiniteTimeAction* seq = CCSequence::actions(fade_out, fade_in, NULL); CCAction* fade_4ever = CCRepeatForever::actionWithAction((CCActionInterval*)seq); BChar->runAction(rot_4ever); BChar->runAction(scale_4ever); FChar->runAction(jump_4ever); AChar->runAction(fade_4ever); // Bottom Label CCLabelBMFont *label2 = CCLabelBMFont::labelWithString("00.0", "fonts/bitmapFontTest.fnt"); addChild(label2, 0, kTagBitmapAtlas2); label2->setPosition( ccp(s.width/2.0f, 80) ); CCSprite* lastChar = (CCSprite*) label2->getChildByTag(3); lastChar->runAction( (CCAction*)(rot_4ever->copy()->autorelease()) ); schedule( schedule_selector(Atlas4::step), 0.1f); }
void TimeLayer::setupViews() { do { CCLabelBMFont* pFnt = CCLabelBMFont::create("Time : 0s", "arial-14.fnt"); pFnt->setAnchorPoint(CCPointZero); pFnt->setPosition(ccp(0, 0)); pFnt->setScale(1.5); addChild(pFnt, 0, TIME_BM_FONT_TAG); schedule(schedule_selector(TimeLayer::tmWaste_Func), 1.0f); } while(0); }
AtlasBitmapColor::AtlasBitmapColor() { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelBMFont* label = NULL; label = CCLabelBMFont::labelWithString("Blue", "fonts/bitmapFontTest5.fnt"); label->setColor( ccBLUE ); addChild(label); label->setPosition( ccp(s.width/2, s.height/4) ); label->setAnchorPoint( ccp(0.5f, 0.5f) ); label = CCLabelBMFont::labelWithString("Red", "fonts/bitmapFontTest5.fnt"); addChild(label); label->setPosition( ccp(s.width/2, 2*s.height/4) ); label->setAnchorPoint( ccp(0.5f, 0.5f) ); label->setColor( ccRED ); label = CCLabelBMFont::labelWithString("G", "fonts/bitmapFontTest5.fnt"); addChild(label); label->setPosition( ccp(s.width/2, 3*s.height/4) ); label->setAnchorPoint( ccp(0.5f, 0.5f) ); label->setColor( ccGREEN ); label->setString("Green"); }
AtlasFastBitmap::AtlasFastBitmap() { // Upper Label for( int i=0 ; i < 100;i ++ ) { char str[6] = {0}; sprintf(str, "-%d-", i); CCLabelBMFont* label = CCLabelBMFont::labelWithString(str, "fonts/bitmapFontTest.fnt"); addChild(label); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCPoint p = ccp( CCRANDOM_0_1() * s.width, CCRANDOM_0_1() * s.height); label->setPosition( p ); label->setAnchorPoint(ccp(0.5f, 0.5f)); } }
//设置武将 void GeneralHeadItem::setGeneral(boost::shared_ptr<General> general) { //頭像 char namePath[50] = {0}; sprintf(namePath, GENERAL_HEAD_FORMAT_PATH, general->getName().c_str()); int originX = IMAGE_WIDTH - width_; originX = originX!=0 ? originX / 2: originX; CCSprite* head = CCSprite::create(namePath, CCRect(originX,0, width_, IMAGE_HEIGHT)); head->setPosition(CCPointZero); head->setAnchorPoint(CCPointZero); this->addChild(head); //FRAME char framePath[50] = {0}; sprintf(framePath, GENERAL_FRAME_FORMAT_PATH, general->getKingdom().c_str()); CCSprite* frame = CCSprite::create(framePath); frame->setPosition(ccp(width_, IMAGE_HEIGHT)); frame->setAnchorPoint(ccp(1,1)); this->addChild(frame); //国标 char kingdomPath[50] = {0}; sprintf(kingdomPath, GENERAL_KINGDOM_FORMAT_PATH, general->getKingdom().c_str()); CCSprite* kingdom = CCSprite::create(kingdomPath); kingdom->setPosition(ccp(width_ + 3, IMAGE_HEIGHT)); kingdom->setAnchorPoint(ccp(1,1)); this->addChild(kingdom); //名字 CCLabelBMFont* chineseNameLabel = CCLabelBMFont::create(general->getChineseName().c_str(), GENERAL_BMFONT_PATH); chineseNameLabel->setPosition(ccp(width_ - 5, IMAGE_HEIGHT - 20)); chineseNameLabel->setAnchorPoint(ccp(1,1)); this->addChild(chineseNameLabel); }
