コード例 #1
0
ファイル: GUIDialogContextMenu.cpp プロジェクト: RoboSK/xbmc
void CGUIDialogContextMenu::SetupButtons()
{
  if (!m_buttons.size())
    return;

  // disable the template button control
  CGUIButtonControl *pButtonTemplate = (CGUIButtonControl *)GetFirstFocusableControl(BUTTON_TEMPLATE);
  if (!pButtonTemplate) pButtonTemplate = (CGUIButtonControl *)GetControl(BUTTON_TEMPLATE);
  if (!pButtonTemplate)
    return;
  pButtonTemplate->SetVisible(false);

  // add our buttons
  for (unsigned int i = 0; i < m_buttons.size(); i++)
  {
    CGUIButtonControl *pButton = new CGUIButtonControl(*pButtonTemplate);
    if (pButton)
    { // set the button's ID and position
      int id = BUTTON_START + i;
      pButton->SetID(id);
      pButton->SetPosition(pButtonTemplate->GetXPosition(), i*(pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
      pButton->SetVisible(true);
      pButton->SetNavigation(id - 1, id + 1, id, id);
      pButton->SetLabel(m_buttons[i].second);
      AddControl(pButton);
    }
  }

  // update the navigation of the first and last buttons
  CGUIControl *pControl = (CGUIControl *)GetControl(BUTTON_START);
  if (pControl)
    pControl->SetNavigation(BUTTON_END, pControl->GetControlIdDown(), pControl->GetControlIdLeft(), pControl->GetControlIdRight());
  pControl = (CGUIControl *)GetControl(BUTTON_END);
  if (pControl)
    pControl->SetNavigation(pControl->GetControlIdUp(), BUTTON_START, pControl->GetControlIdLeft(), pControl->GetControlIdRight());

  // fix up the height of the background image
  pControl = (CGUIControl *)GetControl(BACKGROUND_IMAGE);
  if (pControl)
  {
    pControl->SetHeight(m_buttons.size() * (pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
    CGUIControl *pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
    if (pControl2)
      pControl2->SetPosition(pControl2->GetXPosition(), pControl->GetYPosition() + pControl->GetHeight());
  }

  // update our default control
  if (m_defaultControl < BUTTON_START || m_defaultControl > BUTTON_END)
    m_defaultControl = BUTTON_START;
  while (m_defaultControl <= BUTTON_END && !(GetControl(m_defaultControl)->CanFocus()))
    m_defaultControl++;
}
コード例 #2
0
void CGUIControlGroupList::AddControl(CGUIControl *control)
{
  // NOTE: We override control navigation here, but we don't override the <onleft> etc. builtins
  //       if specified.
  if (control)
  { // set the navigation of items so that they form a list
    if (m_orientation == VERTICAL)
    {
      DWORD upID = GetControlIdUp();
      DWORD downID = GetControlIdDown();
      if (m_children.size())
      {
        CGUIControl *top = m_children[0];
        if (downID == GetID())
          downID = top->GetID();
        if (upID == GetID())
          top->SetNavigation(control->GetID(), top->GetControlIdDown(), GetControlIdLeft(), GetControlIdRight());
        CGUIControl *prev = m_children[m_children.size() - 1];
        upID = prev->GetID();
        prev->SetNavigation(prev->GetControlIdUp(), control->GetID(), GetControlIdLeft(), GetControlIdRight());
      }
      control->SetNavigation(upID, downID, GetControlIdLeft(), GetControlIdRight());
    }
    else
    {

      DWORD leftID = GetControlIdLeft();
      DWORD rightID = GetControlIdRight();
      if (m_children.size())
      {
        CGUIControl *left = m_children[0];
        if (rightID == GetID())
          rightID = left->GetID();
        if (leftID == GetID())
          left->SetNavigation(GetControlIdUp(), GetControlIdDown(), control->GetID(), left->GetControlIdRight());
        CGUIControl *prev = m_children[m_children.size() - 1];
        leftID = prev->GetID();
        prev->SetNavigation(GetControlIdUp(), GetControlIdDown(), prev->GetControlIdLeft(), control->GetID());
      }
      control->SetNavigation(GetControlIdUp(), GetControlIdDown(), leftID, rightID);
    }
    // old versions of the grouplist used to set the positions of all controls
    // directly.  The new version (with <usecontrolcoords>true</usecontrolcoords>)
    // allows offsets to be set via the posx, posy coordinates.
    if (!m_useControlPositions)
      control->SetPosition(0,0);
    CGUIControlGroup::AddControl(control);
  }
}
コード例 #3
0
ファイル: GUIDialogContextMenu.cpp プロジェクト: Kr0nZ/boxee
void CGUIDialogContextMenu::DoModal(int iWindowID /*= WINDOW_INVALID */, const CStdString &param)
{
  // update the navigation of the first and last buttons
  CGUIControl *pControl = (CGUIControl *)GetControl(BUTTON_TEMPLATE + 1);
  if (pControl)
    pControl->SetNavigation(BUTTON_TEMPLATE + m_iNumButtons, pControl->GetControlIdDown(), pControl->GetControlIdLeft(), pControl->GetControlIdRight());
  pControl = (CGUIControl *)GetControl(BUTTON_TEMPLATE + m_iNumButtons);
  if (pControl)
    pControl->SetNavigation(pControl->GetControlIdUp(), BUTTON_TEMPLATE + 1, pControl->GetControlIdLeft(), pControl->GetControlIdRight());
  // update our default control
  if (m_defaultControl <= BUTTON_TEMPLATE || m_defaultControl > (BUTTON_TEMPLATE + m_iNumButtons))
    m_defaultControl = BUTTON_TEMPLATE + 1;
  // check the default control has focus...
  while (m_defaultControl <= (BUTTON_TEMPLATE + m_iNumButtons) && !(GetControl(m_defaultControl)->CanFocus()))
    m_defaultControl++;
  CGUIDialog::DoModal();
}
コード例 #4
0
void CGUIDialogContextMenu::SetupButtons()
{
  if (!m_buttons.size())
    return;

  // disable the template button control
  CGUIButtonControl *pButtonTemplate = (CGUIButtonControl *)GetFirstFocusableControl(BUTTON_TEMPLATE);
  if (!pButtonTemplate) pButtonTemplate = (CGUIButtonControl *)GetControl(BUTTON_TEMPLATE);
  if (!pButtonTemplate)
    return;
  pButtonTemplate->SetVisible(false);

  CGUIControlGroupList* pGroupList = NULL;
  {
    const CGUIControl* pControl = GetControl(GROUP_LIST);
    if (pControl && pControl->GetControlType() == GUICONTROL_GROUPLIST)
      pGroupList = (CGUIControlGroupList*)pControl;
  }

