コード例 #1
0
bool ChoosePackageScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }

    setKeypadEnabled(true);

    CCDirector *director = CCDirector::sharedDirector();
    LayoutManager *layoutManager = LayoutManager::getInstance();
    CCRect visibleRect = layoutManager->getVisibleRect();

    m_Background = CCSprite::create("bg_common.jpg");
    m_Background->retain();
    m_Background->setPosition(director->getVisibleOrigin() + director->getVisibleSize() / 2);
    addChild(m_Background);

    CCSprite *sprite = CCSprite::create("stage_select.png");
    sprite->setPosition(ccp(visibleRect.origin.x + visibleRect.size.width / 2, 630));
    addChild(sprite);

    // Create the page view
    int pageViewHeight = 556;
    int pageWidth = 336;
    LGPageView *pageView = LGPageView::create();
    pageView->setTouchEnabled(true);
    pageView->setSize(CCSizeMake(visibleRect.size.width, pageViewHeight));
    pageView->setPosition(CCSizeMake(visibleRect.origin.x,  + visibleRect.origin.y + (visibleRect.size.height - pageViewHeight) / 2));
    pageView->setPageWidth(pageWidth);
    pageView->setIndicatorEnable(true);

    StageManager *stageManager = StageManager::getInstance();
    for (int i = 0; i < sizeof(PACKAGE_IMAGE) / sizeof(PACKAGE_IMAGE[0]); ++i)
    {
        Layout *layout = Layout::create();
        layout->setSize(CCSizeMake(pageWidth, pageView->getSize().height));

        UIImageView *imageView = UIImageView::create();
        imageView->loadTexture(PACKAGE_IMAGE[i]);
        imageView->setPosition(ccp(layout->getRect().size.width / 2, layout->getRect().size.height / 2));
        imageView->setTag(i);
        imageView->addReleaseEvent(this, coco_releaseselector(ChoosePackageScene::selectPackageCallback));
        imageView->setTouchEnabled(true);
        layout->addChild(imageView);

        ccFontDefinition strokeTextDef;
        strokeTextDef.m_fontSize = 100;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        strokeTextDef.m_fontName = "Lithograph";
#else
        strokeTextDef.m_fontName = "fonts/Lithograph.ttf";
#endif
        strokeTextDef.m_stroke.m_strokeEnabled = true;
        strokeTextDef.m_stroke.m_strokeColor = LayoutManager::getInstance()->DefaultStroke;
        strokeTextDef.m_stroke.m_strokeSize = 30;
        strokeTextDef.m_fontFillColor = ccWHITE;
        CCLabelTTF *labelStage = CCStrokeLabel::createWithFontDefinition(CCString::createWithFormat(" %d ", (i + 1))->getCString(), strokeTextDef);
        labelStage->setPosition(ccp(layout->getRect().size.width / 2, layout->getRect().size.height / 2));
        layout->addCCNode(labelStage);

        strokeTextDef.m_fontSize = 40;
        strokeTextDef.m_stroke.m_strokeSize = 16;
        CCLabelTTF *labelCompletion = CCStrokeLabel::createWithFontDefinition(CCString::createWithFormat(" %d/%d ", stageManager->getCompletedStageCount(i), stageManager->getStageCount(i))->getCString(), strokeTextDef);
        labelCompletion->setPosition(ccp(layout->getRect().size.width / 2, layout->getRect().size.height / 2 - labelStage->getContentSize().height / 2 - labelCompletion->getContentSize().height / 2));
        layout->addCCNode(labelCompletion);

        m_LabelCompletions->addObject(labelCompletion);

        pageView->addPage(layout);
    }

    UILayer *pUiLayer = UILayer::create();
    pUiLayer->addWidget(pageView);
    addChild(pUiLayer);
    pUiLayer->scheduleUpdate();

    CCMenuItemImage *pBack = CCMenuItemImage::create("back.png", NULL, this, menu_selector(ChoosePackageScene::backCallback));
    pBack->setAnchorPoint(CCPointZero);
    pBack->setPosition(ccp(visibleRect.origin.x + 18, visibleRect.origin.y + 12));

    CCMenu *pMenu = CCMenu::create(pBack, NULL);
    pMenu->setAnchorPoint(CCPointZero);
    pMenu->setPosition(CCPointZero);
    addChild(pMenu);

    return true;
}
コード例 #2
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    CCMenuItemImage *pCloseItem = CCMenuItemImage::itemWithNormalImage(
                                        "CloseNormal.png",
                                        "CloseSelected.png",
                                        this,
                                        menu_selector(HelloWorld::menuCloseCallback) );
    pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) );

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
    pMenu->setPosition( CCPointZero );
    this->addChild(pMenu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    CCLabelTTF* pLabel = CCLabelTTF::labelWithString("Hello World", "Thonburi", 34);

    // ask director the window size
    CCSize size = CCDirector::sharedDirector()->getWinSize();

    // position the label on the center of the screen
    pLabel->setPosition( ccp(size.width / 2, size.height - 20) );

    // add the label as a child to this layer
    this->addChild(pLabel, 1);

    // add "HelloWorld" splash screen"
    CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png");

    // position the sprite on the center of the screen
    pSprite->setPosition( ccp(size.width/2, size.height/2) );

    // add the sprite as a child to this layer
    this->addChild(pSprite, 0);
    
    AnalyticX::flurrySetAppVersion("v_1_97");
    cocos2d::CCLog("--->>>get flurry version = %s", AnalyticX::flurryGetFlurryAgentVersion());
    AnalyticX::flurrySetDebugLogEnabled(false);
    AnalyticX::flurrySetSessionContinueSeconds(143);
    AnalyticX::flurrySetSecureTransportEnabled(false);
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    AnalyticX::flurryStartSession("QFNXVFK2XX4P56GS76EA");
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    AnalyticX::flurryStartSession("W7IBK43RJCHPT4IRP4HI");
#endif
    
    AnalyticX::flurrySetUserID("fake_user_id");
    AnalyticX::flurrySetAge(34);
    AnalyticX::flurrySetGender("f");
    AnalyticX::flurrySetReportLocation(false);
    
    AnalyticX::flurryLogEvent("event_3");
    AnalyticX::flurryLogEventTimed(" log event timed test...", false);

    CCDictionary *testDict = new CCDictionary();

    CCString *testCCString;

    testCCString = CCString::stringWithCString("obj 0");

    testDict->setObject(testCCString, "key 0");

    testCCString = CCString::stringWithCString("obj 1");

    testDict->setObject(testCCString, "key 1");

    AnalyticX::flurryLogEventWithParameters("event_5_with_params_no_timed", testDict);

    AnalyticX::flurryLogEventWithParametersTimed("test flurryLogEventWithParameters + timed", testDict, true);
    AnalyticX::flurryEndTimedEventWithParameters("test end event...", NULL);
    
    AnalyticX::flurryLogPageView();
    
    //AnalyticX::flurryEndSession();
    return true;
}
コード例 #3
0
ファイル: GameMessage.cpp プロジェクト: Zerak/LeiDian
bool CGameMessage::init()
{
	bool bRet = false;
	do{
		CC_BREAK_IF(! CCLayer::init());

		CCSize size = CCDirector::sharedDirector()->getWinSize();
		CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("Image/Message.plist");
		/**	信息框	*/
		CCSprite *pBox = CCSprite::createWithSpriteFrameName("Box.png");
		CC_BREAK_IF(! pBox);
		pBox->setPosition(ccp(size.width/2, size.height - pBox->getContentSize().height/2));
		this->addChild(pBox, 0);
		
		/**	分数	*/
		m_pScore = CCLabelAtlas::create("0", "Image/Num.plist");
		CC_BREAK_IF(! m_pScore);
		this->addChild(m_pScore, 0);
		m_pScore->setPosition(ccp(100, size.height - 24) );

		/**	生命	*/
		m_pLife = CCLabelAtlas::create("3", "Image/Num.plist");
		CC_BREAK_IF(! m_pLife);
		this->addChild(m_pLife, 0);
		m_pLife->setPosition(ccp(236, size.height - 20) );

		/**	HP	*/
		m_pHp = CCSprite::createWithSpriteFrameName("Hp.png");
		CC_BREAK_IF(! m_pHp);
		this->addChild(m_pHp, 0);
		m_pHp->setAnchorPoint(ccp(0, 0));
		m_iWidth = m_pHp->getContentSize().width;
		m_iHeight = m_pHp->getContentSize().height;
		m_pHp->setPosition(ccp(97, size.height - 49));
		m_fMinX = m_pHp->getTextureRect().getMinX();
		m_fMinY = m_pHp->getTextureRect().getMinY();

		// 导弹图标	
		m_pMissileItem = CCMenuItemImage::create();       
		CC_BREAK_IF(! m_pMissileItem);
		m_pMissileItem->setCallback( CC_CALLBACK_1( CGameMessage::shootMissile, this ) );
		m_pMissileItem->setNormalSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("MissileIco.png"));  
		m_pMissileItem->setSelectedSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("MissileIco.png"));
		m_pMissileItem->setPosition(ccp(15, 80));
		
		CCMenu *pMissile = CCMenu::create(m_pMissileItem, NULL);
		CC_BREAK_IF(! pMissile);
		pMissile->setPosition(ccp(0, 0));
		this->addChild(pMissile, 0);

		m_pMissileNum = CCLabelAtlas::create("2", "Image/Num.plist");
		CC_BREAK_IF(! m_pMissileNum);

		m_pMissileItem->addChild(m_pMissileNum, 0);
		this->scheduleUpdate();

		bRet = true;
	}
	while(0);

	return bRet;
}
コード例 #4
0
ファイル: ControlLayer.cpp プロジェクト: BlueEyes-Lin/sunmap
ControlLayer::ControlLayer( LayerSwitcher* pLayerSwitcher,MapControl* pControl )
{
	m_pLayerSwitcher = pLayerSwitcher;
	m_pControl = pControl;

	do 
	{
		//////////////////////////////////////////////////////////////////////////
		// super init first
		//////////////////////////////////////////////////////////////////////////

		CC_BREAK_IF(! CCLayer::init());

		//////////////////////////////////////////////////////////////////////////
		// add your codes below...
		//////////////////////////////////////////////////////////////////////////

		// 1. Add a menu item with "X" image, which is clicked to quit the program.

		// Create a "close" menu item with close icon, it's an auto release object.
		CCMenuItemImage *pZoomIn = CCMenuItemImage::create(
			"zoomin.png",
			"zoomin.png",
			this,
			menu_selector(ControlLayer::zoomIn));
		CC_BREAK_IF(! pZoomIn);

		// Place the menu item bottom-right conner.
		pZoomIn->setPosition(ccp(25, 25));

		// Create a menu with the "close" menu item, it's an auto release object.
		CCMenu* pMenu = CCMenu::create(pZoomIn, NULL);
		pMenu->setPosition(CCPointZero);
		CC_BREAK_IF(! pMenu);

		// Add the menu to HelloWorld layer as a child layer.
		this->addChild(pMenu, 1,1);

		// Create a "close" menu item with close icon, it's an auto release object.
		CCMenuItemImage *pZoomOut = CCMenuItemImage::create(
			"zoomout.png",
			"zoomout.png",
			this,
			menu_selector(ControlLayer::zoomOut));
		CC_BREAK_IF(! pZoomOut);

		// Place the menu item bottom-right conner.
		pZoomOut->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 25, 25));

		// Create a menu with the "close" menu item, it's an auto release object.
		CCMenu* pMenu2 = CCMenu::create(pZoomOut, NULL);
		pMenu2->setPosition(CCPointZero);
		CC_BREAK_IF(! pMenu2);

		this->addChild(pMenu2,2,2);

		// Create a "close" menu item with close icon, it's an auto release object.
		CCMenuItemImage *pLayerSwitch = CCMenuItemImage::create(
			"r_overlays.png",
			"r_overlays.png",
			this,
			menu_selector(ControlLayer::layerswitch));
		CC_BREAK_IF(! pLayerSwitch);

		// Place the menu item bottom-right conner.
		pLayerSwitch->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width/2, CCDirector::sharedDirector()->getWinSize().height-25));

		// Create a menu with the "close" menu item, it's an auto release object.
		CCMenu* pMenu3 = CCMenu::create(pLayerSwitch, NULL);
		pMenu3->setPosition(CCPointZero);
		CC_BREAK_IF(! pMenu3);

		// Add the menu to HelloWorld layer as a child layer.
		this->addChild(pMenu3, 3,3);

		m_ScaleList.reserve(19);
		for (int i=0;i<19;++i)
		{
			CCString str;
			str.initWithFormat("scale%d.png",i+1);
			CCMenuItemImage *pScaleItem = CCMenuItemImage::create(str.getCString(),str.getCString());
			CC_BREAK_IF(! pScaleItem);

			// Place the menu item bottom-right conner.
			pScaleItem->setPosition(ccp(100, 35));

			// Create a menu with the "close" menu item, it's an auto release object.
			CCMenu* pScaleMenu = CCMenu::create(pScaleItem, NULL);
			pScaleMenu->setPosition(CCPointZero);
			pScaleMenu->retain();
			m_ScaleList.push_back(pScaleMenu);
		}

		int zoom = pControl->getZoomLevel();

		addChild(m_ScaleList[zoom-1],4,4);
	} while (0);
}
コード例 #5
0
// 初始化顶部bar
void MessageView::initTopBar(CCSize winSize)
{
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    // topBarNode 背景
    CCSprite* topBarBg = CCSprite::create("bg_nav_top.png") ;
    topBarBg->setAnchorPoint(ccp(0.5, 0)) ;
    topBarBg->setPosition(ccp(winSize.width/2, 0)) ;

    const float topBar_height = topBarBg->getContentSize().height ;



    // 顶部条信息 //////////////////////////////////////////////////////////////////////////////////////
    this->topBarNode = CCNode::create() ;
    this->topBarNode->setContentSize(CCSizeMake(winSize.width, topBar_height)) ;
    this->topBarNode->setAnchorPoint(ccp(0, 0)) ;
    this->topBarNode->setPosition(ccp(0, winSize.height - topBar_height)) ;
    this->addChild(this->topBarNode, 0, 1) ;