void Store::addUpgradeBar(CCNode* sender,int level, int num) { CCSprite *sprite; sprite = CCSprite::create("ctm_Store_LitPurchaseBar.png"); if(level==1) sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+290-120,POWER_UP_BAR_OFFSET_Y+20)); if(level==2) sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+305-120,POWER_UP_BAR_OFFSET_Y+20)); if(level==3) sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+320-120,POWER_UP_BAR_OFFSET_Y+20)); sender->addChild(sprite); m_UpgradeCosts[num]->removeFromParentAndCleanup(true); CCSize dim; dim.width = 50.0f; dim.height = 20.0f; char currencyStr[32]; if(s_UpgradeItemCost[num][level] > 0) sprintf(currencyStr,"$%d", s_UpgradeItemCost[num][level]); else sprintf(currencyStr,"Max"); dim.width = 400.0f; dim.height = 18.0f; sender->removeChildByTag(15,true); CCLabelTTF* label = CCLabelTTF::create(s_UpgradeItemDesc[num][level],"Jacoby ICG Black.ttf",15,dim,kCCTextAlignmentLeft); label->setColor(ccc3(230,230,230)); label->setPosition(ccp(DESC_X,DESC_Y)); sender->addChild(label,0,15); CCLabelBMFont *BMfontLabel = CCLabelBMFont::create(currencyStr,"JacobyICGBlack18pnt.fnt"); BMfontLabel->setAnchorPoint(ccp(1.0f,0.5f)); BMfontLabel->setPosition(ccp(COST_X,COST_Y)); sender->addChild(BMfontLabel); m_UpgradeCosts[num] = BMfontLabel; }
void GameScene::showScore() { //スコア CCLabelBMFont* score = dynamic_cast<CCLabelBMFont*>(this->getChildByTag( kTagScore)); if (score) { score->removeFromParent(); } CCLabelBMFont* label = dynamic_cast<CCLabelBMFont*>(this->getChildByTag( kTagScoreLabel)); CCString* gameScore = CCString::createWithFormat("%d", getScore()); score = CCLabelBMFont::create(gameScore->getCString(), FONT_ORANGE); score->setScale(TEXT_SCALE); score->setAnchorPoint(CCPointZero); score->setPosition( label->getPositionX() + label->getContentSize().width * TEXT_SCALE + 10, label->getPositionY()); score->setTag(kTagScore); this->addChild(score); }
void GameScene::showBallRemain() { //残りボール数 CCLabelBMFont* remain = dynamic_cast<CCLabelBMFont*>(this->getChildByTag( kTagBallRemainCount)); if (remain) { this->removeChild(remain); } CCLabelBMFont* label = dynamic_cast<CCLabelBMFont*>(this->getChildByTag( kTagBallRemainLabel)); CCString* ballRemain = CCString::createWithFormat("%d", getBallRemain()); remain = CCLabelBMFont::create(ballRemain->getCString(), FONT_ORANGE); remain->setScale(TEXT_SCALE); remain->setAnchorPoint(CCPointZero); remain->setPosition( label->getPositionX() + label->getContentSize().width * TEXT_SCALE + 10, label->getPositionY()); remain->setTag(kTagBallRemainCount); this->addChild(remain); }
void GameOver::initData() { // clean Txt CCSprite* cleanSprite = CCSprite::createWithSpriteFrameName(rewardUI[kTypeClearn]); cleanSprite->setPosition(ccpAdd(m_ptCenter, ccp( 150, 100))); cleanSprite->setTag(kTypeClearn); cleanSprite->setOpacity(0); this->addChild(cleanSprite); // reward background CCSprite* rewardBGSprite = CCSprite::createWithSpriteFrameName(rewardUI[kTypeNomalBG]); rewardBGSprite->setPosition(ccpSub(m_ptCenter, ccp(0, 100))); rewardBGSprite->setTag(kTypeNomalBG); rewardBGSprite->setOpacity(0); this->addChild(rewardBGSprite); //reward score CCLabelBMFont * rewardScore = CCLabelBMFont::create("0", rewardUI[ktypeScore]); rewardScore->setAnchorPoint(ccp(0.5f, 0.5f)); rewardScore->setPosition(ccpSub(m_ptCenter, ccp(0, 200))); rewardScore->setTag(ktypeScore); rewardScore->setOpacity(0); this->addChild(rewardScore); }
bool GameLayer::init(void) { bool bRet = false; do { CC_BREAK_IF(!CCLayer::init()); // 游戏场景背景图 CCSprite *bg = CCSprite::spriteWithFile("Space.png"); CC_BREAK_IF(!bg); bg->setAnchorPoint(CCPointZero); // 为了突出游戏场景中的精灵,将背景色彩变淡 bg->setOpacity(100); this->addChild(bg, 0, 1); // 使用位图字体显示游戏时间 CCLabelBMFont* lbScore = CCLabelBMFont::labelWithString("Time: 0", "font09.fnt"); CC_BREAK_IF(!lbScore); lbScore->setAnchorPoint(ccp(1, 1)); lbScore->setScale(0.6f); this->addChild(lbScore, 1, 3); lbScore->setPosition(ccp(310, 450)); // 载入飞船图像集 CCSpriteBatchNode* mgr = CCSpriteBatchNode::batchNodeWithFile("flight.png", 5); CC_BREAK_IF(!mgr); this->addChild(mgr, 0, 4); // 在状态栏显示一个飞船的图标 CCSprite* sprite = CCSprite::spriteWithTexture(mgr->getTexture(), CCRectMake(0, 0, 31, 30)); CC_BREAK_IF(!sprite); mgr->addChild(sprite, 1, 5); sprite->setScale(1.1f); sprite->setAnchorPoint(ccp(0, 1)); sprite->setPosition(ccp(10, 460)); // 显示当前飞船生命条数 CCLabelBMFont* lbLife = CCLabelBMFont::labelWithString("3", "font09.fnt"); CC_BREAK_IF(!lbLife); lbLife->setAnchorPoint(ccp(0, 1)); lbLife->setScale(0.6f); this->addChild(lbLife, 1, 6); lbLife->setPosition(ccp(50, 450)); // 设定时间回调函数,修改游戏用时显示 this->schedule(schedule_selector(GameLayer::step), 1.0f); // 显示飞船,飞船有不断闪烁的火焰喷射效果 flight = CCSprite::spriteWithTexture(mgr->getTexture(), CCRectMake(0, 0, 31, 30)); CC_BREAK_IF(!flight); flight->setPosition(ccp(160, 30)); flight->setScale(1.6f); mgr->addChild(flight, 1, 99); // 设定动画每一帧的内容 CCAnimation* animation = CCAnimation::animation(); CC_BREAK_IF(!animation); animation->setName("flight"); animation->setDelayPerUnit(0.2f); for (int i = 0; i < 3; ++i) { int x = i % 3; animation->addSpriteFrameWithTexture(mgr->getTexture(), CCRectMake(x*32, 0, 31, 30)); } // 基于动画创建动作 CCAnimate* action = CCAnimate::actionWithAnimation(animation); CC_BREAK_IF(!action); // 主角精灵不断重复动作,实现动态飞行效果 flight->runAction(CCRepeatForever::actionWithAction(action)); // accept touch now this->setTouchEnabled(true); bRet = true; } while (false); return bRet; }
void Store::BuildPowerUps(cocos2d::CCMenu* menu) { float scale = ScreenHelper::getTextureScale(); CCMenuItemImage *topBar = CCMenuItemImage::create("ctm_UI_TransparentButton.png","ctm_UI_TransparentButton.png",this,menu_selector(Store::nullButtonTapped)); topBar->setScale(scale); CCLabelTTF* label1 = CCLabelTTF::create("POWERUPS","Jacoby ICG Black.ttf",20); label1->setColor(ccc3(43,197,231)); label1->setPosition(ccp(-148+CATEGORY_OFFSET,17)); topBar->addChild(label1); menu->addChild(topBar); for(int i = 0; i < NUM_POWERUP_ITEMS; i++) { CCMenuItem *temp = CCMenuItemImage::create("ctm_Store_GrayStrip.png","ctm_Store_GrayStrip.png","ctm_Store_LitStrip.png",this,menu_selector(Store::powerupButtonTapped) ); CCSprite *sprite = CCSprite::createWithSpriteFrameName(s_PowerUpItemImg[i]); sprite->setPosition(ccp(ICON_X,ICON_Y)); temp->addChild(sprite); char labelString[32]; if(i==0) { if(SaveLoad::m_SaveData.numLevelFire) sprintf(labelString,"%s(%d)",s_PowerUpItemName[i],SaveLoad::m_SaveData.numLevelFire); else sprintf(labelString,"%s",s_PowerUpItemName[i]); } if(i==1) { if(SaveLoad::m_SaveData.numTimeSlow) sprintf(labelString,"%s(%d)",s_PowerUpItemName[i],SaveLoad::m_SaveData.numTimeSlow); else sprintf(labelString,"%s",s_PowerUpItemName[i]); } if(i==2) { if(SaveLoad::m_SaveData.numDoubleNuts) sprintf(labelString,"%s(%d)",s_PowerUpItemName[i],SaveLoad::m_SaveData.numDoubleNuts); else sprintf(labelString,"%s",s_PowerUpItemName[i]); } CCSize dim; dim.width = 200.0f; dim.height = 25.0f; CCLabelTTF *label = CCLabelTTF::create(labelString,"Jacoby ICG Black.ttf",20,dim,kCCTextAlignmentLeft); label->setColor(ccc3(237,188,0)); label->setPosition(ccp(NAME_X,NAME_Y)); temp->addChild(label); m_PowerUpNames[i] = label; dim.width = 400.0f; dim.height = 18.0f; label = CCLabelTTF::create(s_PowerUpItemDesc[i],"Jacoby ICG Black.ttf",15,dim,kCCTextAlignmentLeft); label->setColor(ccc3(230,230,230)); label->setPosition(ccp(DESC_X,DESC_Y)); temp->addChild(label,0,15); //CGSize dim; dim.width = 50.0f; dim.height = 20.0f; char currencyStr[32]; sprintf(currencyStr,"$%d",s_PowerUpItemCost[i]); CCLabelBMFont *BMfontLabel = CCLabelBMFont::create(currencyStr,"JacobyICGBlack18pnt.fnt"); BMfontLabel->setAnchorPoint(ccp(1.0f,0.5f)); BMfontLabel->setPosition(ccp(COST_X,COST_Y)); temp->addChild(BMfontLabel); temp->setScale(scale); menu->addChild(temp); m_PowerUpbuttons[i] = temp; } }
