コード例 #1
0
nsIntRect
Layer::CalculateScissorRect(const nsIntRect& aCurrentScissorRect,
                            const gfxMatrix* aWorldTransform)
{
  ContainerLayer* container = GetParent();
  NS_ASSERTION(container, "This can't be called on the root!");

  // Establish initial clip rect: it's either the one passed in, or
  // if the parent has an intermediate surface, it's the extents of that surface.
  nsIntRect currentClip;
  if (container->UseIntermediateSurface()) {
    currentClip.SizeTo(container->GetIntermediateSurfaceRect().Size());
  } else {
    currentClip = aCurrentScissorRect;
  }

  const nsIntRect *clipRect = GetEffectiveClipRect();
  if (!clipRect)
    return currentClip;

  if (clipRect->IsEmpty()) {
    // We might have a non-translation transform in the container so we can't
    // use the code path below.
    return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
  }

  nsIntRect scissor = *clipRect;
  if (!container->UseIntermediateSurface()) {
    gfxMatrix matrix;
    DebugOnly<bool> is2D = container->GetEffectiveTransform().Is2D(&matrix);
    // See DefaultComputeEffectiveTransforms below
    NS_ASSERTION(is2D && matrix.PreservesAxisAlignedRectangles(),
                 "Non preserves axis aligned transform with clipped child should have forced intermediate surface");
    gfxRect r(scissor.x, scissor.y, scissor.width, scissor.height);
    gfxRect trScissor = matrix.TransformBounds(r);
    trScissor.Round();
    if (!gfxUtils::GfxRectToIntRect(trScissor, &scissor)) {
      return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
    }

    // Find the nearest ancestor with an intermediate surface
    do {
      container = container->GetParent();
    } while (container && !container->UseIntermediateSurface());
  }
  if (container) {
    scissor.MoveBy(-container->GetIntermediateSurfaceRect().TopLeft());
  } else if (aWorldTransform) {
    gfxRect r(scissor.x, scissor.y, scissor.width, scissor.height);
    gfxRect trScissor = aWorldTransform->TransformBounds(r);
    trScissor.Round();
    if (!gfxUtils::GfxRectToIntRect(trScissor, &scissor))
      return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
  }
  return currentClip.Intersect(scissor);
}
コード例 #2
0
gfxSize
ThebesLayerComposite::GetEffectiveResolution()
{
  // Work out render resolution by multiplying the resolution of our ancestors.
  // Only container layers can have frame metrics, so we start off with a
  // resolution of 1, 1.
  // XXX For large layer trees, it would be faster to do this once from the
  //     root node upwards and store the value on each layer.
  gfxSize resolution(1, 1);
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    const FrameMetrics& metrics = parent->GetFrameMetrics();
    resolution.width *= metrics.mResolution.scale;
    resolution.height *= metrics.mResolution.scale;
  }

  return resolution;
}
コード例 #3
0
/* static */ void 
LayerProperties::ClearInvalidations(Layer *aLayer)
{
  aLayer->ClearInvalidRect();
  if (aLayer->GetMaskLayer()) {
    ClearInvalidations(aLayer->GetMaskLayer());
  }

  ContainerLayer* container = aLayer->AsContainerLayer();
  if (!container) {
    return;
  }

  for (Layer* child = container->GetFirstChild(); child; child = child->GetNextSibling()) {
    ClearInvalidations(child);
  }
}
コード例 #4
0
// Do a breadth-first search to find the first layer in the tree that is
// scrollable.
Layer*
CompositorParent::GetPrimaryScrollableLayer()
{
  Layer* root = mLayerManager->GetRoot();

  // FIXME: We're currently getting passed layers that are not part of our content, but
  // we are drawing them anyway. This is causing severe rendering corruption to our background
  // and checkerboarding. The real fix here is to assert that we don't have any useless layers
  // and ensure that layout isn't giving us any. This is being tracked in bug 728284.
  // For now just clip them to the empty rect so we don't draw them.
  Layer* discardLayer = root->GetFirstChild();

  while (discardLayer) {
    if (!discardLayer->AsContainerLayer()) {
      discardLayer->IntersectClipRect(nsIntRect());
      SetShadowProperties(discardLayer);
    }
    discardLayer = discardLayer->GetNextSibling();
  }

  nsTArray<Layer*> queue;
  queue.AppendElement(root);
  while (queue.Length()) {
    ContainerLayer* containerLayer = queue[0]->AsContainerLayer();
    queue.RemoveElementAt(0);
    if (!containerLayer) {
      continue;
    }

    const FrameMetrics& frameMetrics = containerLayer->GetFrameMetrics();
    if (frameMetrics.IsScrollable()) {
      return containerLayer;
    }

    Layer* child = containerLayer->GetFirstChild();
    while (child) {
      queue.AppendElement(child);
      child = child->GetNextSibling();
    }
  }

  return root;
}
コード例 #5
0
/**
 * Walks over this layer, and all descendant layers.
 * If any of these are a ContainerLayer that reports invalidations to a PresShell,
 * then report that the entire bounds have changed.
 */
static void
NotifySubdocumentInvalidationRecursive(Layer* aLayer, NotifySubDocInvalidationFunc aCallback)
{
    aLayer->ClearInvalidRect();
    ContainerLayer* container = aLayer->AsContainerLayer();

    if (aLayer->GetMaskLayer()) {
        NotifySubdocumentInvalidationRecursive(aLayer->GetMaskLayer(), aCallback);
    }

    if (!container) {
        return;
    }

    for (Layer* child = container->GetFirstChild(); child; child = child->GetNextSibling()) {
        NotifySubdocumentInvalidationRecursive(child, aCallback);
    }

    aCallback(container, container->GetVisibleRegion());
}
コード例 #6
0
    virtual nsIntRect ComputeChangeInternal(NotifySubDocInvalidationFunc aCallback)
    {
        ContainerLayer* container = mLayer->AsContainerLayer();
        nsIntRegion result;

        PRUint32 i = 0;
        for (Layer* child = container->GetFirstChild(); child; child = child->GetNextSibling()) {
            if (i >= mChildren.Length() || child != mChildren[i]->mLayer) {
                // Child change. Invalidate the full areas.
                // TODO: We could be smarter here if non-overlapping children
                // swap order.
                result.Or(result, TransformRect(child->GetVisibleRegion().GetBounds(), child->GetTransform()));
                if (i < mChildren.Length()) {
                    result.Or(result, mChildren[i]->OldTransformedBounds());
                }
                if (aCallback) {
                    NotifySubdocumentInvalidationRecursive(child, aCallback);
                } else {
                    ClearInvalidations(child);
                }
            } else {
                // Same child, check for differences within the child
                result.Or(result, mChildren[i]->ComputeChange(aCallback));
            }

            i++;
        }

        // Process remaining removed children.
        while (i < mChildren.Length()) {
            result.Or(result, mChildren[i]->OldTransformedBounds());
            i++;
        }

        if (aCallback) {
            aCallback(container, result);
        }

        return TransformRect(result.GetBounds(), mLayer->GetTransform());
    }
コード例 #7
0
void
ContainerLayer::SortChildrenBy3DZOrder(nsTArray<Layer*>& aArray)
{
  nsAutoTArray<Layer*, 10> toSort;

  for (Layer* l = GetFirstChild(); l; l = l->GetNextSibling()) {
    ContainerLayer* container = l->AsContainerLayer();
    if (container && container->GetContentFlags() & CONTENT_PRESERVE_3D) {
      toSort.AppendElement(l);
    } else {
      if (toSort.Length() > 0) {
        SortLayersBy3DZOrder(toSort);
        aArray.MoveElementsFrom(toSort);
      }
      aArray.AppendElement(l);
    }
  }
  if (toSort.Length() > 0) {
    SortLayersBy3DZOrder(toSort);
    aArray.MoveElementsFrom(toSort);
  }
}
コード例 #8
0
void
SharedFrameMetricsHelper::FindFallbackContentFrameMetrics(ContainerLayer* aLayer,
                                                          ParentLayerRect& aCompositionBounds,
                                                          CSSToParentLayerScale& aZoom) {
  if (!aLayer) {
    return;
  }

  ContainerLayer* layer = aLayer;
  const FrameMetrics* contentMetrics = &(layer->GetFrameMetrics());

  // Walk up the layer tree until a valid composition bounds is found
  while (layer && contentMetrics->mCompositionBounds.IsEmpty()) {
    layer = layer->GetParent();
    contentMetrics = layer ? &(layer->GetFrameMetrics()) : contentMetrics;
  }

  MOZ_ASSERT(!contentMetrics->mCompositionBounds.IsEmpty());

  aCompositionBounds = ParentLayerRect(contentMetrics->mCompositionBounds);
  aZoom = contentMetrics->GetZoomToParent();  // TODO(botond): double-check this
  return;
}
コード例 #9
0
bool
LayerTransactionParent::RecvSetAsyncScrollOffset(PLayerParent* aLayer,
                                                 const int32_t& aX, const int32_t& aY)
{
  if (mDestroyed || !layer_manager() || layer_manager()->IsDestroyed()) {
    return false;
  }