  // add our buttons
  for (unsigned int i = 0; i < m_buttons.size(); i++)
  {
    CGUIButtonControl *pButton = new CGUIButtonControl(*pButtonTemplate);
    if (pButton)
    { // set the button's ID and position
      int id = BUTTON_START + i;
      pButton->SetID(id);
      pButton->SetVisible(true);
      pButton->SetLabel(m_buttons[i].second);
      if (pGroupList)
      {
        pButton->SetPosition(pButtonTemplate->GetXPosition(), pButtonTemplate->GetYPosition());
        pGroupList->AddControl(pButton);
      }
#if PRE_SKIN_VERSION_11_COMPATIBILITY
      else
      {
        pButton->SetPosition(pButtonTemplate->GetXPosition(), i*(pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));
        pButton->SetNavigation(id - 1, id + 1, id, id);
        AddControl(pButton);
      }
#endif
    }
  }

  CGUIControl *pControl = NULL;
#if PRE_SKIN_VERSION_11_COMPATIBILITY
  if (!pGroupList)
  {
    // if we don't have grouplist update the navigation of the first and last buttons
    pControl = (CGUIControl *)GetControl(BUTTON_START);
    if (pControl)
      pControl->SetNavigation(BUTTON_END, pControl->GetControlIdDown(), pControl->GetControlIdLeft(), pControl->GetControlIdRight());
    pControl = (CGUIControl *)GetControl(BUTTON_END);
    if (pControl)
      pControl->SetNavigation(pControl->GetControlIdUp(), BUTTON_START, pControl->GetControlIdLeft(), pControl->GetControlIdRight());
  }
#endif

  // fix up background images placement and size
  pControl = (CGUIControl *)GetControl(BACKGROUND_IMAGE);
  if (pControl)
  {
    // first set size of background image
    if (pGroupList)
    {
      if (pGroupList->GetOrientation() == VERTICAL)
      {
        // keep gap between bottom edges of grouplist and background image
        pControl->SetHeight(pControl->GetHeight() - pGroupList->Size() + pGroupList->GetHeight());
      }
      else
      {
        // keep gap between right edges of grouplist and background image
        pControl->SetWidth(pControl->GetWidth() - pGroupList->Size() + pGroupList->GetWidth());
      }
    }
#if PRE_SKIN_VERSION_11_COMPATIBILITY
    else
      pControl->SetHeight(m_buttons.size() * (pButtonTemplate->GetHeight() + SPACE_BETWEEN_BUTTONS));

    if (pGroupList && pGroupList->GetOrientation() == HORIZONTAL)
    {
      // if there is grouplist control with horizontal orientation - adjust width of top and bottom background
      CGUIControl* pControl2 = (CGUIControl *)GetControl(BACKGROUND_TOP);
      if (pControl2)
        pControl2->SetWidth(pControl->GetWidth());

      pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
      if (pControl2)
        pControl2->SetWidth(pControl->GetWidth());
    }
    else
    {
      // adjust position of bottom background
      CGUIControl* pControl2 = (CGUIControl *)GetControl(BACKGROUND_BOTTOM);
      if (pControl2)
        pControl2->SetPosition(pControl2->GetXPosition(), pControl->GetYPosition() + pControl->GetHeight());
    }
#endif
  }

  // update our default control
  if (m_defaultControl < BUTTON_START || m_defaultControl > BUTTON_END)
    m_defaultControl = BUTTON_START;
  while (m_defaultControl <= BUTTON_END && !(GetControl(m_defaultControl)->CanFocus()))
    m_defaultControl++;
}
コード例 #5
0
ファイル: GUIControlGroupList.cpp プロジェクト: AWilco/xbmc
void CGUIControlGroupList::AddControl(CGUIControl *control, int position /*= -1*/)
{
  // NOTE: We override control navigation here, but we don't override the <onleft> etc. builtins
  //       if specified.
  if (position < 0 || position > (int)m_children.size()) // add at the end
    position = (int)m_children.size();

  if (control)
  { // set the navigation of items so that they form a list
    int beforeID = (m_orientation == VERTICAL) ? GetControlIdUp() : GetControlIdLeft();
    int afterID = (m_orientation == VERTICAL) ? GetControlIdDown() : GetControlIdRight();
    if (m_children.size())
    {
      // we're inserting at the given position, so grab the items above and below and alter
      // their navigation accordingly
      CGUIControl *before = NULL;
      CGUIControl *after = NULL;
      if (position == 0)
      { // inserting at the beginning
        after = m_children[0];
        if (afterID == GetID()) // we're wrapping around bottom->top, so we have to update the last item
          before = m_children[m_children.size() - 1];
        if (beforeID == GetID())   // we're wrapping around top->bottom
          beforeID = m_children[m_children.size() - 1]->GetID();
        afterID = after->GetID();
      }
      else if (position == (int)m_children.size())
      { // inserting at the end
        before = m_children[m_children.size() - 1];
        if (beforeID == GetID())   // we're wrapping around top->bottom, so we have to update the first item
          after = m_children[0];
        if (afterID == GetID()) // we're wrapping around bottom->top
          afterID = m_children[0]->GetID();
        beforeID = before->GetID();
      }
      else
      { // inserting somewhere in the middle
        before = m_children[position - 1];
        after = m_children[position];
        beforeID = before->GetID();
        afterID = after->GetID();
      }
      if (m_orientation == VERTICAL)
      {
        if (before) // update the DOWN action to point to us
          before->SetNavigation(before->GetControlIdUp(), control->GetID(), GetControlIdLeft(), GetControlIdRight(), GetControlIdBack());
        if (after) // update the UP action to point to us
          after->SetNavigation(control->GetID(), after->GetControlIdDown(), GetControlIdLeft(), GetControlIdRight(), GetControlIdBack());
      }
      else
      {
        if (before) // update the RIGHT action to point to us
          before->SetNavigation(GetControlIdUp(), GetControlIdDown(), before->GetControlIdLeft(), control->GetID(), GetControlIdBack());
        if (after) // update the LEFT action to point to us
          after->SetNavigation(GetControlIdUp(), GetControlIdDown(), control->GetID(), after->GetControlIdRight(), GetControlIdBack());
      }
    }
    // now the control's nav
    std::vector<CGUIActionDescriptor> empty;
    if (m_orientation == VERTICAL)
    {
      control->SetNavigation(beforeID, afterID, GetControlIdLeft(), GetControlIdRight(), GetControlIdBack());
      control->SetNavigationActions(empty, empty, m_leftActions, m_rightActions, empty, false);
    }
    else
    {
      control->SetNavigation(GetControlIdUp(), GetControlIdDown(), beforeID, afterID, GetControlIdBack());
      control->SetNavigationActions(m_upActions, m_downActions, empty, empty, empty, false);
    }

