コード例 #1
0
void TetrisGameLayer::startGame(){
    
    G_current_HandleType = new LongBlock_Type();
    G_current_HandleType->init();
    
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    //控制按钮//
    CCMenuItemImage * left = CCMenuItemImage::create("left.png", "left.png");
    left->setTarget(this, menu_selector(TetrisGameLayer::leftButtonPressed));
    left->setScale(0.5);
    CCMenuItemImage * right = CCMenuItemImage::create("right.png", "right.png");
    right->setTarget(this, menu_selector(TetrisGameLayer::rightButtonPressed));
    left->setAnchorPoint(ccp(0, 0));
    right->setAnchorPoint(ccp(0, 0));
    right->setScale(0.5);
    right->setPosition(ccp(size.width/2+size.width/4, 0));
    
    CCMenuItemImage * down = CCMenuItemImage::create("down.png", "down.png");
    down->setTarget(this, menu_selector(TetrisGameLayer::downButtonPressed));
    down->setAnchorPoint(ccp(0,0));
    down->setScale(0.5);
    down->setPosition(ccp(size.width/2 -100,0));
    down->setOpacity(0.7*255);
    
    CCMenu * menu = CCMenu::create(left,down,right, NULL);
    menu->setAnchorPoint(ccp(0, 0));
    menu->setPosition(ccp(0, 0));
    this->addChild(menu);
}
コード例 #2
0
void NetworkUDP::onEnter()
{
    NetworkDemo::onEnter();
	
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
	
	// to test this sample, find udp_server.py in server folder, run it with python
	// you need install greenlet and gevent
	CCMenuItemLabel* item1 = CCMenuItemLabel::create(CCLabelTTF::create("Send Hello", "Helvetica", 40 / CC_CONTENT_SCALE_FACTOR()),
													 this,
													 menu_selector(NetworkUDP::onSendClicked));
	item1->setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2);
	
	CCMenu* menu = CCMenu::create(item1, NULL);
	menu->setAnchorPoint(CCPointZero);
	menu->setPosition(CCPointZero);
	addChild(menu);
	
	// received content
	m_recv = CCLabelTTF::create("", "Helvetica", 20 / CC_CONTENT_SCALE_FACTOR());
	m_recv->setPosition(ccp(origin.x + visibleSize.width / 2,
							origin.y + visibleSize.height / 5));
	addChild(m_recv);
	
	// change ip to your server
	// registerCallback must be invoked before createSocket otherwise bound event is lost
	m_hub = CCUDPSocketHub::create();
	m_hub->registerCallback(1, this);
	m_hub->createSocket("192.168.1.104", 9000, 1);
    CC_SAFE_RETAIN(m_hub);
}
コード例 #3
0
ファイル: NewsScene.cpp プロジェクト: rossimrc/AlbertEinstein
void NewsScene::createListView()
{
//    CCSize size = CCSize(750, 400);
    CCSize size = CCDirector::sharedDirector()->getWinSize();
  
    CCLayerColor * fundo =  CCLayerColor::create(ccc4(255, 255, 255, 255), size.width, size.height);
    fundo->setAnchorPoint(ccp(0,0));
    fundo->setPosition(ccp(0, 0));
    this->addChild(fundo,10);
//    CCLayerColor * header =  CCLayerColor::create(ccc4(200, 200, 200, 255), size.width, 80);
//    header->setAnchorPoint(ccp(0,0));
//    header->setPosition(ccp(0, size.height -80));
//    fundo->addChild(header);
    
    CCSprite *sprHeader;
    sprHeader = CCSprite::create("Header_Blue.png");
    
    sprHeader->setAnchorPoint(ccp(0,0));
    sprHeader->setScale(1);
    sprHeader->setPosition(ccp(0, size.height -90));
    this->addChild(sprHeader,100);
    CCSprite *sprTitle;
    sprTitle = CCSprite::create("tit_informacoes.png");
    
    sprTitle->setAnchorPoint(ccp(0,0));
    sprTitle->setScale(1);
    sprTitle->setPosition(ccp(110, size.height -50));
    this->addChild(sprTitle,101);
    
    CCMenu* menu = CCMenu::create();
    
    CCSprite *spriteDefault = CCSprite::create("Seta1.png");
    CCSprite *spriteSelected = CCSprite::create("Seta2.png");
    CCMenuItemSprite *item = CCMenuItemSprite::create(spriteDefault, spriteSelected, this,  menu_selector(NewsScene::btnBack));
    item->setAnchorPoint(ccp(0, 0));
    item->setPosition(ccp(0, size.height -90));
    menu->addChild(item, 0, 100);
    menu->setPosition(ccp(10,30));
    menu->setAnchorPoint(ccp(0,0));
    this->addChild(menu,102);
    
    list = CCListView::create(CCListViewModeVertical);
    list = cocos2d::extension::CCListView::create(CCListViewModeVertical);
    list->setDelegate(this);
    list->setContentSize(CCSize(size.width, size.height-70));
    list->setAnchorPoint(ccp(0,0));
    list->setPosition(ccp(0, 0));
    list->setColor(ccc3(50, 50, 50));
    list->setSeparatorStyle(CCListViewCellSeparatorStyleNone);
    
    fundo->addChild(list);
    this->loading = new AnimatedSprite("loader_einstein1.png");
	this->loading->addAnimation(AnimatedSprite::animationWithFile("loader_einstein", 24, 0.030f), "anim");//frame_count
    
    this->addChild(this->loading,999);
    this->loading->runAnimation("anim",true, true);
	this->loading->setAnchorPoint(ccp(0.5f, 0.5f));
	this->loading->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width/2, CCDirector::sharedDirector()->getWinSize().height/2 - 30));
    this->loading->setVisible(true);
}
コード例 #4
0
ファイル: HelpScene.cpp プロジェクト: studio501/BlockPuzzle
bool HelpScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }

    setKeypadEnabled(true);

    LayoutManager *layoutManager = LayoutManager::getInstance();
    CCRect visibleRect = layoutManager->getVisibleRect();

    CCDirector *director = CCDirector::sharedDirector();
    m_Background = CCSprite::create("help.png");
    m_Background->retain();
    m_Background->setPosition(director->getVisibleOrigin() + director->getVisibleSize() / 2);
    addChild(m_Background);

    CCMenuItemImage *pBack = CCMenuItemImage::create("back.png", NULL, this, menu_selector(HelpScene::backCallback));
    pBack->setAnchorPoint(CCPointZero);
    pBack->setPosition(ccp(visibleRect.origin.x + 18, visibleRect.origin.y + 12));

    CCMenu *pMenu = CCMenu::create(pBack, NULL);
    pMenu->setAnchorPoint(CCPointZero);
    pMenu->setPosition(CCPointZero);
    addChild(pMenu);

    return true;
}
コード例 #5
0
ファイル: GameScene.cpp プロジェクト: holybomb/CrystalGame
CCLayer* GameScene::showTimerBoarder()
{
	CCLayer* board = CCLayer::create();
	CCSprite* boardBG = CCSprite::create("header.png");
	boardBG->setPosition(ccp(320,0));
	boardBG->setAnchorPoint(ccp(0.5f,0));
	board->addChild(boardBG);
	CCMenuItemImage* imageItem = CCMenuItemImage::create("btn-pause.png","btn-pause-down.png", this,menu_selector(GameScene::restartScene));
	imageItem->setAnchorPoint(ccp(0,1));
	CCMenu* menu = CCMenu::create(imageItem,NULL);
	menu->setAnchorPoint(ccp(0,1));
	menu->setPosition(ccp(0,158));
	pr = CCProgressTimer::create(CCSprite::create("timer.png"));
	pr->setPosition(ccp(320,16));
	pr->setAnchorPoint(ccp(0.5,0));
	pr->setPercentage(1.0f);
	pr->setType(kCCProgressTimerTypeBar);
	pr->setMidpoint(ccp(1,0));
	pr->setBarChangeRate(ccp(1,0));
	this->schedule(schedule_selector(GameScene::countTime),1.0f);

	scoreTxt = CCLabelBMFont::create("0","fonts/scorefont.fnt");
	scoreTxt->setAnchorPoint(ccp(1,0.5f));
	scoreTxt->setScale(1.0f);
	scoreTxt->setAlignment(kCCTextAlignmentRight);
	scoreTxt->setPosition(ccp(640,110));
	board->addChild(scoreTxt,10);
	board->addChild(pr);
	board->addChild(menu);
	return board;
}
コード例 #6
0
void BYGameScene::loadUI() {
    
    CCSpriteFrameCache *frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();
    frameCache->addSpriteFramesWithFile("ui.plist", "ui.png");
    
    CCSize winSize    = CCDirector::sharedDirector()->getWinSize();    
    
    /// pause button
    CCSprite* btnNormalSprite = CCSprite::createWithSpriteFrameName("pause.png");
    CCMenuItemSprite *pauseMenuItem = CCMenuItemSprite::create(btnNormalSprite,
                                                               btnNormalSprite,
                                                               this,
                                                               menu_selector(BYGameScene::pauseButtonHandler));
    