  Layer* layer = cast(aLayer)->AsLayer();
  if (!layer) {
    return false;
  }
  ContainerLayer* containerLayer = layer->AsContainerLayer();
  if (!containerLayer) {
    return false;
  }
  AsyncPanZoomController* controller = containerLayer->GetAsyncPanZoomController();
  if (!controller) {
    return false;
  }
  controller->SetTestAsyncScrollOffset(CSSPoint(aX, aY));
  return true;
}
コード例 #10
0
gfxRect
ThebesLayerComposite::GetCompositionBounds()
{
  // Walk up the tree, looking for a display-port - if we find one, we know
  // that this layer represents a content node and we can use its first
  // scrollable child, in conjunction with its content area and viewport offset
  // to establish the screen coordinates to which the content area will be
  // rendered.
  gfxRect compositionBounds;
  ContainerLayer* scrollableLayer = nullptr;
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    const FrameMetrics& parentMetrics = parent->GetFrameMetrics();
    if (parentMetrics.IsScrollable())
      scrollableLayer = parent;
    if (!parentMetrics.mDisplayPort.IsEmpty() && scrollableLayer) {
      // Get the composition bounds, so as not to waste rendering time.
      compositionBounds = gfxRect(parentMetrics.mCompositionBounds.x,
                                  parentMetrics.mCompositionBounds.y,
                                  parentMetrics.mCompositionBounds.width,
                                  parentMetrics.mCompositionBounds.height);

      // Calculate the scale transform applied to the root layer to determine
      // the content resolution.
      Layer* rootLayer = Manager()->GetRoot();
      const gfx3DMatrix& rootTransform = rootLayer->GetTransform();
      LayerToCSSScale scale(rootTransform.GetXScale(),
                            rootTransform.GetYScale());

      // Get the content document bounds, in screen-space.
      const FrameMetrics& metrics = scrollableLayer->GetFrameMetrics();
      const LayerIntRect content = RoundedToInt(metrics.mScrollableRect / scale);
      // !!! WTF. this code is just wrong. See bug 881451.
      gfx::Point scrollOffset =
        gfx::Point((metrics.mScrollOffset.x * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale,
                   (metrics.mScrollOffset.y * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale);
      const nsIntPoint contentOrigin(
        content.x - NS_lround(scrollOffset.x),
        content.y - NS_lround(scrollOffset.y));
      gfxRect contentRect = gfxRect(contentOrigin.x, contentOrigin.y,
                                    content.width, content.height);
      gfxRect contentBounds = scrollableLayer->GetEffectiveTransform().
        TransformBounds(contentRect);

      // Clip the composition bounds to the content bounds
      compositionBounds.IntersectRect(compositionBounds, contentBounds);
      break;
    }
  }

  return compositionBounds;
}
コード例 #11
0
  virtual nsIntRegion ComputeChangeInternal(NotifySubDocInvalidationFunc aCallback,
                                            bool& aGeometryChanged)
  {
    ContainerLayer* container = mLayer->AsContainerLayer();
    nsIntRegion result;

    bool childrenChanged = false;

    if (mPreXScale != container->GetPreXScale() ||
        mPreYScale != container->GetPreYScale()) {
      aGeometryChanged = true;
      result = OldTransformedBounds();
      AddRegion(result, NewTransformedBounds());
      childrenChanged = true;

      // Can't bail out early, we need to update the child container layers
    }

    // A low frame rate is especially visible to users when scrolling, so we
    // particularly want to avoid unnecessary invalidation at that time. For us
    // here, that means avoiding unnecessary invalidation of child items when
    // other children are added to or removed from our container layer, since
    // that may be caused by children being scrolled in or out of view. We are
    // less concerned with children changing order.
    // TODO: Consider how we could avoid unnecessary invalidation when children
    // change order, and whether the overhead would be worth it.

    nsDataHashtable<nsPtrHashKey<Layer>, uint32_t> oldIndexMap(mChildren.Length());
    for (uint32_t i = 0; i < mChildren.Length(); ++i) {
      oldIndexMap.Put(mChildren[i]->mLayer, i);
    }

    uint32_t i = 0; // cursor into the old child list mChildren
    for (Layer* child = container->GetFirstChild(); child; child = child->GetNextSibling()) {
      bool invalidateChildsCurrentArea = false;
      if (i < mChildren.Length()) {
        uint32_t childsOldIndex;
        if (oldIndexMap.Get(child, &childsOldIndex)) {
          if (childsOldIndex >= i) {
            // Invalidate the old areas of layers that used to be between the
            // current |child| and the previous |child| that was also in the
            // old list mChildren (if any of those children have been reordered
            // rather than removed, we will invalidate their new area when we
            // encounter them in the new list):
            for (uint32_t j = i; j < childsOldIndex; ++j) {
              AddRegion(result, mChildren[j]->OldTransformedBounds());
              childrenChanged |= true;
            }
            // Invalidate any regions of the child that have changed:
            nsIntRegion region = mChildren[childsOldIndex]->ComputeChange(aCallback, aGeometryChanged);
            i = childsOldIndex + 1;
            if (!region.IsEmpty()) {
              AddRegion(result, region);
              childrenChanged |= true;
            }
          } else {
            // We've already seen this child in mChildren (which means it must
            // have been reordered) and invalidated its old area. We need to
            // invalidate its new area too:
            invalidateChildsCurrentArea = true;
          }
        } else {
          // |child| is new
          invalidateChildsCurrentArea = true;
        }
      } else {
        // |child| is new, or was reordered to a higher index
        invalidateChildsCurrentArea = true;
      }
      if (invalidateChildsCurrentArea) {
        aGeometryChanged = true;
        AddTransformedRegion(result, child->GetVisibleRegion(), child->GetLocalTransform());
        if (aCallback) {
          NotifySubdocumentInvalidationRecursive(child, aCallback);
        } else {
          ClearInvalidations(child);
        }
      }
      childrenChanged |= invalidateChildsCurrentArea;
    }

    // Process remaining removed children.
    while (i < mChildren.Length()) {
      childrenChanged |= true;
      AddRegion(result, mChildren[i]->OldTransformedBounds());
      i++;
    }

    if (aCallback) {
      aCallback(container, result);
    }

    if (childrenChanged) {
      container->SetChildrenChanged(true);
    }

    result.Transform(gfx::To3DMatrix(mLayer->GetLocalTransform()));

    return result;
  }
コード例 #12
0
void
ClientTiledThebesLayer::BeginPaint()
{
  if (ClientManager()->IsRepeatTransaction()) {
    return;
  }

  mPaintData.mLowPrecisionPaintCount = 0;
  mPaintData.mPaintFinished = false;

  // Get the metrics of the nearest scroll container.
  ContainerLayer* scrollParent = nullptr;
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    const FrameMetrics& metrics = parent->GetFrameMetrics();
    if (metrics.mScrollId != FrameMetrics::NULL_SCROLL_ID) {
      scrollParent = parent;
      break;
    }
  }

  if (!scrollParent) {
    // XXX I don't think this can happen, but if it does, warn and set the
    //     composition bounds to empty so that progressive updates are disabled.
    NS_WARNING("Tiled Thebes layer with no scrollable container parent");
    mPaintData.mCompositionBounds.SetEmpty();
    return;
  }

  const FrameMetrics& metrics = scrollParent->GetFrameMetrics();

  // Calculate the transform required to convert screen space into transformed
  // layout device space.
  gfx::Matrix4x4 effectiveTransform = GetEffectiveTransform();
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    if (parent->UseIntermediateSurface()) {
      effectiveTransform = effectiveTransform * parent->GetEffectiveTransform();
    }
  }
  gfx3DMatrix layoutToScreen;
  gfx::To3DMatrix(effectiveTransform, layoutToScreen);
  layoutToScreen.ScalePost(metrics.mCumulativeResolution.scale,
                           metrics.mCumulativeResolution.scale,
                           1.f);

  mPaintData.mTransformScreenToLayout = layoutToScreen.Inverse();

  // Compute the critical display port in layer space.
  mPaintData.mLayoutCriticalDisplayPort.SetEmpty();
  if (!metrics.mCriticalDisplayPort.IsEmpty()) {
    // Convert the display port to screen space first so that we can transform
    // it into layout device space.
    const ScreenRect& criticalDisplayPort = metrics.mCriticalDisplayPort * metrics.mZoom;
    LayoutDeviceRect transformedCriticalDisplayPort =
      ApplyScreenToLayoutTransform(mPaintData.mTransformScreenToLayout, criticalDisplayPort);
    mPaintData.mLayoutCriticalDisplayPort =
      LayoutDeviceIntRect::ToUntyped(RoundedOut(transformedCriticalDisplayPort));
  }

  // Calculate the frame resolution. Because this is Gecko-side, before any
  // async transforms have occurred, we can use mZoom for this.
  mPaintData.mResolution = metrics.mZoom;