    // 将topBarNode背景加入到topBarNode
    this->topBarNode->addChild(topBarBg, 0 ) ;


    ///////////////////////////// 左侧布局 //////////////////////////
    CCNode* leftNode = CCNode::create() ;
    leftNode->setContentSize(CCSizeMake(300, topBar_height)) ;
    leftNode->setAnchorPoint(ccp(0, 0.5)) ;
    leftNode->setPosition(ccp(30, topBar_height/2)) ;
    this->topBarNode->addChild(leftNode, 1) ;

    // 头像
    CCSprite* headPortraitSprite = CCSprite::create("user/head_default_f2.png") ;
    headPortraitSprite->setAnchorPoint(ccp(0, 0)) ;
    headPortraitSprite->setPosition(ccp(0, 10)) ;
    headPortraitSprite->setScale(0.8) ;
    leftNode->addChild(headPortraitSprite) ;

    // 昵称
    CCLabelTTF* nikeNameLabel = CCLabelTTF::create("昵称:我是主角", "font01.ttf", 22.0f) ;
    // nikeNameLabel->setColor(ccc3(191, 173, 111)) ;
    nikeNameLabel->setAnchorPoint(ccp(0, 0)) ;
    nikeNameLabel->setPosition(ccp(70, topBar_height/2+2)) ;
    nikeNameLabel->setHorizontalAlignment(kCCTextAlignmentLeft) ; 			// 水平对齐方式
    nikeNameLabel->setVerticalAlignment(kCCVerticalTextAlignmentCenter) ; 	// 垂直对齐方式
    leftNode->addChild(nikeNameLabel) ;

    // 金币
    CCLabelTTF* goldCoinLabel = CCLabelTTF::create("金币:10000", "font01.ttf", 22.0f) ;
    goldCoinLabel->setAnchorPoint(ccp(0, 1)) ;
    goldCoinLabel->setPosition(ccp(70, topBar_height/2)) ;
    goldCoinLabel->setHorizontalAlignment(kCCTextAlignmentLeft) ; 			// 水平对齐方式
    goldCoinLabel->setVerticalAlignment(kCCVerticalTextAlignmentCenter) ; 	// 垂直对齐方式
    leftNode->addChild(goldCoinLabel) ;


    // 信息
    CCSprite* titleMsg = CCSprite::create("icon_title_message.png") ;
    titleMsg->setAnchorPoint(ccp(0.5, 0.5)) ;
    titleMsg->setPosition(ccp(winSize.width/2, topBar_height/2)) ;
    this->topBarNode->addChild(titleMsg, 1) ;

    // 分割线
    CCSprite* spliteLineLeft = CCSprite::create("icon_top_nav_splite.png") ;
    spliteLineLeft->setAnchorPoint(ccp(0, 1)) ;
    spliteLineLeft->setPosition(ccp(winSize.width/3+10, topBar_height)) ;
    this->topBarNode->addChild(spliteLineLeft, 1) ;


    // 分割线
    CCSprite* spliteLineRight = CCSprite::create("icon_top_nav_splite.png") ;
    spliteLineRight->setAnchorPoint(ccp(0, 1)) ;
    spliteLineRight->setPosition(ccp(winSize.width*2/3-20, topBar_height)) ;
    this->topBarNode->addChild(spliteLineRight, 1) ;


    /////////////////////////////////////////////////////////////////////////////////////////////////
    /****************************** 菜单选项 ********************************************************/
    // 右侧menu
    const float right_width = 200 ;
    const float item_width = 55 ;


    // 礼物
    CCMenuItemImage* menuGifts = CCMenuItemImage::create("menu_gifts_n.png", "menu_gifts_s.png", this,
                                 menu_selector(MessageView::menuGiftsClickCallback)) ;
    // menuBack->setContentSize(CCSizeMake(67, 68)) ;
    menuGifts->setAnchorPoint(ccp(0, 0.5)) ;
    menuGifts->setPosition(ccp(0, topBar_height/2)) ;
    //menuGifts->setPosition(ccp(right_width-2*item_width, topBar_height/2)) ;
    //rightMenu->addChild(menuGifts) ;

    // 返回大厅
    CCMenuItemImage* menuBack = CCMenuItemImage::create("menu_back_n.png", "menu_back_s.png", this,
                                menu_selector(MessageView::menuBackClickCallback)) ;
    menuBack->setAnchorPoint(ccp(0, 0.5)) ;
    menuBack->setPosition(ccp(2*(item_width+10), topBar_height/2)) ;
    //menuBack->setPosition(ccp(right_width, topBar_height/2)) ;
    //rightMenu->addChild(menuBack) ;

    // 设置
    CCMenuItemImage* menuSetting = CCMenuItemImage::create("menu_setting_n.png", "menu_setting_s.png", this,
                                   menu_selector(MessageView::menuSettingClickCallback)) ;
    // menuBack->setContentSize(CCSizeMake(67, 68)) ;

    menuSetting->setAnchorPoint(ccp(0, 0.5)) ;
    menuSetting->setPosition(ccp(item_width+10, topBar_height/2)) ;
    //menuSetting->setPosition(ccp(right_width-item_width, topBar_height/2)) ;


    //rightMenu->addChild(menuSetting) ;
    CCMenu* rightMenu = CCMenu::create(menuGifts, menuBack, menuSetting, NULL) ;
    rightMenu->setContentSize(CCSizeMake(winSize.width/4, topBar_height)) ;
    rightMenu->setAnchorPoint(ccp(0, 0)) ;
    rightMenu->setPosition(ccp(winSize.width*3/4-10, 0)) ;
    this->topBarNode->addChild(rightMenu, 1) ;
}
コード例 #6
0
ファイル: PlayMenu.cpp プロジェクト: forcekillxx/Shared
void PlayMenu::setupGUI()
{
//    this->schedule(schedule_selector(PlayMenu::timerForLifeCheck),1/60);
    {
        CCLabelTTF*  timerLabel=  CCLabelTTF::create(NEXT_LIFE_IN, GAME_LABEL_FONT_NATHAN, 29);
        //  coinsLabel->setColor(ccc3(87, 0, 5));
        timerLabel->setPosition(ccp(winSize.width/2-170,winSize.height/2+430));
        timerLabel->setColor(ccBLUE);
        timerLabel->setTag(KTAG_PLYMENU_COINSLBL);
//        this->addChild(timerLabel,11-KTAG_LAYERING_PARAM);

    }
    timerForLife=  CCLabelTTF::create("", GAME_LABEL_FONT_NATHAN, 29);
    //  coinsLabel->setColor(ccc3(87, 0, 5));
    timerForLife->setPosition(ccp(winSize.width/2-20,winSize.height/2+430));
    timerForLife->setColor(ccBLACK);
    timerForLife->setTag(KTAG_PLYMENU_COINSLBL);
//    this->addChild(timerForLife,11-KTAG_LAYERING_PARAM);
/// Total Life Left
//    {
//        CCLabelTTF*  TotalLifeLabel=  CCLabelTTF::create("", GAME_LABEL_FONT_NATHAN, 29);
//        //  coinsLabel->setColor(ccc3(87, 0, 5));
//        TotalLifeLabel->setPosition(ccp(winSize.width-120,winSize.height/2+430));
//        TotalLifeLabel->setColor(ccBLUE);
//        TotalLifeLabel->setTag(KTAG_Life_Count);
//        this->addChild(TotalLifeLabel,11-KTAG_LAYERING_PARAM);
//        string TotalLifeCount = static_cast<ostringstream*>( &(ostringstream() << GAME_SHARED_HANDLER->getLives()) )->str();
//        TotalLifeCount="Life Count " + TotalLifeCount;
//        TotalLifeLabel->setString(TotalLifeCount.c_str());
//        CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(PlayMenu::updateLifeCountLabel),N_LIFE_COUNT_UPDATED,NULL);
//    }
    
    
    //add bg.
    
    CCSprite* bckg = CCSprite::create(BACKGROUND);
    bckg->setPosition( ccp(winSize.width/2,winSize.height/2) );
    CCLOG("win size %f ",winSize.width);
    this->addChild(bckg, 0-KTAG_LAYERING_PARAM);
    
//    CCSprite *logobg = CCSprite::create(LOGO);
//    logobg->setPosition(ccp(winSize.width/2, winSize.height/2+(155)));
//    this->addChild(logobg);
    
    CCMenuItemImage *playMenuItem = CCMenuItemImage::create(PLAY_IMAGE, PLAY_IMAGE_PRESSED, this,menu_selector(PlayMenu::play));
//    facebookMenuItem =  CCMenuItemImage::create(FACEBOOK_LOGIN_IMAGE, FACEBOOK_LOGIN_IMAGE_PRESSED, this,menu_selector(PlayMenu::facebookConnect));
    
    
    
    CCMenu *menu = CCMenu::create(playMenuItem,NULL);
    
    menu->setPosition(ccp(0, 0));
    playMenuItem->setPosition(ccp(winSize.width/2, winSize.height/2-(275)));
//    facebookMenuItem->setPosition(ccp(winSize.width/2, winSize.height/2-(325)));
    
    this->setFBStatus();
    CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(PlayMenu::setFBStatus),N_USER_LOG_STATUS_CHANGED,NULL);
    

    this->checkAndAddRequestsMenu();
    CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(PlayMenu::checkAndAddRequestsMenu),N_REQUESTS_DATA_UPDATED,NULL);

    
    
    
    
    this->addChild(menu);
    
    
}
コード例 #7
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                        "CloseNormal.png",
                                        "CloseSelected.png",
                                        this,
                                        menu_selector(HelloWorld::menuCloseCallback));
    
	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                origin.y + pCloseItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition(CCPointZero);
    this->addChild(pMenu, 1);
	
    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
	char fontName[13] = {"airborne.ttf"};
	char myText[21] = {"Rendering"};
    CCLabelTTF* pLabel = CCLabelTTF::create(myText, fontName, 24);
    
    // position the label on the center of the screen
    pLabel->setPosition(ccp(350,50));
	pLabel->setColor(cocos2d::ccRED);
    // add the label as a child to this layer
    this->addChild(pLabel, 1);

   this->setTouchEnabled(true);
   
   /*this->schedule( schedule_selector(handleUserTouch) );*/  
    CCSprite* pSprite = CCSprite::create("bg.png");

    // position the sprite on the center of the screen
    pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
	
    // add the sprite as a child to this layer
    this->addChild(pSprite, 0);
	 
	//The code starts here.. all the assets are done by me and plist file and sprite file was generated with sprite packer.
	
	CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("SpriteColl1.plist");
	CCSpriteBatchNode *spriteSheet = CCSpriteBatchNode::create("SpriteColl1.png");
	this->addChild(spriteSheet);
	 

	CCSprite *sprite = CCSprite::createWithSpriteFrameName("Sprite1.png");
	this->addChild(sprite);
    sprite->setPosition(ccp(400,200));
	CCArray *moveFrames = CCArray::createWithCapacity(15);
	char str[100] = {0};
for (int i = 1; i <= 4; i++) 
{
	sprintf(str, "Sprite%d.png", i);
    CCSpriteFrame* pFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(str);

    moveFrames->addObject(pFrame);
}
CCAnimation *animation = CCAnimation::createWithSpriteFrames(moveFrames, 0.3f);
    // 14 frames * 1sec = 14 seconds
    sprite->runAction(CCRepeatForever::create(CCAnimate::create(animation)));

	
	
	this->loadController();
		 
    return true;
}
コード例 #8
0
KDbool MenuLayer::init ( KDvoid )
{
	if ( !CCLayer::init ( ) )
	{
		return KD_FALSE;
	}

	m_nIndexText  = 0;

	CCSprite*		pBackground = CCSprite::create ( "Image 816 at frame 10.jpg" );
	pBackground->setScale ( IOSSCALE );
	pBackground->setPosition ( ccpMid ( m_tContentSize ) );
	this->addChild ( pBackground );

	CCMenuItemFont::setFontName ( "Arial Bold.ttf" );
	CCMenuItemFont::setFontSize ( 18 );

	CCMenuItem*		pItemAchievement = CCMenuItemFont::create ( "Achievement" );
	CCMenuItem*		pItemLeaderboard = CCMenuItemFont::create ( "Leaderboard" );
	CCMenuItem*		pItemGetProps = CCMenuItemFont::create ( "GetProps" );			
	CCMenuItem*		pItemPlay = CCMenuItemImage::create ( "Image 822 at frame 10.jpg", "Image 823 alpha channel at frame 10.png", this, menu_selector ( MenuLayer::playGame ) );

