// // Check min client is correct // void MinClientReqCheck ( CScriptArgReader& argStream, const char* szVersionReq, const char* szReason ) { CLuaMain* pLuaMain = g_pClientGame->GetLuaManager()->GetVirtualMachine ( argStream.m_luaVM ); if ( pLuaMain ) { CResource* pResource = pLuaMain->GetResource(); if ( pResource ) { if ( pResource->GetMinClientReq () < szVersionReq ) { #if MTASA_VERSION_TYPE == VERSION_TYPE_RELEASE argStream.SetVersionWarning ( szVersionReq, "client", szReason ); #endif } } } }
// // Check min client is correct // void MinClientReqCheck ( CScriptArgReader& argStream, const char* szVersionReq, const char* szReason ) { CLuaMain* pLuaMain = g_pClientGame->GetLuaManager()->GetVirtualMachine ( argStream.m_luaVM ); if ( pLuaMain ) { CResource* pResource = pLuaMain->GetResource(); if ( pResource ) { if ( pResource->GetMinClientReq () < szVersionReq ) { if ( MTASA_VERSION_TYPE == VERSION_TYPE_RELEASE ) { // Check server is able to give us a MinClientReq if ( pResource->GetMinServerReq () < MIN_SERVER_REQ_CANSUPPLY_MINCLIENTREQ ) argStream.SetVersionError ( MIN_SERVER_REQ_CANSUPPLY_MINCLIENTREQ, "server", "of technical reasons" ); else argStream.SetVersionError ( szVersionReq, "client", szReason ); } } } } }