  // Calculate the scroll offset since the last transaction, and the
  // composition bounds.
  mPaintData.mCompositionBounds.SetEmpty();
  mPaintData.mScrollOffset.MoveTo(0, 0);
  Layer* primaryScrollable = ClientManager()->GetPrimaryScrollableLayer();
  if (primaryScrollable) {
    const FrameMetrics& metrics = primaryScrollable->AsContainerLayer()->GetFrameMetrics();
    mPaintData.mScrollOffset = metrics.mScrollOffset * metrics.mZoom;
    mPaintData.mCompositionBounds =
      ApplyScreenToLayoutTransform(mPaintData.mTransformScreenToLayout,
                                   ScreenRect(metrics.mCompositionBounds));
  }
}
コード例 #13
0
// Recursively create a new array of scrollables, preserving any scrollables
// that are still in the layer tree.
//
// aXScale and aYScale are used to calculate any values that need to be in
// chrome-document CSS pixels and aren't part of the rendering loop, such as
// the initial scroll offset for a new view.
static void
BuildViewMap(ViewMap& oldContentViews, ViewMap& newContentViews,
             nsFrameLoader* aFrameLoader, Layer* aLayer,
             float aXScale = 1, float aYScale = 1,
             float aAccConfigXScale = 1, float aAccConfigYScale = 1)
{
  ContainerLayer* container = aLayer->AsContainerLayer();
  if (!container)
    return;
  const FrameMetrics metrics = container->GetFrameMetrics();
  const ViewID scrollId = metrics.mScrollId;
  const gfx3DMatrix transform = aLayer->GetTransform();
  aXScale *= GetXScale(transform);
  aYScale *= GetYScale(transform);

  if (metrics.IsScrollable()) {
    nscoord auPerDevPixel = aFrameLoader->GetPrimaryFrameOfOwningContent()
                                        ->PresContext()->AppUnitsPerDevPixel();
    nscoord auPerCSSPixel = auPerDevPixel * metrics.mDevPixelsPerCSSPixel.scale;
    nsContentView* view = FindViewForId(oldContentViews, scrollId);
    if (view) {
      // View already exists. Be sure to propagate scales for any values
      // that need to be calculated something in chrome-doc CSS pixels.
      ViewConfig config = view->GetViewConfig();
      aXScale *= config.mXScale;
      aYScale *= config.mYScale;
      view->mFrameLoader = aFrameLoader;
      // If scale has changed, then we should update
      // current scroll offset to new scaled value
      if (aAccConfigXScale != view->mParentScaleX ||
          aAccConfigYScale != view->mParentScaleY) {
        float xscroll = 0, yscroll = 0;
        view->GetScrollX(&xscroll);
        view->GetScrollY(&yscroll);
        xscroll = xscroll * (aAccConfigXScale / view->mParentScaleX);
        yscroll = yscroll * (aAccConfigYScale / view->mParentScaleY);
        view->ScrollTo(xscroll, yscroll);
        view->mParentScaleX = aAccConfigXScale;
        view->mParentScaleY = aAccConfigYScale;
      }
      // Collect only config scale values for scroll compensation
      aAccConfigXScale *= config.mXScale;
      aAccConfigYScale *= config.mYScale;
    } else {
      // View doesn't exist, so generate one. We start the view scroll offset at
      // the same position as the framemetric's scroll offset from the layer.
      // The default scale is 1, so no need to propagate scale down.
      ViewConfig config;
      config.mScrollOffset = nsPoint(
        NSIntPixelsToAppUnits(metrics.mScrollOffset.x, auPerCSSPixel) * aXScale,
        NSIntPixelsToAppUnits(metrics.mScrollOffset.y, auPerCSSPixel) * aYScale);
      view = new nsContentView(aFrameLoader, scrollId, metrics.mIsRoot, config);
      view->mParentScaleX = aAccConfigXScale;
      view->mParentScaleY = aAccConfigYScale;
    }

    // I don't know what units mViewportSize is in, hence use ToUnknownRect
    // here to mark the current frontier in type info propagation
    gfx::Rect viewport = metrics.mViewport.ToUnknownRect();
    view->mViewportSize = nsSize(
      NSIntPixelsToAppUnits(viewport.width, auPerDevPixel) * aXScale,
      NSIntPixelsToAppUnits(viewport.height, auPerDevPixel) * aYScale);
    view->mContentSize = nsSize(
      NSFloatPixelsToAppUnits(metrics.mScrollableRect.width, auPerCSSPixel) * aXScale,
      NSFloatPixelsToAppUnits(metrics.mScrollableRect.height, auPerCSSPixel) * aYScale);

    newContentViews[scrollId] = view;
  }

  for (Layer* child = aLayer->GetFirstChild();
       child; child = child->GetNextSibling()) {
    BuildViewMap(oldContentViews, newContentViews, aFrameLoader, child,
                 aXScale, aYScale, aAccConfigXScale, aAccConfigYScale);
  }
}
コード例 #14
0
static const FrameMetrics*
GetFrameMetrics(Layer* aLayer)
{
  ContainerLayer* container = aLayer->AsContainerLayer();
  return container ? &container->GetFrameMetrics() : nullptr;
}
コード例 #15
0
already_AddRefed<Layer>
RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
                              nsIFrame* aFrame,
                              LayerManager* aManager,
                              const nsIntRect& aVisibleRect)
{
  NS_ABORT_IF_FALSE(aFrame,
                    "makes no sense to have a shadow tree without a frame");
  NS_ABORT_IF_FALSE(!mContainer ||
                    IsTempLayerManager(aManager) ||
                    mContainer->Manager() == aManager,
                    "retaining manager changed out from under us ... HELP!");

  if (mContainer && mContainer->Manager() != aManager) {
    // This can happen if aManager is a "temporary" manager, or if the
    // widget's layer manager changed out from under us.  We need to
    // FIXME handle the former case somehow, probably with an API to
    // draw a manager's subtree.  The latter is bad bad bad, but the
    // the NS_ABORT_IF_FALSE() above will flag it.  Returning NULL
    // here will just cause the shadow subtree not to be rendered.
    return nsnull;
  }

  if (mContainer) {
    ClearContainer(mContainer);
  }

  ContainerLayer* shadowRoot = GetRootLayer();
  if (!shadowRoot) {
    mContainer = nsnull;
    return nsnull;
  }

  NS_ABORT_IF_FALSE(!shadowRoot || shadowRoot->Manager() == aManager,
                    "retaining manager changed out from under us ... HELP!");

  // Wrap the shadow layer tree in mContainer.
  if (!mContainer) {
    mContainer = aManager->CreateContainerLayer();
  }
  NS_ABORT_IF_FALSE(!mContainer->GetFirstChild(),
                    "container of shadow tree shouldn't have a 'root' here");

  mContainer->InsertAfter(shadowRoot, nsnull);

  AssertInTopLevelChromeDoc(mContainer, aFrame);
  ViewTransform transform;
  TransformShadowTree(aBuilder, mFrameLoader, aFrame, shadowRoot, transform);
  mContainer->SetClipRect(nsnull);

  if (mFrameLoader->AsyncScrollEnabled()) {
    const nsContentView* view = GetContentView(FrameMetrics::ROOT_SCROLL_ID);
    BuildBackgroundPatternFor(mContainer,
                              shadowRoot,
                              view->GetViewConfig(),
                              mBackgroundColor,
                              aManager, aFrame);
  }
  mContainer->SetVisibleRegion(aVisibleRect);

  return nsRefPtr<Layer>(mContainer).forget();
}
コード例 #16
0
void
ClientTiledThebesLayer::BeginPaint()
{
  if (ClientManager()->IsRepeatTransaction()) {
    return;
  }

  mPaintData.mLowPrecisionPaintCount = 0;
  mPaintData.mPaintFinished = false;
  mPaintData.mCompositionBounds.SetEmpty();
  mPaintData.mCriticalDisplayPort.SetEmpty();

  if (!GetBaseTransform().Is2D()) {
    // Give up if there is a complex CSS transform on the layer. We might
    // eventually support these but for now it's too complicated to handle
    // given that it's a pretty rare scenario.
    return;
  }

  // Get the metrics of the nearest scrollable layer and the nearest layer
  // with a displayport.
  ContainerLayer* scrollAncestor = nullptr;
  ContainerLayer* displayPortAncestor = nullptr;
  for (ContainerLayer* ancestor = GetParent(); ancestor; ancestor = ancestor->GetParent()) {
    const FrameMetrics& metrics = ancestor->GetFrameMetrics();
    if (!scrollAncestor && metrics.GetScrollId() != FrameMetrics::NULL_SCROLL_ID) {
      scrollAncestor = ancestor;
    }
    if (!metrics.mDisplayPort.IsEmpty()) {
      displayPortAncestor = ancestor;
      // Any layer that has a displayport must be scrollable, so we can break
      // here.
      break;
    }
  }

  if (!displayPortAncestor || !scrollAncestor) {
    // No displayport or scroll ancestor, so we can't do progressive rendering.
#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_B2G)
    // Both Android and b2g are guaranteed to have a displayport set, so this
    // should never happen.
    NS_WARNING("Tiled Thebes layer with no scrollable container ancestor");
#endif
    return;
  }

  TILING_PRLOG(("TILING 0x%p: Found scrollAncestor 0x%p and displayPortAncestor 0x%p\n", this,
    scrollAncestor, displayPortAncestor));

  const FrameMetrics& scrollMetrics = scrollAncestor->GetFrameMetrics();
  const FrameMetrics& displayportMetrics = displayPortAncestor->GetFrameMetrics();

  // Calculate the transform required to convert ParentLayer space of our
  // display port ancestor to the Layer space of this layer.
  gfx3DMatrix transformToDisplayPort =
    GetTransformToAncestorsParentLayer(this, displayPortAncestor);

  mPaintData.mTransformDisplayPortToLayer = transformToDisplayPort.Inverse();

  // Note that below we use GetZoomToParent() in a number of places. Because this
  // code runs on the client side, the mTransformScale field of the FrameMetrics
  // will not have been set. This can result in incorrect values being returned
  // by GetZoomToParent() when we have CSS transforms set on some of these layers.
  // This code should be audited and updated as part of fixing bug 993525.