	CCMenu*			pMenu = CCMenu::create ( pItemAchievement, pItemLeaderboard, pItemGetProps, pItemPlay, KD_NULL );
	pMenu->alignItemsHorizontallyWithPadding ( 18 );
	pMenu->setPosition ( m_tContentSize.cx / 2, m_tContentSize.cy / 2 - 50 );
	this->addChild ( pMenu );

    m_pTelScope = TeleScope::create ( );
    m_pTelScope->setPosition ( ccp ( 80, 60 ) );
    m_pTelScope->setOpacity ( 0 );
    pBackground->addChild ( m_pTelScope, 1 );

	m_aTexts [ 0 ] = CCSprite::create ( "Image 817 at frame 10.jpg" );
	m_aTexts [ 1 ] = CCSprite::create ( "Image 818 at frame 10.jpg" );
	m_aTexts [ 2 ] = CCSprite::create ( "Image 819 at frame 10.jpg" );
	m_aTexts [ 3 ] = CCSprite::create ( "Image 820 at frame 10.jpg" );

	m_aTexts [ 0 ]->setPosition ( ccp ( 156 / 2      , 264 / 2 ) );
	m_aTexts [ 1 ]->setPosition ( ccp ( 156 / 2 +  40, 264 / 2 ) );
	m_aTexts [ 2 ]->setPosition ( ccp ( 156 / 2 +  80, 264 / 2 ) );
	m_aTexts [ 3 ]->setPosition ( ccp ( 156 / 2 + 120, 264 / 2 ) );

	m_aTexts [ 0 ]->setOpacity ( 0 );
	m_aTexts [ 1 ]->setOpacity ( 0 );
	m_aTexts [ 2 ]->setOpacity ( 0 );
	m_aTexts [ 3 ]->setOpacity ( 0 );

	pBackground->addChild ( m_aTexts [ 0 ] );
	pBackground->addChild ( m_aTexts [ 1 ] );
	pBackground->addChild ( m_aTexts [ 2 ] );
	pBackground->addChild ( m_aTexts [ 3 ] );

	m_aHoles [ 0 ] = CCSprite::create ( "Image 824 at frame 10.jpg" );
	m_aHoles [ 1 ] = CCSprite::create ( "Image 824 at frame 10.jpg" );
	m_aHoles [ 2 ] = CCSprite::create ( "Image 824 at frame 10.jpg" );
	m_aHoles [ 3 ] = CCSprite::create ( "Image 824 at frame 10.jpg" );

	m_aHoles [ 0 ]->setOpacity ( 0 );
	m_aHoles [ 1 ]->setOpacity ( 0 );
	m_aHoles [ 2 ]->setOpacity ( 0 );
	m_aHoles [ 3 ]->setOpacity ( 0 );

	m_aHoles [ 0 ]->setPosition ( ccp (  58, 142 ) );
	m_aHoles [ 1 ]->setPosition ( ccp (  88, 112 ) );
	m_aHoles [ 2 ]->setPosition ( ccp ( 226, 105 ) );
	m_aHoles [ 3 ]->setPosition ( ccp ( 178, 132 ) );

	pBackground->addChild ( m_aHoles [ 0 ] );
	pBackground->addChild ( m_aHoles [ 1 ] );
	pBackground->addChild ( m_aHoles [ 2 ] );
	pBackground->addChild ( m_aHoles [ 3 ] );
    
	SimpleAudioEngine::sharedEngine ( )->preloadEffect ( "Sound 1 at frame 10.mp3" );
	SimpleAudioEngine::sharedEngine ( )->preloadEffect ( "Sound 5 at frame 10.mp3" );
	SimpleAudioEngine::sharedEngine ( )->preloadEffect ( "Sound 3 at frame 10.mp3" );

	return KD_TRUE;
}
コード例 #9
0
ファイル: OverMenu.cpp プロジェクト: k2inGitHub/QZ_Stack
bool OverMenu::init(CCNode* layer_)
{
    if(!CCLayer::init()){
        return false;
    }
    layer=layer_;

    layer->addChild(this,50);
    this->schedule(schedule_selector(OverMenu::tick));

    
    int score=((GameLayer*)layer)->gamebody->score;
    if(((GameLayer*)layer)->gamebody->game_mode==MODE_SHUANGZI){
        score=((GameLayer*)layer)->gamebody->score+((GameLayer*)layer)->gamebody2->score;
    }
    
    bool ishigh=false;
    
    int modeid=CCUserDefault::sharedUserDefault()->getIntegerForKey("gamemode");
    char modehighscore[200];
    sprintf(modehighscore, "highscore%d",modeid);
    int highscore=CCUserDefault::sharedUserDefault()->getIntegerForKey(modehighscore);
    if(score>highscore){
        highscore=score;
        CCUserDefault::sharedUserDefault()->setIntegerForKey(modehighscore, highscore);
        CCUserDefault::sharedUserDefault()->flush();
        ishigh=true;
        CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("sound/newscore.mp3", false);
    }
    
    
    
    
    {
        CCMenuItemImage *button = CCMenuItemImage::create(
                                                          "game/black.jpg",
                                                          "game/black.jpg",
                                                          this,
                                                          NULL );
        CCMenu* Menu = CCMenu::create(button, NULL);
        Menu->setPosition(CCPointZero);
        this->addChild(Menu,-1);
        button->setAnchorPoint(ccp(0.5f,0));
        button->setPosition(ccp(screenSize.width*0.5f,0));
        button->setOpacity(150);
    }
    
    
    {
        pane=CCSprite::create("over/back.png");
        this->addChild(pane,1);
        pane->setScale(0.3f*screenSize.height/pane->getContentSize().height);
        pane->setPosition(ccpPercent(50, 155));
        
        {
            CCMoveTo* a1=CCMoveTo::create(0.4f, ccpPercent(50, 60));
            pane->runAction(a1);
        }
        
        {
            CCLabelTTF* word = CCLabelTTF::create("游戏结束", "ttf/word.ttf", pane->getContentSize().height*0.2f);
            word->setAnchorPoint(ccp(0.5f,0.5f));
            pane->addChild(word, 10);
            word->setPosition(ccpContent(pane->getContentSize(), 50, 120));
            word->setColor(ccGRAY);
        }
        
        {
            char* name;
            GAME_MODE gamemode=((GameLayer*)layer)->game_mode;
            char* gamecenterid;
            if(gamemode==MODE_WANMEI){
                name=(char*)"完美模式";
                gamecenterid=(char*)"com.adultdream.mengmengda.wanmei";
            }
            if(gamemode==MODE_SHANDIAN){
                name=(char*)"闪电模式";
                gamecenterid=(char*)"com.adultdream.mengmengda.shandian";
            }
            if(gamemode==MODE_NIUZHUAN){
                name=(char*)"扭转模式";
                gamecenterid=(char*)"com.adultdream.mengmengda.niuzhuan";
            }
            if(gamemode==MODE_SHUANGZI){
                name=(char*)"双子模式";
                gamecenterid=(char*)"com.adultdream.mengmengda.shuangzi";
            }
            if(gamemode==MODE_XIANSHI){
                name=(char*)"限时模式";
                gamecenterid=(char*)"com.adultdream.mengmengda.xianshi";
            }
            if(gamemode==MODE_JINGDIAN){
                name=(char*)"经典模式";
                gamecenterid=(char*)"com.adultdream.mengmengda.jingdian";
            }
            
            CCLabelTTF* word = CCLabelTTF::create(name, "ttf/word.ttf", pane->getContentSize().height*0.15f);
            word->setAnchorPoint(ccp(0.5f,0.5f));
            pane->addChild(word, 10);
            word->setPosition(ccpContent(pane->getContentSize(), 50, 80));
            word->setColor(ccc3(255, 0, 255));
            
            
            if(ishigh==true){
            }
        }
        
        
        
        {
            char number[200];
            sprintf(number, "%d", score);
            
            CCLabelTTF* word = CCLabelTTF::create(number, "ttf/word.ttf", pane->getContentSize().height*0.2f);
            word->setAnchorPoint(ccp(0.5f,0.5f));
            pane->addChild(word, 10);
            word->setPosition(ccpContent(pane->getContentSize(), 50, 50));
            word->setColor(ccBLACK);
            
            if(ishigh==true){
                CCLabelTTF* hword = CCLabelTTF::create("(新记录!)", "ttf/word.ttf", pane->getContentSize().height*0.1f);
                hword->setAnchorPoint(ccp(0.5f,0.5f));
                pane->addChild(hword, 10);
                hword->setPosition(ccpContent(pane->getContentSize(), 50, 40));
                hword->setColor(ccRED);
                
                word->setPosition(ccpContent(pane->getContentSize(), 50, 60));
            }
        }
        
        {
            char text[200];
            sprintf(text, "最佳:%d", highscore);
            
            CCLabelTTF* word = CCLabelTTF::create(text, "ttf/word.ttf", pane->getContentSize().height*0.1f);
            word->setAnchorPoint(ccp(0.5f,0.5f));
            pane->addChild(word, 10);
            word->setPosition(ccpContent(pane->getContentSize(), 50, 20));
            word->setColor(ccBLACK);
        }
        
        {
            CCMenuItemImage *button = CCMenuItemImage::create(
                                                              "over/replay.png",
                                                              "over/replay.png",
                                                              layer,
                                                              menu_selector(GameLayer::replaceScene) );
            CCMenu* Menu = CCMenu::create(button, NULL);
            Menu->setPosition(CCPointZero);
            pane->addChild(Menu,1);
            button->setScale(0.3f*pane->getContentSize().height/button->getContentSize().height);
            button->setPosition(ccpContent(pane->getContentSize(), 90, -80));
            
            {
                button->setOpacity(0);
                CCDelayTime* d=CCDelayTime::create(0.5f);
                CCFadeTo* a1=CCFadeTo::create(0.5f, 255);
                CCSequence* l=(CCSequence*)CCSequence::create(d,a1,NULL);
                button->runAction(l);
            }
        }
        
        {
            CCMenuItemImage *button = CCMenuItemImage::create(
                                                              "over/home.png",
                                                              "over/home.png",
                                                              layer,
                                                              menu_selector(OverMenu::back_menu) );
            CCMenu* Menu = CCMenu::create(button, NULL);
            Menu->setPosition(CCPointZero);
            pane->addChild(Menu,1);
            button->setScale(0.3f*pane->getContentSize().height/button->getContentSize().height);
            button->setPosition(ccpContent(pane->getContentSize(), 10, -80));
            
            {
                button->setOpacity(0);
                CCDelayTime* d=CCDelayTime::create(0.5f);
                CCFadeTo* a1=CCFadeTo::create(0.5f, 255);
                CCSequence* l=(CCSequence*)CCSequence::create(d,a1,NULL);
                button->runAction(l);
            }
        }
        
//        {
//            CCMenuItemImage *button = CCMenuItemImage::create(
//                                                              "over/gamecenter.png",
//                                                              "over/gamecenter.png",
//                                                              layer,
//                                                              menu_selector(OverMenu::game_center) );
//            CCMenu* Menu = CCMenu::create(button, NULL);
//            Menu->setPosition(CCPointZero);
//            pane->addChild(Menu,1);
//            button->setScale(0.3f*pane->getContentSize().height/button->getContentSize().height);
//            button->setPosition(ccpContent(pane->getContentSize(), 50, -80));
//            
//            {
//                button->setOpacity(0);
//                CCDelayTime* d=CCDelayTime::create(0.5f);
//                CCFadeTo* a1=CCFadeTo::create(0.5f, 255);
//                CCSequence* l=(CCSequence*)CCSequence::create(d,a1,NULL);
//                button->runAction(l);
//            }
//        }
        
//        {
//            CCMenuItemImage *button = CCMenuItemImage::create(
//                                                              "over/weixin.png",
//                                                              "over/weixin.png",
//                                                              layer,
//                                                              menu_selector(OverMenu::share_weixin) );
//            CCMenu* Menu = CCMenu::create(button, NULL);
//            Menu->setPosition(CCPointZero);
//            pane->addChild(Menu,1);
//            button->setScale(0.25f*pane->getContentSize().height/button->getContentSize().height);
//            button->setPosition(ccpContent(pane->getContentSize(), 85, -30));
//            
//            {
//                button->setOpacity(0);
//                CCDelayTime* d=CCDelayTime::create(0.5f);
//                CCFadeTo* a1=CCFadeTo::create(0.5f, 255);
//                CCSequence* l=(CCSequence*)CCSequence::create(d,a1,NULL);
//                button->runAction(l);
//            }
//            
//            int check=BBGetOnlineParam((char*)"weixin", (char*)"0");
//            if(check==0){
//                button->setVisible(false);
//            }
//        }
        
//        {
//            CCMenuItemImage *button = CCMenuItemImage::create(
//                                                              "over/friend.png",
//                                                              "over/friend.png",
//                                                              layer,
//                                                              menu_selector(OverMenu::share_friend) );
//            CCMenu* Menu = CCMenu::create(button, NULL);
//            Menu->setPosition(CCPointZero);
//            pane->addChild(Menu,1);
//            button->setScale(0.25f*pane->getContentSize().height/button->getContentSize().height);
//            button->setPosition(ccpContent(pane->getContentSize(),15, -30));
//            
//            {
//                button->setOpacity(0);
//                CCDelayTime* d=CCDelayTime::create(0.5f);
//                CCFadeTo* a1=CCFadeTo::create(0.5f, 255);
//                CCSequence* l=(CCSequence*)CCSequence::create(d,a1,NULL);
//                button->runAction(l);
//            }
//            
//            int check=BBGetOnlineParam((char*)"weixin", (char*)"0");
//            if(check==0){
//                button->setVisible(false);
//            }
//        }
    }
    
    
//    {
//        float umeng_delay=BBGetOnlineParam((char*)"FullScreenDelay", (char*)"1");
//        CCDelayTime* d=CCDelayTime::create(umeng_delay);
//        CCCallFunc * f=CCCallFunc::create(this, callfunc_selector(OverMenu::show_full_ad));
//        CCSequence* l=(CCSequence*)CCSequence::create(d,f,NULL);
//        runAction(l);
//    }
    
    HLAdManagerWrapper::showUnsafeInterstitial();
    
    return true;
}
コード例 #10
0
bool ChuanqiduanzaoItem::initItem(BaseActor* info)
{
	bool bret = false;

	//初始化背景
	if (CCSprite::initWithFile("shangdian_chuanqi_bg.png"))
	{
		bret = true;
	}

	if (bret)
	{
		m_Profession_id = info->getCurrentProperty().profession;
		//顶部文字显示
		CCLabelTTF* pTopTip = CCLabelTTF::create(LFStrings::getValue("ShenBingDuanZao_ShuoMingTiShi").c_str(), fontStr_kaiti, 18);
		pTopTip->setPosition(ccp(this->getContentSize().width/2, this->getContentSize().height-70));
		pTopTip->setColor(fonColor_FaGuang);
		this->addChild(pTopTip);

		//头像
		CCSprite* pIcon = CCSprite::create(this->getIconFileNameByType(info->getActorType()).c_str());
		this->addChild(pIcon);
		pIcon->setPosition(ccp(this->getContentSize().width/2, 400));