    if (!m_useControlPositions)
      control->SetPosition(0,0);
    CGUIControlGroup::AddControl(control, position);
  }
}
コード例 #6
0
ファイル: GUIControlFactory.cpp プロジェクト: Bobbin007/xbmc
CGUIControl* CGUIControlFactory::Create(int parentID, const CRect &rect, TiXmlElement* pControlNode, bool insideContainer)
{
  // get the control type
  CStdString strType = GetType(pControlNode);
  CGUIControl::GUICONTROLTYPES type = TranslateControlType(strType);

  int id = 0;
  float posX = 0, posY = 0;
  float width = 0, height = 0;
  float minWidth = 0;

  int left = 0, right = 0, up = 0, down = 0, next = 0, prev = 0;
  vector<CGUIActionDescriptor> leftActions, rightActions, upActions, downActions, nextActions, prevActions;

  int pageControl = 0;
  CGUIInfoColor colorDiffuse(0xFFFFFFFF);
  int defaultControl = 0;
  bool  defaultAlways = false;
  CStdString strTmp;
  int singleInfo = 0;
  CStdString strLabel;
  int iUrlSet=0;
  int iToggleSelect;

  float spinWidth = 16;
  float spinHeight = 16;
  float spinPosX = 0, spinPosY = 0;
  float checkWidth = 0, checkHeight = 0;
  CStdString strSubType;
  int iType = SPIN_CONTROL_TYPE_TEXT;
  int iMin = 0;
  int iMax = 100;
  int iInterval = 1;
  float fMin = 0.0f;
  float fMax = 1.0f;
  float fInterval = 0.1f;
  bool bReverse = true;
  bool bReveal = false;
  CTextureInfo textureBackground, textureLeft, textureRight, textureMid, textureOverlay;
  CTextureInfo textureNib, textureNibFocus, textureBar, textureBarFocus;
  CTextureInfo textureLeftFocus, textureRightFocus;
  CTextureInfo textureUp, textureDown;
  CTextureInfo textureUpFocus, textureDownFocus;
  CTextureInfo texture, borderTexture;
  CGUIInfoLabel textureFile;
  CTextureInfo textureCheckMark, textureCheckMarkNF;
  CTextureInfo textureFocus, textureNoFocus;
  CTextureInfo textureAltFocus, textureAltNoFocus;
  CTextureInfo textureRadioOn, textureRadioOff;
  CTextureInfo imageNoFocus, imageFocus;
  CGUIInfoLabel texturePath;
  CRect borderSize;

  float sliderWidth = 150, sliderHeight = 16;
  CPoint offset;

  bool bHasPath = false;
  vector<CGUIActionDescriptor> clickActions;
  vector<CGUIActionDescriptor> altclickActions;
  vector<CGUIActionDescriptor> focusActions;
  vector<CGUIActionDescriptor> unfocusActions;
  vector<CGUIActionDescriptor> textChangeActions;
  CStdString strTitle = "";
  CStdString strRSSTags = "";

  int iNumSlots = 7;
  float buttonGap = 5;
  int iDefaultSlot = 2;
  int iMovementRange = 0;
  bool bHorizontal = false;
  int iAlpha = 0;
  bool bWrapAround = true;
  bool bSmoothScrolling = true;
  CAspectRatio aspect;
#ifdef PRE_SKIN_VERSION_9_10_COMPATIBILITY
  if (insideContainer)  // default for inside containers is keep
    aspect.ratio = CAspectRatio::AR_KEEP;
#endif

  int iVisibleCondition = 0;
  CGUIInfoBool allowHiddenFocus(false);
  int enableCondition = 0;

  vector<CAnimation> animations;

  bool bScrollLabel = false;
  bool bPulse = true;
  unsigned int timePerImage = 0;
  unsigned int fadeTime = 0;
  unsigned int timeToPauseAtEnd = 0;
  bool randomized = false;
  bool loop = true;
  bool wrapMultiLine = false;
  ORIENTATION orientation = VERTICAL;
  bool showOnePage = true;
  bool scrollOut = true;
  int preloadItems = 0;

  CLabelInfo labelInfo;
  CLabelInfo spinInfo;

  CGUIInfoColor textColor3;
  CGUIInfoColor headlineColor;

  float radioWidth = 0;
  float radioHeight = 0;
  float radioPosX = 0;
  float radioPosY = 0;

  CStdString altLabel;
  CStdString strLabel2;

  int focusPosition = 0;
  int scrollTime = 200;
  bool useControlCoords = false;
  bool renderFocusedLast = false;

  CRect hitRect;
  CPoint camera;
  bool   hasCamera = false;
  bool resetOnLabelChange = true;
  bool bPassword = false;

  /////////////////////////////////////////////////////////////////////////////
  // Read control properties from XML
  //

  if (!pControlNode->Attribute("id", (int*) &id))
    XMLUtils::GetInt(pControlNode, "id", (int&) id);       // backward compatibility - not desired
  // TODO: Perhaps we should check here whether id is valid for focusable controls
  // such as buttons etc.  For labels/fadelabels/images it does not matter

  XMLUtils::GetFloat(pControlNode, "posx", posX);
  XMLUtils::GetFloat(pControlNode, "posy", posY);
  // Convert these from relative coords
  CStdString pos;
  XMLUtils::GetString(pControlNode, "posx", pos);
  if (pos.Right(1) == "r")
    posX = rect.Width() - posX;
  XMLUtils::GetString(pControlNode, "posy", pos);
  if (pos.Right(1) == "r")
    posY = rect.Height() - posY;

  GetDimension(pControlNode, "width", width, minWidth);
  XMLUtils::GetFloat(pControlNode, "height", height);
  XMLUtils::GetFloat(pControlNode, "offsetx", offset.x);
  XMLUtils::GetFloat(pControlNode, "offsety", offset.y);