  // Compute the critical display port that applies to this layer in the
  // LayoutDevice space of this layer.
  ParentLayerRect criticalDisplayPort =
    (displayportMetrics.mCriticalDisplayPort * displayportMetrics.GetZoomToParent())
    + displayportMetrics.mCompositionBounds.TopLeft();
  mPaintData.mCriticalDisplayPort = RoundedOut(
    ApplyParentLayerToLayerTransform(mPaintData.mTransformDisplayPortToLayer, criticalDisplayPort));
  TILING_PRLOG_OBJ(("TILING 0x%p: Critical displayport %s\n", this, tmpstr.get()), mPaintData.mCriticalDisplayPort);

  // Compute the viewport that applies to this layer in the LayoutDevice
  // space of this layer.
  ParentLayerRect viewport =
    (displayportMetrics.mViewport * displayportMetrics.GetZoomToParent())
    + displayportMetrics.mCompositionBounds.TopLeft();
  mPaintData.mViewport = ApplyParentLayerToLayerTransform(
    mPaintData.mTransformDisplayPortToLayer, viewport);
  TILING_PRLOG_OBJ(("TILING 0x%p: Viewport %s\n", this, tmpstr.get()), mPaintData.mViewport);

  // Store the resolution from the displayport ancestor layer. Because this is Gecko-side,
  // before any async transforms have occurred, we can use the zoom for this.
  mPaintData.mResolution = displayportMetrics.GetZoomToParent();
  TILING_PRLOG(("TILING 0x%p: Resolution %f\n", this, mPaintData.mResolution.scale));

  // Store the applicable composition bounds in this layer's Layer units.
  gfx3DMatrix transformToCompBounds =
    GetTransformToAncestorsParentLayer(this, scrollAncestor);
  mPaintData.mCompositionBounds = ApplyParentLayerToLayerTransform(
    transformToCompBounds.Inverse(), ParentLayerRect(scrollMetrics.mCompositionBounds));
  TILING_PRLOG_OBJ(("TILING 0x%p: Composition bounds %s\n", this, tmpstr.get()), mPaintData.mCompositionBounds);

  // Calculate the scroll offset since the last transaction
  mPaintData.mScrollOffset = displayportMetrics.GetScrollOffset() * displayportMetrics.GetZoomToParent();
  TILING_PRLOG_OBJ(("TILING 0x%p: Scroll offset %s\n", this, tmpstr.get()), mPaintData.mScrollOffset);
}
コード例 #17
0
bool
LayerTransactionParent::RecvUpdate(const InfallibleTArray<Edit>& cset,
                                   const TargetConfig& targetConfig,
                                   const bool& isFirstPaint,
                                   InfallibleTArray<EditReply>* reply)
{
#ifdef COMPOSITOR_PERFORMANCE_WARNING
  TimeStamp updateStart = TimeStamp::Now();
#endif

  MOZ_LAYERS_LOG(("[ParentSide] received txn with %d edits", cset.Length()));

  if (mDestroyed || !layer_manager() || layer_manager()->IsDestroyed()) {
    return true;
  }

  EditReplyVector replyv;

  layer_manager()->BeginTransactionWithTarget(NULL);

  for (EditArray::index_type i = 0; i < cset.Length(); ++i) {
    const Edit& edit = cset[i];

    switch (edit.type()) {
    // Create* ops
    case Edit::TOpCreateThebesLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateThebesLayer"));

      nsRefPtr<ThebesLayerComposite> layer =
        layer_manager()->CreateThebesLayerComposite();
      AsLayerComposite(edit.get_OpCreateThebesLayer())->Bind(layer);
      break;
    }
    case Edit::TOpCreateContainerLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateContainerLayer"));

      nsRefPtr<ContainerLayer> layer = layer_manager()->CreateContainerLayerComposite();
      AsLayerComposite(edit.get_OpCreateContainerLayer())->Bind(layer);
      break;
    }
    case Edit::TOpCreateImageLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateImageLayer"));

      nsRefPtr<ImageLayerComposite> layer =
        layer_manager()->CreateImageLayerComposite();
      AsLayerComposite(edit.get_OpCreateImageLayer())->Bind(layer);
      break;
    }
    case Edit::TOpCreateColorLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateColorLayer"));

      nsRefPtr<ColorLayerComposite> layer = layer_manager()->CreateColorLayerComposite();
      AsLayerComposite(edit.get_OpCreateColorLayer())->Bind(layer);
      break;
    }
    case Edit::TOpCreateCanvasLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateCanvasLayer"));

      nsRefPtr<CanvasLayerComposite> layer =
        layer_manager()->CreateCanvasLayerComposite();
      AsLayerComposite(edit.get_OpCreateCanvasLayer())->Bind(layer);
      break;
    }
    case Edit::TOpCreateRefLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateRefLayer"));

      nsRefPtr<RefLayerComposite> layer =
        layer_manager()->CreateRefLayerComposite();
      AsLayerComposite(edit.get_OpCreateRefLayer())->Bind(layer);
      break;
    }

    // Attributes
    case Edit::TOpSetLayerAttributes: {
      MOZ_LAYERS_LOG(("[ParentSide] SetLayerAttributes"));

      const OpSetLayerAttributes& osla = edit.get_OpSetLayerAttributes();
      Layer* layer = AsLayerComposite(osla)->AsLayer();
      const LayerAttributes& attrs = osla.attrs();

      const CommonLayerAttributes& common = attrs.common();
      layer->SetVisibleRegion(common.visibleRegion());
      layer->SetContentFlags(common.contentFlags());
      layer->SetOpacity(common.opacity());
      layer->SetClipRect(common.useClipRect() ? &common.clipRect() : NULL);
      layer->SetBaseTransform(common.transform().value());
      layer->SetPostScale(common.postXScale(), common.postYScale());
      layer->SetIsFixedPosition(common.isFixedPosition());
      layer->SetFixedPositionAnchor(common.fixedPositionAnchor());
      layer->SetFixedPositionMargins(common.fixedPositionMargin());
      if (PLayerParent* maskLayer = common.maskLayerParent()) {
        layer->SetMaskLayer(cast(maskLayer)->AsLayer());
      } else {
        layer->SetMaskLayer(NULL);
      }
      layer->SetAnimations(common.animations());

      typedef SpecificLayerAttributes Specific;
      const SpecificLayerAttributes& specific = attrs.specific();
      switch (specific.type()) {
      case Specific::Tnull_t:
        break;

      case Specific::TThebesLayerAttributes: {
        MOZ_LAYERS_LOG(("[ParentSide]   thebes layer"));

        ThebesLayerComposite* thebesLayer =
          static_cast<ThebesLayerComposite*>(layer);
        const ThebesLayerAttributes& attrs =
          specific.get_ThebesLayerAttributes();

        thebesLayer->SetValidRegion(attrs.validRegion());

        break;
      }
      case Specific::TContainerLayerAttributes: {
        MOZ_LAYERS_LOG(("[ParentSide]   container layer"));

        ContainerLayer* containerLayer =
          static_cast<ContainerLayer*>(layer);
        const ContainerLayerAttributes& attrs =
          specific.get_ContainerLayerAttributes();
        containerLayer->SetFrameMetrics(attrs.metrics());
        containerLayer->SetPreScale(attrs.preXScale(), attrs.preYScale());
        containerLayer->SetInheritedScale(attrs.inheritedXScale(), attrs.inheritedYScale());
        break;
      }
      case Specific::TColorLayerAttributes:
        MOZ_LAYERS_LOG(("[ParentSide]   color layer"));

        static_cast<ColorLayer*>(layer)->SetColor(
          specific.get_ColorLayerAttributes().color().value());
        break;

      case Specific::TCanvasLayerAttributes:
        MOZ_LAYERS_LOG(("[ParentSide]   canvas layer"));

        static_cast<CanvasLayer*>(layer)->SetFilter(
          specific.get_CanvasLayerAttributes().filter());
        static_cast<CanvasLayerComposite*>(layer)->SetBounds(
          specific.get_CanvasLayerAttributes().bounds());
        break;

      case Specific::TRefLayerAttributes:
        MOZ_LAYERS_LOG(("[ParentSide]   ref layer"));

        static_cast<RefLayer*>(layer)->SetReferentId(
          specific.get_RefLayerAttributes().id());
        break;

      case Specific::TImageLayerAttributes: {
        MOZ_LAYERS_LOG(("[ParentSide]   image layer"));

        ImageLayer* imageLayer = static_cast<ImageLayer*>(layer);
        const ImageLayerAttributes& attrs = specific.get_ImageLayerAttributes();
        imageLayer->SetFilter(attrs.filter());
        imageLayer->SetScaleToSize(attrs.scaleToSize(), attrs.scaleMode());
        break;
      }
      default:
        NS_RUNTIMEABORT("not reached");
      }
      break;
    }
    case Edit::TOpSetColoredBorders: {
      if (edit.get_OpSetColoredBorders().enabled()) {
        mLayerManager->GetCompositor()->EnableColoredBorders();
      } else {
        mLayerManager->GetCompositor()->DisableColoredBorders();
      }
      break;
    }
    // Tree ops
    case Edit::TOpSetRoot: {
      MOZ_LAYERS_LOG(("[ParentSide] SetRoot"));

      mRoot = AsLayerComposite(edit.get_OpSetRoot())->AsContainer();
      break;
    }
    case Edit::TOpInsertAfter: {
      MOZ_LAYERS_LOG(("[ParentSide] InsertAfter"));

      const OpInsertAfter& oia = edit.get_OpInsertAfter();
      ShadowContainer(oia)->AsContainer()->InsertAfter(
        ShadowChild(oia)->AsLayer(), ShadowAfter(oia)->AsLayer());
      break;
    }
    case Edit::TOpAppendChild: {
      MOZ_LAYERS_LOG(("[ParentSide] AppendChild"));

      const OpAppendChild& oac = edit.get_OpAppendChild();
      ShadowContainer(oac)->AsContainer()->InsertAfter(
        ShadowChild(oac)->AsLayer(), NULL);
      break;
    }
    case Edit::TOpRemoveChild: {
      MOZ_LAYERS_LOG(("[ParentSide] RemoveChild"));

