コード例 #1
0
void HTMLImageLoader::setImage(CachedImage *newImage)
{
    CachedImage *oldImage = m_image;
    if (newImage != oldImage) {
        setLoadingImage(newImage);
        m_firedLoad = true;
        m_imageComplete = true;
        if (newImage)
            newImage->ref(this);
        if (oldImage)
            oldImage->deref(this);
    }

    if (RenderObject* renderer = element()->renderer())
        if (renderer->isImage())
            static_cast<RenderImage*>(renderer)->resetAnimation();
}
コード例 #2
0
void HTMLImageLoader::updateFromElement()
{
    // If we're not making renderers for the page, then don't load images.  We don't want to slow
    // down the raw HTML parsing case by loading images we don't intend to display.
    Element* elem = element();
    Document* doc = elem->document();
    if (!doc->renderer())
        return;

    AtomicString attr = elem->getAttribute(elem->hasLocalName(objectTag) ? dataAttr : srcAttr);
    
    // Treat a lack of src or empty string for src as no image at all.
    CachedImage *newImage = 0;
    if (!attr.isEmpty()) {
        if (m_loadManually) {
            doc->docLoader()->setAutoLoadImages(false);
            newImage = new CachedImage(doc->docLoader(), parseURL(attr), false /* not for cache */);
            newImage->setLoading(true);
            newImage->setDocLoader(doc->docLoader());
            doc->docLoader()->m_docResources.set(newImage->url(), newImage);
        } else
            newImage = doc->docLoader()->requestImage(parseURL(attr));
    }
    
    CachedImage *oldImage = m_image;
    if (newImage != oldImage) {
#ifdef INSTRUMENT_LAYOUT_SCHEDULING
        if (!doc->ownerElement() && newImage)
            printf("Image requested at %d\n", doc->elapsedTime());
#endif
        setLoadingImage(newImage);
        if (newImage)
            newImage->ref(this);
        if (oldImage)
            oldImage->deref(this);
    }

    if (RenderObject* renderer = elem->renderer())
        if (renderer->isImage())
            static_cast<RenderImage*>(renderer)->resetAnimation();
}