  // adjust width and height accordingly for groups.  Groups should
  // take the width/height of the parent (adjusted for positioning)
  // if none is defined.
  if (type == CGUIControl::GUICONTROL_GROUP || type == CGUIControl::GUICONTROL_GROUPLIST)
  {
    if (!width)
      width = max(rect.x2 - posX, 0.0f);
    if (!height)
      height = max(rect.y2 - posY, 0.0f);
  }

  hitRect.SetRect(posX, posY, posX + width, posY + height);
  GetHitRect(pControlNode, hitRect);

  if (!GetNavigation(pControlNode, "onup", up, upActions)) up = id - 1;
  if (!GetNavigation(pControlNode, "ondown", down, downActions)) down = id + 1;
  if (!GetNavigation(pControlNode, "onleft", left, leftActions)) left = id;
  if (!GetNavigation(pControlNode, "onright", right, rightActions)) right = id;
  if (!GetNavigation(pControlNode, "onnext", next, nextActions)) next = id;
  if (!GetNavigation(pControlNode, "onprev", prev, prevActions)) prev = id;

  if (XMLUtils::GetInt(pControlNode, "defaultcontrol", defaultControl))
  {
    const char *always = pControlNode->FirstChildElement("defaultcontrol")->Attribute("always");
    if (always && strnicmp(always, "true", 4) == 0)
      defaultAlways = true;
  }
  XMLUtils::GetInt(pControlNode, "pagecontrol", pageControl);

  GetInfoColor(pControlNode, "colordiffuse", colorDiffuse);

  GetConditionalVisibility(pControlNode, iVisibleCondition, allowHiddenFocus);
  GetCondition(pControlNode, "enable", enableCondition);

  CRect animRect(posX, posY, posX + width, posY + height);
  GetAnimations(pControlNode, animRect, animations);

  GetInfoColor(pControlNode, "textcolor", labelInfo.textColor);
  GetInfoColor(pControlNode, "focusedcolor", labelInfo.focusedColor);
  GetInfoColor(pControlNode, "disabledcolor", labelInfo.disabledColor);
  GetInfoColor(pControlNode, "shadowcolor", labelInfo.shadowColor);
  GetInfoColor(pControlNode, "selectedcolor", labelInfo.selectedColor);
  XMLUtils::GetFloat(pControlNode, "textoffsetx", labelInfo.offsetX);
  XMLUtils::GetFloat(pControlNode, "textoffsety", labelInfo.offsetY);
  int angle = 0;  // use the negative angle to compensate for our vertically flipped cartesian plane
  if (XMLUtils::GetInt(pControlNode, "angle", angle)) labelInfo.angle = (float)-angle;
  CStdString strFont;
  if (XMLUtils::GetString(pControlNode, "font", strFont))
    labelInfo.font = g_fontManager.GetFont(strFont);
  GetAlignment(pControlNode, "align", labelInfo.align);
  uint32_t alignY = 0;
  if (GetAlignmentY(pControlNode, "aligny", alignY))
    labelInfo.align |= alignY;
  if (XMLUtils::GetFloat(pControlNode, "textwidth", labelInfo.width))
    labelInfo.align |= XBFONT_TRUNCATED;

  GetMultipleString(pControlNode, "onclick", clickActions);
  GetMultipleString(pControlNode, "ontextchange", textChangeActions);
  GetMultipleString(pControlNode, "onfocus", focusActions);
  GetMultipleString(pControlNode, "onunfocus", unfocusActions);
  GetMultipleString(pControlNode, "altclick", altclickActions);

  CStdString infoString;
  if (XMLUtils::GetString(pControlNode, "info", infoString))
    singleInfo = g_infoManager.TranslateString(infoString);

  GetTexture(pControlNode, "texturefocus", textureFocus);
  GetTexture(pControlNode, "texturenofocus", textureNoFocus);
  GetTexture(pControlNode, "alttexturefocus", textureAltFocus);
  GetTexture(pControlNode, "alttexturenofocus", textureAltNoFocus);
  CStdString strToggleSelect;
  XMLUtils::GetString(pControlNode, "usealttexture", strToggleSelect);
  XMLUtils::GetString(pControlNode, "selected", strToggleSelect);
  iToggleSelect = g_infoManager.TranslateString(strToggleSelect);

  XMLUtils::GetBoolean(pControlNode, "haspath", bHasPath);

  GetTexture(pControlNode, "textureup", textureUp);
  GetTexture(pControlNode, "texturedown", textureDown);
  GetTexture(pControlNode, "textureupfocus", textureUpFocus);
  GetTexture(pControlNode, "texturedownfocus", textureDownFocus);

  GetTexture(pControlNode, "textureleft", textureLeft);
  GetTexture(pControlNode, "textureright", textureRight);
  GetTexture(pControlNode, "textureleftfocus", textureLeftFocus);
  GetTexture(pControlNode, "texturerightfocus", textureRightFocus);

  GetInfoColor(pControlNode, "spincolor", spinInfo.textColor);
  if (XMLUtils::GetString(pControlNode, "spinfont", strFont))
    spinInfo.font = g_fontManager.GetFont(strFont);
  if (!spinInfo.font) spinInfo.font = labelInfo.font;

  XMLUtils::GetFloat(pControlNode, "spinwidth", spinWidth);
  XMLUtils::GetFloat(pControlNode, "spinheight", spinHeight);
  XMLUtils::GetFloat(pControlNode, "spinposx", spinPosX);
  XMLUtils::GetFloat(pControlNode, "spinposy", spinPosY);

  XMLUtils::GetFloat(pControlNode, "markwidth", checkWidth);
  XMLUtils::GetFloat(pControlNode, "markheight", checkHeight);
  XMLUtils::GetFloat(pControlNode, "sliderwidth", sliderWidth);
  XMLUtils::GetFloat(pControlNode, "sliderheight", sliderHeight);
  GetTexture(pControlNode, "texturecheckmark", textureCheckMark);
  GetTexture(pControlNode, "texturecheckmarknofocus", textureCheckMarkNF);
  GetTexture(pControlNode, "textureradiofocus", textureRadioOn);    // backward compatibility
  GetTexture(pControlNode, "textureradionofocus", textureRadioOff);
  GetTexture(pControlNode, "textureradioon", textureRadioOn);
  GetTexture(pControlNode, "textureradiooff", textureRadioOff);

  GetTexture(pControlNode, "texturesliderbackground", textureBackground);
  GetTexture(pControlNode, "texturesliderbar", textureBar);
  GetTexture(pControlNode, "texturesliderbarfocus", textureBarFocus);
  GetTexture(pControlNode, "textureslidernib", textureNib);
  GetTexture(pControlNode, "textureslidernibfocus", textureNibFocus);