		//美术字(英雄类型)
		CCSprite* pHeroType = CCSprite::create(this->getHeroTypeFileNameByType(info->getActorType()).c_str());
		this->addChild(pHeroType);
		pHeroType->setPosition(ccp(this->getContentSize().width/2, 
			pIcon->getPositionY()-pIcon->getContentSize().height/2-pHeroType->getContentSize().height+2));


		//套装名字
		string zhuangBeiStr = ChuanqiPool::getPool()->getChuanQiSuitName(info->getActorType());
		CCLabelTTF* pName = CCLabelTTF::create(zhuangBeiStr.c_str(), fontStr_kaiti, 20);
		pName->setPosition(ccp(this->getContentSize().width/2, 280));
		this->addChild(pName);

		CCMenu* pMenu = CCMenu::create();
		this->addChild(pMenu);
		pMenu->setPosition(CCPointZero);
		//锻造一次
		CCMenuItemImage *yici = CCMenuItemImage::create(
			"shangdian_shenbin_anniu_duanzaoyici.png",
			"shangdian_shenbin_anniu_duanzaoyici_select.png",
			this, menu_selector(ChuanqiduanzaoItem::menuItemClicked_DuanZao));
		pMenu->addChild(yici, 0, Tag_MenuItem_Yici);
		yici->setPosition(ccp(this->getContentSize().width/2-yici->getContentSize().width/2, 185));
		yici->setUserData((void*)info->getActorType());

		//锻造十次
		CCMenuItemImage *shici = CCMenuItemImage::create(
			"shangdian_shenbin_anniu_duanzaoshici.png",
			"shangdian_shenbin_anniu_duanzaoshici_select.png",
			this, menu_selector(ChuanqiduanzaoItem::menuItemClicked_DuanZao));
		pMenu->addChild(shici, 0, Tag_MenuItem_Shici);
		shici->setPosition(ccp(this->getContentSize().width/2+yici->getContentSize().width/2, yici->getPositionY()));
		shici->setUserData((void*)info->getActorType());

		char buf[20];
		//锻造一次需要金币
		BaseSprite *goldIcon1 = BaseSprite::create("jinbi_tubiao.png");
		this->addChild(goldIcon1);
		goldIcon1->setScale(0.5f);
		goldIcon1->setPosition(ccp(yici->getPositionX()-goldIcon1->getContentSize().width/2, yici->getPositionY()+yici->getContentSize().height/2+goldIcon1->getContentSize().height/2));
		sprintf(buf, "%d", 400);
		CCLabelTTF *yiciLabel = CCLabelTTF::create(buf, fontStr_BookAntiqua, 20);
		this->addChild(yiciLabel);
		yiciLabel->setPosition(ccp(goldIcon1->getPositionX()+goldIcon1->getContentSize().width/2*goldIcon1->getScaleX()+yiciLabel->getContentSize().width/2
			, goldIcon1->getPositionY()));
		//锻造十次需要金币
		BaseSprite *goldIcon10 = BaseSprite::create("jinbi_tubiao.png");
		this->addChild(goldIcon10);
		goldIcon10->setScale(0.5f);
		goldIcon10->setPosition(ccp(shici->getPositionX()-goldIcon10->getContentSize().width/2, shici->getPositionY()+shici->getContentSize().height/2+goldIcon10->getContentSize().height/2));
		sprintf(buf, "%d", 400*10);
		CCLabelTTF *yiciLabel0 = CCLabelTTF::create(buf, fontStr_BookAntiqua, 20);
		this->addChild(yiciLabel0);
		yiciLabel0->setPosition(ccp(goldIcon10->getPositionX()+goldIcon10->getContentSize().width/2*goldIcon10->getScaleX()+yiciLabel0->getContentSize().width/2
			, goldIcon10->getPositionY()));

		CCMenuItemImage* pXiaoguo = CCMenuItemImage::create(
			"shandian_anniu_taozhuangxiaoguo.png",
			"shandian_anniu_taozhuangxiaoguo_select.png",
			this, menu_selector(ChuanqiduanzaoItem::menuItemClicked_Xiaoguo)
			);
		pMenu->addChild(pXiaoguo);
		pXiaoguo->setPosition(ccp(this->getContentSize().width/2, pXiaoguo->getContentSize().height/2));
	}

	return bret;
}
コード例 #11
0
bool PlayScene::init()
{
	bool bRet = false;
	do 
	{
		winSize = CCDirector::sharedDirector()->getWinSize();
		isPause = false;
		
		//this->registerWithTouchDispatcher();
		this->setKeypadEnabled(true);
		int lvl = CCUserDefault::sharedUserDefault()->getIntegerForKey("lvl");
		if(lvl == 0)
		{
			lvl = 1;
			CCUserDefault::sharedUserDefault()->setIntegerForKey("lvl",1);
		}
		char mapPath[20];
		char lvlinform[30];
		//map_tmx_lvl1
		sprintf(mapPath,"map/lvl%d.tmx",lvl);
		sprintf(lvlinform,"Lvl %d",lvl);
		isOver = -1;

		CCLabelTTF * lvlInform = CCLabelTTF::create(lvlinform, "Thonburi", 64);
		lvlInform->setPosition(ccp(-100,winSize.height/2));
		this->addChild(lvlInform,3);

		overinfor = CCLabelTTF::create("Game Over", "Thonburi", 64);
		overinfor->setPosition(ccp(winSize.width/2,winSize.height/2));
		overinfor->setVisible(false);
		this->addChild(overinfor,3);
		//这里是暂停菜单信息s

		lvlInform->runAction(CCJumpTo::create(3,ccp(winSize.width+100,winSize.height/2),60,10));
		ccColor4B t;
		t.a = 200;
		t.r = 0;
		t.g = 0;
		t.b = 0;
		pauseLayer = CCLayerColor::create(t);
		this->addChild(pauseLayer,10);
		pauseLayer->setPosition(CCPointZero);
		CCSprite *pauseBg = CCSprite::create(pause_bg);
		pauseBg->setPosition(ccp(winSize.width/2 , winSize.height/2));
		pauseLayer->addChild(pauseBg);
		
		CCMenuItemImage *resume = CCMenuItemImage::create(
			pause_resume,
			pause_resume,
			this,
			menu_selector(PlayScene::menuResume_CallBack)
			);
		
		CCMenuItemImage *save = CCMenuItemImage::create(
			pause_save,
			pause_save,
			this,
			menu_selector(PlayScene::menuSaveCallBack)
			);


		CCMenuItemImage *returnMenu = CCMenuItemImage::create(
			pause_return,
			pause_return,
			this,
			menu_selector(PlayScene::menuReturnCallBack)
			);

		CCMenu * pauseMenu = CCMenu::create(resume,save,returnMenu,NULL);
		pauseMenu->alignItemsVerticallyWithPadding(30);
		pauseLayer->addChild(pauseMenu);
		pauseLayer->setVisible(false);



		//////////////////////////////////////////////////////////////////////////


		Mediator::getInstance()->release();   //释放
		Mediator::getInstance()->init();   //初始化
		//加载地图
		map = TmxMap::initMap(mapPath);  // 地图
		this->addChild(map);
		//添加摇杆,如果宏定义是手机
#ifdef IAMPHONE__
		CCSprite * bg = CCSprite::create(control_bg);
		CCSprite * cen = CCSprite::create(control_ce);
		control = Joystick::JoystickWithCenter(ccp(120,120),100.f,cen,bg);
		control->Active();
		this->addChild(control,1);
		control->setOpacity((float)0.3);
		//按钮
		fire = CCMenuItemImage::create(
			fire_normal,
			fire_press
			);
		fire->setOpacity(0.3*255);
		fire->setPosition(ccp(winSize.width - fire->getContentSize().width/2 - 10 , fire->getContentSize().height/2 + 10));
		CCMenu * menu = CCMenu::create(fire,NULL);
		menu->setPosition(CCPointZero);
		CCLayer * menu_layer = CCLayer::create();
		menu_layer->addChild(menu);
		this->addChild(menu_layer);
		this->setTouchEnabled(true);
#endif // IAMPHONE__

		Tank * tanks = Tank::getATank(tank_player,UP,HERO);   //添加坦克
		this->addChild(tanks);
		tanks->getTankSprite()->setPosition(ccp(14.5*map->getTileSize().width ,16));

#ifdef IAMPHONE__
		Mediator::getInstance()->addJoyStick(control);  //添加摇杆
		Mediator::getInstance()->addFireButton(fire);    //添加按钮
#endif

		Mediator::getInstance()->addGameScene(this);    //添加场景
		Mediator::getInstance()->addHeroTank(tanks);    //添加坦克
		Mediator::getInstance()->addTileMap(map);     //添加地图
		


		//schedule
		schedule(schedule_selector(PlayScene::gameFire),0.3f);    //开火键监听器
		schedule(schedule_selector(PlayScene::gameLoop),0.01f);   //游戏主循环监听器
		schedule(schedule_selector(PlayScene::gameCrash),0.02f);   //游戏碰撞监听器
		schedule(schedule_selector(PlayScene::gameAddEnemy),2.0f);   //每隔一段时间添加敌人
		schedule(schedule_selector(PlayScene::gameEnemyAction),0.05f);  //敌方坦克的运动


		

		bRet = true;
	} while (0);
	return bRet;
}
コード例 #12
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    bool bRet = false;
    do 
    {
        //////////////////////////////////////////////////////////////////////////
        // super init first
        //////////////////////////////////////////////////////////////////////////

        CC_BREAK_IF(! CCLayer::init());

        //////////////////////////////////////////////////////////////////////////
        // add your codes below...
        //////////////////////////////////////////////////////////////////////////
		
		CCSize size = CCDirector::sharedDirector()->getWinSize();				

        // 1. Add a menu item with "X" image, which is clicked to quit the program.

        // Create a "close" menu item with close icon, it's an auto release object.
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
            "CloseNormal.png",
            "CloseSelected.png",
            this,
            menu_selector(HelloWorld::menuCloseCallback));
        CC_BREAK_IF(! pCloseItem);

        // Place the menu item bottom-right conner.
        pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));

        // Create a menu with the "close" menu item, it's an auto release object.
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        CC_BREAK_IF(! pMenu);

        // Add the menu to HelloWorld layer as a child layer.
        this->addChild(pMenu, 1);

        //// 2. Add a label shows "Hello World".
        //// Create a label and initialize with string "Hello World".
        //CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
        //CC_BREAK_IF(! pLabel);
        //// Get window size and place the label upper.         
        //pLabel->setPosition(ccp(size.width / 2, size.height - 50));
        //// Add the label to HelloWorld layer as a child layer.
        //this->addChild(pLabel, 1);

        // 3. Add add a splash screen, show the cocos2d splash image.
  //      pSprite = CCSprite::create("HelloWorld.png");
  //      CC_BREAK_IF(! pSprite);
  //      pSprite->setPosition(ccp(size.width/3, size.height/3));
		//pSprite->setAnchorPoint(ccp(0, 0));
  //      this->addChild(pSprite, 0);

		CCTMXTiledMap* tileMap = CCTMXTiledMap::tiledMapWithTMXFile("tmx/orthogonal.tmx");
		this->addChild(tileMap, -1, TileMapNode);
		CCTMXLayer* eventLayer = tileMap->layerNamed("GameEventLayer");
		eventLayer->setVisible(false);
		
		//tileMap->layerNamed("WinterLayer")->setVisible(false);
		//tileMap->layerNamed("Background")->setVisible(false);		

		this->setTouchEnabled(true);

        bRet = true;
    } while (0);

    return bRet;
}
コード例 #13
0
ファイル: HelloWorldScene.cpp プロジェクト: HUjinshuai/-
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
 //   CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
 //                                       "CloseNormal.png",
 //                                       "CloseSelected.png",
 //                                       this,
 //                                       menu_selector(HelloWorld::menuCloseCallback));
 //   
	//pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
 //                               origin.y + pCloseItem->getContentSize().height/2));

 //   // create menu, it's an autorelease object
 //   CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
 //   pMenu->setPosition(CCPointZero);
 //   this->addChild(pMenu, 1);

 //   /////////////////////////////
 //   // 3. add your codes below...

