コード例 #1
0
void AdventureLevelClass::selMenuCallBack(cocos2d::CCObject *menu)
{
    CCMenu* selMenu = (CCMenu*)menu;
    
    GameMusicConClass::sharedMusicCon()->playGameById(GAME_MUSIC_EFFECT_TYPE_MAIN_SELECT);
    switch (selMenu->getTag()) {
        case MENU_ID_HOME_TAG:
        {
            CCDirector::sharedDirector()->replaceScene(AdventureModeMainClass::createScene());
        }
            break;
        case MENU_ID_HELP_TAG:
        {
//            CCDirector::sharedDirector()->replaceScene(HelpLayerClass::createHelp());
        }
            break;
        case MENU_ID_START_TAG:
            {
                
                if (!GameStageConClass::sharedStageCon()->checkIsCurLevelLocked((curPageIndex + 1))) {
                    GameStageConClass::sharedStageCon()->setGameStageIndex(GameStageConClass::sharedStageCon()->getGameStageIndex());//一会儿修改
                    GameStageConClass::sharedStageCon()->setGameStageRoundIndex(curPageIndex + 1);
                    CCDirector::sharedDirector()->replaceScene(GameStartLayerClass::createGameStart());
                    
                    gameStageInfoStruct stageInfo;
                    stageInfo.isStageLocked = false;
                    stageInfo.lastLevelIndex = curPageIndex + 1;
                    stageInfo.stageType = (GAME_STAGE_TYPE)GameStageConClass::sharedStageCon()->getGameStageIndex();
                    HUDClass::sharedHUD()->setGameCurStageInfo(stageInfo);
                }
            }
            break;
    }
}
コード例 #2
0
void AdventureModeMainClass::selMenuCallBack(CCObject* menu)
{
    CCAssert(!(menu == NULL), "cannot be NULL");
    
    CCMenu* selMenu = (CCMenu*)menu;
    
    GameMusicConClass::sharedMusicCon()->playGameById(GAME_MUSIC_EFFECT_TYPE_MAIN_SELECT);
    switch (selMenu->getTag()) {
        case MENU_ID_HOME_TAG:
        {
            CCDirector::sharedDirector()->replaceScene(WelcomeLayerClass::welcomSceneCreate());
        }
            break;
        case MENU_ID_HELP_TAG:
        {
//            CCDirector::sharedDirector()->replaceScene(HelpLayerClass::createHelp());
        }
            break;
        case MENU_ID_LEFT_TAG:
            {
                
                memset(comBuffer, 0, sizeof(comBuffer));
                sprintf(comBuffer, "%s","theme_pos_normal.png");

                
                CCSprite* posSP = (CCSprite*)userPointArray->objectAtIndex(curPageIndex);
                posSP->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(comBuffer));
                
                
                curPageIndex += 1;
                if (curPageIndex >= (GAME_LEVEL_NUM_MAX - 1)) {
                    curPageIndex = GAME_LEVEL_NUM_MAX - 1;
                }
                
                memset(comBuffer, 0, sizeof(comBuffer));
                sprintf(comBuffer, "%s","theme_pos_active.png");
                posSP = (CCSprite*)userPointArray->objectAtIndex(curPageIndex);
                posSP->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(comBuffer));
                this->gotoPageIndexNow(curPageIndex);
            }
            break;
        case MENU_ID_RIGHT_TAG:
            {
                
                memset(comBuffer, 0, sizeof(comBuffer));
                sprintf(comBuffer, "%s","theme_pos_normal.png");
                
                
                CCSprite* posSP = (CCSprite*)userPointArray->objectAtIndex(curPageIndex);
                posSP->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(comBuffer));
                
                curPageIndex -= 1;
                if (curPageIndex <= 0) {
                    curPageIndex = 0;
                }
            
                memset(comBuffer, 0, sizeof(comBuffer));
                sprintf(comBuffer, "%s","theme_pos_active.png");
                posSP = (CCSprite*)userPointArray->objectAtIndex(curPageIndex);
                posSP->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(comBuffer));
                this->gotoPageIndexNow(curPageIndex);
            }
            break;
        default:
            break;
    }
}