    /// 2 labels for goals
    ccColor3B color = ccc3(220, 70, 20); /// red color
    _labelBotPlayerGoalsScored = CCLabelTTF::create("0", "Marker Felt", 40);
    _labelBotPlayerGoalsScored->setColor(color);
    CCMenuItemLabel *labelBot = CCMenuItemLabel::create(_labelBotPlayerGoalsScored, NULL, NULL);
    labelBot->setEnabled(false);
    
    _labelTopPlayerGoalsScored = CCLabelTTF::create("0", "Marker Felt", 40);
    _labelTopPlayerGoalsScored->setColor(color);
    CCMenuItemLabel *labelTop = CCMenuItemLabel::create(_labelTopPlayerGoalsScored, NULL, NULL);
    labelTop->setEnabled(false);
    
    /// CCMenu doesnt support anchorPoint as of 0x00020003 version
    CCMenu *menu = CCMenu::create(labelTop, pauseMenuItem, labelBot, NULL);
    menu->alignItemsHorizontallyWithPadding(5);
    menu->setAnchorPoint(CCPointMake(0, 0));
    menu->setPosition(CCPointMake(winSize.width - pauseMenuItem->getContentSize().width / 2,
                                  winSize.height / 2));
    menu->setRotation(90);
    this->addChild(menu);
}
コード例 #7
0
ファイル: GameScene.cpp プロジェクト: studio501/fiypig
// on "init" you need to initialize your instance
bool GameScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }

    setTouchEnabled(true);
    setKeypadEnabled(true);

    m_GroundPosY = 187/* ground position in bg1.jpg(bg2.jpg) */ - m_VisibleOrigin.y;

    m_pBackground1 = CCSprite::create("bg1.jpg");
    m_pBackground1->retain();
    m_pBackground1->setPosition(m_VisibleOrigin + m_VisibleSize / 2);
    addChild(m_pBackground1);

    m_pBackground2 = CCSprite::create("bg1.jpg");
    m_pBackground2->retain();
    m_pBackground2->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width * 1.5f, m_VisibleOrigin.y + m_VisibleSize.height * 0.5f));
    addChild(m_pBackground2);

    m_ScoreLabel = CCLabelAtlas::create(CCString::createWithFormat("%d", m_CurrentScore)->getCString(), "fonts/font1.png", 56, 72, '0');
    m_ScoreLabel->retain();
    m_ScoreLabel->setZOrder(1);
    m_ScoreLabel->setAnchorPoint(ccp(0.5, 0.5));
    m_ScoreLabel->setScale(0.85f);
    m_ScoreLabel->setPosition(m_VisibleOrigin.x + m_VisibleSize.width / 2, m_VisibleOrigin.y + m_VisibleSize.height * 0.86125);
    addChild(m_ScoreLabel);

    m_Title = CCSprite::create("title_ready.png");
    m_Title->retain();
    m_Title->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width / 2, m_VisibleOrigin.x + m_VisibleSize.height * 0.725f));
    addChild(m_Title);
    m_Hint = CCSprite::create("hint.png");
    m_Hint->retain();
    m_Hint->setScale(0.76f);
    m_Hint->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width / 2, m_VisibleOrigin.y + m_VisibleSize.height / 2));
    addChild(m_Hint);

    m_pPause = LGMenuItemImage::create("pause.png", NULL, this, menu_selector(GameScene::pauseCallback));
    m_pPause->retain();
    m_pPause->setVisible(false);
    m_pPause->setScale(0.85f);
    m_pPause->setPosition(m_VisibleOrigin.x + 43, m_VisibleOrigin.y + m_VisibleSize.height - 41);
    CCMenu *pMenu = CCMenu::create(m_pPause, NULL);
    pMenu->setZOrder(3);
    pMenu->setAnchorPoint(CCPointZero);
    pMenu->setPosition(CCPointZero);
    addChild(pMenu);

    addPig();

    scheduleUpdate();
    schedule(schedule_selector(GameScene::updatePillar), 0.1f, kCCRepeatForever, 0);

    return true;
}
コード例 #8
0
ファイル: GameScene.cpp プロジェクト: holybomb/CrystalGame
void GameScene::showGameEnd()
{
	gameLayer->showGameEnd();
	timeBoard->runAction(CCMoveTo::create(0.3f,ccp(0,1136+158)));
	CCLayer* gameEndLayer = CCLayer::create();
	CCSprite* bgSprite = CCSprite::create("fade.png");
	scoreTxt = CCLabelBMFont::create(GameData::shareData()->getScoreString(),"fonts/scorefont.fnt");
	scoreTxt->setPosition(ccp(320,700));
	scoreTxt->setScale(0.0f);
	CCScaleTo* scaleTo = CCScaleTo::create(0.9f,2.5f);
	CCEaseElasticInOut* scoreEff = CCEaseElasticInOut::create(scaleTo);
	scoreTxt->runAction(scoreEff);
	if(!scoreTxt->getParent())
		gameEndLayer->addChild(scoreTxt);
	bgSprite->setAnchorPoint(ccp(0,0));
	gameEndLayer->addChild(bgSprite);
	CCLabelTTF* txt = CCLabelTTF::create("Game End","fonts/Marker Felt.ttf",40.0f);
	txt->setPosition(ccp(320,568));
	gameEndLayer->addChild(txt);
	CCMenuItemImage* imageItem = CCMenuItemImage::create("CloseNormal.png","CLoseSelected.png", this,menu_selector(GameScene::backToMainMenu));
	CCMenu* menu = CCMenu::create(imageItem,NULL);
	menu->setAnchorPoint(ccp(0,0));
	menu->setPosition(ccp(320,300));
	imageItem->setScale(3.0f);
	gameEndLayer->addChild(menu);
	this->addChild(gameEndLayer,100,this->getChildrenCount());
}
コード例 #9
0
void RPGStartSceneLayer::showMainMenu()
{
    CCMenu *mainMenu = CCMenu::create();
    mainMenu->setAnchorPoint(CCPointZero);
    mainMenu->setPosition(CCPointZero);
    mainMenu->setTag(kRPGStartSceneLayerTagMainMenu);
    this->addChild(mainMenu);
    
    CCString *menuStartStr = (CCString*)this->m_stringList->objectForKey("mainmenu_start");
    CCLabelTTF *menuStartLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuStartStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
    
    CCString *menuRestartStr = (CCString*)this->m_stringList->objectForKey("mainmenu_restart");
    CCLabelTTF *menuRestartLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuRestartStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
    
    CCString *menuSettingsStr = (CCString*)this->m_stringList->objectForKey("mainmenu_settings");
    CCLabelTTF *menuSettingsLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuSettingsStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
    
    CCMenuItemLabel *menuStart = CCMenuItemLabel::create(menuStartLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
    menuStart->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 230));
    menuStart->setTag(kRPGStartSceneLayerTagMainMenuItemStart);
    mainMenu->addChild(menuStart);
    
    CCMenuItemLabel *menuRestart = CCMenuItemLabel::create(menuRestartLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
    menuRestart->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 170));
    menuRestart->setTag(kRPGStartSceneLayerTagMainMenuItemRestart);
    mainMenu->addChild(menuRestart);
    
    CCMenuItemLabel *menuSettings = CCMenuItemLabel::create(menuSettingsLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
    menuSettings->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 110));
    menuSettings->setTag(kRPGStartSceneLayerTagMainMenuItemSettings);
    mainMenu->addChild(menuSettings);
}
コード例 #10
0
bool StatusMenu::init()
{
	//////////////////////////////
	// 1. super init first
	if ( !CCLayer::init() )
	{
		return false;
	}
    CCSize s = CCDirector::sharedDirector()->getWinSize();
    CCLayerColor* layer = CCLayerColor::create( ccc4(135, 135 , 135, 255));
    layer->ignoreAnchorPointForPosition(false);
    layer->setPosition( CCPointMake(s.width/2, s.height/2) );
    addChild(layer, 0);
    CCMenuItemImage *closebutton = CCMenuItemImage::create("close.png", "close_down.png", this, menu_selector(StatusMenu::CloseCallback));
    CCMenuItemImage *itembutton = CCMenuItemImage::create("package.png", "package_down.png", this, menu_selector(StatusMenu::ItemMenuCallback));
    CCMenuItemImage *charabutton = CCMenuItemImage::create("chara.png", "chara_down.png", this, menu_selector(StatusMenu::CharacterMenuCallback));
    closebutton->setPosition(ccp(-250, 50));
    itembutton->setPosition(ccp(-250, 105));
    charabutton->setPosition(ccp(-250, 160));
    CCMenu *menu = CCMenu::create(charabutton,itembutton,closebutton,NULL);
    addChild(menu,1);
    CCSprite *charabox = CCSprite::create("menu_bg_all.png");
    charabox->setPosition(ccp(450, s.height/2));
    addChild(charabox,1,12);
    CCSprite *itembox = CCSprite::create("item_bg_all.png");
    itembox->setPosition(ccp(450, s.height/2));
    addChild(itembox,1,13);