void Store::BuildBikes(cocos2d::CCMenu* menu) { float scale = ScreenHelper::getTextureScale(); CCMenuItemImage *topBar = CCMenuItemImage::create("ctm_UI_TransparentButton.png","ctm_UI_TransparentButton.png",this,menu_selector(Store::nullButtonTapped)); topBar->setScale(scale); CCLabelTTF* label1 = CCLabelTTF::create("BIKES","Jacoby ICG Black.ttf",20); label1->setColor(ccc3(43,197,231)); label1->setPosition(ccp(-170+CATEGORY_OFFSET,17)); topBar->addChild(label1); menu->addChild(topBar); for(int i = 0; i < NUM_BIKE_ITEMS; i++) { CCMenuItem *temp = CCMenuItemImage::create("ctm_Store_GrayStrip.png","ctm_Store_GrayStrip.png","ctm_Store_LitStrip.png",this,menu_selector(Store::bikeButtonTapped) ); CCSprite *sprite = CCSprite::createWithSpriteFrameName(s_BikeItemImg[i]); sprite->setPosition(ccp(ICON_X,ICON_Y)); temp->addChild(sprite); CCSize dim; dim.width = 200.0f; dim.height = 25.0f; CCLabelTTF *label = CCLabelTTF::create(s_BikeItemName[i],"Jacoby ICG Black.ttf",20,dim,kCCTextAlignmentLeft); label->setColor(ccc3(237,188,0)); label->setPosition(ccp(NAME_X,NAME_Y)); temp->addChild(label); const char *status = NULL; if(SaveLoad::m_SaveData.bikes[i] & SaveLoad::SELECTED) status = "Selected"; else if(SaveLoad::m_SaveData.bikes[i] & SaveLoad::UNLOCKED) status = "Unlocked"; else status = "Locked"; dim.width = 400.0f; dim.height = 18.0f; label = CCLabelTTF::create(status,"Jacoby ICG Black.ttf",15,dim,kCCTextAlignmentLeft); label->setColor(ccc3(230,230,230)); label->setPosition(ccp(DESC_X,DESC_Y)); temp->addChild(label,0,15); m_BikeDescriptions[i] = label; if(SaveLoad::m_SaveData.bikes[i]==0) { //CGSize dim; dim.width = 50.0f; dim.height = 20.0f; char currencyStr[32]; sprintf(currencyStr,"$%d",s_BikeItemCost[i]); CCLabelBMFont *BMfontLabel = CCLabelBMFont::create(currencyStr,"JacobyICGBlack18pnt.fnt"); BMfontLabel->setAnchorPoint(ccp(1.0f,0.5f)); BMfontLabel->setPosition(ccp(COST_X,COST_Y)); temp->addChild(BMfontLabel,0,42); } temp->setScale(scale); menu->addChild(temp); m_Bikebuttons[i] = temp; } //add a bottom bar to push things up topBar = CCMenuItemImage::create("ctm_UI_TransparentButton.png","ctm_UI_TransparentButton.png",this,menu_selector(Store::nullButtonTapped)); topBar->setScale(scale); menu->addChild(topBar); }
void Store::BuildUpgrades(cocos2d::CCMenu* menu) { float scale = ScreenHelper::getTextureScale(); CCMenuItemImage *topBar = CCMenuItemImage::create("ctm_UI_TransparentButton.png","ctm_UI_TransparentButton.png",this,menu_selector(Store::nullButtonTapped)); topBar->setScale(scale); CCLabelTTF* label1 = CCLabelTTF::create("UPGRADES","Jacoby ICG Black.ttf",20); label1->setColor(ccc3(43,197,231)); label1->setPosition(ccp(-150+CATEGORY_OFFSET,17)); topBar->addChild(label1); menu->addChild(topBar); int unlockLevel[NUM_UPGRADE_ITEMS]; unlockLevel[0] = SaveLoad::m_SaveData.turboLockLevel; unlockLevel[1] = SaveLoad::m_SaveData.trampLockLevel; unlockLevel[2] = SaveLoad::m_SaveData.timeLockLevel; unlockLevel[3] = SaveLoad::m_SaveData.peanutLockLevel; unlockLevel[4] = SaveLoad::m_SaveData.trickLockLevel; unlockLevel[5] = SaveLoad::m_SaveData.flipLockLevel; unlockLevel[6] = SaveLoad::m_SaveData.fireLockLevel; for(int i = 0; i < NUM_UPGRADE_ITEMS; i++) { CCMenuItem *temp = CCMenuItemImage::create("ctm_Store_GrayStrip.png","ctm_Store_GrayStrip.png","ctm_Store_LitStrip.png",this,menu_selector(Store::buyUpgradeButtonTapped) ); CCSprite *sprite; sprite = CCSprite::create("ctm_Store_PurchaseBars.png"); sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+302-120,POWER_UP_BAR_OFFSET_Y+21)); temp->addChild(sprite); if(unlockLevel[i]>=1) { sprite = CCSprite::create("ctm_Store_LitPurchaseBar.png"); sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+290-120,POWER_UP_BAR_OFFSET_Y+20)); temp->addChild(sprite); } if(unlockLevel[i]>=2) { sprite = CCSprite::create("ctm_Store_LitPurchaseBar.png"); sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+305-120,POWER_UP_BAR_OFFSET_Y+20)); temp->addChild(sprite); } if(unlockLevel[i]>=3) { sprite = CCSprite::create("ctm_Store_LitPurchaseBar.png"); sprite->setPosition(ccp(POWER_UP_BAR_OFFSET+320-120,POWER_UP_BAR_OFFSET_Y+20)); temp->addChild(sprite); } sprite = CCSprite::createWithSpriteFrameName(s_UpgradeItemImg[i]); sprite->setPosition(ccp(ICON_X,ICON_Y)); temp->addChild(sprite); CCSize dim; dim.width = 200.0f; dim.height = 25.0f; CCLabelTTF *label = CCLabelTTF::create(s_UpgradeItemName[i],"Jacoby ICG