  XMLUtils::GetString(pControlNode, "title", strTitle);
  XMLUtils::GetString(pControlNode, "tagset", strRSSTags);
  GetInfoColor(pControlNode, "headlinecolor", headlineColor);
  GetInfoColor(pControlNode, "titlecolor", textColor3);

  if (XMLUtils::GetString(pControlNode, "subtype", strSubType))
  {
    strSubType.ToLower();

    if ( strSubType == "int")
      iType = SPIN_CONTROL_TYPE_INT;
    else if ( strSubType == "page")
      iType = SPIN_CONTROL_TYPE_PAGE;
    else if ( strSubType == "float")
      iType = SPIN_CONTROL_TYPE_FLOAT;
    else
      iType = SPIN_CONTROL_TYPE_TEXT;
  }

  if (!GetIntRange(pControlNode, "range", iMin, iMax, iInterval))
  {
    GetFloatRange(pControlNode, "range", fMin, fMax, fInterval);
  }

  XMLUtils::GetBoolean(pControlNode, "reverse", bReverse);
  XMLUtils::GetBoolean(pControlNode, "reveal", bReveal);

  GetTexture(pControlNode, "texturebg", textureBackground);
  GetTexture(pControlNode, "lefttexture", textureLeft);
  GetTexture(pControlNode, "midtexture", textureMid);
  GetTexture(pControlNode, "righttexture", textureRight);
  GetTexture(pControlNode, "overlaytexture", textureOverlay);

  // the <texture> tag can be overridden by the <info> tag
  GetInfoTexture(pControlNode, "texture", texture, textureFile);

  GetTexture(pControlNode, "bordertexture", borderTexture);

  GetTexture(pControlNode, "imagefolder", imageNoFocus);
  GetTexture(pControlNode, "imagefolderfocus", imageFocus);

  // fade label can have a whole bunch, but most just have one
  vector<CGUIInfoLabel> infoLabels;
  GetInfoLabels(pControlNode, "label", infoLabels);

  GetString(pControlNode, "label", strLabel);
  GetString(pControlNode, "altlabel", altLabel);
  GetString(pControlNode, "label2", strLabel2);

  XMLUtils::GetBoolean(pControlNode, "wrapmultiline", wrapMultiLine);
  XMLUtils::GetInt(pControlNode,"urlset",iUrlSet);

  // stuff for button scroller
  if ( XMLUtils::GetString(pControlNode, "orientation", strTmp) )
  {
    if (strTmp.ToLower() == "horizontal")
    {
      bHorizontal = true;
      orientation = HORIZONTAL;
    }
  }
  XMLUtils::GetFloat(pControlNode, "buttongap", buttonGap);
  XMLUtils::GetFloat(pControlNode, "itemgap", buttonGap);
  XMLUtils::GetInt(pControlNode, "numbuttons", iNumSlots);
  XMLUtils::GetInt(pControlNode, "movement", iMovementRange);
  XMLUtils::GetInt(pControlNode, "defaultbutton", iDefaultSlot);
  XMLUtils::GetInt(pControlNode, "alpha", iAlpha);
  XMLUtils::GetBoolean(pControlNode, "wraparound", bWrapAround);
  XMLUtils::GetBoolean(pControlNode, "smoothscrolling", bSmoothScrolling);
  GetAspectRatio(pControlNode, "aspectratio", aspect);
  XMLUtils::GetBoolean(pControlNode, "scroll", bScrollLabel);
  XMLUtils::GetBoolean(pControlNode,"pulseonselect", bPulse);

  GetInfoTexture(pControlNode, "imagepath", texture, texturePath);

  XMLUtils::GetUInt(pControlNode,"timeperimage", timePerImage);
  XMLUtils::GetUInt(pControlNode,"fadetime", fadeTime);
  XMLUtils::GetUInt(pControlNode,"pauseatend", timeToPauseAtEnd);
  XMLUtils::GetBoolean(pControlNode, "randomize", randomized);
  XMLUtils::GetBoolean(pControlNode, "loop", loop);
  XMLUtils::GetBoolean(pControlNode, "scrollout", scrollOut);

  XMLUtils::GetFloat(pControlNode, "radiowidth", radioWidth);
  XMLUtils::GetFloat(pControlNode, "radioheight", radioHeight);
  XMLUtils::GetFloat(pControlNode, "radioposx", radioPosX);
  XMLUtils::GetFloat(pControlNode, "radioposy", radioPosY);
  CStdString borderStr;
  if (XMLUtils::GetString(pControlNode, "bordersize", borderStr))
    GetRectFromString(borderStr, borderSize);

  XMLUtils::GetBoolean(pControlNode, "showonepage", showOnePage);
  XMLUtils::GetInt(pControlNode, "focusposition", focusPosition);
  XMLUtils::GetInt(pControlNode, "scrolltime", scrollTime);
  XMLUtils::GetInt(pControlNode, "preloaditems", preloadItems, 0, 2);

  XMLUtils::GetBoolean(pControlNode, "usecontrolcoords", useControlCoords);
  XMLUtils::GetBoolean(pControlNode, "renderfocusedlast", renderFocusedLast);
  XMLUtils::GetBoolean(pControlNode, "resetonlabelchange", resetOnLabelChange);

  XMLUtils::GetBoolean(pControlNode, "password", bPassword);

  // view type
  VIEW_TYPE viewType = VIEW_TYPE_NONE;
  CStdString viewLabel;
  if (type == CGUIControl::GUICONTAINER_PANEL)
  {
    viewType = VIEW_TYPE_ICON;
    viewLabel = g_localizeStrings.Get(536);
  }
  else if (type == CGUIControl::GUICONTAINER_LIST)
  {
    viewType = VIEW_TYPE_LIST;
    viewLabel = g_localizeStrings.Get(535);
  }
  else
  {
    viewType = VIEW_TYPE_WRAP;
    viewLabel = g_localizeStrings.Get(541);
  }
  TiXmlElement *itemElement = pControlNode->FirstChildElement("viewtype");
  if (itemElement && itemElement->FirstChild())
  {
    CStdString type = itemElement->FirstChild()->Value();
    if (type == "list")
      viewType = VIEW_TYPE_LIST;
    else if (type == "icon")
      viewType = VIEW_TYPE_ICON;
    else if (type == "biglist")
      viewType = VIEW_TYPE_BIG_LIST;
    else if (type == "bigicon")
      viewType = VIEW_TYPE_BIG_ICON;
    else if (type == "wide")
      viewType = VIEW_TYPE_WIDE;
    else if (type == "bigwide")
      viewType = VIEW_TYPE_BIG_WIDE;
    else if (type == "wrap")
      viewType = VIEW_TYPE_WRAP;
    else if (type == "bigwrap")
      viewType = VIEW_TYPE_BIG_WRAP;
    const char *label = itemElement->Attribute("label");
    if (label)
      viewLabel = CGUIInfoLabel::GetLabel(FilterLabel(label));
  }