    CCMenu *itemmenu = CCMenu::create();
    for (int i=0; i<player->items.size(); i++) {
        switch (player->items[i]) {
            case 4:{
                CCMenuItemLabel *item = CCMenuItemLabel::create(CCLabelTTF::create("手电筒         X1", "AR PLMingU20 Light", 24));
                itemmenu->addChild(item, i+1, i+1);
                break;
            }
            case 6:{
                CCMenuItemLabel *item = CCMenuItemLabel::create(CCLabelTTF::create("水果刀         X1", "AR PLMingU20 Light", 24));
                itemmenu->addChild(item, i+1, i+1);
                break;
            }
            case 12:{
                CCMenuItemLabel *item = CCMenuItemLabel::create(CCLabelTTF::create("钥匙          X1", "AR PLMingU20 Light", 24));
                itemmenu->addChild(item, i+1, i+1);
                break;
            }
            default:
                break;
        }
    }
    itemmenu->setAnchorPoint(ccp(0, 1));
    itemmenu->alignItemsVertically();
    itemmenu->setPosition(itembox->getPositionX()-300,itembox->getPositionY()+130);
    itembox->addChild(itemmenu);
    CharacterMenuCallback(NULL);
	return true;
}
コード例 #11
0
void GameLayer::configureGame(GameLevel gameLevel)
{
    
    _gameLevel = gameLevel;
    
    _accelVelocity = CCPointZero;
    
    CCPoint visOrigin = CCDirector::sharedDirector()->getVisibleOrigin();
    CCSize visSize = CCDirector::sharedDirector()->getVisibleSize();
    
    _menuPause = CCMenuItemImage::create("pause_off.png", "pause.png", this, menu_selector(GameLayer::pauseGame));
    _menuPause->setVisible(false);
    _menuPause->setPositionX(visOrigin.x + _menuPause->getContentSize().width * 0.9f);
    _menuPause->setPositionY(visOrigin.y + visSize.height - _menuPause->getContentSize().width * 0.6f);
    
    CCMenu* menu = CCMenu::create();
    menu->setAnchorPoint(ccp(0, 0));
    menu->setPosition(CCPointZero);
    menu->addChild(_menuPause);
    addChild(menu, kDeepPauseLayer);
    
    setTouchEnabled(true);
    
     _worldSpeed = START_WORLD_SPEED;
    _minDistanceObstaclesX = MIN_DISTANCE_OBSTACLES;
    
    if(_gameLevel == kGameLevelEasy)
    {
        _minDistanceObstaclesX *= 2.0f; // 1.0
        _worldSpeed *= 1.0f; // 0.9
        _vectorMap.insert(_vectorMap.begin(), easyMap, easyMap + sizeof(easyMap) / sizeof(int));
    }
    else if(_gameLevel == kGameLevelNormal)
    {
        _minDistanceObstaclesX *= 1.3f; // 0.9
        _worldSpeed *= 1.7f; // 1.8
        _vectorMap.insert(_vectorMap.begin(), normalMap, normalMap + sizeof(normalMap) / sizeof(int));
    }
    else if(_gameLevel == kGameLevelHard)
    {
        _minDistanceObstaclesX *= 1.0f; // 0.7
        _worldSpeed *= 2.2f; // 2.4
        _vectorMap.insert(_vectorMap.begin(), hardMap, hardMap + sizeof(hardMap) / sizeof(int));
    }
    
    _itemMap = 0;
    
    _gameState = kGameStarting;
    
    _pause = false;
    _gameOver = false;
    
    _createPlayer();
    _initElements();
    
}
コード例 #12
0
bool HomeScene::init()
{
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    CCSprite* bgSpr = CCSprite::create("home_bg.png");
    bgSpr->setAnchorPoint(ccp(0, 0));
    bgSpr->setPosition( ccp(0, size.height-960) );
    this->addChild(bgSpr, -1, 0);
    
    HomeLayer* layer = new HomeLayer();
    layer->initWithDelegate(this);
    this->addChild(layer);
    
    //下导航区域
    CCMenuItemImage *bu01 = CCMenuItemImage::create("zhuye.png", "zhuye.png", this, menu_selector(HomeScene::menuItemCallBack));
    bu01->setTag(1);
    bu01->setPosition(ccp(60, 0));
    CCMenuItemImage *bu02 = CCMenuItemImage::create("chengshi.png", "chengshi.png", this, menu_selector(HomeScene::menuItemCallBack));
    bu02->setTag(2);
    bu02->setPosition(ccp(165, 0));
    CCMenuItemImage *bu03 = CCMenuItemImage::create("fuben.png", "fuben.png", this, menu_selector(HomeScene::menuItemCallBack));
    bu03->setTag(3);
    bu03->setPosition(ccp(270, 0));
    CCMenuItemImage *bu04 = CCMenuItemImage::create("huodong.png", "huodong.png", this, menu_selector(HomeScene::menuItemCallBack));
    bu04->setTag(4);
    bu04->setPosition(ccp(375, 0));
    CCMenuItemImage *bu05 = CCMenuItemImage::create("beibao.png", "beibao.png", this, menu_selector(HomeScene::menuItemCallBack));
    bu05->setTag(5);
    bu05->setPosition(ccp(480, 0));
    CCMenuItemImage *bu06 = CCMenuItemImage::create("shangcheng.png", "shangcheng.png", this, menu_selector(HomeScene::menuItemCallBack));
    bu06->setTag(6);
    bu06->setPosition(ccp(585, 0));
    CCMenu* menu = CCMenu::create(bu01, bu02, bu03, bu04, bu05, bu06, NULL);
    menu->setPosition(ccp(0, 60));
    menu->setAnchorPoint(ccp(0, 0.5));
    this->addChild(menu);
    
    //系统公告
    CCLabelTTF* sysLabel = CCLabelTTF::create("系统公告板:展示系统消息", "", 24.0f);
    sysLabel->setAnchorPoint( ccp(0, 0.5f) );
    sysLabel->setPosition( ccp(size.width, size.height-25) );
    this->addChild(sysLabel, 0, 100);
    //
    CCMoveBy* pMove = CCMoveBy::create(10.0f, ccp(-size.width-sysLabel->getContentSize().width, 0));
    CCAction* pStop = CCCallFuncND::create(this, callfuncND_selector(HomeScene::actionDidFinished), NULL);
    sysLabel->runAction(CCSequence::create(pMove, pStop, NULL));
    
    sysLabel->runAction(pMove);
    
    return true;
}
コード例 #13
0
ファイル: WSGameScene.cpp プロジェクト: urunirun/snake
bool
WSGameScene::initWithGameCoreModeAndLevel(WSGameMode mode, uint16_t level)
{
    if (CCScene::init())
    {
        _gameCore = new WSGameCore;
        _gameCore->initWithGameModeAndMapName(mode, level, this);
        
        _backGroundLayer = new WSBackGroundLayer();
        _backGroundLayer->init();
        _backGroundLayer->setAnchorPoint(ccp(0, 0));
        _backGroundLayer->setPosition(ccp(0, 0));
        this->addChild(_backGroundLayer);
        _backGroundLayer->autorelease();
        
        _gameBackGroundLayer = new WSGameBackGroundLayer();
        _gameBackGroundLayer->initWithScene(this);
        _gameBackGroundLayer->setAnchorPoint(ccp(0, 0));
        _gameBackGroundLayer->setPosition(ccp(0, 0));
        this->addChild(_gameBackGroundLayer);
        _gameBackGroundLayer->autorelease();
        
        _gameLayer = new WSGameLayer();
        _gameLayer->initWithGameScene(this);
        _gameLayer->setAnchorPoint(ccp(0, 0));
        _gameLayer->setPosition(ccp(0, 0));
        this->addChild(_gameLayer);
        _gameLayer->autorelease();

        _joyStick = new CCJoystick;
        _joyStick->setScale(3);
        _joyStick->init(10, 20, false, true, false, false);
        _joyStick->setAnchorPoint(ccp(0, 0));
        _joyStick->setPosition(ccp(160, 350));
        this->addChild(_joyStick);
        _joyStick->autorelease();
        _joyStick->setBallTexture("joystick.png");
        _joyStick->setDelegate(this);
        
        CCMenuItemImage* btn = CCMenuItemImage::create("btn.png", "btn.png", this, menu_selector(WSGameScene::btnClick));
        
        btn->setPosition(ccp(980, 350));
        btn->setScale(2.5);
        CCMenu* menu = CCMenu::createWithItem(btn);
        menu->setAnchorPoint(ccp(0, 0));
        menu->setPosition(ccp(0, 0));
        this->addChild(menu);
        
        this->startGame();
        return true;
    }
    return false;
}
コード例 #14
0
ファイル: ADAds.cpp プロジェクト: 4Enjoy/ADLib
void ADAds::fillBanner(Banner* banner)
{
#if defined(_DEBUG) && CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
    CCRenderTexture* texture = CCRenderTexture::create(100, 100);
    texture->beginWithClear(0.5f, 0.5f, 0.5f, 1);

    texture->end();

