コード例 #1
0
ファイル: doctempl.cpp プロジェクト: Rupan/winscp
void CDocTemplate::CloseAllDocuments(BOOL)
{
	POSITION pos = GetFirstDocPosition();
	while (pos != NULL)
	{
		CDocument* pDoc = GetNextDoc(pos);
		pDoc->OnCloseDocument();
	}
}
コード例 #2
0
ファイル: FileView.cpp プロジェクト: DayDayUpCQ/misc
BOOL CFileView::CloseSkinFile(CString& strPath)
{
	CDocument* pDoc = FindSkinFile(strPath);
	if(pDoc == NULL)
		return FALSE;

	pDoc->OnCloseDocument();

	return TRUE;
}
コード例 #3
0
void CFrameWnd::OnClose()
/***********************/
{
    if( m_lpfnCloseProc != NULL ) {
        m_lpfnCloseProc( this );
    } else {
        CWinApp *pApp = AfxGetApp();
        if( pApp != NULL && pApp->m_pMainWnd == this ) {
            if( !pApp->SaveAllModified() ) {
                return;
            }
            pApp->CloseAllDocuments( FALSE );
            if( pApp->m_pMainWnd == NULL ) {
                // If the main window has been destroyed by CloseAllDocuments()
                // (e.g. in an SDI application), just return since trying to execute the
                // rest of OnClose() will cause a crash due to an invalid this pointer.
                return;
            }
        }
        
        CDocument *pDoc = GetActiveDocument();
        if( pDoc != NULL ) {
            if( !pDoc->CanCloseFrame( this ) ) {
                return;
            }
            
            BOOL        bOnlyFrame = TRUE;
            POSITION    position = pDoc->GetFirstViewPosition();
            while( position != NULL ) {
                CView *pView = pDoc->GetNextView( position );
                ASSERT( pView != NULL );
                if( pView->GetParentFrame() != this ) {
                    bOnlyFrame = FALSE;
                    break;
                }
            }
            if( bOnlyFrame ) {
                // OnCloseDocument destroys the frame, so just return after calling it.
                pDoc->OnCloseDocument();
                return;
            }
            pDoc->PreCloseFrame( this );
        }
        DestroyWindow();
    }
}
コード例 #4
0
ファイル: ScriptView.cpp プロジェクト: RocketersAlex/LCSource
void CScriptView::OnScriptMakeModel() 
{
	// First we save script file
  CModelerDoc *pDoc = (CModelerDoc *) GetDocument();
  CTFileName fnScriptName = CTString(pDoc->GetPathName());

  CTFileName fnModelName = fnScriptName.FileDir() + fnScriptName.FileName() + ".mdl";
  try
  {
    fnScriptName.RemoveApplicationPath_t();
  }
  catch( char *err_str)
  {
    AfxMessageBox( err_str);
    return;
  }
  pDoc->OnSaveDocument( pDoc->GetPathName());

	// close mdl document with same name
  POSITION pos = theApp.m_pdtModelDocTemplate->GetFirstDocPosition();
  while (pos!=NULL)
  {
    CModelerDoc *pmdCurrent = (CModelerDoc *)theApp.m_pdtModelDocTemplate->GetNextDoc(pos);
    if( CTFileName( CTString(pmdCurrent->GetPathName())) == fnModelName)
    {
      pmdCurrent->OnCloseDocument();
      break;
    }
  }

	// Now we will create one instance of new document of type CModelerDoc
  CDocument* pDocument = theApp.m_pdtModelDocTemplate->CreateNewDocument();
 	if (pDocument == NULL)
	{
		TRACE0("CDocTemplate::CreateNewDocument returned NULL.\n");
		AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
		return;
	}
	ASSERT_VALID(pDocument);
	
  BOOL bAutoDelete = pDocument->m_bAutoDelete;
	pDocument->m_bAutoDelete = FALSE;   // don't destroy if something goes wrong
	CFrameWnd* pFrame = theApp.m_pdtModelDocTemplate->CreateNewFrame(pDocument, NULL);
	pDocument->m_bAutoDelete = bAutoDelete;
	if (pFrame == NULL)
	{
		AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
		delete pDocument;       // explicit delete on error
		return;
	}
	ASSERT_VALID(pFrame);

  pDocument->SetPathName( fnModelName, FALSE);
  pDocument->SetTitle( fnModelName.FileName() + fnModelName.FileExt());
  
  char strError[ 256];
  if( !((CModelerDoc *)pDocument)->CreateModelFromScriptFile( fnScriptName, strError))
  {
    pDocument->OnCloseDocument();
    AfxMessageBox( strError);
    return;
  }
	theApp.m_pdtModelDocTemplate->InitialUpdateFrame(pFrame, pDocument, TRUE);
  ((CModelerDoc *)pDocument)->m_emEditModel.edm_md.md_bPreparedForRendering = FALSE;
  pDocument->SetModifiedFlag();

  // add textures from .ini file
  CTFileName fnIniFileName = fnScriptName.NoExt() + ".ini";
  try
  {
    ((CModelerDoc *)pDocument)->m_emEditModel.CSerial::Load_t(fnIniFileName);
  }
  catch( char *strError)
  {
    // ignore errors
    (void) strError;
  }
}