 //   // add a label shows "Hello World"
 //   // create and initialize a label
 //   
 //   CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
 //   
 //   // position the label on the center of the screen
 //   pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
 //                           origin.y + visibleSize.height - pLabel->getContentSize().height));

 //   // add the label as a child to this layer
 //   this->addChild(pLabel, 1);

    // add "HelloWorld" splash screen"
    CCSprite* pSprite = CCSprite::create("HelloWorld.png");

    // position the sprite on the center of the screen
    pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    this->addChild(pSprite, 0);

	//CCSprite* pSprite = CCSprite::create("HelloWorld.png");
 //   // position the sprite on the center of the screen
 //   pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
 //   // add the sprite as a child to this layer
 //   this->addChild(pSprite, 0);

	/*CCMenuItemLabel* labTtf = CCMenuItemLabel::create(CCLabelTTF::create("lable Menu Test","Arial",20),this,menu_selector(HelloWorld::clickImage));
	labTtf->setPosition(ccp(visibleSize.width/2,visibleSize.height/10));
	CCMenu *pMenuLabl = CCMenu::create(labTtf,NULL);
	pMenuLabl->setPosition(CCPointZero);
	this->addChild(pMenuLabl,1);*/

	CCMenuItem *pImage = CCMenuItemImage::create("CloseNormal.png","CloseSelected.png",this,menu_selector(HelloWorld::clickImage));
	pImage->setPosition(visibleSize.width - pImage->getContentSize().width/2,visibleSize.height/2);
	CCMenu *pMenu = CCMenu::create(pImage,NULL);
	pMenu->setPosition(CCPointZero);
	this->addChild(pMenu,1);

	return true;
}
コード例 #14
0
// 初始化底部Bar
void MessageView::initBottomBar(CCSize winSize)
{
    /////////////////////////////////////////// 底部条 ////////////////////////////////////////

    this->footerBarNode = CCNode::create() ;
    this->footerBarNode->setAnchorPoint(ccp(0, 0)) ;
    this->footerBarNode->setPosition(ccp(0, -5)) ;
    this->addChild(this->footerBarNode) ;

    /////////////////////////////////////// 定义背景 /////////////////////////////////////////
    // 背景
    CCSprite* bottomBarBg = CCSprite::create("bg_bottom_bar.png") ;
    bottomBarBg->setAnchorPoint(ccp(0.5, 0)) ;
    bottomBarBg->setPosition(ccp(winSize.width/2, 0)) ;
    this->footerBarNode->addChild(bottomBarBg, 1) ;

    // 定义底部条高度
    const float footerBarNode_height = bottomBarBg->getContentSize().height ;
    // 设置底部条的高和宽
    this->footerBarNode->setContentSize(CCSizeMake(winSize.width, footerBarNode_height)) ;

    // 背景遮罩层
    CCSprite* bottomBg = CCSprite::create("bg_bottom.png") ;
    bottomBg->setAnchorPoint(ccp(0, 1)) ;
    bottomBg->setPosition(ccp(0, footerBarNode_height)) ;
    this->footerBarNode->addChild(bottomBg, 0) ;


    CCSpriteBatchNode* bottomIcon = CCSpriteBatchNode::create("bg_bottom_icon.png") ;

    // 左边的icon
    CCSprite* leftIcon = CCSprite::createWithTexture(bottomIcon->getTexture()) ;
    leftIcon->setAnchorPoint(ccp(0, 0)) ;
    leftIcon->setPosition(ccp(0, 0)) ;
    this->footerBarNode->addChild(leftIcon, 1) ;

    // 右边的icon
    CCSprite* rightIcon = CCSprite::createWithTexture(bottomIcon->getTexture()) ;
    rightIcon->setAnchorPoint(ccp(1, 0)) ;
    rightIcon->setPosition(ccp(winSize.width, 0)) ;
    rightIcon->setFlipX(true) ; // 水平翻转
    this->footerBarNode->addChild(rightIcon, 1) ;

    const float menuItem_margin = 50.0f ;		// 距离中间位置的距离
    const float menuItem_padding = 100.0f ;		// menuItem之间的间隔

    // 底部菜单
    CCMenu* footerMenu = CCMenu::create() ;
    footerMenu->setContentSize(CCSizeMake(winSize.width, footerBarNode_height) ) ;
    footerMenu->setAnchorPoint(ccp(0, 0)) ;
    footerMenu->setPosition(ccp(0, 0)) ;
    this->footerBarNode->addChild(footerMenu, 2) ;

    // 活动菜单
    CCMenuItemImage* activityMenuItem = CCMenuItemImage::create("menu_activity_n.png", "menu_activity_s.png",
                                        this, menu_selector(MessageView::menuActivityClickCallback)) ;
    activityMenuItem->setAnchorPoint(ccp(1, 1)) ;
    activityMenuItem->setPosition(ccp(winSize.width/2-menuItem_margin, footerBarNode_height-3)) ;
    footerMenu->addChild(activityMenuItem) ;

    // 获取menuItem宽度
    const float menuItem_width = activityMenuItem->getContentSize().width ;


    // 信息菜单
    CCMenuItemImage* infoMenuItem = CCMenuItemImage::create("menu_message_n.png", "menu_message_s.png",
                                    this, menu_selector(MessageView::menuInfoClickCallback)) ;
    infoMenuItem->setAnchorPoint(ccp(1, 1)) ;
    infoMenuItem->setPosition(ccp(winSize.width/2-menuItem_margin-menuItem_width-menuItem_padding, footerBarNode_height-3)) ;
    footerMenu->addChild(infoMenuItem) ;

    // 商城菜单
    CCMenuItemImage* shopMenuItem = CCMenuItemImage::create("menu_shop_n.png", "menu_shop_s.png",
                                    this, menu_selector(MessageView::menuShopClickCallback)) ;
    shopMenuItem->setAnchorPoint(ccp(0, 1)) ;
    shopMenuItem->setPosition(ccp(winSize.width/2+menuItem_margin, footerBarNode_height-3)) ;
    footerMenu->addChild(shopMenuItem) ;

    // 菜单菜单
    CCMenuItemImage* moreMenuItem = CCMenuItemImage::create("menu_more_n.png", "menu_more_s.png" ,
                                    this, menu_selector(MessageView::menuMoreClickCallback)) ;
    moreMenuItem->setAnchorPoint(ccp(0, 1)) ;
    moreMenuItem->setPosition(ccp(winSize.width/2+menuItem_margin+menuItem_width+menuItem_padding, footerBarNode_height-3)) ;
    footerMenu->addChild(moreMenuItem) ;

    // 更多菜单背景
    CCSprite* moreMenuBg = CCSprite::create("bg_more_menu.png") ;
    moreMenuBg->setAnchorPoint(ccp(0,0)) ;
    moreMenuBg->setPosition(ccp(0, 0)) ;

    const float moreMenu_width = moreMenuBg->getContentSize().width ;
    const float moreMenu_height = moreMenuBg->getContentSize().height ;

    // 更多菜单节点
    moreMenuNode = CCNode::create() ;
    moreMenuNode->setContentSize(moreMenuBg->getContentSize()) ;		// 设置moreMenuNode的尺寸
    moreMenuNode->setAnchorPoint(ccp(1, 0)) ;
    moreMenuNode->setPosition(ccp(winSize.width-80, 80)) ;
    moreMenuNode->retain() ;
    // this->addChild(moreMenuNode, 5, MORE_MENU_NODE_TAG) ;

    moreMenuNode->addChild(moreMenuBg, 0) ;	// 将背景加入到更多菜单中

    // 更多菜单
    CCMenu* moreMenu = CCMenu::create() ;
    moreMenu->setAnchorPoint(ccp(0, 0)) ;
    moreMenu->setPosition(ccp(0, 0)) ;
    moreMenuNode->addChild(moreMenu, 1, MORE_MENU_TAG) ;


    // 排行榜菜单项
    CCMenuItemImage* rankingMenuItem = CCMenuItemImage::create("menu_ranking_n.png", "menu_ranking_s.png" ,
                                       this, menu_selector(GameMenuView::menuRankingClickCallback)) ;
    rankingMenuItem->setAnchorPoint(ccp(0, 1)) ;
    rankingMenuItem->setPosition(ccp(10, moreMenu_height-10)) ;
    moreMenu->addChild(rankingMenuItem) ;

    // 任务菜单
    CCMenuItemImage* taskMenuItem = CCMenuItemImage::create("menu_task_n.png", "menu_task_s.png" ,
                                    this, menu_selector(GameMenuView::menuTaskClickCallback)) ;
    taskMenuItem->setAnchorPoint(ccp(1, 1)) ;
    taskMenuItem->setPosition(ccp(moreMenu_width-10, moreMenu_height-10)) ;
    moreMenu->addChild(taskMenuItem) ;

    // 好友菜单
    CCMenuItemImage* friendMenuItem = CCMenuItemImage::create("menu_friend_n.png", "menu_friend_s.png",
                                      this, menu_selector(GameMenuView::menuFriendClickCallback)) ;
    friendMenuItem->setAnchorPoint(ccp(0, 0)) ;
    friendMenuItem->setPosition(ccp(10, 5)) ;
    moreMenu->addChild(friendMenuItem) ;

    // 客服菜单
    CCMenuItemImage* customserviceMenuItem = CCMenuItemImage::create("menu_cs_n.png", "menu_cs_s.png",
            this, menu_selector(GameMenuView::menuSettingClickCallback)) ;
    customserviceMenuItem->setAnchorPoint(ccp(1, 0)) ;
    customserviceMenuItem->setPosition(ccp(moreMenu_width-10, 5)) ;
    moreMenu->addChild(customserviceMenuItem) ;

}
コード例 #15
0
ファイル: Level.cpp プロジェクト: DustinJia/Alliance-Warfare
bool Level::init()
{
    if (!CCLayer::init()) {
        return false;
    }
    /*预加载音效*/
    SimpleAudioEngine::sharedEngine()->preloadEffect("confirm.mp3");
    
    /*添加背景*/
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    CCSprite* spBackGround = CCSprite::create("levelBackground.png");
    spBackGround->setPosition(ccp(size.width*0.5, size.height*0.5));
    addChild(spBackGround);
    
    /*创建图片菜单项*/
    CCMenuItemImage *item1 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel1));
    CCMenuItemImage *item2 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel2));
    CCMenuItemImage *item3 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel3));
    CCMenuItemImage *item4 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel4));
    CCMenuItemImage *item5 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel5));
    
    /*创建返回菜单项*/
    CCMenuItemImage *itemBack = CCMenuItemImage::create("display_back.png", "display_back.png", this, menu_selector(Level::backToMenu));;
    
    /*设置菜单项大小*/
    item1->setScale(0.45);
    item2->setScale(0.45);
    item3->setScale(0.45);
    item4->setScale(0.45);
    item5->setScale(0.45);
    
    /*创建菜单*/
    CCMenu* menu1 = CCMenu::create(item1, item2, item3, item4, item5, NULL);
    menu1->setPosition(ccp(size.width * 0.5, size.height * 0.55));
    menu1->alignItemsHorizontallyWithPadding(70);
    
    CCMenu* menuBack = CCMenu::create(itemBack, NULL);
    addChild(menuBack);
    menuBack->setPosition(ccp(size.width * 0.36, size.height * 0.05));
    menuBack->setScale(0.7);
    menuBack->setColor(ccc3(0, 32, 240));
    
    /*创建图片菜单项*/
    CCMenuItemImage *item6 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel6));
    CCMenuItemImage *item7 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel7));
    CCMenuItemImage *item8 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel8));
    CCMenuItemImage *item9 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel9));
    CCMenuItemImage *item10 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel10));
    
    /*设置菜单项大小*/
    item6->setScale(0.45);
    item7->setScale(0.45);
    item8->setScale(0.45);
    item9->setScale(0.45);
    item10->setScale(0.45);
    
    /*创建菜单*/
    CCMenu* menu2 = CCMenu::create(item6, item7, item8, item9, item10, NULL);
    
    menu2->setPosition(ccp(size.width * 1.5, size.height * 0.55));
    menu2->alignItemsHorizontallyWithPadding(70);
    
    /*-----------------------*/
    /*创建图片菜单项*/
    CCMenuItemImage *item11 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel11));
    CCMenuItemImage *item12 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel12));
    CCMenuItemImage *item13 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel13));
    CCMenuItemImage *item14 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel14));
    CCMenuItemImage *item15 = CCMenuItemImage::create("level_normal.png", "level_selected.png", this, menu_selector(Level::chooseLevel15));
    
    /*设置菜单项大小*/
    item11->setScale(0.45);
    item12->setScale(0.45);
    item13->setScale(0.45);
    item14->setScale(0.45);
    item15->setScale(0.45);
    
    /*创建菜单*/
    CCMenu* menu3 = CCMenu::create(item11, item12, item13, item14, item15, NULL);
    
    menu3->setPosition(ccp(size.width * 2.5, size.height * 0.55));
    menu3->alignItemsHorizontallyWithPadding(70);
    
    /*添加关卡锁*/
    lock2 = CCSprite::create("lock.png");
    lock3 = CCSprite::create("lock.png");
    lock4 = CCSprite::create("lock.png");
    lock5 = CCSprite::create("lock.png");
    lock6 = CCSprite::create("lock.png");
    lock7 = CCSprite::create("lock.png");
    lock8 = CCSprite::create("lock.png");
    lock9 = CCSprite::create("lock.png");
    lock10 = CCSprite::create("lock.png");
    lock11 = CCSprite::create("lock.png");
    lock12 = CCSprite::create("lock.png");
    lock13 = CCSprite::create("lock.png");
    lock14 = CCSprite::create("lock.png");
    lock15 = CCSprite::create("lock.png");
    
    item2->addChild(lock2);
    item3->addChild(lock3);
    item4->addChild(lock4);
    item5->addChild(lock5);
    item6->addChild(lock6);
    item7->addChild(lock7);
    item8->addChild(lock8);
    item9->addChild(lock9);
    item10->addChild(lock10);
    item11->addChild(lock11);
    item12->addChild(lock12);
    item13->addChild(lock13);
    item14->addChild(lock14);
    item15->addChild(lock15);
    
    addLock();
    
    //创建层容器
    CCLayer * containLayer = CCLayer::create();
    containLayer->addChild(menu1);
    containLayer->addChild(menu2);
    containLayer->addChild(menu3);
    containLayer->setContentSize(CCSizeMake(size.width * 4, size.height));
    