Black.ttf",20,dim,kCCTextAlignmentLeft); label->setColor(ccc3(237,188,0)); label->setPosition(ccp(NAME_X,NAME_Y)); temp->addChild(label); dim.width = 400.0f; dim.height = 18.0f; label = CCLabelTTF::create(s_UpgradeItemDesc[i][unlockLevel[i]],"Jacoby ICG Black.ttf",15,dim,kCCTextAlignmentLeft); label->setColor(ccc3(230,230,230)); label->setPosition(ccp(DESC_X,DESC_Y)); temp->addChild(label,0,15); //CGSize dim; dim.width = 50.0f; dim.height = 20.0f; char currencyStr[32]; if(s_UpgradeItemCost[i][unlockLevel[i]] > 0) sprintf(currencyStr,"$%d",s_UpgradeItemCost[i][unlockLevel[i]]); else sprintf(currencyStr,"Max"); CCLabelBMFont *BMfontLabel = CCLabelBMFont::create(currencyStr,"JacobyICGBlack18pnt.fnt"); BMfontLabel->setAnchorPoint(ccp(1.0f,0.5f)); BMfontLabel->setPosition(ccp(COST_X,COST_Y)); m_UpgradeCosts[i] = BMfontLabel; temp->addChild(BMfontLabel); temp->setScale(scale); menu->addChild(temp); m_UpgradeButtons[i] = temp; } }
bool PrepareLayer::init() { CCSize size = ToolsFun::sharedTools()->getSceneSize(); //背景 CCSprite *spBkg = CCSprite::create("ui/shared/bkg.png"); this->addChild(spBkg,-1); spBkg->setPosition(size/2); //放置人物设定背景 CCSprite *spBkgHero = CCSprite::create("ui/prepareUI/mainbkg.png"); this->addChild(spBkgHero,-1); spBkgHero->setPosition(ccp(size.width/2,size.height - spBkgHero->getContentSize().height/2 - 50*gScaleY)); //购物 CCSprite *spBkgTop = CCSprite::create("ui/shared/top.png"); this->addChild(spBkgTop,0,108); spBkgTop->setPosition(ccp(size.width/2,size.height - spBkgTop->getContentSize().height/2)); //人物游戏记录背景 CCSprite *spRecoreBkg = CCSprite::create("ui/prepareUI/recordbkg.png"); this->addChild(spRecoreBkg,-1); spRecoreBkg->setPosition(ccp(315*gScaleX,600*gScaleY)); //spRecoreBkg->setScale(PRE_SCALE); //宠物,道具背景 for (int i=0;i!=1;++i) { CCSprite *sp = CCSprite::create("ui/shared/placeboard.png"); this->addChild(sp,-1); sp->setPosition(ccp(size.width/4 + i * size.width/2,165*gScaleY)); sp->setScale(1.10f); } int level = GameConfigData::initialGameData().getCurLevel(); int killTotal = 0; killTotal = atoi( GameConfigData::initialGameData().getKillTotal().c_str()); char buf[64]; sprintf(buf,"%d",killTotal); int levelMaxStr = GameConfigData::initialGameData().getMaxUnLockLevel(); string strs[4] = { GameConfigData::initialGameData().getHScores(), GameConfigData::initialGameData().getHLenght(), string(buf), ToolsFun::sharedTools()->intToString(levelMaxStr) }; for (int i=0;i!=4;++i) { CCLabelBMFont *hScores = CCLabelBMFont::create(strs[i].c_str() ,"font/white_30.fnt"); spRecoreBkg->addChild(hScores); hScores->setPosition(ccp(150*gScaleX,(165-8-38*i))*gScaleY); hScores->setAnchorPoint(ccp(0,0.5f)); } m_menu = CCMenu::create(); this->addChild(m_menu,1); m_menu->setPosition(CCPointZero); //所有按钮的放置 const char* fName[9] = { "ui/shared/back.png",//返回 "ui/shared/coinplus.png",//添加金币 "ui/prepareUI/head.png",//主角头像 "ui/prepareUI/upgrade.png",//升级按钮 "ui/shared/shop_item.png",//宠物1 "ui/shared/shop_item.png",//宠物2 "ui/shared/shop_item.png",//道具1 // "ui/shared/shop_item.png",//道具2 "ui/shared/confirm.png"//确定开始游戏 }; const CCPoint posArray[9] = { ccp(37*gScaleX,size.height-37*gScaleY),ccp(430*gScaleX,size.height-30*gScaleY),ccp(290*gScaleX,435*gScaleY),ccp(360*gScaleX,335*gScaleY), ccp(54*gScaleX,145*gScaleY),ccp(144*gScaleX,145*gScaleY),ccp(355*gScaleX,145*gScaleY),ccp(235*gScaleX,40*gScaleY),ccp(235*gScaleX,40*gScaleY) }; for (int i=0;i!