  TiXmlElement *cam = pControlNode->FirstChildElement("camera");
  if (cam)
  {
    hasCamera = true;
    cam->QueryFloatAttribute("x", &camera.x);
    cam->QueryFloatAttribute("y", &camera.y);
  }

  XMLUtils::GetInt(pControlNode, "scrollspeed", labelInfo.scrollSpeed);
  spinInfo.scrollSpeed = labelInfo.scrollSpeed;

  GetString(pControlNode, "scrollsuffix", labelInfo.scrollSuffix);
  spinInfo.scrollSuffix = labelInfo.scrollSuffix;

  /////////////////////////////////////////////////////////////////////////////
  // Instantiate a new control using the properties gathered above
  //

  CGUIControl *control = NULL;
  if (type == CGUIControl::GUICONTROL_GROUP)
  {
    if (insideContainer)
    {
      control = new CGUIListGroup(parentID, id, posX, posY, width, height);
    }
    else
    {
      control = new CGUIControlGroup(
        parentID, id, posX, posY, width, height);
      ((CGUIControlGroup *)control)->SetDefaultControl(defaultControl, defaultAlways);
      ((CGUIControlGroup *)control)->SetRenderFocusedLast(renderFocusedLast);
    }
  }
  else if (type == CGUIControl::GUICONTROL_GROUPLIST)
  {
    control = new CGUIControlGroupList(
      parentID, id, posX, posY, width, height, buttonGap, pageControl, orientation, useControlCoords, labelInfo.align, scrollTime);
    ((CGUIControlGroup *)control)->SetRenderFocusedLast(renderFocusedLast);
  }
  else if (type == CGUIControl::GUICONTROL_LABEL)
  {
    const CGUIInfoLabel &content = (infoLabels.size()) ? infoLabels[0] : CGUIInfoLabel("");
    if (insideContainer)
    { // inside lists we use CGUIListLabel
      control = new CGUIListLabel(parentID, id, posX, posY, width, height, labelInfo, content, bScrollLabel);
    }
    else
    {
      control = new CGUILabelControl(
        parentID, id, posX, posY, width, height,
        labelInfo, wrapMultiLine, bHasPath);
      ((CGUILabelControl *)control)->SetInfo(content);
      ((CGUILabelControl *)control)->SetWidthControl(minWidth, bScrollLabel);
    }
  }
  else if (type == CGUIControl::GUICONTROL_EDIT)
  {
    control = new CGUIEditControl(
      parentID, id, posX, posY, width, height, textureFocus, textureNoFocus,
      labelInfo, strLabel);

    if (bPassword)
      ((CGUIEditControl *) control)->SetInputType(CGUIEditControl::INPUT_TYPE_PASSWORD, 0);
    ((CGUIEditControl *) control)->SetTextChangeActions(textChangeActions);
  }
  else if (type == CGUIControl::GUICONTROL_VIDEO)
  {
    control = new CGUIVideoControl(
      parentID, id, posX, posY, width, height);
  }
  else if (type == CGUIControl::GUICONTROL_FADELABEL)
  {
    control = new CGUIFadeLabelControl(
      parentID, id, posX, posY, width, height,
      labelInfo, scrollOut, timeToPauseAtEnd, resetOnLabelChange);

    ((CGUIFadeLabelControl *)control)->SetInfo(infoLabels);
  }
  else if (type == CGUIControl::GUICONTROL_RSS)
  {
    control = new CGUIRSSControl(
      parentID, id, posX, posY, width, height,
      labelInfo, textColor3, headlineColor, strRSSTags);

    std::map<int,CSettings::RssSet>::iterator iter=g_settings.m_mapRssUrls.find(iUrlSet);
    if (iter != g_settings.m_mapRssUrls.end())
    {
      ((CGUIRSSControl *)control)->SetUrls(iter->second.url,iter->second.rtl);
      ((CGUIRSSControl *)control)->SetIntervals(iter->second.interval);
    }
    else
      CLog::Log(LOGERROR,"invalid rss url set referenced in skin");
  }
  else if (type == CGUIControl::GUICONTROL_BUTTON)
  {
    control = new CGUIButtonControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus,
      labelInfo);

    ((CGUIButtonControl *)control)->SetLabel(strLabel);
    ((CGUIButtonControl *)control)->SetLabel2(strLabel2);
    ((CGUIButtonControl *)control)->SetClickActions(clickActions);
    ((CGUIButtonControl *)control)->SetFocusActions(focusActions);
    ((CGUIButtonControl *)control)->SetUnFocusActions(unfocusActions);
  }
  else if (type == CGUIControl::GUICONTROL_TOGGLEBUTTON)
  {
    control = new CGUIToggleButtonControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus,
      textureAltFocus, textureAltNoFocus, labelInfo);

    ((CGUIToggleButtonControl *)control)->SetLabel(strLabel);
    ((CGUIToggleButtonControl *)control)->SetAltLabel(altLabel);
    ((CGUIToggleButtonControl *)control)->SetClickActions(clickActions);
    ((CGUIToggleButtonControl *)control)->SetAltClickActions(altclickActions);
    ((CGUIToggleButtonControl *)control)->SetFocusActions(focusActions);
    ((CGUIToggleButtonControl *)control)->SetUnFocusActions(unfocusActions);
    ((CGUIToggleButtonControl *)control)->SetToggleSelect(iToggleSelect);
  }
  else if (type == CGUIControl::GUICONTROL_CHECKMARK)
  {
    control = new CGUICheckMarkControl(
      parentID, id, posX, posY, width, height,
      textureCheckMark, textureCheckMarkNF,
      checkWidth, checkHeight, labelInfo);

    ((CGUICheckMarkControl *)control)->SetLabel(strLabel);
  }
  else if (type == CGUIControl::GUICONTROL_RADIO)
  {
    control = new CGUIRadioButtonControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus,
      labelInfo,
      textureRadioOn, textureRadioOff);

    ((CGUIRadioButtonControl *)control)->SetLabel(strLabel);
    ((CGUIRadioButtonControl *)control)->SetRadioDimensions(radioPosX, radioPosY, radioWidth, radioHeight);
    ((CGUIRadioButtonControl *)control)->SetToggleSelect(iToggleSelect);
    ((CGUIRadioButtonControl *)control)->SetClickActions(clickActions);
    ((CGUIRadioButtonControl *)control)->SetFocusActions(focusActions);
    ((CGUIRadioButtonControl *)control)->SetUnFocusActions(unfocusActions);
  }
  else if (type == CGUIControl::GUICONTROL_MULTISELECT)
  {
    CGUIInfoLabel label;
    if (infoLabels.size())
      label = infoLabels[0];
    control = new CGUIMultiSelectTextControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus, labelInfo, label);
  }
  else if (type == CGUIControl::GUICONTROL_SPIN)
  {
    control = new CGUISpinControl(
      parentID, id, posX, posY, width, height,
      textureUp, textureDown, textureUpFocus, textureDownFocus,
      labelInfo, iType);