    /*添加关数*/
    CCLabelTTF* level1 = CCLabelTTF::create("1st", "Georgia-Bold", 45);
    CCLabelTTF* level2 = CCLabelTTF::create("2nd", "Georgia-Bold", 45);
    CCLabelTTF* level3 = CCLabelTTF::create("3rd", "Georgia-Bold", 45);
    CCLabelTTF* level4 = CCLabelTTF::create("4th", "Georgia-Bold", 45);
    CCLabelTTF* level5 = CCLabelTTF::create("5th", "Georgia-Bold", 45);
    CCLabelTTF* level6 = CCLabelTTF::create("6th", "Georgia-Bold", 45);
    CCLabelTTF* level7 = CCLabelTTF::create("7th", "Georgia-Bold", 45);
    CCLabelTTF* level8 = CCLabelTTF::create("8th", "Georgia-Bold", 45);
    CCLabelTTF* level9 = CCLabelTTF::create("9th", "Georgia-Bold", 45);
    CCLabelTTF* level10 = CCLabelTTF::create("10th", "Georgia-Bold", 45);
    CCLabelTTF* level11 = CCLabelTTF::create("11th", "Georgia-Bold", 45);
    CCLabelTTF* level12 = CCLabelTTF::create("12th", "Georgia-Bold", 45);
    CCLabelTTF* level13 = CCLabelTTF::create("13th", "Georgia-Bold", 45);
    CCLabelTTF* level14 = CCLabelTTF::create("14th", "Georgia-Bold", 45);
    CCLabelTTF* level15 = CCLabelTTF::create("15th", "Georgia-Bold", 45);
    
    containLayer->addChild(level1);
    containLayer->addChild(level2);
    containLayer->addChild(level3);
    containLayer->addChild(level4);
    containLayer->addChild(level5);
    containLayer->addChild(level6);
    containLayer->addChild(level7);
    containLayer->addChild(level8);
    containLayer->addChild(level9);
    containLayer->addChild(level10);
    containLayer->addChild(level11);
    containLayer->addChild(level12);
    containLayer->addChild(level13);
    containLayer->addChild(level14);
    containLayer->addChild(level15);
    
    level1->setPosition(ccp(size.width * 0.18, size.height * 0.4));
    level2->setPosition(ccp(size.width * 0.34, size.height * 0.4));
    level3->setPosition(ccp(size.width * 0.5, size.height * 0.4));
    level4->setPosition(ccp(size.width * 0.657, size.height * 0.4));
    level5->setPosition(ccp(size.width * 0.82, size.height * 0.4));
    level6->setPosition(ccp(size.width * 1.18, size.height * 0.4));
    level7->setPosition(ccp(size.width * 1.34, size.height * 0.4));
    level8->setPosition(ccp(size.width * 1.5, size.height * 0.4));
    level9->setPosition(ccp(size.width * 1.657, size.height * 0.4));
    level10->setPosition(ccp(size.width * 1.82, size.height * 0.4));
    level11->setPosition(ccp(size.width * 2.18, size.height * 0.4));
    level12->setPosition(ccp(size.width * 2.34, size.height * 0.4));
    level13->setPosition(ccp(size.width * 2.5, size.height * 0.4));
    level14->setPosition(ccp(size.width * 2.657, size.height * 0.4));
    level15->setPosition(ccp(size.width * 2.82, size.height * 0.4));
    
    /*创建滚动视图*/
    scrollView = CCScrollView::create(CCSizeMake(size.width*3, size.height));
    addChild(scrollView);
    
    scrollView->setBounceable(false);//设置scrollview有弹跳效果(默认为true)
    scrollView->setViewSize(CCSizeMake(size.width*2, size.height));//设置scrollView尺寸
    scrollView->setContainer(containLayer);//设置容器
    scrollView->getViewSize();//获取视图尺寸
    
    scrollView->setTouchEnabled(true);//开启监听多触点
    scrollView->setDelegate(this);//注册监听
    
    return true;
}
コード例 #16
0
ファイル: Story.cpp プロジェクト: davidxk/Blue-MY-Lake
bool StoryWorld::init() {
    if ( !CCLayer::init() )
    {
        return false;
    }

    char theName[10][11]={"","穆婧:", "子轩:", "少杰:", "建国", "路人A:", "路人B:", "路人C:", "老爷爷:", "江姐:"};
    char play[20] = SCRIPT_PATH;
    int current=sGlobal->mapState->storyCnt+'0';//stay
    play[SCRIPT_PATH_LEN] = current;
    reader.ReadFileWithFullPath(CCFileUtils::sharedFileUtils()->fullPathForFilename(play));
    setTouchEnabled(true);
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                        CLOSEN_IMG_PATH, CLOSES_IMG_PATH, this, menu_selector(StoryWorld::menuCloseCallback)); 
	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                origin.y + pCloseItem->getContentSize().height/2));
    
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition(CCPointZero);
    addChild(pMenu, 2);
    
    char bg_name[30] = BGNAME_IMG_PATH;
    bg_name[BGNAME_PATH_LEN] = current;
    CCSprite* pBackground = CCSprite::create(bg_name);
    pBackground->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    pBackground->setScale(1);
    pBackground->setTag(108);
    addChild(pBackground, 0);
    
    CCSprite* dialogBox = CCSprite::create(DUIHUAKUANG_IMG_PATH);
    dialogBox->setPosition(ccp(visibleSize.width/2, dialogBox->getContentSize().height/2));
    dialogBox->setOpacity(220);
    addChild(dialogBox,1);
    
    CCLabelTTF* pName = CCLabelTTF::create(theName[0], "Heiti SC", 40);
    pName->setTag(101);
    pName->setPosition(ccp(pName->getContentSize().width/2, dialogBox->getContentSize().height - 2 * pName->getContentSize().height));
    pName->setAnchorPoint(CCPointZero);
    addChild(pName, 1);
    
    CCLabelTTF* pLabel = CCLabelTTF::create("Click to Start", "Heiti SC", 40);
    pLabel->setTag(100);
    pLabel->setPosition(ccp(40, origin.y + dialogBox->getContentSize().height - 3.4 * pLabel->getContentSize().height));
    pLabel->setAnchorPoint(CCPointZero);
    pLabel->setDimensions(CCSizeMake(1100, 0));
    pLabel->setHorizontalAlignment(kCCTextAlignmentLeft);
    addChild(pLabel, 1);
    
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(PLIST_IMG_PATH);
    CCSpriteBatchNode *spriteBatch=CCSpriteBatchNode::create(VDRAWING_IMG_PATH);
    spriteBatch->setTag(102);
    addChild(spriteBatch, 0);
    spriteBatch->setPosition(CCPointZero);

    CCSprite *leftSprite=CCSprite::createWithSpriteFrameName("me_1.png");
    leftSprite->setScale(0.8);
    leftSprite->setPosition(ccp(leftSprite->getContentSize().width*0.8, leftSprite->getContentSize().height/2 *0.8));
    leftSprite->setTag(1);
    leftSprite->setOpacity(0);
    spriteBatch->addChild(leftSprite, 0);
    
    CCSprite *rightSprite=CCSprite::createWithSpriteFrameName("blank.png");
    rightSprite->setPosition(ccp(800, 130));
    rightSprite->setTag(2);
    rightSprite->setOpacity(0);
    spriteBatch->addChild(rightSprite, 0);
    
    avgGame();
    return true;
}
コード例 #17
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
	bool bRet = false;
	do 
	{
		//////////////////////////////////////////////////////////////////////////
		// super init first
		//////////////////////////////////////////////////////////////////////////

		CC_BREAK_IF(! CCLayer::init());

		//////////////////////////////////////////////////////////////////////////
		// add your codes below...
		//////////////////////////////////////////////////////////////////////////

		// 1. Add a menu item with "X" image, which is clicked to quit the program.

		// Create a "close" menu item with close icon, it's an auto release object.
		CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
			"CloseNormal.png",
			"CloseSelected.png",
			this,
			menu_selector(HelloWorld::menuCloseCallback));
		CC_BREAK_IF(! pCloseItem);

		// Place the menu item bottom-right conner.
		pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));

		// Create a menu with the "close" menu item, it's an auto release object.
		CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
		pMenu->setPosition(CCPointZero);
		CC_BREAK_IF(! pMenu);

		// Add the menu to HelloWorld layer as a child layer.
		this->addChild(pMenu, 1);

		// 2. Add a label shows "Hello World".

		// Create a label and initialize with string "Hello World".
		CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
		CC_BREAK_IF(! pLabel);

		// Get window size and place the label upper. 
		CCSize size = CCDirector::sharedDirector()->getWinSize();
		pLabel->setPosition(ccp(size.width / 2, size.height - 50));

		// Add the label to HelloWorld layer as a child layer.
		this->addChild(pLabel, 1);

		// 3. Add add a splash screen, show the cocos2d splash image.
		CCSprite* pSprite = CCSprite::create("HelloWorld.png");
		CC_BREAK_IF(! pSprite);

		// Place the sprite on the center of the screen
		pSprite->setPosition(ccp(size.width/2, size.height/2));

		// Add the sprite to HelloWorld layer as a child layer.
		this->addChild(pSprite, 0);

		bRet = true;
	} while (0);

	return bRet;
}
コード例 #18
0
ファイル: Story.cpp プロジェクト: davidxk/Blue-MY-Lake
void StoryWorld::makeAChoice(CCObject *sender) {
    int choice = ((CCNode *)sender)->getTag();
    if (current == '3') {
        switch (choice) {
            case fChoice: {
                // 显示宣传单一
                cout << "xuanchuan " << endl;
                removeChildByTag(2);
                removeChildByTag(3);
                CCSprite *blackBG = CCSprite::create(BLACK_IMG_PATH);
                blackBG->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width/2, CCDirector::sharedDirector()->getVisibleSize().height/2));
                blackBG->setScale(1);
                blackBG->setTag(21);
                addChild(blackBG, 2);
                // TODO
                CCLabelTTF *xuanchuan = CCLabelTTF::create();
                xuanchuan->setPosition(ccp(0, 40));
                xuanchuan->setHorizontalAlignment(kCCTextAlignmentLeft);
                xuanchuan->setAnchorPoint(CCPointZero);
                xuanchuan->setDimensions(CCSizeMake(1100, 0));
                xuanchuan->setTag(22);
                addChild(xuanchuan, 3);
                
                // 关闭按钮
                CCMenuItemImage *start = CCMenuItemImage::create(LEAFLET_IMG_PATH,
                                                                 LEAFLET_IMG_PATH,
                                                                 this,
                                                                 menu_selector(StoryWorld::menuLeafletsCloseCallback));
                
                start->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width-40, CCDirector::sharedDirector()->getVisibleSize().height-40));
                
                //菜单
                CCMenu* pMenu = CCMenu::create(start, NULL);
                pMenu->setPosition(CCPointZero);
                pMenu->setTag(23);
                addChild(pMenu, 4);
                
                
            }
                return;
            case sChoice:
			default:{
				current+=1;
				CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionExactFit);
				CCDirector::sharedDirector()->popScene();
            }
                return;
        }
    }
    char fileName[8] = "Fin ";
    
    switch (choice) {
        case fChoice:
            fileName[3]='1';
            break;
        case sChoice:
            fileName[3]='2';
            break;
        case tChoice:
            fileName[3]='3';
            break;
        default:
            break;
    }
    reader.ChangeFile(cocos2d::CCFileUtils::sharedFileUtils()->fullPathForFilename(fileName));
    
    removeChildByTag(2);
    removeChildByTag(3);
    setTouchEnabled(true);
    
    avgGame();
}
コード例 #19
0
ファイル: Box2DNodesTest.cpp プロジェクト: chenbk85/Dorothy
bool MyWorld::init()
{
	if (!oPlatformWorld::init())
	{
		return false;
	}

	this->setTouchEnabled(true);

	// Create Back Menu
	CCPoint visibleOrigin = CCEGLView::sharedOpenGLView()->getVisibleOrigin();
	CCSize visibleSize = CCEGLView::sharedOpenGLView()->getVisibleSize();
	CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(MyWorld::toExtensionsMainLayer));
	itemBack->setPosition(ccp(visibleOrigin.x+visibleSize.width - 50, visibleOrigin.y+25));
	CCMenu *menuBack = CCMenu::create(itemBack, NULL);
	menuBack->setPosition(CCPointZero);
	this->getUILayer()->addChild(menuBack);

	// Set Contact Info
	/* By default all groups won`t collide each other.
	 You could set the contact info before game start or
	 change it later.
	 Group number can only be 0 to 15.
	*/
	GROUP_TERRAIN = 0;
	GROUP_ONE = 1;
	GROUP_TWO = 2;
	GROUP_TEST_SENSOR = 15;
	this->setShouldContact(GROUP_TERRAIN, GROUP_TERRAIN, true);
	this->setShouldContact(GROUP_TWO, GROUP_TERRAIN, true);
	this->setShouldContact(GROUP_TEST_SENSOR, GROUP_ONE, true);// Body from GROUP_ONE will be detected by test sensor.

	// Create Borders
	oBodyDef* bodyDef = oBodyDef::create();
	bodyDef->type = b2_staticBody;
	vector<b2Vec2> vertices(5);
	vertices[0].Set(0, 0);
	vertices[1].Set(visibleSize.width, 0);
	vertices[2].Set(visibleSize.width, visibleSize.height);
	vertices[3].Set(0, visibleSize.height);
	vertices[4].Set(0, 0);
	bodyDef->attachChain(vertices, 0.4f, 0.4f);
	oBody* body = bodyDef->toBody(this, GROUP_TERRAIN, 0, 0, 0);
	CCSprite* sprite = CCSprite::create("Images/Icon.png");
	sprite->setPosition(ccp(100,40));
	body->addChild(sprite);
	this->addChild(body);

	// Create Body
	sprite = CCSprite::create("Images/Icon.png");
	CCSize size = sprite->getContentSize();
	bodyDef = oBodyDef::create();
	bodyDef->type = b2_dynamicBody;
	bodyDef->attachPolygon(size.width, size.height, 1.0f, 0.4f, 0.4f);//Body define use bodyDef->attach
	body = bodyDef->toBody(this, GROUP_ONE, visibleSize.width*0.5f-20.0f, visibleSize.height*0.5f+20.0f, 50.0f);
	//body->attach(CCBodyDef::polygon(size.width, size.height, 1.0f, 0.4f, 0.4f)); //Body instance use body->attach
	body->addChild(sprite);
	this->addChild(body);

	body = bodyDef->toBody(this, GROUP_TERRAIN, visibleSize.width*0.5f+50.0f, visibleSize.height*0.5f+20.0f);
	sprite = CCSprite::create("Images/Icon.png");
	sprite->runAction(
		CCRepeatForever::create(
			CCSequence::create(
				CCRotateTo::create(3.0f, 45),
				CCRotateTo::create(3.0f, 0),
				nullptr)));
	body->addChild(sprite);
	this->addChild(body);