    CCSprite* s = CCSprite::createWithTexture(texture->getSprite()->getTexture());

    s->setScaleX(banner->getContentSize().width/s->getContentSize().width);
    s->setScaleY(banner->getContentSize().height/s->getContentSize().width);
    banner->addChild(s);
    s->setAnchorPoint(ccp(0,0));
    s->setPosition(ccp(0,0));
#endif

    if(_home_banners.size())
    {
        //std::random_shuffle(_home_banners.begin(), _home_banners.end());
        CustomBanner* home_ads = getCustomBanner();

        CCMenuItem* item = CCMenuItem::create(
                               home_ads, menu_selector(CustomBanner::onClick));


        CCMenu* menu = CCMenu::create();
        menu->addChild(item);

        banner->addChild(menu, 0, HOME_ADS_NODE_TAG);
        menu->setAnchorPoint(ccp(0,0));

        menu->setPosition(ccp(0,0));

        CCNode* banner_content = home_ads->getBanner();
        CCSize content_size = banner_content->getContentSize();
        CCSize zone_size = banner->getContentSize();

        float scale = MIN(zone_size.width/content_size.width,
                          zone_size.height/content_size.height);
        banner_content->setScale(scale);
        banner_content->setAnchorPoint(ccp(0, 0));
        banner_content->setPosition(ccp(0,0));

        item->setContentSize(content_size*scale);
        item->setAnchorPoint(ccp(0.5f,0.5f));
        item->setPosition(zone_size*0.5f);
        item->addChild(banner_content);
    }
}
コード例 #15
0
bool CStartAndHelpButtonLayer::init()
{
	if ( !CCLayer::init() )
	{
		return false;
	}

	// get Windows Size

	//// start Button
	if ( CGameManager::GetInstance()->IsOnlineMode() && !CGameManager::GetInstance()->IsChannelMaster() )
	{
		m_StartButton = CCMenuItemImage::create(
			GAME_SETTING_READY_BTN_UNSELECT.c_str(),
			GAME_SETTING_READY_BTN_SELECT.c_str(),
			this,
			menu_selector(CStartAndHelpButtonLayer::ReadyButtonCallBack)
			);
		m_StartButton->setTag(READY_BUTTON_TAG);
	}
	else
	{
		m_StartButton = CCMenuItemImage::create(
            GAME_SETTING_READY_BTN_UNSELECT.c_str(),
            GAME_SETTING_READY_BTN_SELECT.c_str(),
			this,
			menu_selector(CStartAndHelpButtonLayer::StartButtonCallBack)
			);
		m_StartButton->setTag(START_BUTTON_TAG);
	}
	
	// at init, Start button is disabled
	m_StartButton->setEnabled(false);
    m_StartButton->selected();

    // create StartButtonMenu
	CCMenu	*StartButtonMenu = CCMenu::create(m_StartButton, NULL);
    StartButtonMenu->setPosition(CCPoint(GAME_SETTING_READY_BTN_POS));
    StartButtonMenu->setAnchorPoint(ccp(0, 0));
    
	// add StartButtonMenu to Layer
	this->addChild(StartButtonMenu);
    
    // button Position & readyAnchorPoint (0, 0)
    m_StartButton->setPosition(ccp(0, 0));
    m_StartButton->setAnchorPoint(ccp(0, 0));

	return true;
}
コード例 #16
0
CCNode *createButtonToLayer(CCBalsamiqLayer *layer, BalsamiqControlData *controlData)
{
    CCMenu *menu = CCMenu::create();
    menu->setAnchorPoint(CCPointZero);
    menu->setPosition(CCPointZero);
    
    CCMenuItemImage *button = CCMenuItemImage::create("Icon-57.png", "Icon-57.png");
    menu->addChild(button);
    
    button->setPosition(ccp(200, 100));
    
    layer->addChild(menu);
    
    return button;
}
コード例 #17
0
bool RPGMapItemsMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB *db, float width, float height)
{
    if(CCLayerColor::initWithColor(ccc4(0, 0, 0, 200), width, height))
    {
        this->m_stringList = stringList;
        this->m_stringList->retain();
        
        this->m_db = db;
        
        this->m_itemsList = new CCArray();
        this->m_itemsList->init();
        
        CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu3_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
        mainBg->setPosition(CCPointZero);
        mainBg->setTag(kRPGMapItemsMenuLayerTagBg);
        this->addChild(mainBg);
        
        CCMenu *mainMenu = CCMenu::create();
        mainMenu->setTag(kRPGMapItemsMenuLayerTagMainMenu);
        mainMenu->setAnchorPoint(CCPointZero);
        mainMenu->setPosition(CCPointZero);
        this->addChild(mainMenu);
        
        CCMenuItemSprite *menuBack = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapItemsMenuLayerTagMainMenuBack);
        if(!menuBack)
        {
            menuBack = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapItemsMenuLayer::onMenu));
            menuBack->setPosition(ccp(40, 600));
            menuBack->setTag(kRPGMapItemsMenuLayerTagMainMenuBack);
            menuBack->setScale(0.5);
            mainMenu->addChild(menuBack);
        }
        
        CCTableView *tableView = CCTableView::create(this, CCSizeMake(900, 570));
        tableView->setDirection(kCCScrollViewDirectionVertical);
        tableView->setPosition(ccp(80, 30));
        tableView->setDelegate(this);
        tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
        tableView->setTag(kRPGMapItemsMenuLayerTagItemListTable);
        this->addChild(tableView);
        
        this->loadItemsData();
        
        return true;
    }
    return false;
}
コード例 #18
0
ファイル: GameWorld.cpp プロジェクト: karanseq/JumpyClown
void GameWorld::CreateHUD()
{
	// create & add score label
	char buf[8] = {0};
	sprintf(buf, "Score:%d", score_);
	score_label_ = CCLabelBMFont::create(buf, "jcfont.fnt");
	score_label_->setPosition(ccp(SCREEN_SIZE.width*0.5f, SCREEN_SIZE.height*0.925f));
	addChild(score_label_, E_LAYER_HUD);

	// create & add the pause menu containing pause button
	CCMenuItemSprite* pause_button = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("cjbpause.png"), CCSprite::createWithSpriteFrameName("cjbpause.png"), this, menu_selector(GameWorld::OnPauseClicked));
	pause_button->setPosition(ccp(SCREEN_SIZE.width*0.9f, SCREEN_SIZE.height*0.925f));
	CCMenu* menu = CCMenu::create(pause_button, NULL);
	menu->setAnchorPoint(CCPointZero);
	menu->setPosition(CCPointZero);
	addChild(menu, E_LAYER_HUD);
}
コード例 #19
0
ファイル: QuitScene.cpp プロジェクト: studio501/JumpBoy
bool QuitScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }

    m_Sound = CCUserDefault::sharedUserDefault()->getBoolForKey("sound", true);

    CCPoint visibleOrigin = CCDirector::sharedDirector()->getVisibleOrigin();
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint visibleCenter = visibleOrigin + visibleSize / 2;

    CCSprite *sprite = CCSprite::create("bg1.jpg");
    sprite->setPosition(visibleCenter);
    addChild(sprite);

    float yesX = visibleOrigin.x + visibleSize.width * 0.08f;
    CCMenuItemImage *pYes = LGMenuItemImage::create("quit_yes.png", NULL, this, menu_selector(QuitScene::yesCallback));
    pYes->setPosition(ccp(yesX, visibleOrigin.y + visibleSize.height * 0.225f));

    int adMRectLeft = NativeBridge::getAdMobMRectLeft();
    CCMenuItemImage *pNo = LGMenuItemImage::create("quit_no.png", NULL, this, menu_selector(QuitScene::noCallback));
    float noX = visibleOrigin.x + visibleSize.width * 0.31875f;
    noX = MIN(noX, visibleOrigin.x + adMRectLeft - 42);
    pNo->setPosition(ccp(noX, pYes->getPositionY()));

    sprite = CCSprite::create("quit_title.png");
    sprite->setScale(0.72f);
    sprite->setPosition(ccp((yesX + noX) / 2, visibleOrigin.y + visibleSize.height * 0.7875f));
    addChild(sprite);

    CCMenuItemImage *pMore = LGMenuItemImage::create("more.png", NULL, this, menu_selector(QuitScene::moreCallback));
    pMore->setPosition(ccp(sprite->getPositionX(), visibleOrigin.y + visibleSize.height * 0.50625f));

    CCMenu *pMenu = CCMenu::create(pYes, pNo, pMore, NULL);
    pMenu->setAnchorPoint(CCPointZero);
    pMenu->setPosition(CCPointZero);
    addChild(pMenu);

    return true;
}
コード例 #20
0
bool SGRankingLayer::init()
{
    if(CCLayerColor::initWithColor(ccc4(255, 255, 255, 255))) {
        