    ((CGUISpinControl *)control)->SetReverse(bReverse);

    if (iType == SPIN_CONTROL_TYPE_INT)
    {
      ((CGUISpinControl *)control)->SetRange(iMin, iMax);
    }
    else if (iType == SPIN_CONTROL_TYPE_PAGE)
    {
      ((CGUISpinControl *)control)->SetRange(iMin, iMax);
      ((CGUISpinControl *)control)->SetShowRange(true);
      ((CGUISpinControl *)control)->SetReverse(false);
      ((CGUISpinControl *)control)->SetShowOnePage(showOnePage);
    }
    else if (iType == SPIN_CONTROL_TYPE_FLOAT)
    {
      ((CGUISpinControl *)control)->SetFloatRange(fMin, fMax);
      ((CGUISpinControl *)control)->SetFloatInterval(fInterval);
    }
  }
  else if (type == CGUIControl::GUICONTROL_SLIDER)
  {
    control = new CGUISliderControl(
      parentID, id, posX, posY, width, height,
      textureBar, textureNib, textureNibFocus, SPIN_CONTROL_TYPE_TEXT);

    ((CGUISliderControl *)control)->SetInfo(singleInfo);
  }
  else if (type == CGUIControl::GUICONTROL_SETTINGS_SLIDER)
  {
    labelInfo.align |= XBFONT_CENTER_Y;    // always center text vertically
    control = new CGUISettingsSliderControl(
      parentID, id, posX, posY, width, height, sliderWidth, sliderHeight, textureFocus, textureNoFocus,
      textureBar, textureNib, textureNibFocus, labelInfo, SPIN_CONTROL_TYPE_TEXT);

    ((CGUISettingsSliderControl *)control)->SetText(strLabel);
    ((CGUISettingsSliderControl *)control)->SetInfo(singleInfo);
  }
  else if (type == CGUIControl::GUICONTROL_SCROLLBAR)
  {
    control = new CGUIScrollBar(
      parentID, id, posX, posY, width, height,
      textureBackground, textureBar, textureBarFocus, textureNib, textureNibFocus, orientation, showOnePage);
  }
  else if (type == CGUIControl::GUICONTROL_PROGRESS)
  {
    control = new CGUIProgressControl(
      parentID, id, posX, posY, width, height,
      textureBackground, textureLeft, textureMid, textureRight,
      textureOverlay, bReveal);
    ((CGUIProgressControl *)control)->SetInfo(singleInfo);
  }
  else if (type == CGUIControl::GUICONTROL_IMAGE)
  {
    if (strType == "largeimage")
      texture.useLarge = true;

    // use a bordered texture if we have <bordersize> or <bordertexture> specified.
    if (borderTexture.filename.IsEmpty() && borderStr.IsEmpty())
      control = new CGUIImage(
        parentID, id, posX, posY, width, height, texture);
    else
      control = new CGUIBorderedImage(
        parentID, id, posX, posY, width, height, texture, borderTexture, borderSize);
#ifdef PRE_SKIN_VERSION_9_10_COMPATIBILITY
    if (insideContainer && textureFile.IsConstant())
      aspect.ratio = CAspectRatio::AR_STRETCH;
#endif
    ((CGUIImage *)control)->SetInfo(textureFile);
    ((CGUIImage *)control)->SetAspectRatio(aspect);
    ((CGUIImage *)control)->SetCrossFade(fadeTime);
  }
  else if (type == CGUIControl::GUICONTROL_MULTI_IMAGE)
  {
    control = new CGUIMultiImage(
      parentID, id, posX, posY, width, height, texture, timePerImage, fadeTime, randomized, loop, timeToPauseAtEnd);
    ((CGUIMultiImage *)control)->SetInfo(texturePath);
    ((CGUIMultiImage *)control)->SetAspectRatio(aspect);
  }
  else if (type == CGUIControl::GUICONTAINER_LIST)
  {
    control = new CGUIListContainer(parentID, id, posX, posY, width, height, orientation, scrollTime, preloadItems);
    ((CGUIListContainer *)control)->LoadLayout(pControlNode);
    ((CGUIListContainer *)control)->LoadContent(pControlNode);
    ((CGUIListContainer *)control)->SetType(viewType, viewLabel);
    ((CGUIListContainer *)control)->SetPageControl(pageControl);
    ((CGUIListContainer *)control)->SetRenderOffset(offset);
  }
  else if (type == CGUIControl::GUICONTAINER_WRAPLIST)
  {
    control = new CGUIWrappingListContainer(parentID, id, posX, posY, width, height, orientation, scrollTime, preloadItems, focusPosition);
    ((CGUIWrappingListContainer *)control)->LoadLayout(pControlNode);
    ((CGUIWrappingListContainer *)control)->LoadContent(pControlNode);
    ((CGUIWrappingListContainer *)control)->SetType(viewType, viewLabel);
    ((CGUIWrappingListContainer *)control)->SetPageControl(pageControl);
    ((CGUIWrappingListContainer *)control)->SetRenderOffset(offset);
  }
  else if (type == CGUIControl::GUICONTAINER_FIXEDLIST)
  {
    control = new CGUIFixedListContainer(parentID, id, posX, posY, width, height, orientation, scrollTime, preloadItems, focusPosition, iMovementRange);
    ((CGUIFixedListContainer *)control)->LoadLayout(pControlNode);
    ((CGUIFixedListContainer *)control)->LoadContent(pControlNode);
    ((CGUIFixedListContainer *)control)->SetType(viewType, viewLabel);
    ((CGUIFixedListContainer *)control)->SetPageControl(pageControl);
    ((CGUIFixedListContainer *)control)->SetRenderOffset(offset);
  }
  else if (type == CGUIControl::GUICONTAINER_PANEL)
  {
    control = new CGUIPanelContainer(parentID, id, posX, posY, width, height, orientation, scrollTime, preloadItems);
    ((CGUIPanelContainer *)control)->LoadLayout(pControlNode);
    ((CGUIPanelContainer *)control)->LoadContent(pControlNode);
    ((CGUIPanelContainer *)control)->SetType(viewType, viewLabel);
    ((CGUIPanelContainer *)control)->SetPageControl(pageControl);
    ((CGUIPanelContainer *)control)->SetRenderOffset(offset);
  }
  else if (type == CGUIControl::GUICONTROL_TEXTBOX)
  {
    control = new CGUITextBox(
      parentID, id, posX, posY, width, height,
      labelInfo, scrollTime);