=8;++i) { CCSprite *spNml = CCSprite::create(fName[i]); CCSprite *spSel = CCSprite::create(fName[i]); spSel->setColor(ccc3(80,80,80)); CCMenuItemSprite *itemSp = CCMenuItemSprite::create(spNml,spSel, this,menu_selector(PrepareLayer::menuTouch)); if(i==2) { m_menu->addChild(itemSp,1,100+i); itemSp->setPosition(posArray[i]); itemSp->setScale(0.8f); } else if(i ==3) { m_menu->addChild(itemSp,1,100+i); itemSp->setPosition(posArray[i]); itemSp->setScale(PRE_SCALE); CCLabelBMFont *upGrade = CCLabelBMFont::create(gGetLanguageDesc(K.UPGRADE_DES).c_str(),"font/upgrade_des.fnt"); itemSp->addChild(upGrade); upGrade->setPosition(ccp(80*gScaleX,-25*gScaleY)); } else { m_menu->addChild(itemSp,1,100+i); itemSp->setPosition(posArray[i]); } } int curLevel = GameConfigData::initialGameData().getCurHeroLevel(); if (curLevel >= HERO_MAXLEVEL) { CCMenuItemSprite *upItem = (CCMenuItemSprite*)m_menu->getChildByTag(103); upItem->setEnabled(false); upItem->setVisible(false); if (this->getChildByTag(1430)) { this->getChildByTag(1430)->setVisible(false); } } //金币放置最上方商城 CCSprite *coinIcon = CCSprite::create("ui/shared/coin.png"); this->addChild(coinIcon,2,1429); coinIcon->setPosition(ccp(280 * gScaleX, size.height - 30 * gScaleY)); m_moneyLabel = CCLabelBMFont::create("10000000","font/level_big.fnt"); this->addChild(m_moneyLabel,4); m_moneyLabel->setAnchorPoint(ccp(0,0.5f)); m_moneyLabel->setPosition(ccp(300*gScaleX,size.height-25*gScaleY)); m_moneyLabel->setScale(0.6F); setCoin(); //升级所需金币数 m_nextLevelPriceLabel = CCLabelBMFont::create("1000000000","font/level_big.fnt"); this->addChild(m_nextLevelPriceLabel,2); m_nextLevelPriceLabel->setPosition(ccp(345*gScaleX,342*gScaleY)); m_nextLevelPriceLabel->setScale(0.45); int curHeroId = GameConfigData::initialGameData().getCurHeroId(); int heroLevel = GameConfigData::initialGameData().getCurHeroLevel(); //名字label m_heroNameLabel = CCLabelBMFont::create("name","font/hero_name.fnt"); this->addChild(m_heroNameLabel,10); m_heroNameLabel->setPosition(ccp(390*gScaleX,475*gScaleY)); m_heroNameLabel->setScale(0.8f); //主角现在等级 CCSprite* curHeroLevel=CCSprite::create("ui/prepareUI/level.png"); this->addChild(curHeroLevel,2); curHeroLevel->setPosition(ccp(370*gScaleX,445*gScaleY)); curHeroLevel->setScale(0.8f); //数字改变部分 m_curHeroLevel = CCLabelBMFont::create("10000000",GOLD_FONT); this->addChild(m_curHeroLevel,2); m_curHeroLevel->setPosition(ccp(420*gScaleX,445*gScaleY)); string levelStr = ToolsFun::sharedTools()->intToString(heroLevel); m_curHeroLevel->setString((levelStr).c_str()); m_curHeroLevel->setScale(0.8f); //点击头像改变 CCSprite* changeName=CCSprite::create("ui/prepareUI/changename.png"); this->addChild(changeName,2); changeName->setPosition(ccp(390*gScaleX,400*gScaleY)); changeName->setScale(0.8f); CCSprite *itemBkg = CCSprite::create("ui/shared/itemBkg.png"); this->addChild(itemBkg); itemBkg->setPosition(ccp(360,145)); initPet(0); initPet(1); initHeroSp(GameConfigData::initialGameData().getCurHeroId()); initItem(0); //initItem(1); playUpEffect(heroLevel,false); registerNDK(); return true; }
void GameOver::finishGetScores(JsonBox::Object js) { // ostringstream oss; // oss << js << endl; // CCLog("**********************************************************************\n%s", oss.str().c_str()); try { KS::KSLog("%", js); KS::KSLog("%", js["state"].getString().c_str()); if(js["state"].getString() != "ok") throw string(gt("retrying").c_str()); mediator->incLoadCount(); CCLabelBMFont* allUsers = CCLabelBMFont::create(KS_Util::stringWithFormat("%d", js["alluser"].getInt()).c_str(), "main1.fnt"); // allUsers->setColor(ccc3(0,0,0)); allUsers->setPosition(ccp(226, 264)); thiz->addChild(allUsers, 2); JsonBox::Array jList = js["list"].getArray(); int st = js["timestamp"].getInt(); int z = jList.size(); float myrank = js["myrank"].getInt(); int myscore = 0; int week = playInfo->currentWeek; for(int i=0; i<jList.size() && i < 10; i++) { JsonBox::Object entry = jList[i].getObject(); string nick = entry["nick"].getString(); int score = entry["score"].getInt(); int duration; int rank = entry["rank"].getInt(); duration = entry["playtime"].getInt(); // if(entry["etime"].getInt() == 0) // 안끝났다면 // { // duration = st - entry["stime"].getInt(); // } // else // { // duration = entry["etime"].getInt() - entry["stime"].getInt(); // } string mmss; if(duration < 3600) { mmss = KS_Util::stringWithFormat("%2d'%2d\"", (int)(duration / 60), duration % 60); } else { int hours = duration / 3600; if(hours > 100) mmss = KS_Util::stringWithFormat("inf", hours); else if(hours > 1) mmss = KS_Util::stringWithFormat("%d hrs", hours); else mmss = KS_Util::stringWithFormat("%d hr", hours); } CCLabelTTF* rankFnt; if(!