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
        SGSaveData* saveData = SGSaveData::sharedSaveData();
        const unsigned long long *scroes = saveData->getHeroInfo().score;
        
        int padding = 20;
        int yPos = winSize.height/6;
        int xPos1 = winSize.width/2 - padding;
        int xPos2 = winSize.width - padding;
        
        for(int i=0; i<5; i++) {
            scoreLabel[i] = CCLabelAtlas::create(CCString::createWithFormat("%ld", scroes[i])->getCString(),
                                                 "numbers.png", 20, 38, '0');
            scoreLabel[i]->retain();
            scoreLabel[i]->setAnchorPoint(ccp(1, 0.5));
            scoreLabel[i]->setPosition(xPos1, winSize.height-yPos*(i+1));
            this->addChild(scoreLabel[i], 1);
        }
        for(int i=5; i<10; i++) {
            scoreLabel[i] = CCLabelAtlas::create(CCString::createWithFormat("%ld", scroes[i])->getCString(),
                                                 "numbers.png", 20, 38, '0');
            scoreLabel[i]->retain();
            scoreLabel[i]->setAnchorPoint(ccp(1, 0.5));
            scoreLabel[i]->setPosition(xPos2, winSize.height-yPos*(i-5+1));
            this->addChild(scoreLabel[i], 1);
        }
        
        CCMenuItemImage* exit_image = CCMenuItemImage::create("back.png","back_p.png",this,menu_selector(SGRankingLayer::back));
        exit_image->setScale(0.5f);
        CCMenu* pexit = CCMenu::create(exit_image, NULL);
        pexit->setAnchorPoint(ccp(1,1));
        pexit->setPosition(ccp(winSize.width-30,winSize.height-15));
        
        this->addChild(pexit, 2);
        
        return true;
    } else {
        return false;
    }
}
コード例 #21
0
ファイル: PPMainMenuLayer.cpp プロジェクト: MultivacX/Test
// on "init" you need to initialize your instance
bool PPMainMenuLayer::init()
{
    bool bRet = false;
    do
    {
        //////////////////////////////////////////////////////////////////////////
        // super init first
        //////////////////////////////////////////////////////////////////////////

        CC_BREAK_IF(! CCLayerColor::initWithColor( ccc4(240, 235, 239, 255) ) );

        //////////////////////////////////////////////////////////////////////////

        CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
        CCSize size = pEGLView->getVisibleSize();

        CCLabelTTF* label = CCLabelTTF::create("JELLY", "Consolas", 40);
        label->setColor( ccc3(0, 0, 0) );
        label->setAnchorPoint( ccp(0.5, 0.5) );
        label->setPosition( ccp(size.width / 2, size.height * 2 / 3) );
        addChild(label);

        PPCube* p = new PPCube( PPCube::PPCubeType_S );
        p->setAnchorPoint( ccp(0.5, 0.5) );
        p->setPosition( ccp( size.width / 2, (size.height * 2 / 3 - label->getContentSize().height) ) );
        addChild(p);
        p->release();

        label = CCLabelTTF::create("Play", "Consolas", 20);
        label->setColor( ccc3(0, 0, 0) );
        CCMenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(PPMainMenuLayer::MainMenuCallback));
        CCMenu* pMenu =CCMenu::create(pMenuItem, NULL);
        pMenu->setAnchorPoint( ccp(0.5, 0.5) );
        pMenu->setPosition( ccp(size.width / 2, size.height / 4) );
        addChild(pMenu);

        bRet = true;
    }
    while (0);

    return bRet;
}
コード例 #22
0
ファイル: RPGDialogLayer.cpp プロジェクト: aboduo/OzgGameRPG
//private
void RPGDialogLayer::initCommons(string titleStr)
{
    CCTMXTiledMap *mainBg = CCTMXTiledMap::create("alert_style1.tmx");
    float x = (CCDirector::sharedDirector()->getWinSize().width - mainBg->getContentSize().width) / 2.0f;
    float y = (CCDirector::sharedDirector()->getWinSize().height - mainBg->getContentSize().height) / 2.0f;
    mainBg->setPosition(ccp(x, y));
    mainBg->setTag(kRPGDialogLayerBg);
    this->addChild(mainBg);
    
    CCLabelTTF *titleLab = CCLabelTTF::create(titleStr.c_str(), "Arial", 25, CCSizeMake(mainBg->getContentSize().width, 25), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
    titleLab->setPosition(ccp(190, 135));
    titleLab->setColor(ccc3(255, 255, 255));
    mainBg->addChild(titleLab);
    
    CCMenu *menu = CCMenu::create();
    menu->setAnchorPoint(CCPointZero);
    menu->setPosition(CCPointZero);
    menu->setTag(kRPGDialogLayerBgMenu);
    mainBg->addChild(menu);
}
コード例 #23
0
ファイル: GameScene.cpp プロジェクト: studio501/fiypig
void GameScene::showPauseView()
{
    m_Paused = true;

    if (m_pPauseLayer == NULL)
    {
        m_pPauseLayer = LGLayerColor::create(ccc4(0, 0, 0, 0));
        m_pPauseLayer->retain();
        m_pPauseLayer->setTouchMode(kCCTouchesOneByOne);
        m_pPauseLayer->setTouchEnabled(true);
        m_pPauseLayer->setZOrder(3);

        CCSprite *pTitle = CCSprite::create("title_pause.png");
        pTitle->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width / 2 , m_VisibleOrigin.y + m_VisibleSize.height * 0.67375f));
        m_pPauseLayer->addChild(pTitle);

        CCMenuItemImage *pContinue = LGMenuItemImage::create("play.png", NULL, this, menu_selector(GameScene::continueCallback));
        CCMenuItemImage *pMenu = LGMenuItemImage::create("menu.png", NULL, this, menu_selector(GameScene::menuCallback));

        pContinue->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width * 0.26666667f, m_VisibleOrigin.y + m_VisibleSize.height * 0.41125));
        pMenu->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width * 0.73333333f, pContinue->getPositionY()));

        CCMenu *pCCMenu = CCMenu::create(pContinue, pMenu, NULL);
        pCCMenu->setAnchorPoint(CCPointZero);
        pCCMenu->setPosition(CCPointZero);
        m_pPauseLayer->addChild(pCCMenu);
    }

    if (m_pPauseLayer && m_pPauseLayer->getParent() == NULL)
    {
        getParent()->addChild(m_pPauseLayer);
        CC_SAFE_RELEASE_NULL(m_CurrentLayer);
        m_CurrentLayer = m_pPauseLayer;
        m_CurrentLayer->retain();
        onShowOverlay(true);
    }
}
コード例 #24
0
ファイル: Demo.cpp プロジェクト: qjsy/QjGit
/*
 *  初始化
 */
bool Demo::init() {
    // super init
    if (!CCLayer::init()) {
        return false;
    }

    CCMenuItemImage *pSellItem = CCMenuItemImage::create( "des.png",
                                                          "des.png",
                                                          this,
                                                          menu_selector(Demo::
                                                            option));
    pSellItem->setAnchorPoint(ccp(0, 0));
    pSellItem->setPosition(ccp(0, 0));
    CCMenu* menu = CCMenu::create(pSellItem, NULL);
    menu->setAnchorPoint(ccp(0, 0));
    menu->setPosition(ccp(0, 0));
    addChild(menu);
    
    CCSprite* sp = CCSprite::create("desfont.png");
    sp->setAnchorPoint(ccp(0.5, 0));
    sp->setPosition(ccp(320, 50));
    addChild(sp);
    CCActionInterval * scale = CCScaleTo::create(1, 1.1);
    CCActionInterval * scale1 = CCScaleTo::create(1.5, 1);
    CCFiniteTimeAction * seq= CCSequence::create(scale, scale1, NULL);
    CCActionInterval * repeatForever =CCRepeatForever::create((CCActionInterval* )seq);
    sp->runAction(repeatForever);
    
    /**/
    LoginLayer* login = LoginLayer::create();
    login->setVisible(false);
    login->setTouchEnabled(false);
    this->addChild(login, 1, 100);

    return true;
}
コード例 #25
0
ファイル: GameScene.cpp プロジェクト: studio501/fiypig
void GameScene::showRateView()
{
    if (m_pRateLayer == NULL)
    {
        m_pRateLayer = LGLayerColor::create(ccc4(0, 0, 0, 0));
        m_pRateLayer->retain();
        m_pRateLayer->setTouchMode(kCCTouchesOneByOne);
        m_pRateLayer->setTouchEnabled(true);
        m_pRateLayer->setZOrder(3);

        CCSprite *pBg = CCSprite::create("rate_bg.png");
        pBg->setPosition(m_VisibleOrigin + m_VisibleSize / 2);
        m_pRateLayer->addChild(pBg);

        float bgW = pBg->getContentSize().width, bgH = pBg->getContentSize().height;
        CCMenuItemImage *pRate = LGMenuItemImage::create("rate_rate.png", NULL, this, menu_selector(GameScene::rateCallback));
        pRate->setPosition(ccp(pBg->getPositionX() - 0.2592593f * bgW, pBg->getPositionY() - 0.6566f * bgH));