    ((CGUITextBox *)control)->SetPageControl(pageControl);
    if (infoLabels.size())
      ((CGUITextBox *)control)->SetInfo(infoLabels[0]);
    ((CGUITextBox *)control)->SetAutoScrolling(pControlNode);
  }
  else if (type == CGUIControl::GUICONTROL_SELECTBUTTON)
  {
    control = new CGUISelectButtonControl(
      parentID, id, posX, posY,
      width, height, textureFocus, textureNoFocus,
      labelInfo,
      textureBackground, textureLeft, textureLeftFocus, textureRight, textureRightFocus);

    ((CGUISelectButtonControl *)control)->SetLabel(strLabel);
  }
  else if (type == CGUIControl::GUICONTROL_MOVER)
  {
    control = new CGUIMoverControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus);
  }
  else if (type == CGUIControl::GUICONTROL_RESIZE)
  {
    control = new CGUIResizeControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus);
  }
  else if (type == CGUIControl::GUICONTROL_BUTTONBAR)
  {
    control = new CGUIButtonScroller(
      parentID, id, posX, posY, width, height, buttonGap, iNumSlots, iDefaultSlot,
      iMovementRange, bHorizontal, iAlpha, bWrapAround, bSmoothScrolling,
      textureFocus, textureNoFocus, labelInfo);
    ((CGUIButtonScroller *)control)->LoadButtons(pControlNode);
  }
  else if (type == CGUIControl::GUICONTROL_SPINEX)
  {
    control = new CGUISpinControlEx(
      parentID, id, posX, posY, width, height, spinWidth, spinHeight,
      labelInfo, textureFocus, textureNoFocus, textureUp, textureDown, textureUpFocus, textureDownFocus,
      labelInfo, iType);

    ((CGUISpinControlEx *)control)->SetSpinPosition(spinPosX);
    ((CGUISpinControlEx *)control)->SetText(strLabel);
    ((CGUISpinControlEx *)control)->SetReverse(bReverse);
  }
  else if (type == CGUIControl::GUICONTROL_VISUALISATION)
  {
    control = new CGUIVisualisationControl(parentID, id, posX, posY, width, height);
  }

  // things that apply to all controls
  if (control)
  {
    control->SetHitRect(hitRect);
    control->SetVisibleCondition(iVisibleCondition, allowHiddenFocus);
    control->SetEnableCondition(enableCondition);
    control->SetAnimations(animations);
    control->SetColorDiffuse(colorDiffuse);
    control->SetNavigation(up, down, left, right);
    control->SetTabNavigation(next,prev);
    control->SetNavigationActions(upActions, downActions, leftActions, rightActions);
    control->SetPulseOnSelect(bPulse);
    if (hasCamera)
      control->SetCamera(camera);
  }
  return control;
}
コード例 #7
0
void CGUIWindowMusicSongs::UpdateButtons()
{
  CGUIWindowMusicBase::UpdateButtons();

  bool bIsPlaying = g_application.IsPlayingAudio();
  bool bCanRecord = false;
  bool bIsRecording = false;

  if (bIsPlaying)
  {
    bCanRecord = g_application.m_pPlayer->CanRecord();
    bIsRecording = g_application.m_pPlayer->IsRecording();
  }

  // Update Record button
  if (bIsPlaying && bCanRecord)
  {
    CONTROL_ENABLE(CONTROL_BTNREC);
    if (bIsRecording)
    {
      SET_CONTROL_LABEL(CONTROL_BTNREC, 265); //Stop Recording
    }
    else
    {
      SET_CONTROL_LABEL(CONTROL_BTNREC, 264); //Record
    }
  }
  else
  {
    SET_CONTROL_LABEL(CONTROL_BTNREC, 264); //Record
    CONTROL_DISABLE(CONTROL_BTNREC);
  }

  // Update CDDA Rip button
  CCdInfo *pCdInfo = CDetectDVDMedia::GetCdInfo();
  if (CDetectDVDMedia::IsDiscInDrive() && pCdInfo && pCdInfo->IsAudio(1))
  {
    CONTROL_ENABLE(CONTROL_BTNRIP);
  }
  else
  {
    CONTROL_DISABLE(CONTROL_BTNRIP);
  }

  // Disable scan button if shoutcast
  if (m_vecItems->IsVirtualDirectoryRoot() || m_vecItems->IsShoutCast() || 
      m_vecItems->IsLastFM() || m_vecItems->IsMusicDb())
  {
    CONTROL_DISABLE(CONTROL_BTNSCAN);
  }
  else
  {
    CONTROL_ENABLE(CONTROL_BTNSCAN);
  }
  static int iOldLeftControl=-1;
  if (m_vecItems->IsShoutCast() || m_vecItems->IsLastFM())
  {
    CONTROL_DISABLE(CONTROL_BTNVIEWASICONS);
    CGUIControl* pControl = (CGUIControl*)GetControl(CONTROL_LIST);
    if (pControl)
      if (pControl->GetControlIdLeft() == CONTROL_BTNVIEWASICONS)
      {
        iOldLeftControl = pControl->GetControlIdLeft();
        pControl->SetNavigation(pControl->GetControlIdUp(),pControl->GetControlIdDown(),
                                CONTROL_BTNSORTBY,pControl->GetControlIdRight());
      }
  }
  else
  {
    CONTROL_ENABLE(CONTROL_BTNVIEWASICONS);
    if (iOldLeftControl != -1)
    {
      CGUIControl* pControl = (CGUIControl*)GetControl(CONTROL_LIST);
      if (pControl)
        pControl->SetNavigation(pControl->GetControlIdUp(),pControl->GetControlIdDown(),
                                CONTROL_BTNVIEWASICONS,pControl->GetControlIdRight());
    }
  }

  CGUIDialogMusicScan *musicScan = (CGUIDialogMusicScan *)m_gWindowManager.GetWindow(WINDOW_DIALOG_MUSIC_SCAN);
  if (musicScan && musicScan->IsScanning())
  {
    SET_CONTROL_LABEL(CONTROL_BTNSCAN, 14056); // Stop Scan
  }
  else
  {
    SET_CONTROL_LABEL(CONTROL_BTNSCAN, 102); // Scan
  }

  // Update object count label
  CStdString items;
  items.Format("%i %s", m_vecItems->GetObjectCount(), g_localizeStrings.Get(127).c_str());
  SET_CONTROL_LABEL(CONTROL_LABELFILES, items);
}