(1 <= rank && rank <= 3)) { rankFnt = CCLabelTTF::create(KS_Util::stringWithFormat("%d", entry["rank"].getInt()).c_str(), defaultFont, 12.f); rankFnt->setColor(ccc3(0, 0, 0)); rankFnt->setPosition(position.rank[i]); thiz->addChild(rankFnt, 2); } CCSprite* flag = CCSprite::createWithSpriteFrameName(KS_Util::stringWithFormat("%s.png", entry["flag"].getString().c_str()).c_str()); if(flag) { flag->setPosition(position.flag[i]); thiz->addChild(flag, 2); flag->setScale(0.9f); } CCLabelTTF* nickTTF = CCLabelTTF::create(nick.c_str(), defaultFont, 12.f); nickTTF->setColor(ccc3(0, 0, 0)); nickTTF->setAnchorPoint(ccp(0.f, 0.5f)); nickTTF->setPosition(position.user[i]); thiz->addChild(nickTTF, 2); CCLabelBMFont* scoreFnt = CCLabelBMFont::create(KS_Util::stringWithFormat("%d", score).c_str(), "rankscore.fnt"); scoreFnt->setPosition(position.score[i]); scoreFnt->setAnchorPoint(ccp(1.f, 0.5f)); thiz->addChild(scoreFnt, 2); CCLabelTTF* timeFnt = CCLabelTTF::create(mmss.c_str(), defaultFont, 12.f); timeFnt->setColor(ccc3(0, 0, 0)); timeFnt->setPosition(position.time[i]); if(entry["isme"].getBoolean()) { scoreFnt->setColor(ccc3(255, 0, 0)); nickTTF->setColor(ccc3(255, 0, 0)); timeFnt->setColor(ccc3(255, 0, 0)); if(!(1 <= rank && rank <= 3)) rankFnt->setColor(ccc3(255, 0, 0)); myscore = score; } thiz->addChild(timeFnt, 2); } if(playInfo->currentGame == "AC") { putScore(playInfo->acscore, myscore, playInfo->acweekly, myrank, mediator); } else if(playInfo->currentGame == "AK") { putScore(playInfo->akscore, myscore, playInfo->akweekly, myrank, mediator); } else if(playInfo->currentGame == "BS") { putScore(playInfo->bsscore, myscore, playInfo->bsweekly, myrank, mediator); } else if(playInfo->currentGame == "HW") { putScore(playInfo->hwscore, myscore, playInfo->hwweekly, myrank, mediator); } else if(playInfo->currentGame == "SK") { putScore(playInfo->skscore, myscore, playInfo->skweekly, myrank, mediator); } else if(playInfo->currentGame == "HG") { putScore(playInfo->hgscore, myscore, playInfo->hgweekly, myrank, mediator); } else if(playInfo->currentGame == "WORLDCUP") { putScore(playInfo->wcscore, myscore, playInfo->wcweekly, myrank, mediator); } CCLog("%d", playInfo->skscore); mediator->sendFacebookScore(); rankPercent.init(1.f, (myrank / (float)js["alluser"].getInt()), 2.f); KS::KSLog("% % % ", position.endRankPosition.x, (position.beginRankPosition.x - position.endRankPosition.x), (myrank / (float)js["alluser"].getInt())); rankX.init(me->getPosition().x, position.endRankPosition.x + (position.beginRankPosition.x - position.endRankPosition.x) * (myrank / (float)js["alluser"].getInt()), 2.f); } catch (const string& msg) { mediator->showFailedGameOver(msg); } }
bool SecondLevel::init() { if (!CCLayer::init()) { return false; } isRemoved = false; isDone = false; CCSize winSize = CCDirector::sharedDirector()->getVisibleSize(); CCSprite *bg = CCSprite::createWithTexture(IMAGEPOOL->textureForKey("/pic/background.png")); bg->setPosition(ccp(winSize.width / 2, winSize.height / 2)); this->addChild(bg, 0); rule_img = CCSprite::createWithTexture(IMAGEPOOL->textureForKey("/pic/level2.png")); rule_img->setPosition(ccp(winSize.width / 2, winSize.height / 2)); rule_img->setScale(0.4f); rule_img->setTag(10); this->addChild(rule_img, 1); forward_button = CCSprite::createWithTexture(IMAGEPOOL->textureForKey("/pic/forward.png")); forward_button->setPosition(ccp(350, forward_button->getContentSize().height / 2 + CCDirector::sharedDirector()->getVisibleOrigin().y)); rule_img->addChild(forward_button); key_img = CCSprite::createWithTexture(IMAGEPOOL->textureForKey("/pic/level2_key_face.png")); key_img->setPosition(ccp(winSize.width / 2, winSize.height / 2)); key_img->setVisible(false); this->addChild(key_img, 