      const OpRemoveChild& orc = edit.get_OpRemoveChild();
      Layer* childLayer = ShadowChild(orc)->AsLayer();
      ShadowContainer(orc)->AsContainer()->RemoveChild(childLayer);
      break;
    }
    case Edit::TOpRepositionChild: {
      MOZ_LAYERS_LOG(("[ParentSide] RepositionChild"));

      const OpRepositionChild& orc = edit.get_OpRepositionChild();
      ShadowContainer(orc)->AsContainer()->RepositionChild(
        ShadowChild(orc)->AsLayer(), ShadowAfter(orc)->AsLayer());
      break;
    }
    case Edit::TOpRaiseToTopChild: {
      MOZ_LAYERS_LOG(("[ParentSide] RaiseToTopChild"));

      const OpRaiseToTopChild& rtc = edit.get_OpRaiseToTopChild();
      ShadowContainer(rtc)->AsContainer()->RepositionChild(
        ShadowChild(rtc)->AsLayer(), NULL);
      break;
    }
    case Edit::TCompositableOperation: {
      ReceiveCompositableUpdate(edit.get_CompositableOperation(),
                                replyv);
      break;
    }
    case Edit::TOpAttachCompositable: {
      const OpAttachCompositable& op = edit.get_OpAttachCompositable();
      Attach(cast(op.layerParent()), cast(op.compositableParent()));
      break;
    }
    case Edit::TOpAttachAsyncCompositable: {
      const OpAttachAsyncCompositable& op = edit.get_OpAttachAsyncCompositable();
      CompositableParent* compositableParent = CompositableMap::Get(op.containerID());
      MOZ_ASSERT(compositableParent, "CompositableParent not found in the map");
      Attach(cast(op.layerParent()), compositableParent);
      compositableParent->SetCompositorID(mLayerManager->GetCompositor()->GetCompositorID());
      break;
    }
    default:
      NS_RUNTIMEABORT("not reached");
    }
  }

  layer_manager()->EndTransaction(NULL, NULL, LayerManager::END_NO_IMMEDIATE_REDRAW);

  if (reply) {
    reply->SetCapacity(replyv.size());
    if (replyv.size() > 0) {
      reply->AppendElements(&replyv.front(), replyv.size());
    }
  }

  // Ensure that any pending operations involving back and front
  // buffers have completed, so that neither process stomps on the
  // other's buffer contents.
  LayerManagerComposite::PlatformSyncBeforeReplyUpdate();

  mShadowLayersManager->ShadowLayersUpdated(this, targetConfig, isFirstPaint);

#ifdef COMPOSITOR_PERFORMANCE_WARNING
  int compositeTime = (int)(mozilla::TimeStamp::Now() - updateStart).ToMilliseconds();
  if (compositeTime > 15) {
    printf_stderr("Compositor: Layers update took %i ms (blocking gecko).\n", compositeTime);
  }
#endif

  return true;
}
コード例 #18
0
void
AsyncCompositionManager::TransformScrollableLayer(Layer* aLayer, const LayoutDeviceToLayerScale& aResolution)
{
  LayerComposite* layerComposite = aLayer->AsLayerComposite();
  ContainerLayer* container = aLayer->AsContainerLayer();

  const FrameMetrics& metrics = container->GetFrameMetrics();
  // We must apply the resolution scale before a pan/zoom transform, so we call
  // GetTransform here.
  const gfx3DMatrix& currentTransform = aLayer->GetTransform();
  gfx3DMatrix oldTransform = currentTransform;

  gfx3DMatrix treeTransform;

  CSSToLayerScale geckoZoom = metrics.mDevPixelsPerCSSPixel * aResolution;

  LayerIntPoint scrollOffsetLayerPixels = RoundedToInt(metrics.mScrollOffset * geckoZoom);

  if (mIsFirstPaint) {
    mContentRect = metrics.mScrollableRect;
    SetFirstPaintViewport(scrollOffsetLayerPixels,
                          geckoZoom,
                          mContentRect);
    mIsFirstPaint = false;
  } else if (!metrics.mScrollableRect.IsEqualEdges(mContentRect)) {
    mContentRect = metrics.mScrollableRect;
    SetPageRect(mContentRect);
  }

  // We synchronise the viewport information with Java after sending the above
  // notifications, so that Java can take these into account in its response.
  // Calculate the absolute display port to send to Java
  LayerIntRect displayPort = RoundedToInt(
    (metrics.mCriticalDisplayPort.IsEmpty()
      ? metrics.mDisplayPort
      : metrics.mCriticalDisplayPort
    ) * geckoZoom);
  displayPort += scrollOffsetLayerPixels;

  LayerMargin fixedLayerMargins(0, 0, 0, 0);
  ScreenPoint offset(0, 0);

  // Ideally we would initialize userZoom to AsyncPanZoomController::CalculateResolution(metrics)
  // but this causes a reftest-ipc test to fail (see bug 883646 comment 27). The reason for this
  // appears to be that metrics.mZoom is poorly initialized in some scenarios. In these scenarios,
  // however, we can assume there is no async zooming in progress and so the following statement
  // works fine.
  CSSToScreenScale userZoom(metrics.mDevPixelsPerCSSPixel.scale * metrics.mResolution.scale);
  ScreenPoint userScroll = metrics.mScrollOffset * userZoom;
  SyncViewportInfo(displayPort, geckoZoom, mLayersUpdated,
                   userScroll, userZoom, fixedLayerMargins,
                   offset);
  mLayersUpdated = false;

  // Apply the render offset
  mLayerManager->GetCompositor()->SetScreenRenderOffset(offset);

  // Handle transformations for asynchronous panning and zooming. We determine the
  // zoom used by Gecko from the transformation set on the root layer, and we
  // determine the scroll offset used by Gecko from the frame metrics of the
  // primary scrollable layer. We compare this to the user zoom and scroll
  // offset in the view transform we obtained from Java in order to compute the
  // transformation we need to apply.
  LayerToScreenScale zoomAdjust = userZoom / geckoZoom;

  LayerIntPoint geckoScroll(0, 0);
  if (metrics.IsScrollable()) {
    geckoScroll = scrollOffsetLayerPixels;
  }

  LayerPoint translation = (userScroll / zoomAdjust) - geckoScroll;
  treeTransform = gfx3DMatrix(ViewTransform(-translation, userZoom / metrics.mDevPixelsPerCSSPixel));

  // The transform already takes the resolution scale into account.  Since we
  // will apply the resolution scale again when computing the effective
  // transform, we must apply the inverse resolution scale here.
  gfx3DMatrix computedTransform = treeTransform * currentTransform;
  computedTransform.Scale(1.0f/container->GetPreXScale(),
                          1.0f/container->GetPreYScale(),
                          1);
  computedTransform.ScalePost(1.0f/container->GetPostXScale(),
                              1.0f/container->GetPostYScale(),
                              1);
  layerComposite->SetShadowTransform(computedTransform);
  NS_ASSERTION(!layerComposite->GetShadowTransformSetByAnimation(),
               "overwriting animated transform!");

  // Apply resolution scaling to the old transform - the layer tree as it is
  // doesn't have the necessary transform to display correctly.
  oldTransform.Scale(aResolution.scale, aResolution.scale, 1);

  // Make sure that overscroll and under-zoom are represented in the old
  // transform so that fixed position content moves and scales accordingly.
  // These calculations will effectively scale and offset fixed position layers
  // in screen space when the compensatory transform is performed in
  // AlignFixedLayersForAnchorPoint.
  ScreenRect contentScreenRect = mContentRect * userZoom;
  gfxPoint3D overscrollTranslation;
  if (userScroll.x < contentScreenRect.x) {
    overscrollTranslation.x = contentScreenRect.x - userScroll.x;
  } else if (userScroll.x + metrics.mCompositionBounds.width > contentScreenRect.XMost()) {
    overscrollTranslation.x = contentScreenRect.XMost() -
      (userScroll.x + metrics.mCompositionBounds.width);
  }
  if (userScroll.y < contentScreenRect.y) {
    overscrollTranslation.y = contentScreenRect.y - userScroll.y;
  } else if (userScroll.y + metrics.mCompositionBounds.height > contentScreenRect.YMost()) {
    overscrollTranslation.y = contentScreenRect.YMost() -
      (userScroll.y + metrics.mCompositionBounds.height);
  }
  oldTransform.Translate(overscrollTranslation);

  gfxSize underZoomScale(1.0f, 1.0f);
  if (mContentRect.width * userZoom.scale < metrics.mCompositionBounds.width) {
    underZoomScale.width = (mContentRect.width * userZoom.scale) /
      metrics.mCompositionBounds.width;
  }
  if (mContentRect.height * userZoom.scale < metrics.mCompositionBounds.height) {
    underZoomScale.height = (mContentRect.height * userZoom.scale) /
      metrics.mCompositionBounds.height;
  }
  oldTransform.Scale(underZoomScale.width, underZoomScale.height, 1);

  // Make sure fixed position layers don't move away from their anchor points
  // when we're asynchronously panning or zooming
  AlignFixedLayersForAnchorPoint(aLayer, aLayer, oldTransform, fixedLayerMargins);
}
コード例 #19
0
bool
AsyncCompositionManager::ApplyAsyncContentTransformToTree(TimeStamp aCurrentFrame,
                                                          Layer *aLayer,
                                                          bool* aWantNextFrame)
{
  bool appliedTransform = false;
  for (Layer* child = aLayer->GetFirstChild();
      child; child = child->GetNextSibling()) {
    appliedTransform |=
      ApplyAsyncContentTransformToTree(aCurrentFrame, child, aWantNextFrame);
  }