        CCMenuItemImage *pLater = LGMenuItemImage::create("rate_later.png", NULL, this, menu_selector(GameScene::laterCallback));
        pLater->setPosition(ccp(pBg->getPositionX() + 0.2592593f * bgW, pRate->getPositionY()));

        CCMenu *pMenu = CCMenu::create(pRate, pLater, NULL);
        pMenu->setAnchorPoint(CCPointZero);
        pMenu->setPosition(CCPointZero);
        m_pRateLayer->addChild(pMenu);
    }

    if (m_pRateLayer && m_pRateLayer->getParent() == NULL)
    {
        getParent()->addChild(m_pRateLayer);
        CC_SAFE_RELEASE_NULL(m_CurrentLayer);
        m_CurrentLayer = m_pRateLayer;
        m_CurrentLayer->retain();
        onShowOverlay(true);
    }
}
コード例 #26
0
ファイル: MainMenu.cpp プロジェクト: karanseq/PumpkinDefense
bool MainMenu::init()
{
    if ( !CCLayer::init() )
    {
        return false;
    }

	CCSprite* bg = CCSprite::create("TWtitle.png");
	bg->setAnchorPoint(CCPointZero);
	addChild(bg);
	
	// create & add the play button's menu
	CCMenu* menu = CCMenu::create();
	menu->setAnchorPoint(CCPointZero);
	menu->setPosition(CCPointZero);
	addChild(menu);

	// create & add the play button
	CCMenuItemSprite* play_button = CCMenuItemSprite::create(CCSprite::create("TWplaybtn.png"), CCSprite::create("TWplaybtn.png"), this, menu_selector(MainMenu::OnPlayClicked));
	play_button->setPosition(ccp(SCREEN_SIZE.width * 0.5f, SCREEN_SIZE.height * 0.2f));
	menu->addChild(play_button);

	return true;
}
コード例 #27
0
//private
void RPGMapSceneLayer::startPlay(float delay)
{
    CCTMXTiledMap *bgMap = (CCTMXTiledMap*)this->getChildByTag(kRPGMapSceneLayerTagBgMap);
    
    //数据库部分,读取npc数据
    CppSQLite3Query query = this->m_db.execQuery(CCString::createWithFormat(NPC_QUERY, this->m_mapData.mapId)->getCString());
    while(!query.eof())
    {
        float x = (stringToNumber<float>(query.getStringField("tmx_x")) + 0.5) * GAME_TMX_ROLE_WIDTH;
        float y = (stringToNumber<float>(query.getStringField("tmx_y")) + 0.5) * GAME_TMX_ROLE_HEIGHT;
        bool autoMove = query.getIntField("auto_move") == 1 ? true : false;
        
        RPGMapNPCRoleSprite *npc = RPGMapNPCRoleSprite::create(query.getIntField("id"), CCString::create(query.getStringField("map_texture")), CCString::create("head_texture"), CCString::create(query.getStringField("name_cns")), CCString::create(query.getStringField("content_cns")), 1, autoMove);
        npc->setTag(kRPGMapSceneLayerTagNPC + query.getIntField("id"));
        npc->setPosition(ccp(x, y));
        bgMap->addChild(npc);
        
        query.nextRow();
    }
    query.finalize();
    
    //player
    int defaultSpriteFrameIndex = 1; //默认为向下
    if(this->m_mapData.playerDirection.compare("up") == 0)
    {
        defaultSpriteFrameIndex = 10;
    }
    else if(this->m_mapData.playerDirection.compare("left") == 0)
    {
        defaultSpriteFrameIndex = 4;
    }
    else if(this->m_mapData.playerDirection.compare("right") == 0)
    {
        defaultSpriteFrameIndex = 7;
    }
    RPGMapRoleSprite *player = RPGMapRoleSprite::create(CCString::create("actor4_0.png"), CCString::create("Player"), true, defaultSpriteFrameIndex);
    player->setPosition(ccp(this->m_mapData.playerToX * GAME_TMX_ROLE_WIDTH, this->m_mapData.playerToY * GAME_TMX_ROLE_HEIGHT));
    player->setTag(kRPGMapSceneLayerTagPlayer);
    player->m_type = kRPGMapRoleSpriteTypePlayer;
    bgMap->addChild(player);
    
    CCSprite *spJoystick = CCSprite::createWithSpriteFrameName("Ball.png");
    CCSprite *joystickBg = CCSprite::createWithSpriteFrameName("Dock.png");
    OzgJoystickLayer *joystick = OzgJoystickLayer::layerActivityJoystick(50, spJoystick, joystickBg, false);
    joystick->setTag(kRPGMapSceneLayerTagJoystick);
    joystick->m_target = this;
    joystick->m_endedSelector = callfunc_selector(RPGMapSceneLayer::joystickEndedFunc);
    this->addChild(joystick);
    
    //menu
    CCMenu *mainMenu = CCMenu::create();
    mainMenu->setTag(kRPGMapSceneLayerTagMainMenu);
    mainMenu->setAnchorPoint(ccp(0.5, 0.5));
    mainMenu->setPosition(CCPointZero);
    mainMenu->setContentSize(bgMap->getContentSize());
    bgMap->addChild(mainMenu);

    CCMenuItemSprite *menuCommand = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapSceneLayer::onMenu));
    menuCommand->setPosition(ccp(mainMenu->getContentSize().width - 35, mainMenu->getContentSize().height - 35));
    menuCommand->setTag(kRPGMapSceneLayerTagMainMenuCommand);
    menuCommand->setRotation(180);
    menuCommand->setScale(0.75);
    mainMenu->addChild(menuCommand);

//    CCTextureCache::sharedTextureCache()->dumpCachedTextureInfo();
    CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 1, true);
    this->scheduleUpdate();
    
}
コード例 #28
0
ファイル: LoginView.cpp プロジェクト: fengmm521/qipaiproject
/**
*	初始化方法,继承CCLayer的方法
*/
bool LoginView::init() 
{
	if(!CCLayer::init())
	{
		return false ;
	}

	CCSize winSize = CCDirector::sharedDirector()->getWinSize() ;

	// 背景
	CCSprite* downBg = CCSprite::create("bg_welcome.png") ;
	downBg->setAnchorPoint(ccp(0.5, 0)) ;
	downBg->setPosition(ccp(winSize.width/2, 0)) ;
	this->addChild(downBg, 0) ;

	// 加载logo
	CCSprite* logo = CCSprite::create("logo_01.png") ;
	logo->setAnchorPoint(ccp(0.5, 0.5)) ;
	logo->setPosition(ccp(winSize.width/2, winSize.height/2+35)) ;
	this->addChild(logo, 1) ;

	///////////////////////////////// 输入框 ////////////////////////////////////////
	
	const float input_width = 213.0f ;
	const float input_height = 39.0f ;  
    const float labelNode_padding = 8.0f ;
    const float labelNode_width = winSize.width/3 ;
	const float labelNode_height = 2*input_height+labelNode_padding ;	
	
	CCNode* labelNode = CCNode::create() ;
	labelNode->setContentSize(CCSizeMake(labelNode_width, labelNode_height)) ;
	labelNode->setAnchorPoint(ccp(0.5, 0)) ;
	labelNode->setPosition(ccp(winSize.width/2-5, 85)) ;
	this->addChild(labelNode, 2) ;

	CCSpriteBatchNode* batchNode = CCSpriteBatchNode::create("bg_textfield.png") ;

    // 用户名
    CCSprite* txtUsernameBg = CCSprite::createWithTexture(batchNode->getTexture()) ;
    txtUsernameBg->setAnchorPoint(ccp(0, 0)) ;
    txtUsernameBg->setPosition(ccp(0, input_height+labelNode_padding)) ;
    labelNode->addChild(txtUsernameBg, 0) ;

    this->txtUsername = CCTextFieldTTF::textFieldWithPlaceHolder("Username", CCSizeMake(input_width, input_height),
                                                                kCCTextAlignmentLeft, "font01.ttf", 26.0f) ;
    this->txtUsername->setVerticalAlignment(kCCVerticalTextAlignmentCenter) ;
    this->txtUsername->setAnchorPoint(ccp(0, 0.5)) ;
    this->txtUsername->setPosition(ccp((winSize.width-labelNode_width)/2+5, 85+labelNode_height*3/4)) ;
    this->addChild(this->txtUsername, 3) ;

	// 密码
    CCSprite* txtPasswordBg = CCSprite::createWithTexture(batchNode->getTexture()) ;
    txtPasswordBg->setAnchorPoint(ccp(0, 0)) ;
    txtPasswordBg->setPosition(ccp(0, 0)) ;
    labelNode->addChild(txtPasswordBg, 0) ;

    this->txtPassword = CCTextFieldTTF::textFieldWithPlaceHolder("Password", CCSizeMake(input_width, input_height),
                                                                kCCTextAlignmentLeft, "font01.ttf", 26.0f) ;
    this->txtPassword->setVerticalAlignment(kCCVerticalTextAlignmentCenter) ;
    this->txtPassword->setAnchorPoint(ccp(0, 0.5)) ;
    this->txtPassword->setPosition(ccp((winSize.width-labelNode_width)/2+5, 85+labelNode_height/4-2)) ;
    this->addChild(this->txtPassword,3) ;

