plCollisionWorldHandle plCreateCollisionWorld(plCollisionSdkHandle collisionSdkHandle, int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity) { CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle; return sdk->createCollisionWorld(maxNumObjsCapacity, maxNumShapesCapacity, maxNumPairsCapacity); }
plCollisionWorldHandle plCreateCollisionWorld(plCollisionSdkHandle collisionSdkHandle) { CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle; return sdk->createCollisionWorld(); }