  ContainerLayer* container = aLayer->AsContainerLayer();
  if (!container) {
    return appliedTransform;
  }

  if (AsyncPanZoomController* controller = container->GetAsyncPanZoomController()) {
    LayerComposite* layerComposite = aLayer->AsLayerComposite();
    gfx3DMatrix oldTransform = aLayer->GetTransform();

    ViewTransform treeTransform;
    ScreenPoint scrollOffset;
    *aWantNextFrame |=
      controller->SampleContentTransformForFrame(aCurrentFrame,
                                                 &treeTransform,
                                                 scrollOffset);

    const gfx3DMatrix& rootTransform = mLayerManager->GetRoot()->GetTransform();
    const FrameMetrics& metrics = container->GetFrameMetrics();
    // XXX We use rootTransform instead of metrics.mResolution here because on
    // Fennec the resolution is set on the root layer rather than the scrollable layer.
    // The SyncFrameMetrics call and the paintScale variable are used on Fennec only
    // so it doesn't affect any other platforms. See bug 732971.
    CSSToLayerScale paintScale = metrics.mDevPixelsPerCSSPixel
      / LayerToLayoutDeviceScale(rootTransform.GetXScale(), rootTransform.GetYScale());
    CSSRect displayPort(metrics.mCriticalDisplayPort.IsEmpty() ?
                        metrics.mDisplayPort : metrics.mCriticalDisplayPort);
    LayerMargin fixedLayerMargins(0, 0, 0, 0);
    ScreenPoint offset(0, 0);
    SyncFrameMetrics(scrollOffset, treeTransform.mScale.scale, metrics.mScrollableRect,
                     mLayersUpdated, displayPort, paintScale,
                     mIsFirstPaint, fixedLayerMargins, offset);

    mIsFirstPaint = false;
    mLayersUpdated = false;

    // Apply the render offset
    mLayerManager->GetCompositor()->SetScreenRenderOffset(offset);

    gfx3DMatrix transform(gfx3DMatrix(treeTransform) * aLayer->GetTransform());
    // The transform already takes the resolution scale into account.  Since we
    // will apply the resolution scale again when computing the effective
    // transform, we must apply the inverse resolution scale here.
    transform.Scale(1.0f/container->GetPreXScale(),
                    1.0f/container->GetPreYScale(),
                    1);
    transform.ScalePost(1.0f/aLayer->GetPostXScale(),
                        1.0f/aLayer->GetPostYScale(),
                        1);
    layerComposite->SetShadowTransform(transform);
    NS_ASSERTION(!layerComposite->GetShadowTransformSetByAnimation(),
                 "overwriting animated transform!");

    // Apply resolution scaling to the old transform - the layer tree as it is
    // doesn't have the necessary transform to display correctly.
#ifdef MOZ_WIDGET_ANDROID
    // XXX We use rootTransform instead of the resolution on the individual layer's
    // FrameMetrics on Fennec because the resolution is set on the root layer rather
    // than the scrollable layer. See bug 732971. On non-Fennec we do the right thing.
    LayoutDeviceToLayerScale resolution(1.0 / rootTransform.GetXScale(),
                                        1.0 / rootTransform.GetYScale());
#else
    LayoutDeviceToLayerScale resolution = metrics.mResolution;
#endif
    oldTransform.Scale(resolution.scale, resolution.scale, 1);

    AlignFixedLayersForAnchorPoint(aLayer, aLayer, oldTransform, fixedLayerMargins);

    appliedTransform = true;
  }

  return appliedTransform;
}
コード例 #20
0
bool
ShadowLayersParent::RecvUpdate(const InfallibleTArray<Edit>& cset,
                               const TargetConfig& targetConfig,
                               const bool& isFirstPaint,
                               InfallibleTArray<EditReply>* reply)
{
#ifdef COMPOSITOR_PERFORMANCE_WARNING
  TimeStamp updateStart = TimeStamp::Now();
#endif

  MOZ_LAYERS_LOG(("[ParentSide] received txn with %d edits", cset.Length()));

  if (mDestroyed || layer_manager()->IsDestroyed()) {
    return true;
  }

  EditReplyVector replyv;

  layer_manager()->BeginTransactionWithTarget(NULL);

  for (EditArray::index_type i = 0; i < cset.Length(); ++i) {
    const Edit& edit = cset[i];

    switch (edit.type()) {
      // Create* ops
    case Edit::TOpCreateThebesLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateThebesLayer"));

      nsRefPtr<ShadowThebesLayer> layer =
        layer_manager()->CreateShadowThebesLayer();
      layer->SetAllocator(this);
      AsShadowLayer(edit.get_OpCreateThebesLayer())->Bind(layer);
      break;
    }
    case Edit::TOpCreateContainerLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateContainerLayer"));

      nsRefPtr<ContainerLayer> layer = layer_manager()->CreateShadowContainerLayer();
      AsShadowLayer(edit.get_OpCreateContainerLayer())->Bind(layer);
      break;
    }
    case Edit::TOpCreateImageLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateImageLayer"));

      nsRefPtr<ShadowImageLayer> layer =
        layer_manager()->CreateShadowImageLayer();
      AsShadowLayer(edit.get_OpCreateImageLayer())->Bind(layer);
      break;
    }
    case Edit::TOpCreateColorLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateColorLayer"));

      nsRefPtr<ShadowColorLayer> layer = layer_manager()->CreateShadowColorLayer();
      AsShadowLayer(edit.get_OpCreateColorLayer())->Bind(layer);
      break;
    }
    case Edit::TOpCreateCanvasLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateCanvasLayer"));

      nsRefPtr<ShadowCanvasLayer> layer = 
        layer_manager()->CreateShadowCanvasLayer();
      layer->SetAllocator(this);
      AsShadowLayer(edit.get_OpCreateCanvasLayer())->Bind(layer);
      break;
    }
    case Edit::TOpCreateRefLayer: {
      MOZ_LAYERS_LOG(("[ParentSide] CreateRefLayer"));

      nsRefPtr<ShadowRefLayer> layer =
        layer_manager()->CreateShadowRefLayer();
      layer->SetAllocator(this);
      AsShadowLayer(edit.get_OpCreateRefLayer())->Bind(layer);
      break;
    }

      // Attributes
    case Edit::TOpSetLayerAttributes: {
      MOZ_LAYERS_LOG(("[ParentSide] SetLayerAttributes"));

      const OpSetLayerAttributes& osla = edit.get_OpSetLayerAttributes();
      Layer* layer = AsShadowLayer(osla)->AsLayer();
      const LayerAttributes& attrs = osla.attrs();

      const CommonLayerAttributes& common = attrs.common();
      layer->SetVisibleRegion(common.visibleRegion());
      layer->SetContentFlags(common.contentFlags());
      layer->SetOpacity(common.opacity());
      layer->SetClipRect(common.useClipRect() ? &common.clipRect() : NULL);
      layer->SetBaseTransform(common.transform().value());
      layer->SetPostScale(common.postXScale(), common.postYScale());
      static bool fixedPositionLayersEnabled = getenv("MOZ_ENABLE_FIXED_POSITION_LAYERS") != 0;
      if (fixedPositionLayersEnabled) {
        layer->SetIsFixedPosition(common.isFixedPosition());
        layer->SetFixedPositionAnchor(common.fixedPositionAnchor());
      }
      if (PLayerParent* maskLayer = common.maskLayerParent()) {
        layer->SetMaskLayer(cast(maskLayer)->AsLayer());
      } else {
        layer->SetMaskLayer(NULL);
      }
      layer->SetAnimations(common.animations());

      typedef SpecificLayerAttributes Specific;
      const SpecificLayerAttributes& specific = attrs.specific();
      switch (specific.type()) {
      case Specific::Tnull_t:
        break;

      case Specific::TThebesLayerAttributes: {
        MOZ_LAYERS_LOG(("[ParentSide]   thebes layer"));

        ShadowThebesLayer* thebesLayer =
          static_cast<ShadowThebesLayer*>(layer);
        const ThebesLayerAttributes& attrs =
          specific.get_ThebesLayerAttributes();

        thebesLayer->SetValidRegion(attrs.validRegion());

        break;
      }
      case Specific::TContainerLayerAttributes: {
        MOZ_LAYERS_LOG(("[ParentSide]   container layer"));

        ContainerLayer* containerLayer =
          static_cast<ContainerLayer*>(layer);
        const ContainerLayerAttributes& attrs =
          specific.get_ContainerLayerAttributes();
        containerLayer->SetFrameMetrics(attrs.metrics());
        containerLayer->SetPreScale(attrs.preXScale(), attrs.preYScale());
        break;
      }
      case Specific::TColorLayerAttributes:
        MOZ_LAYERS_LOG(("[ParentSide]   color layer"));

        static_cast<ColorLayer*>(layer)->SetColor(
          specific.get_ColorLayerAttributes().color().value());
        break;

      case Specific::TCanvasLayerAttributes:
        MOZ_LAYERS_LOG(("[ParentSide]   canvas layer"));

        static_cast<CanvasLayer*>(layer)->SetFilter(
          specific.get_CanvasLayerAttributes().filter());
        break;

      case Specific::TRefLayerAttributes:
        MOZ_LAYERS_LOG(("[ParentSide]   ref layer"));

        static_cast<RefLayer*>(layer)->SetReferentId(
          specific.get_RefLayerAttributes().id());
        break;

      case Specific::TImageLayerAttributes: {
        MOZ_LAYERS_LOG(("[ParentSide]   image layer"));

