void CEnvironment::mods_load() { Modifiers.clear_and_free(); string_path path; if (FS.exist(path, "$level$", "level.env_mod")) { IReader* fs = FS.r_open(path); u32 id = 0; u32 ver = 0x0015; u32 sz; while (0 != (sz = fs->find_chunk(id))) { if (id == 0 && sz == sizeof(u32)) { ver = fs->r_u32(); } else { CEnvModifier E; E.load(fs, ver); Modifiers.push_back(E); } id++; } FS.r_close(fs); } load_level_specific_ambients(); }
void CEnvironment::mods_load () { Modifiers.clear_and_free (); string_path path; if (FS.exist(path,"$level$","level.env_mod")) { IReader* fs = FS.r_open (path); u32 id = 0; while (fs->find_chunk(id)) { CEnvModifier E; E.load (fs); Modifiers.push_back (E); id ++; } FS.r_close (fs); } }