1); candidatite_img = CCSprite::createWithTexture(IMAGEPOOL->textureForKey("/pic/level2_condaditate_faces.png")); candidatite_img->setPosition(ccp(winSize.width / 2, winSize.height / 2)); candidatite_img->setScale(0.5f); candidatite_img->setVisible(false); this->addChild(candidatite_img, 1); result = CCSprite::createWithTexture(IMAGEPOOL->textureForKey("/pic/result.png")); result->setPosition(ccp(winSize.width / 2, winSize.height / 2)); result->setVisible(false); this->addChild(result, 1); CCSprite *back = CCSprite::createWithTexture(IMAGEPOOL->textureForKey("/pic/back.png")); back->setPosition(ccp(60, 100)); back->setScale(0.7f); result->addChild(back); CCLabelBMFont *lbLife = CCLabelBMFont::create("20", "/word/font09.fnt"); lbLife->setAnchorPoint(ccp(0, 1)); lbLife->setScale(0.6f); lbLife->setPosition(ccp(winSize.width - 70, winSize.height - 1)); lbLife->setVisible(false); this->addChild(lbLife, 1, 15); this->setTouchEnabled(true); this->setTag(0); return true; }
bool GameLayer::init() { if (!CCLayer::init()) { return false; } // 开启触摸 this->setTouchEnabled(true); // 创建数组,需要retain一下 play_bullet = CCArray::create(); play_bullet->retain(); enemy_bullet = CCArray::create(); enemy_bullet->retain(); enemy_items = CCArray::create(); enemy_items->retain(); m_state = statePlaying;//statePlaying=0 Enemy::sharedEnemy(); Effect::sharedExplosion(); Config::sharedConfig()->resetConfig(); winSize = CCDirector::sharedDirector()->getWinSize(); m_levelManager = new LevelManager(this); //初始化背景 initBackground(); m_screenRec = CCRectMake(0, 0, winSize.width, winSize.height + 10); // score CCLabelBMFont *scoreLabel = CCLabelBMFont::create("SCORE: ", s_arial14_fnt); scoreLabel->setAnchorPoint(ccp(0, 0)); addChild(scoreLabel, 1000); scoreLabel->setColor(ccc3(255, 240, 188)); scoreLabel->setPosition(100, winSize.height - 30); { // 1 1 000 m_lbScore1 = CCLabelBMFont::create("", s_arial14_fnt); m_lbScore1->setAnchorPoint(ccp(0, 0)); m_lbScore1->setColor(ccc3(200,0,200)); addChild(m_lbScore1, 1000); m_lbScore1->setPosition(scoreLabel->getPositionX()+scoreLabel->getContentSize().width, scoreLabel->getPositionY()); // m_lbScore2 = CCLabelBMFont::create("", s_arial14_fnt); m_lbScore2->setAnchorPoint(ccp(0, 0)); m_lbScore2->setColor(ccYELLOW); addChild(m_lbScore2, 1000); m_lbScore2->setPosition(m_lbScore1->getPositionX()+m_lbScore1->getContentSize().width, m_lbScore1->getPositionY()); // m_lbScore3 = CCLabelBMFont::create("", s_arial14_fnt); m_lbScore3->setAnchorPoint(ccp(0, 0)); addChild(m_lbScore3, 1000); m_lbScore3->setPosition(m_lbScore2->getPositionX()+m_lbScore2->getContentSize().width, m_lbScore2->getPositionY()); } // ship life CCTexture2D *shipTexture = CCTextureCache::sharedTextureCache()->addImage(s_ship01); CCSprite *life = CCSprite::createWithTexture(shipTexture, CCRectMake(0, 0, 60, 38)); life->setScale(0.6); life->setPosition(ccp(30,winSize.height-23)); addChild(life, 1, 5); // ship life count char lifecount[2]; sprintf(lifecount, "%d",Config::sharedConfig()->getLifeCount()-1); m_lifeCount = CCLabelTTF::create(lifecount, "Arial", 20); m_lifeCount->setPosition(ccp(60, winSize.height-20)); m_lifeCount->setColor(ccc3(255,0, 0)); addChild(m_lifeCount, 1000); // ship m_ship = Ship::create(); addChild(m_ship, m_ship->getZoder(), 1001); //pause CCMenuItemImage *pause = CCMenuItemImage::create("pause.png", "pause.png", this, menu_selector(GameLayer::doPause)); pause->setAnchorPoint(ccp(1, 1)); pause->setScale(0.8); pause->setPosition(ccp(winSize.width, winSize.height)); CCMenu *menu = CCMenu::create(pause, NULL); menu->setAnchorPoint(ccp(0, 0)); addChild(menu, 1, 10); menu->setPosition(CCPointZero); // 调 update函数 scheduleUpdate(); // 每秒调一次 scoreCounter函数 schedule(schedule_selector(GameLayer::scoreCounter), 1); if (Config::sharedConfig()->getAudioState()) { SimpleAudioEngine::sharedEngine()->playBackgroundMusic(s_bgMusic, true); } return true; }