        ImageLayer* imageLayer = static_cast<ImageLayer*>(layer);
        const ImageLayerAttributes& attrs = specific.get_ImageLayerAttributes();
        imageLayer->SetFilter(attrs.filter());
        imageLayer->SetForceSingleTile(attrs.forceSingleTile());
        break;
      }
      default:
        NS_RUNTIMEABORT("not reached");
      }
      break;
    }

      // Tree ops
    case Edit::TOpSetRoot: {
      MOZ_LAYERS_LOG(("[ParentSide] SetRoot"));

      mRoot = AsShadowLayer(edit.get_OpSetRoot())->AsContainer();
      break;
    }
    case Edit::TOpInsertAfter: {
      MOZ_LAYERS_LOG(("[ParentSide] InsertAfter"));

      const OpInsertAfter& oia = edit.get_OpInsertAfter();
      ShadowContainer(oia)->AsContainer()->InsertAfter(
        ShadowChild(oia)->AsLayer(), ShadowAfter(oia)->AsLayer());
      break;
    }
    case Edit::TOpAppendChild: {
      MOZ_LAYERS_LOG(("[ParentSide] AppendChild"));

      const OpAppendChild& oac = edit.get_OpAppendChild();
      ShadowContainer(oac)->AsContainer()->InsertAfter(
        ShadowChild(oac)->AsLayer(), NULL);
      break;
    }
    case Edit::TOpRemoveChild: {
      MOZ_LAYERS_LOG(("[ParentSide] RemoveChild"));

      const OpRemoveChild& orc = edit.get_OpRemoveChild();
      Layer* childLayer = ShadowChild(orc)->AsLayer();
      ShadowContainer(orc)->AsContainer()->RemoveChild(childLayer);
      break;
    }
    case Edit::TOpRepositionChild: {
      MOZ_LAYERS_LOG(("[ParentSide] RepositionChild"));

      const OpRepositionChild& orc = edit.get_OpRepositionChild();
      ShadowContainer(orc)->AsContainer()->RepositionChild(
        ShadowChild(orc)->AsLayer(), ShadowAfter(orc)->AsLayer());
      break;
    }
    case Edit::TOpRaiseToTopChild: {
      MOZ_LAYERS_LOG(("[ParentSide] RaiseToTopChild"));

      const OpRaiseToTopChild& rtc = edit.get_OpRaiseToTopChild();
      ShadowContainer(rtc)->AsContainer()->RepositionChild(
        ShadowChild(rtc)->AsLayer(), NULL);
      break;
    }

    case Edit::TOpPaintTiledLayerBuffer: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint TiledLayerBuffer"));
      const OpPaintTiledLayerBuffer& op = edit.get_OpPaintTiledLayerBuffer();
      ShadowLayerParent* shadow = AsShadowLayer(op);

      ShadowThebesLayer* shadowLayer = static_cast<ShadowThebesLayer*>(shadow->AsLayer());
      TiledLayerComposer* tileComposer = shadowLayer->AsTiledLayerComposer();

      NS_ASSERTION(tileComposer, "shadowLayer is not a tile composer");

      BasicTiledLayerBuffer* p = (BasicTiledLayerBuffer*)op.tiledLayerBuffer();
      tileComposer->PaintedTiledLayerBuffer(p);
      break;
    }
    case Edit::TOpPaintThebesBuffer: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint ThebesLayer"));

      const OpPaintThebesBuffer& op = edit.get_OpPaintThebesBuffer();
      ShadowLayerParent* shadow = AsShadowLayer(op);
      ShadowThebesLayer* thebes =
        static_cast<ShadowThebesLayer*>(shadow->AsLayer());
      const ThebesBuffer& newFront = op.newFrontBuffer();

      RenderTraceInvalidateStart(thebes, "FF00FF", op.updatedRegion().GetBounds());

      OptionalThebesBuffer newBack;
      nsIntRegion newValidRegion;
      OptionalThebesBuffer readonlyFront;
      nsIntRegion frontUpdatedRegion;
      thebes->Swap(newFront, op.updatedRegion(),
                   &newBack, &newValidRegion,
                   &readonlyFront, &frontUpdatedRegion);
      replyv.push_back(
        OpThebesBufferSwap(
          shadow, NULL,
          newBack, newValidRegion,
          readonlyFront, frontUpdatedRegion));

      RenderTraceInvalidateEnd(thebes, "FF00FF");
      break;
    }
    case Edit::TOpPaintCanvas: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint CanvasLayer"));

      const OpPaintCanvas& op = edit.get_OpPaintCanvas();
      ShadowLayerParent* shadow = AsShadowLayer(op);
      ShadowCanvasLayer* canvas =
        static_cast<ShadowCanvasLayer*>(shadow->AsLayer());

      RenderTraceInvalidateStart(canvas, "FF00FF", canvas->GetVisibleRegion().GetBounds());

      canvas->SetAllocator(this);
      CanvasSurface newBack;
      canvas->Swap(op.newFrontBuffer(), op.needYFlip(), &newBack);
      canvas->Updated();
      replyv.push_back(OpBufferSwap(shadow, NULL,
                                    newBack));

      RenderTraceInvalidateEnd(canvas, "FF00FF");
      break;
    }
    case Edit::TOpPaintImage: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint ImageLayer"));

      const OpPaintImage& op = edit.get_OpPaintImage();
      ShadowLayerParent* shadow = AsShadowLayer(op);
      ShadowImageLayer* image =
        static_cast<ShadowImageLayer*>(shadow->AsLayer());

      RenderTraceInvalidateStart(image, "FF00FF", image->GetVisibleRegion().GetBounds());

      image->SetAllocator(this);
      SharedImage newBack;
      image->Swap(op.newFrontBuffer(), &newBack);
      replyv.push_back(OpImageSwap(shadow, NULL,
                                   newBack));

      RenderTraceInvalidateEnd(image, "FF00FF");
      break;
    }

    default:
      NS_RUNTIMEABORT("not reached");
    }
  }

  layer_manager()->EndTransaction(NULL, NULL, LayerManager::END_NO_IMMEDIATE_REDRAW);

  reply->SetCapacity(replyv.size());
  if (replyv.size() > 0) {
    reply->AppendElements(&replyv.front(), replyv.size());
  }

  // Ensure that any pending operations involving back and front
  // buffers have completed, so that neither process stomps on the
  // other's buffer contents.
  ShadowLayerManager::PlatformSyncBeforeReplyUpdate();

  mShadowLayersManager->ShadowLayersUpdated(this, targetConfig, isFirstPaint);

#ifdef COMPOSITOR_PERFORMANCE_WARNING
  int compositeTime = (int)(mozilla::TimeStamp::Now() - updateStart).ToMilliseconds();
  if (compositeTime > 15) {
    printf_stderr("Compositor: Layers update took %i ms (blocking gecko).\n", compositeTime);
  }
#endif

  return true;
}
コード例 #21
0
void
ClientTiledThebesLayer::BeginPaint()
{
  if (ClientManager()->IsRepeatTransaction()) {
    return;
  }

  mPaintData.mLowPrecisionPaintCount = 0;
  mPaintData.mPaintFinished = false;

  // Calculate the transform required to convert screen space into layer space
  mPaintData.mTransformScreenToLayer = GetEffectiveTransform();
  // XXX Not sure if this code for intermediate surfaces is correct.
  //     It rarely gets hit though, and shouldn't have terrible consequences
  //     even if it is wrong.
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    if (parent->UseIntermediateSurface()) {
      mPaintData.mTransformScreenToLayer.PreMultiply(parent->GetEffectiveTransform());
    }
  }
  mPaintData.mTransformScreenToLayer.Invert();

  // Compute the critical display port in layer space.
  mPaintData.mLayerCriticalDisplayPort.SetEmpty();
  const gfx::Rect& criticalDisplayPort = GetParent()->GetFrameMetrics().mCriticalDisplayPort;
  if (!criticalDisplayPort.IsEmpty()) {
    gfxRect transformedCriticalDisplayPort =
      mPaintData.mTransformScreenToLayer.TransformBounds(
        gfxRect(criticalDisplayPort.x, criticalDisplayPort.y,
                criticalDisplayPort.width, criticalDisplayPort.height));
    transformedCriticalDisplayPort.RoundOut();
    mPaintData.mLayerCriticalDisplayPort = nsIntRect(transformedCriticalDisplayPort.x,
                                             transformedCriticalDisplayPort.y,
                                             transformedCriticalDisplayPort.width,
                                             transformedCriticalDisplayPort.height);
  }

  // Calculate the frame resolution.
  mPaintData.mResolution.SizeTo(1, 1);
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    const FrameMetrics& metrics = parent->GetFrameMetrics();
    mPaintData.mResolution.width *= metrics.mResolution.width;
    mPaintData.mResolution.height *= metrics.mResolution.height;
  }