    // 登录按钮
    CCMenuItemImage* loginMenuItem = CCMenuItemImage::create("menu_login_n.png", "menu_login_s.png", this, menu_selector(LoginView::menuLoginCallback)) ;
    loginMenuItem->setAnchorPoint(ccp(0, 0)) ;
    loginMenuItem->setPosition(ccp(0, input_height+labelNode_padding)) ;

    // 注册按钮
    CCMenuItemImage* registeMenuItem = CCMenuItemImage::create("menu_registe_n.png", "menu_registe_s.png", this, menu_selector(LoginView::menuRegisteCallback)) ;
    registeMenuItem->setAnchorPoint(ccp(0, 0)) ;
    registeMenuItem->setPosition(ccp(0, 0)) ;

    CCMenu* loginMenu = CCMenu::create(loginMenuItem, registeMenuItem, NULL) ;
    loginMenu->setAnchorPoint(ccp(0, 0)) ;
    loginMenu->setPosition(ccp(input_width+10, -5)) ;
    labelNode->addChild(loginMenu) ;


    // //////////////////////////////////////////////////////////////////////////////////////////////
    const float loginNode_padding = 11.0f ;
	const float loginNode_margin_bottom = 32.0f ;
    const float menu_item_width = 101.0f ;
	
    CCNode* optionNode = CCNode::create() ;
    optionNode->setContentSize(CCSizeMake(winSize.width/3, 50)) ;
    optionNode->setAnchorPoint(ccp(0.5, 0)) ;
    optionNode->setPosition(ccp(winSize.width/2-5, loginNode_margin_bottom)) ;
    this->addChild(optionNode, 1) ;

    // 游客登录
    CCMenuItemImage* guestLoginItem = CCMenuItemImage::create("menu_guest_login_n.png", "menu_guest_login_s.png", this, menu_selector(LoginView::menuGuestLoginCallback)) ;
    guestLoginItem->setAnchorPoint(ccp(0, 0)) ;
    guestLoginItem->setPosition(ccp(0, 0)) ;

    // 忘记密码
    CCMenuItemImage* forgetPwdItem = CCMenuItemImage::create("menu_forget_pwd_n.png", "menu_forget_pwd_s.png", this, menu_selector(LoginView::menuForgetPwdCallback)) ;
    forgetPwdItem->setAnchorPoint(ccp(0, 0)) ;
    forgetPwdItem->setPosition(ccp(menu_item_width+loginNode_padding, 0)) ;

	
    // go
    CCMenuItemImage* goMenuItem = CCMenuItemImage::create("menu_go_n.png", "menu_go_s.png", this, menu_selector(LoginView::menuGoCallback)) ;
    goMenuItem->setAnchorPoint(ccp(0, 0)) ;
    goMenuItem->setPosition(ccp(2*(menu_item_width+loginNode_padding), 0)) ;

    CCMenu* goMenu = CCMenu::create(guestLoginItem, forgetPwdItem, goMenuItem, NULL) ;
    goMenu->setAnchorPoint(ccp(0, 0)) ;
    goMenu->setPosition(ccp(0, 0)) ;
    optionNode->addChild(goMenu) ;
/*
    /////////////////////////////////////////////////////////////////////////////////////////////
    CCLabelTTF* tipLabel = CCLabelTTF::create("小提示:在游戏中达到规定时间,可以获取神秘大奖哦!", CCSizeMake(winSize.width, 45), 
                                                    kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter, "font01.ttf", 22.0f) ;
    tipLabel->setAnchorPoint(ccp(0.5, 0)) ;
    tipLabel->setPosition(ccp(winSize.width/2, 20)) ;
    this->addChild(tipLabel, 2) ;
*/

    // 接收键盘点击事件
    this->setKeypadEnabled(true) ;

    // 触摸可使用
    this->setTouchEnabled(true);

	return true ;
}
コード例 #29
0
bool MainMenu::init()
{
    bool bRet = false;
	if(CCLayer::init())
	{

        CCSize size = CCDirector::sharedDirector()->getWinSize();

		hiScore = getHightScore();
		crystals = getCrystals();
		
		CCSprite* scoreBar = CCSprite::create("Menu/scoreBar.png");
		scoreBar->setPosition(ccp(size.width,size.height));
		scoreBar->setAnchorPoint(ccp(1,1));
		this->addChild(scoreBar,10);

		CCSprite* logo = CCSprite::create("logo.png");
		logo->setAnchorPoint(ccp(0,1));
		logo->setPosition(ccp(0,size.height));
		this->addChild(logo,5);

		CCString* hiScoreStr = CCString::createWithFormat("HIGHT SCORE : %d",hiScore);
		scoreT = CCLabelTTF::create(hiScoreStr->getCString(),"",20.0f);
		scoreT->setHorizontalAlignment(kCCTextAlignmentCenter);
		scoreT->setAnchorPoint(ccp(0.5,0.0));
		scoreT->setColor(ccc3(0,255,255));
		scoreT->setPosition(ccp(300,142));
		scoreBar->addChild(scoreT);

		menusLayer = CCLayer::create();
		this->addChild(menusLayer,1);
		mmL = CCLayer::create();
		mmL->setPosition(0,0);
		mmL->setScale(0.5f);
		mmL->runAction(
			CCScaleTo::create(0.5f,1.0f)
			);
		//moveMenuToNode(mmL);
		menusLayer->addChild(mmL,2);
		CCSprite* bgM = CCSprite::create("Menu/tabled.png");
		bgM->setPosition(CCPointZero);
		bgM->setAnchorPoint(CCPointZero);
		mmL->addChild(bgM);

		omL = CCLayer::create();
		omL->setPosition(-1024,0);
		omL->setScale(0.5);
		menusLayer->addChild(omL,2);
		CCSprite* bgO = CCSprite::create("Menu/tabled.png");
		bgO->setPosition(CCPointZero);
		bgO->setAnchorPoint(CCPointZero);
		omL->addChild(bgO);
		gmL = CCLayer::create();
		gmL->setPosition(1024,0);
		gmL->setScale(0.5);
		menusLayer->addChild(gmL,2);
		CCSprite* bgG = CCSprite::create("Menu/tabled.png");
		bgG->setPosition(CCPointZero);
		bgG->setAnchorPoint(CCPointZero);
		gmL->addChild(bgG);
		CCMenuItemImage* ngB = CCMenuItemImage::create(
			"Menu/button_normal.png",
			"Menu/button_pushed.png",
			this,
			menu_selector(MainMenu::newGameClicked)
			);
		CCLabelTTF* ngL = CCLabelTTF::create("NEW GAME","",40.0f);
		ngL->setPosition(ccp(200,110));
		ngL->setAnchorPoint(ccp(0.5,0.5));
		ngL->setHorizontalAlignment(kCCTextAlignmentCenter);
		//ngL->setColor(ccc3(119,207,7));
		ngB->addChild(ngL);
		CCMenuItemImage* opB = CCMenuItemImage::create(
			"Menu/button_normal.png",
			"Menu/button_pushed.png",
			this,
			menu_selector(MainMenu::optionsClicked)
			);
		CCLabelTTF* opL = CCLabelTTF::create("OPTIONS","",40.0f);
		opL->setPosition(ccp(200,110));
		opL->setAnchorPoint(ccp(0.5,0.5));
		opL->setHorizontalAlignment(kCCTextAlignmentCenter);
		//opL->setColor(ccc3(119,207,7));
		opB->addChild(opL);
		CCMenuItemImage* exB = CCMenuItemImage::create(
			"Menu/button_normal.png",
			"Menu/button_pushed.png",
			this,
			menu_selector(MainMenu::exitClick)
			);
		CCLabelTTF* exL = CCLabelTTF::create("EXIT","",40.0f);
		exL->setPosition(ccp(200,110));
		exL->setAnchorPoint(ccp(0.5,0.5));
		exL->setHorizontalAlignment(kCCTextAlignmentCenter);
		//exL->setColor(ccc3(119,207,7));
		exB->addChild(exL);
		ngB->setPosition(size.width/2,350);
		opB->setPosition(size.width/2,220);
		exB->setPosition(size.width/2,90);

		CCMenu* mmM = CCMenu::create(ngB,opB,exB,NULL);
		mmM->setPosition(0,0);
		mmM->setAnchorPoint(CCPointZero);
		mmL->addChild(mmM);


		CCMenuItemImage* obackB = CCMenuItemImage::create(
			"Menu/back_normal.png",
			"Menu/back_pushedl.png",
			this,
			menu_selector(MainMenu::backClicked)
			);
		bool isS = isSoundEnabled();
		bool isM = isMusicEnabled();
		bool isA = isAccelerometrControl();