	// Create Test Sensor
	int SENSOR_TAG = 1;
	bodyDef = oBodyDef::create();
	bodyDef->type = b2_staticBody;
	//bodyDef->attachPolygonSensor(SENSOR_TAG, visibleSize.width, 40.0f);
	body = bodyDef->toBody(this, GROUP_TEST_SENSOR, visibleSize.width*0.5f, 20.0f);
	//CCSensor* sensor = body->getSensorByTag(SENSOR_TAG);
	oSensor* sensor = body->attachSensor(SENSOR_TAG, oBodyDef::polygon(visibleSize.width, 40.0f));

	oSharedEffectCache.load("main.effect");

	sensor->bodyEnter += [&](oSensor* sensor, oBody* body)
	{
		// When body enters sensor area, remove the body
		//body->getParent()->removeChild(body);
		this->query(CCRect(0.0f,0.0f,100.0f,100.0f), [&](oBody* body)
		{
			if (body->getGroup() != GROUP_TERRAIN)
			{
				body->getParent()->removeChild(body);
				return true;
			}
			return false;
		});
		// Create a jumping grossini using its def
		_character = _characterDef->toBody(this, GROUP_TWO, 100.0f, 200.0f);
		CCSprite* sprite = CCSprite::create("Images/grossini.png");
		_character->addChild(sprite);
		this->getCamera()->setFollowRatio(ccp(0.1f,0.1f));
		this->getCamera()->follow(_character);
		this->addChild(_character);

		oEffect::create(1)->attachTo(_character)->autoRemove()->start();
	};
	//sensor->bodyEnter += std::make_pair(this, &MyWorld::onBodyEnter);
	this->addChild(body);

	/* Create a Platform Character`s Define
	 (The method to make a platform character will be included in
	 Box2D Nodes extension in the future)
	*/
	TAG_GROUND_SENSOR = 2;
	float BOTTOM_OFFSET = 4.0f;
	float GROUND_SENSOR_HEIGHT = 4.0f;
	size.setSize(65,116);//The physical size of our character
	_characterDef = oBodyDef::create();
	_characterDef->type = b2_dynamicBody;
	//_characterDef->fixedRotation = true;
	float hw = size.width * 0.5f;
	float hh = size.height * 0.5f;
	b2Vec2 verts[] =
	{
		b2Vec2(-hw, hh),
		b2Vec2(-hw + BOTTOM_OFFSET, -hh),
		b2Vec2(hw - BOTTOM_OFFSET, -hh),
		b2Vec2(hw, hh)
	};
	_characterDef->attachPolygon(verts, 4, 1.0f, 0.4f, 0.4f);
	_characterDef->attachPolygonSensor(
		TAG_GROUND_SENSOR,
		size.width - BOTTOM_OFFSET * 2,
		GROUND_SENSOR_HEIGHT,
		b2Vec2(0, -hh - GROUND_SENSOR_HEIGHT * 0.5f));

	sprite = CCSprite::create("Images/Icon.png");
	//sprite->setOpacity(0);

	sprite->runAction(
		oSequence::create(
			CCSpawn::create(
				oKeyPos::create(2.0f, 300.0f, 300.0f, oEase::OutBack),
				oKeyScale::create(2.0f, 3.0f, 3.0f, oEase::InOutElastic),
				nullptr),
			CCSpawn::create(
				oKeyPos::create(2.0f, 100.0f, 100.0f, oEase::OutBack),
				oKeyScale::create(2.0f, 1.0f, 1.0f, oEase::InOutElastic),
				nullptr),
			nullptr));
	this->addChild(sprite);

	this->getCamera()->setBoudary(CCRectMake(-1000, -1000, 2000, 2000));

	sprite = CCSprite::create("Images/Icon.png");
	sprite->setScale(100.0f);
	this->addChild(sprite, -100);
	this->setLayerRatio(-100, ccp(-1.5f, -1.5f));
/*
	CCSpriteBatchNode* batchNode = CCSpriteBatchNode::createWithTexture(CCTextureCache::sharedTextureCache()->addImage("Images/grossini.png"));
	sprite = CCSprite::create("Images/grossini.png");
	CCSprite* childSp = CCSprite::create("Images/grossini.png");
	childSp->setRotation(45.0f);
	childSp->setPosition(ccp(20,30));
	sprite->addChild(childSp);
	batchNode->addChild(sprite);
	this->addChild(batchNode);*/

	oModelDef* modelDef = oSharedModelCache.load("nvjing.model");
	_model = modelDef->toModel();
	_model->setPosition(ccp(200,200));
	_model->setRecovery(0.2f);
	_model->setFaceRight(false);
	_model->setLook("happy");
	_model->setLoop(true);
	_model->play("walk");
	this->addChild(_model);

	return true;
}
コード例 #20
0
ファイル: Story.cpp プロジェクト: davidxk/Blue-MY-Lake
void StoryWorld::avgGame(void) {
    CCLabelTTF* myDialog = (CCLabelTTF *)getChildByTag(100);
    CCLabelTTF* myName = (CCLabelTTF *)getChildByTag(101);
    CCSpriteBatchNode *spriteBatch = (CCSpriteBatchNode *)getChildByTag(102);
    CCSprite *myLeftSprite = (CCSprite *)spriteBatch->getChildByTag(1);
    CCSprite *myRightSprite = (CCSprite *)spriteBatch->getChildByTag(2);
    
    strcpy(dialog, reader.GetNextDialog().c_str());

	char theName[10][11]={"","穆婧1:", "子轩:", "少杰:", "建国", "路人A:", "路人B:", "路人C:", "老爷爷:", "江姐:"};

	myName->setString(theName[dialog[0]-48]);
    //任务立绘切换
    switch (dialog[0]) {
        case '0': {   //无人
            char b[10]="me_ .png";
            b[3] = dialog[1]+1;
            myLeftSprite->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(b));
        }
            break;
        case '1': {   //ME
            char b[10]="me_ .png";
            b[3] = dialog[1]+1;
            myLeftSprite->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(b));
        }
            break;
        case '2': {   //子轩
            char b[10]="zx_ .png";
            b[3] = dialog[1]+1;
            myRightSprite->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(b));
        }
            break;
        case '3': {   //少杰
            char b[10]="sj_ .png";
            b[3] = dialog[1];
            myRightSprite->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(b));
        }
            break;
        case '4': {   //建国
            char b[10]="jg_ .png";
            b[3] = dialog[1];
            myRightSprite->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(b));
        }
            break;
        case '5': {  
            char b[10]="la_ .png";
            b[3] = dialog[1];
            myRightSprite->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(b));
        }
            break;
        case '6': { 
            char b[10]="lb_ .png";
            b[3] = dialog[1];
            myRightSprite->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(b));
        }
            break;
        case '7': {
            char b[10]="lc_ .png";
            b[3] = dialog[1];
            myRightSprite->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(b));
        }
            break;
        case '8': { 
            char b[10]="yy_ .png";
            b[3] = dialog[1];
            myRightSprite->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(b));
        }
            break;
        case '9': { 
            char b[10]="jj_ .png";
            b[3] = dialog[1];
            myRightSprite->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(b));
        }
            break;
        default:
            break;
    }

    switch (dialog[2]) {
            // 选择走向
        case '1': {
            //开始选择走向
            //停止触摸
            setTouchEnabled(false);
            CCSprite *back = CCSprite::create(LANDSCAPE_IMG_PATH);
            back->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width/2, CCDirector::sharedDirector()->getVisibleSize().height/2));
            back->setOpacity(150);
            back->setTag(3);
            addChild(back, 3);
            switch (current) {
                case '3': {
                    CCLabelTTF *Label1 = CCLabelTTF::create("Yes", "Heiti SC", 40);
                    CCLabelTTF *Label2 = CCLabelTTF::create("No", "Heiti SC", 40);
                    CCMenuItemLabel *firstChoice = CCMenuItemLabel::create(Label1, this, menu_selector(StoryWorld::makeAChoice));
                    CCMenuItemLabel *secondChoice = CCMenuItemLabel::create(Label2, this, menu_selector(StoryWorld::makeAChoice));
                    firstChoice->setTag(fChoice);
                    secondChoice->setTag(sChoice);
                    firstChoice->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width/2, CCDirector::sharedDirector()->getVisibleSize().height/5 * 4.1));
                    secondChoice->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width/2, CCDirector::sharedDirector()->getVisibleSize().height/5 * 2.9));
                    CCMenu *menu = CCMenu::create(firstChoice, secondChoice, NULL);
                    menu->setPosition(CCPointZero);
                    menu->setTag(2);
                    addChild(menu, 3);
                    return;
                }
                    break;
                case '9': {
                    //创建CCMenu
                    CCLabelTTF *Label1 = CCLabelTTF::create("子轩", "Heiti SC", 40);
                    CCLabelTTF *Label2 = CCLabelTTF::create("少杰", "Heiti SC", 40);
                    CCLabelTTF *Label3 = CCLabelTTF::create("建国", "Heiti SC", 40);
                    CCMenuItemLabel *firstChoice = CCMenuItemLabel::create(Label1, this, menu_selector(StoryWorld::makeAChoice));
                    CCMenuItemLabel *secondChoice = CCMenuItemLabel::create(Label2, this, menu_selector(StoryWorld::makeAChoice));
                    CCMenuItemLabel *thirdChoice = CCMenuItemLabel::create(Label3, this, menu_selector(StoryWorld::makeAChoice));
                    
                    firstChoice->setTag(fChoice);
                    secondChoice->setTag(sChoice);
                    thirdChoice->setTag(tChoice);
                    
                    firstChoice->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width/2, CCDirector::sharedDirector()->getVisibleSize().height/5 * 4.1));
                    secondChoice->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width/2, CCDirector::sharedDirector()->getVisibleSize().height/5 * 2.9));
                    thirdChoice->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width/2, CCDirector::sharedDirector()->getVisibleSize().height/5 * 1.8));
                    
                    CCMenu *menu = CCMenu::create(firstChoice, secondChoice, thirdChoice, NULL);
                    menu->setPosition(CCPointZero);
                    menu->setTag(2);
                    addChild(menu, 3);
                    return;
                }
                    break;
                default:
                    break;
            }
        }
            break;
        case '2': {
            CCScene *combatScene = Combat::scene();
            CCDirector::sharedDirector()->pushScene(combatScene);
        }
            break;
        case '3': {
            if (myLeftSprite->getOpacity() == 0)
                myLeftSprite->setOpacity(255);
            else
                myLeftSprite->runAction(CCFadeOut::create(1));
        }
            break;
        case '4': {
            if (myRightSprite->getOpacity() == 0)
                myRightSprite->setOpacity(255);
            else
                myRightSprite->runAction(CCFadeOut::create(1));
        }
            break;
        case '5': {
            if (myRightSprite->getOpacity()==0 && myLeftSprite->getOpacity()==0) {
                myLeftSprite->setOpacity(255);
                myRightSprite->setOpacity(255);
            } else if (myRightSprite->getOpacity()!=0 && myLeftSprite->getOpacity()!=0) {
                myLeftSprite->runAction(CCFadeOut::create(1));
                myRightSprite->runAction(CCFadeOut::create(1));
            }
        }
            break;
        default:
            break;
    }
    
    // 剧本切换及完结及特效
    switch (dialog[3]) {
        case '1':{    // 保存进度
            current+=1;
			CCEGLView::sharedOpenGLView()->setDesignResolutionSize(672, 448, kResolutionExactFit);
            CCDirector::sharedDirector()->popScene();
            // TODO: POP OUT
        }
            break;
        case '2':{    // wanjie
			CCSprite* staff_bg = CCSprite::create(STAFFBG_IMG_PATH);
			staff_bg->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width/2 + CCDirector::sharedDirector()->getVisibleOrigin().x, CCDirector::sharedDirector()->getVisibleSize().height/2 + CCDirector::sharedDirector()->getVisibleOrigin().y));
			addChild(staff_bg, 4);

			CCSprite* staff = CCSprite::create(STAFF_IMG_PATH );
			staff->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width/2, -CCDirector::sharedDirector()->getVisibleSize().height/2));
			addChild(staff, 5);

			CCActionInterval * moveTo = CCMoveTo::create(20,ccp(CCDirector::sharedDirector()->getVisibleSize().width/2, CCDirector::sharedDirector()->getVisibleSize().height*3/2));
			CCFiniteTimeAction*  sequneceAction = CCSequence::create(
				moveTo,
				CCCallFunc::create(this, callfunc_selector(StoryWorld::over)),
				NULL);

			staff->runAction(sequneceAction);
        }
            break;
        case '3':{
            CCSprite *black = CCSprite::create(BLACK_IMG_PATH);
            black->setPosition(ccp(CCDirector::sharedDirector()->getVisibleSize().width/2, CCDirector::sharedDirector()->getVisibleSize().height/2));
            black->setOpacity(0);
            addChild(black, 4);
            black->runAction(CCSequence::create(CCFadeIn::create(0.5), CCFadeOut::create(0.5), NULL));
        }
            break;
        default:
            break;
    }
    
    //音效
    switch (dialog[4]) {
        case '1': case '2': case '3': case '4': case '5':
        case '6':{
            char musicName[7] = " .mp3";
            musicName[0] = dialog[4];
            if (CocosDenshion::SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying()) {
                CocosDenshion::SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(true);
            }
            CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic(CCFileUtils::sharedFileUtils()->fullPathForFilename(musicName).c_str());
            CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic(CCFileUtils::sharedFileUtils()->fullPathForFilename(musicName).c_str(), true);
        }
            break;
        case '7': {
            CocosDenshion::SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(true);
        }
            break;
        case '8': case '9': case 'A': case 'B': case 'C': case 'D':
        case 'G':{
            char effectName[7] = " .wav";
            effectName[0] = dialog[4];
            
            CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect(CCFileUtils::sharedFileUtils()->fullPathForFilename(effectName).c_str());
            CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect(CCFileUtils::sharedFileUtils()->fullPathForFilename(effectName).c_str());
        }
            break;
        case 'E': case 'F': 
        case 'H':{
            char effectName[7] = " .mp3";
            effectName[0] = dialog[4];
            
            CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect(CCFileUtils::sharedFileUtils()->fullPathForFilename(effectName).c_str());
            CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect(CCFileUtils::sharedFileUtils()->fullPathForFilename(effectName).c_str());
        }
            break;
        default:
            break;
    }
    