  // Calculate the scroll offset since the last transaction, and the
  // composition bounds.
  mPaintData.mCompositionBounds.SetEmpty();
  mPaintData.mScrollOffset.MoveTo(0, 0);
  Layer* primaryScrollable = ClientManager()->GetPrimaryScrollableLayer();
  if (primaryScrollable) {
    const FrameMetrics& metrics = primaryScrollable->AsContainerLayer()->GetFrameMetrics();
    mPaintData.mScrollOffset = metrics.mScrollOffset;
    gfxRect transformedViewport = mPaintData.mTransformScreenToLayer.TransformBounds(
      gfxRect(metrics.mCompositionBounds.x, metrics.mCompositionBounds.y,
              metrics.mCompositionBounds.width, metrics.mCompositionBounds.height));
    transformedViewport.RoundOut();
    mPaintData.mCompositionBounds =
      nsIntRect(transformedViewport.x, transformedViewport.y,
                transformedViewport.width, transformedViewport.height);
  }
}
コード例 #22
0
void
CompositorParent::TransformShadowTree()
{
  Layer* layer = GetPrimaryScrollableLayer();
  ShadowLayer* shadow = layer->AsShadowLayer();
  ContainerLayer* container = layer->AsContainerLayer();

  const FrameMetrics& metrics = container->GetFrameMetrics();
  const gfx3DMatrix& rootTransform = mLayerManager->GetRoot()->GetTransform();
  const gfx3DMatrix& currentTransform = layer->GetTransform();

  float rootScaleX = rootTransform.GetXScale();
  float rootScaleY = rootTransform.GetYScale();

  if (mIsFirstPaint) {
    mContentRect = metrics.mContentRect;
    SetFirstPaintViewport(metrics.mViewportScrollOffset,
                          1/rootScaleX,
                          mContentRect,
                          metrics.mCSSContentRect);
    mIsFirstPaint = false;
  } else if (!metrics.mContentRect.IsEqualEdges(mContentRect)) {
    mContentRect = metrics.mContentRect;
    SetPageRect(1/rootScaleX, mContentRect, metrics.mCSSContentRect);
  }

  // We synchronise the viewport information with Java after sending the above
  // notifications, so that Java can take these into account in its response.
  // Calculate the absolute display port to send to Java
  nsIntRect displayPort = metrics.mDisplayPort;
  nsIntPoint scrollOffset = metrics.mViewportScrollOffset;
  displayPort.x += scrollOffset.x;
  displayPort.y += scrollOffset.y;

  SyncViewportInfo(displayPort, 1/rootScaleX, mLayersUpdated,
                   mScrollOffset, mXScale, mYScale);
  mLayersUpdated = false;

  // Handle transformations for asynchronous panning and zooming. We determine the
  // zoom used by Gecko from the transformation set on the root layer, and we
  // determine the scroll offset used by Gecko from the frame metrics of the
  // primary scrollable layer. We compare this to the desired zoom and scroll
  // offset in the view transform we obtained from Java in order to compute the
  // transformation we need to apply.
  float tempScaleDiffX = rootScaleX * mXScale;
  float tempScaleDiffY = rootScaleY * mYScale;

  nsIntPoint metricsScrollOffset(0, 0);
  if (metrics.IsScrollable())
    metricsScrollOffset = metrics.mViewportScrollOffset;

  nsIntPoint scrollCompensation(
    (mScrollOffset.x / tempScaleDiffX - metricsScrollOffset.x) * mXScale,
    (mScrollOffset.y / tempScaleDiffY - metricsScrollOffset.y) * mYScale);
  ViewTransform treeTransform(-scrollCompensation, mXScale, mYScale);
  shadow->SetShadowTransform(gfx3DMatrix(treeTransform) * currentTransform);

  // Alter the scroll offset so that fixed position layers remain within
  // the page area.
  float offsetX = mScrollOffset.x / tempScaleDiffX;
  float offsetY = mScrollOffset.y / tempScaleDiffY;
  offsetX = NS_MAX((float)mContentRect.x, NS_MIN(offsetX, (float)(mContentRect.XMost() - mWidgetSize.width)));
  offsetY = NS_MAX((float)mContentRect.y, NS_MIN(offsetY, (float)(mContentRect.YMost() - mWidgetSize.height)));
  gfxPoint reverseViewTranslation(offsetX - metricsScrollOffset.x,
                                  offsetY - metricsScrollOffset.y);

  TranslateFixedLayers(layer, reverseViewTranslation);
}
コード例 #23
0
/* static */ void
LayerManagerComposite::ComputeRenderIntegrityInternal(Layer* aLayer,
                                                      nsIntRegion& aScreenRegion,
                                                      nsIntRegion& aLowPrecisionScreenRegion,
                                                      const Matrix4x4& aTransform)
{
  if (aLayer->GetOpacity() <= 0.f ||
      (aScreenRegion.IsEmpty() && aLowPrecisionScreenRegion.IsEmpty())) {
    return;
  }

  // If the layer's a container, recurse into all of its children
  ContainerLayer* container = aLayer->AsContainerLayer();
  if (container) {
    // Accumulate the transform of intermediate surfaces
    Matrix4x4 transform = aTransform;
    if (container->UseIntermediateSurface()) {
      transform = aLayer->GetEffectiveTransform();
      transform = aTransform * transform;
    }
    for (Layer* child = aLayer->GetFirstChild(); child;
         child = child->GetNextSibling()) {
      ComputeRenderIntegrityInternal(child, aScreenRegion, aLowPrecisionScreenRegion, transform);
    }
    return;
  }

  // Only painted layers can be incomplete
  PaintedLayer* paintedLayer = aLayer->AsPaintedLayer();
  if (!paintedLayer) {
    return;
  }

  // See if there's any incomplete rendering
  nsIntRegion incompleteRegion = aLayer->GetEffectiveVisibleRegion();
  incompleteRegion.Sub(incompleteRegion, paintedLayer->GetValidRegion());

  if (!incompleteRegion.IsEmpty()) {
    // Calculate the transform to get between screen and layer space
    Matrix4x4 transformToScreen = aLayer->GetEffectiveTransform();
    transformToScreen = aTransform * transformToScreen;

    SubtractTransformedRegion(aScreenRegion, incompleteRegion, transformToScreen);

    // See if there's any incomplete low-precision rendering
    TiledContentHost* composer = nullptr;
    LayerComposite* shadow = aLayer->AsLayerComposite();
    if (shadow) {
      composer = shadow->GetCompositableHost()->AsTiledContentHost();
      if (composer) {
        incompleteRegion.Sub(incompleteRegion, composer->GetValidLowPrecisionRegion());
        if (!incompleteRegion.IsEmpty()) {
          SubtractTransformedRegion(aLowPrecisionScreenRegion, incompleteRegion, transformToScreen);
        }
      }
    }

    // If we can't get a valid low precision region, assume it's the same as
    // the high precision region.
    if (!composer) {
      SubtractTransformedRegion(aLowPrecisionScreenRegion, incompleteRegion, transformToScreen);
    }
  }
}
コード例 #24
0
void
CompositorParent::TransformShadowTree()
{
  Layer* layer = GetPrimaryScrollableLayer();
  ShadowLayer* shadow = layer->AsShadowLayer();
  ContainerLayer* container = layer->AsContainerLayer();

  const FrameMetrics* metrics = &container->GetFrameMetrics();
  const gfx3DMatrix& rootTransform = mLayerManager->GetRoot()->GetTransform();
  const gfx3DMatrix& currentTransform = layer->GetTransform();

  float rootScaleX = rootTransform.GetXScale();
  float rootScaleY = rootTransform.GetYScale();

  if (mIsFirstPaint && metrics) {
    nsIntPoint scrollOffset = metrics->mViewportScrollOffset;
    mContentSize = metrics->mContentSize;
    SetFirstPaintViewport(scrollOffset.x, scrollOffset.y,
                          1/rootScaleX,
                          mContentSize.width,
                          mContentSize.height,
                          metrics->mCSSContentSize.width,
                          metrics->mCSSContentSize.height);
    mIsFirstPaint = false;
  } else if (metrics && (metrics->mContentSize != mContentSize)) {
    mContentSize = metrics->mContentSize;
    SetPageSize(1/rootScaleX, mContentSize.width,
                mContentSize.height,
                metrics->mCSSContentSize.width,
                metrics->mCSSContentSize.height);
  }

  // We synchronise the viewport information with Java after sending the above
  // notifications, so that Java can take these into account in its response.
  if (metrics) {
    // Calculate the absolute display port to send to Java
    nsIntRect displayPort = metrics->mDisplayPort;
    nsIntPoint scrollOffset = metrics->mViewportScrollOffset;
    displayPort.x += scrollOffset.x;
    displayPort.y += scrollOffset.y;

    SyncViewportInfo(displayPort, 1/rootScaleX, mLayersUpdated,
                     mScrollOffset, mXScale, mYScale);
    mLayersUpdated = false;
  }

  // Handle transformations for asynchronous panning and zooming. We determine the
  // zoom used by Gecko from the transformation set on the root layer, and we
  // determine the scroll offset used by Gecko from the frame metrics of the
  // primary scrollable layer. We compare this to the desired zoom and scroll
  // offset in the view transform we obtained from Java in order to compute the
  // transformation we need to apply.
  if (metrics) {
    float tempScaleDiffX = rootScaleX * mXScale;
    float tempScaleDiffY = rootScaleY * mYScale;

    nsIntPoint metricsScrollOffset(0, 0);
    if (metrics->IsScrollable())
      metricsScrollOffset = metrics->mViewportScrollOffset;

    nsIntPoint scrollCompensation(
      (mScrollOffset.x / tempScaleDiffX - metricsScrollOffset.x) * mXScale,
      (mScrollOffset.y / tempScaleDiffY - metricsScrollOffset.y) * mYScale);
    ViewTransform treeTransform(-scrollCompensation, mXScale, mYScale);
    shadow->SetShadowTransform(gfx3DMatrix(treeTransform) * currentTransform);
  } else {
    ViewTransform treeTransform(nsIntPoint(0,0), mXScale, mYScale);
    shadow->SetShadowTransform(gfx3DMatrix(treeTransform) * currentTransform);
  }
}