		CCMenuItemImage* oS = CCMenuItemImage::create(
			isS == true ? "Menu/tick_active.png" : "Menu/tick_deactive.png" ,
			isS == true ? "Menu/tick_deactive.png" : "Menu/tick_active.png",
			this,
			menu_selector(MainMenu::optSetVolume)
			);
		CCMenuItemImage* oM = CCMenuItemImage::create(
			isM == true ? "Menu/tick_active.png" : "Menu/tick_deactive.png" ,
			isM == true ? "Menu/tick_deactive.png" : "Menu/tick_active.png",
			this,
			menu_selector(MainMenu::optSetMusic)
			);
		CCMenuItemImage* oC = CCMenuItemImage::create(
			isA == true ? "Menu/tick_active.png" : "Menu/tick_deactive.png" ,
			isA == true ? "Menu/tick_deactive.png" : "Menu/tick_active.png",
			this,
			menu_selector(MainMenu::optSetControls)
			);

	/*	CCSprite* line1 = CCSprite::create("Menu/line.png");
		line1->setPosition(ccp(size.width/2,320));
		line1->setAnchorPoint(ccp(0.5,0.5));
		omL->addChild(line1);*/

		CCLabelTTF* osL = CCLabelTTF::create("SOUND","",30.0f);
		osL->setAnchorPoint(ccp(0.5,0.5));
		osL->setPosition(ccp(size.width/2 - 100,360));
		osL->setColor(ccc3(255,196,0));
		osL->setHorizontalAlignment(kCCTextAlignmentCenter);
		omL->addChild(osL);

		CCLabelTTF* omuL = CCLabelTTF::create("MUSIC","",30.0f);
		omuL->setAnchorPoint(ccp(0.5,0.5));
		omuL->setPosition(ccp(size.width/2 - 100,230));
		omuL->setColor(ccc3(255,196,0));
		omuL->setHorizontalAlignment(kCCTextAlignmentCenter);
		omL->addChild(omuL);
		
		CCLabelTTF* ocL = CCLabelTTF::create("ACCELEROMETR","",30.0f);
		ocL->setAnchorPoint(ccp(0.5,0.5));
		ocL->setPosition(ccp(size.width/2 - 100,100));
		ocL->setColor(ccc3(255,196,0));
		ocL->setHorizontalAlignment(kCCTextAlignmentCenter);
		omL->addChild(ocL);

		obackB->setPosition(850,150);
		oS->setPosition(size.width/2 + 100,370);
		oM->setPosition(size.width/2 + 100,240);
		oC->setPosition(size.width/2 + 100,110);

		CCMenu* opM = CCMenu::create(obackB,oS,oM,oC,NULL);
		opM->setAnchorPoint(CCPointZero);
		opM->setPosition(0,0);
		omL->addChild(opM);

		CCMenuItemImage* gbackB = CCMenuItemImage::create(
			"Menu/back_normal.png",
			"Menu/back_pushedl.png",
			this,
			menu_selector(MainMenu::backClicked)
			);
		CCMenuItemImage* gPlay = CCMenuItemImage::create(
			"Menu/button_normal.png",
			"Menu/button_pushed.png",
			this,
			menu_selector(MainMenu::gameStartClicked)
			);
		CCLabelTTF* plL = CCLabelTTF::create("PLAY","",40.0f);
		plL->setPosition(ccp(200,110));
		plL->setAnchorPoint(ccp(0.5,0.5));
		plL->setHorizontalAlignment(kCCTextAlignmentCenter);
		gPlay->addChild(plL);

		gbackB->setPosition(850,150);
		gPlay->setPosition(size.width/2,300);
		CCMenu* ngM = CCMenu::create(gbackB,gPlay,NULL);
		ngM->setPosition(0,0);
		ngM->setAnchorPoint(CCPointZero);
		gmL->addChild(ngM);

		stars1 = CCSprite::create("Backgrounds/stars.png");
		stars2 = CCSprite::create("Backgrounds/stars.png");
		fog = CCSprite::create("Backgrounds/fog.png");
		garbage = CCSprite::create("Backgrounds/garbage.png");
		planet = CCSprite::create("Backgrounds/planet.png");

		bgSpace = CCParallaxNode::create();
		bgSpace->addChild(stars1,-1,ccp(0.01f,0.01f),ccp(0,size.height/2));
		bgSpace->addChild(stars2,-1,ccp(0.01f,0.01f),ccp(stars1->getContentSize().width,size.height/2));
		bgSpace->addChild(fog,1,ccp(0.05f,0.05f),ccp(1000,size.height/2));
		bgSpace->addChild(garbage,1,ccp(0.08f,0.08f),ccp(3000,size.height/2));
		bgSpace->addChild(planet,0,ccp(0.03f,0.03f),ccp(600,size.height/2));
		this->addChild(bgSpace,0);

		CCSprite* art = CCSprite::create("art.png");
		art->setAnchorPoint(CCPointZero);
		art->setPosition(CCPointZero);
		this->addChild(art,15);
		art->runAction(CCSequence::create(
			CCDelayTime::create(3.0f),CCHide::create(), NULL
			));
		this->scheduleUpdate();
        bRet = true;
    } 

    return bRet;
}
コード例 #30
0
bool SelectLevelScene::init(){
    
    if(!CCScene::init()){
        return false;
    }
    
    CCSprite* bg = CCSprite::create(Images::game::game_bg_jpg);
	addChild(bg, -1);
	bg->setAnchorPoint(ccp(0, 0));
    
	CCMenu* menu = CCMenu::create();
	addChild(menu, 1);
	menu->setAnchorPoint(ccp(0, 0));
	menu->setPosition(ccp(0, 0));
    
	CCMenuItem* backItem = UIUtil::getSingleImageBtn(
                                                     Images::common::back);
	menu->addChild(backItem);
	backItem->setTarget(this, menu_selector(SelectLevelScene::onClickBtn));
	backItem->setTag(-1);
	backItem->setAnchorPoint(ccp(1, 0));
    LayoutUtil::layoutTo(backItem, 0, 1, bg, 0, 1, 4, -4);
    
    _stageImg = CCSprite::create(Images::selectLevel::level1);
    _stageClickedImg = CCSprite::create(Images::selectLevel::level1);
    _stageClickedImgMask = CCSprite::create(Images::selectLevel::level1);
    _stageClickedImgMask->setColor(ccBLACK);
    _stageClickedImgMask->setOpacity(80);
    _stageClickedImg->addChild(_stageClickedImgMask, 1);
    LayoutUtil::layoutToParentCenter(_stageClickedImgMask, _stageClickedImg);
    
    CCMenuItem* stageItem = CCMenuItemSprite::create(_stageImg, _stageClickedImg);
    stageItem->setTarget(this, menu_selector(SelectLevelScene::onClickBtn));
    stageItem->setScale(1.3);
    stageItem->setTag(1);
    menu->addChild(stageItem);
    LayoutUtil::layoutToParentCenter(stageItem, this);
    
    CCMenuItem* leftArrow = UIUtil::getSingleImageBtn(Images::selectLevel::icon_arrow);
    leftArrow->setTarget(this, menu_selector(SelectLevelScene::prev));
    menu->addChild(leftArrow);
    LayoutUtil::layoutTo(leftArrow, 1, 0.5, stageItem, 0, 0.5, -18);
    
    CCSprite* leftArrowBg = CCSprite::create(Images::selectLevel::icon_arrow);
    leftArrowBg->setScale(1.1);
    leftArrowBg->setColor(ccBLACK);
    addChild(leftArrowBg, 0);
    LayoutUtil::layoutToCenter(leftArrowBg, leftArrow);
    
    
    CCMenuItem* rightArrow = UIUtil::getSingleImageBtn(Images::selectLevel::icon_arrow);
    rightArrow->setTarget(this, menu_selector(SelectLevelScene::next));
    menu->addChild(rightArrow);
    rightArrow->setScaleX(-1);
    LayoutUtil::layoutTo(rightArrow, 0, 0.5, stageItem, 1, 0.5, 18);
    
    CCSprite* rightArrowBg = CCSprite::create(Images::selectLevel::icon_arrow);
    rightArrowBg->setScaleX(-1.1);
    rightArrowBg->setScaleY(1.1);
    rightArrowBg->setColor(ccBLACK);
    addChild(rightArrowBg, 0);
    LayoutUtil::layoutToCenter(rightArrowBg, rightArrow);
    
    _stageIndexText = CCLabelTTF::create("01/11", "arial-bold", 30);
    _stageIndexText->setColor(ccBLACK);
    addChild(_stageIndexText, 1);
    LayoutUtil::layoutTo(_stageIndexText, 0.5, 0, stageItem, 0.5, 1, 0, -20);
    
    CCLabelTTF* title = CCLabelTTF::create("选择难度", "arial-bold", 38);
    title->setColor(ccBLACK);
    addChild(title, 1);
    LayoutUtil::layoutTo(title, 0.5, 0, _stageIndexText, 0.5, 1, 0, 20);
    
    MusicBtn* musicBtn = MusicBtn::create();
    addChild(musicBtn, 1);
	LayoutUtil::layoutTo(musicBtn, 0, 0, bg, 0, 0, 5, 5);
    
    _curLevel = 0;
    
    AdUtil::showAd();
    
    return true;
}