    // 背景
    char all_bg[8][4] = {"010", "030", "204", "701", "717", "725", "732"};
    char bg_num[4]="000";
    int curLine = reader.getCurLine();
    sprintf(bg_num, "%c%02d", current, curLine);
    if (curLine == 0) {
        CCSprite *Background = (CCSprite *)getChildByTag(108);
        char bg_name[30]=BGNAME_IMG_PATH;
        bg_name[BGNAME_PATH_LEN] = current;
        Background->setTexture(CCTextureCache::sharedTextureCache()->addImage(bg_name));
    } else {
        for (int i =0; i<8; i++) {
            if (strcmp(all_bg[i], bg_num)==0) {
                CCSprite *Background = (CCSprite *)getChildByTag(108);
                char bg_name[30]="img/story/bg_000.jpg";
                sprintf(bg_name, "img/story/bg_%s.jpg", bg_num);
                Background->setTexture(CCTextureCache::sharedTextureCache()->addImage(bg_name));
            }
        }
    }
    myDialog->setString(dialog+5);
}
コード例 #21
0
ファイル: CCRichLabelTTF.cpp プロジェクト: ourgames/dc208
// Helper
bool CCRichLabelTTF::updateTexture()
{
    CCTexture2D_richlabel *tex;
    tex = new CCTexture2D_richlabel();
    
    if (!tex)
        return false;
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    
	ccRichFontDefinition texDef = _prepareTextDefinition(true);
	tex->initWithRichString( m_string.c_str(), &texDef );
    
#else
    
	tex->initWithRichString( m_string.c_str(),
						m_pFontName->c_str(),
						m_fFontSize * CC_CONTENT_SCALE_FACTOR(),
						CC_SIZE_POINTS_TO_PIXELS(m_tDimensions),
						m_hAlignment,
						m_vAlignment);
    
#endif
    
    // set the texture
    this->setTexture(tex);
    
    // release it
    tex->release();
    
    // set the size in the sprite
    CCRect rect =CCRectZero;
    rect.size   = _texture->getContentSize();
    this->setTextureRect(rect);
	
	// create link menu
	CCMenu* menu = (CCMenu*)getChildByTag(TAG_MENU);
	const LinkMetaList& linkMetas = tex->getLinkMetas();
	if(!linkMetas.empty() && m_textChanging) {
		// delete old menu if has
		if(menu) {
			menu->removeFromParent();
			menu = NULL;
		}
		
		// now create items for every link
		//CCArray* items = CCArray::create();
        Vector<MenuItem*> items;
		for(LinkMetaList::const_iterator iter = linkMetas.begin(); iter != linkMetas.end(); iter++) {
			const LinkMeta& meta = *iter;
			CCMenuItemColor* item = CCMenuItemColor::create(ccc4FromInt(meta.normalBgColor),
															ccc4FromInt(meta.selectedBgColor),
															this,
															menu_selector(CCRichLabelTTF::onLinkMenuItemClicked));
			item->setTag(START_TAG_LINK_ITEM + meta.tag);
			item->setPosition(ccp(meta.x + meta.width / 2,
								  meta.y + meta.height / 2));
			item->setContentSize(CCSizeMake(meta.width, meta.height));
			item->setStateListener(m_stateListener);
			items.pushBack(item);
		}
		
		// add menu in -1 z order so that it won't override label UI
		CCMenu* newMenu = CCMenu::createWithArray(items);
		newMenu->setPosition(CCPointZero);
		addChild(newMenu, -1, TAG_MENU);
		
		// clear flag
		m_textChanging = false;
	}
	
	// sync shadow stroke padding to link menu
	// the padding must divide scale factor. Because at this time, texture already scaled for label
	menu = (CCMenu*)getChildByTag(TAG_MENU);
	if(menu) {
		const CCPoint& p = tex->getShadowStrokePadding();
		menu->setPosition(ccp(p.x / CC_CONTENT_SCALE_FACTOR(),
							  p.y / CC_CONTENT_SCALE_FACTOR()));
	}
    
    //ok
    return true;
}
コード例 #22
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                        "CloseNormal.png",
                                        "CloseSelected.png",
                                        this,
                                        menu_selector(HelloWorld::menuCloseCallback) );
    pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) );

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition( CCPointZero );
    this->addChild(pMenu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Thonburi", 34);

    // ask director the window size
    CCSize size = CCDirector::sharedDirector()->getWinSize();

    // position the label on the center of the screen
    pLabel->setPosition( ccp(size.width / 2, size.height - 20) );

    // add the label as a child to this layer
    this->addChild(pLabel, 1);

    // add "HelloWorld" splash screen"
    CCSprite* pSprite = CCSprite::create("HelloWorld.png");

    // position the sprite on the center of the screen
    pSprite->setPosition( ccp(size.width/2, size.height/2) );
    
    // add the sprite as a child to this layer
    this->addChild(pSprite, 0);
    
    // add "HelloWorld" splash screen"
    m_pSourceSprite = CCSprite::create("source.png");

     m_pSourceSprite->setPosition( ccp(size.width/2, size.height/2) );
    
    m_pSourceTexture = CCRenderTexture::create(m_pSourceSprite->getContentSize().width, m_pSourceSprite->getContentSize().height);
       m_pSourceTexture->setPosition( ccp(size.width/2, size.height/2) );
    m_pSourceTexture->begin();
    m_pSourceSprite->visit();
    m_pSourceTexture->end();

    this->addChild(m_pSourceTexture);
    
    MaskSprite *maskSprite = MaskSprite::create("CloseNormal1.png");
    maskSprite->setPosition(ccp(0,size.height - maskSprite->getContentSize().height/2));
    this->addChild(maskSprite);
    
    return true;
}
コード例 #23
0
//------------------------------------------------------------------
//
// MenuLayer1
//
//------------------------------------------------------------------
MenuLayer1::MenuLayer1()
{
	CCMenuItemFont::setFontSize( 30 );
	CCMenuItemFont::setFontName("Courier New");

    setIsTouchEnabled(true);
	// Font Item
	
	CCSprite* spriteNormal = CCSprite::spriteWithFile(s_MenuItem, CCRectMake(0,23*2,115,23));
	CCSprite* spriteSelected = CCSprite::spriteWithFile(s_MenuItem, CCRectMake(0,23*1,115,23));
	CCSprite* spriteDisabled = CCSprite::spriteWithFile(s_MenuItem, CCRectMake(0,23*0,115,23));
	//dynamic_cast<CCNode*>(mgr)->addChild(spriteNormal);
	//dynamic_cast<CCNode*>(mgr)->addChild(spriteSelected);
	//dynamic_cast<CCNode*>(mgr)->addChild(spriteDisabled);

	CCMenuItemSprite* item1 = CCMenuItemSprite::itemFromNormalSprite(spriteNormal, spriteSelected, spriteDisabled, this, menu_selector(MenuLayer1::menuCallback) );
	
	// Image Item
	CCMenuItem* item2 = CCMenuItemImage::itemFromNormalImage(s_SendScore, s_PressSendScore, this, menu_selector(MenuLayer1::menuCallback2) );

	// Label Item (LabelAtlas)
	CCLabelAtlas* labelAtlas = CCLabelAtlas::labelWithString("0123456789", "fonts/fps_images.png", 16, 24, '.');
	CCMenuItemLabel* item3 = CCMenuItemLabel::itemWithLabel(labelAtlas, this, menu_selector(MenuLayer1::menuCallbackDisabled) );
	item3->setDisabledColor( ccc3(32,32,64) );
	item3->setColor( ccc3(200,200,255) );
	
	// Font Item
	CCMenuItemFont *item4 = CCMenuItemFont::itemFromString("I toggle enable items", this, menu_selector(MenuLayer1::menuCallbackEnable) );

	item4->setFontSizeObj(20);
	item4->setFontName("Marker Felt");
	
	// Label Item (CCLabelBMFont)
	CCLabelBMFont* label = CCLabelBMFont::labelWithString("configuration", "fonts/bitmapFontTest3.fnt");
	CCMenuItemLabel* item5 = CCMenuItemLabel::itemWithLabel(label, this, menu_selector(MenuLayer1::menuCallbackConfig));

	// Testing issue #500
	item5->setScale( 0.8f );

	// Font Item
	CCMenuItemFont* item6 = CCMenuItemFont::itemFromString("Quit", this, menu_selector(MenuLayer1::onQuit));
	
	CCActionInterval* color_action = CCTintBy::actionWithDuration(0.5f, 0, -255, -255);
	CCActionInterval* color_back = color_action->reverse();
	CCFiniteTimeAction* seq = CCSequence::actions(color_action, color_back, NULL);
	item6->runAction(CCRepeatForever::actionWithAction((CCActionInterval*)seq));

	CCMenu* menu = CCMenu::menuWithItems( item1, item2, item3, item4, item5, item6, NULL);
	menu->alignItemsVertically();
	
	
	// elastic effect
	CCSize s = CCDirector::sharedDirector()->getWinSize();
	
	int i=0;
	CCNode* child;
	CCArray * pArray = menu->getChildren();
    CCObject* pObject = NULL;
    CCARRAY_FOREACH(pArray, pObject)
	{
		if(pObject == NULL)
			break;

		child = (CCNode*)pObject;

		CCPoint dstPoint = child->getPosition();
		int offset = (int) (s.width/2 + 50);
		if( i % 2 == 0)
			offset = -offset;
		
		child->setPosition( CCPointMake( dstPoint.x + offset, dstPoint.y) );
		child->runAction( 
							CCEaseElasticOut::actionWithAction(
																CCMoveBy::actionWithDuration(2, CCPointMake(dstPoint.x - offset,0)), 0.35f
															) 
						);
		i++;
	}

	m_disabledItem = item3; item3->retain();
	m_disabledItem->setIsEnabled( false );

	addChild(menu);

}
コード例 #24
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    bool bRet = false;
    do 
    {
        //////////////////////////////////////////////////////////////////////////
        // super init first
        //////////////////////////////////////////////////////////////////////////

        CC_BREAK_IF(! CCLayer::init());

        //////////////////////////////////////////////////////////////////////////
        // add your codes below...
	//	CCLayerColor *layer=CCLayerColor::create(ccc4(2255,255,255,255));
		//addChild(layer);
		_mouseJoint=NULL;
		showXYZ="X:0, Y:0, Z:10";
        //////////////////////////////////////////////////////////////////////////

        // 1. Add a menu item with "X" image, which is clicked to quit the program.

        // Create a "close" menu item with close icon, it's an auto release object.
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
            "CloseNormal.png",
            "CloseSelected.png",
            this,
            menu_selector(HelloWorld::menuCloseCallback));
        CC_BREAK_IF(! pCloseItem);

        // Place the menu item bottom-right conner.
        pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));

        // Create a menu with the "close" menu item, it's an auto release object.
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        CC_BREAK_IF(! pMenu);

        // Add the menu to HelloWorld layer as a child layer.
        this->addChild(pMenu, 1);

        // 2. Add a label shows "Hello World".

        // Create a label and initialize with string "Hello World".
        _pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
		
        CC_BREAK_IF(! _pLabel);

        // Get window size and place the label upper. 
        CCSize size = CCDirector::sharedDirector()->getWinSize();
        _pLabel->setPosition(ccp(size.width / 2, size.height - 50));

        // Add the label to HelloWorld layer as a child layer.
        this->addChild(_pLabel, 1);

        // 3. Add add a splash screen, show the cocos2d splash image.
        CCSprite* pSprite = CCSprite::create("HelloWorld.png");
        CC_BREAK_IF(! pSprite);

        // Place the sprite on the center of the screen
        pSprite->setPosition(ccp(size.width/2, size.height/2));

        // Add the sprite to HelloWorld layer as a child layer.
       // this->addChild(pSprite, 0);

		//Box2D///////////////////////////////////////////
		this->createWorld();
		this->registerContactListener();

	//	this->createDebugDraw();
		this->createWrapWall();
	//	this->createRigidCircle(20,20);
	//	this->createRigidCircle(22,30);
	//	this->createRigidCircle(24,40);
		this->createBridge();
		//this->createRopeJoint(3);//创建实心圆到小方块的绳索关节
		this->setTouchEnabled(true);
		this->setAccelerometerEnabled(true);

		resinBallBody->init(_world);
		//resinBallBody->shrinkResinBallBody(1);

		this->initInsects();

		CCSprite* sprite=CCSprite::create("CloseNormal.png");
		sprite->setPosition(ccp(150,150));
		addChild(sprite);

b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position.Set(150/PTM_RATIO, 150/PTM_RATIO);
bodyDef.userData=sprite;
b2Body* body = _world->CreateBody(&bodyDef);

b2CircleShape bodyShap;
bodyShap.m_radius=sprite->getContentSize().width/2.0f/PTM_RATIO;
b2FixtureDef fixtureDef;
b2Filter filter;
filter.groupIndex=2;
fixtureDef.filter=filter;
fixtureDef.shape=&bodyShap;
body->CreateFixture(&fixtureDef);

CCSprite* sprite2=CCSprite::create("CloseNormal.png");
		sprite2->setPosition(ccp(250,150));
		addChild(sprite2);

b2BodyDef bodyDef2;
bodyDef2.type = b2_dynamicBody;
bodyDef2.position.Set(250/PTM_RATIO, 150/PTM_RATIO);
bodyDef2.userData=sprite2;
b2Body* body2 = _world->CreateBody(&bodyDef2);

b2CircleShape bodyShap2;
bodyShap2.m_radius=sprite2->getContentSize().width/2.0f/PTM_RATIO;
b2FixtureDef fixtureDef2;
b2Filter filter2;
filter2.groupIndex=2;
fixtureDef2.filter=filter2;
fixtureDef2.shape=&bodyShap2;
body2->CreateFixture(&fixtureDef2);

b2Vec2 force = b2Vec2(10, 10);
		//body->ApplyLinearImpulse(force, bodyDef.position);
//body->ApplyForceToCenter(b2Vec2(109,109));
		this->schedule(schedule_selector(HelloWorld::tick));
		this->schedule(schedule_selector(HelloWorld::changeXYZShow),1);

        bRet = true;
    } while (0);

    return bRet;
}