コード例 #1
0
ファイル: CCRichLabelTTF.cpp プロジェクト: ourgames/dc208
// Helper
bool CCRichLabelTTF::updateTexture()
{
    CCTexture2D_richlabel *tex;
    tex = new CCTexture2D_richlabel();
    
    if (!tex)
        return false;
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    
	ccRichFontDefinition texDef = _prepareTextDefinition(true);
	tex->initWithRichString( m_string.c_str(), &texDef );
    
#else
    
	tex->initWithRichString( m_string.c_str(),
						m_pFontName->c_str(),
						m_fFontSize * CC_CONTENT_SCALE_FACTOR(),
						CC_SIZE_POINTS_TO_PIXELS(m_tDimensions),
						m_hAlignment,
						m_vAlignment);
    
#endif
    
    // set the texture
    this->setTexture(tex);
    
    // release it
    tex->release();
    
    // set the size in the sprite
    CCRect rect =CCRectZero;
    rect.size   = _texture->getContentSize();
    this->setTextureRect(rect);
	
	// create link menu
	CCMenu* menu = (CCMenu*)getChildByTag(TAG_MENU);
	const LinkMetaList& linkMetas = tex->getLinkMetas();
	if(!linkMetas.empty() && m_textChanging) {
		// delete old menu if has
		if(menu) {
			menu->removeFromParent();
			menu = NULL;
		}
		
		// now create items for every link
		//CCArray* items = CCArray::create();
        Vector<MenuItem*> items;
		for(LinkMetaList::const_iterator iter = linkMetas.begin(); iter != linkMetas.end(); iter++) {
			const LinkMeta& meta = *iter;
			CCMenuItemColor* item = CCMenuItemColor::create(ccc4FromInt(meta.normalBgColor),
															ccc4FromInt(meta.selectedBgColor),
															this,
															menu_selector(CCRichLabelTTF::onLinkMenuItemClicked));
			item->setTag(START_TAG_LINK_ITEM + meta.tag);
			item->setPosition(ccp(meta.x + meta.width / 2,
								  meta.y + meta.height / 2));
			item->setContentSize(CCSizeMake(meta.width, meta.height));
			item->setStateListener(m_stateListener);
			items.pushBack(item);
		}
		
		// add menu in -1 z order so that it won't override label UI
		CCMenu* newMenu = CCMenu::createWithArray(items);
		newMenu->setPosition(CCPointZero);
		addChild(newMenu, -1, TAG_MENU);
		
		// clear flag
		m_textChanging = false;
	}
	
	// sync shadow stroke padding to link menu
	// the padding must divide scale factor. Because at this time, texture already scaled for label
	menu = (CCMenu*)getChildByTag(TAG_MENU);
	if(menu) {
		const CCPoint& p = tex->getShadowStrokePadding();
		menu->setPosition(ccp(p.x / CC_CONTENT_SCALE_FACTOR(),
							  p.y / CC_CONTENT_SCALE_FACTOR()));
	}
    
    //ok
    return true;
}