コード例 #1
0
ファイル: Gui.cpp プロジェクト: PixelLightCommunity/Plugins
void Gui::MouseClicks(SRPWindows *pSRPWindow, Control &cControl)
{
	if (cControl.GetName() == "MouseLeft")
	{
		// mouse clicked on a window so we need to focus it
		/*have this happen on mouse down*/
		FocusWindow(pSRPWindow);

		if ((Timing::GetInstance()->GetPastTime() - m_nLastMouseLeftReleaseTime) > 0 && (Timing::GetInstance()->GetPastTime() - m_nLastMouseLeftReleaseTime) < 250)
		{
			// we should send a double click
			if (!reinterpret_cast<Button&>(cControl).IsPressed())
			{
				pSRPWindow->GetAwesomiumWindow()->InjectMouseDown(Awesomium::kMouseButton_Left);
				pSRPWindow->GetAwesomiumWindow()->InjectMouseUp(Awesomium::kMouseButton_Left);
				pSRPWindow->GetAwesomiumWindow()->InjectMouseDown(Awesomium::kMouseButton_Left);
				pSRPWindow->GetAwesomiumWindow()->InjectMouseUp(Awesomium::kMouseButton_Left);
				m_nLastMouseLeftReleaseTime = 0;
			}
		}
		else
		{
			// send a single click
			if (!reinterpret_cast<Button&>(cControl).IsPressed())
			{
				// mouse button has been released
				pSRPWindow->GetAwesomiumWindow()->InjectMouseUp(Awesomium::kMouseButton_Left);
				m_bMouseLeftDown = false;
				m_nLastMouseLeftReleaseTime = Timing::GetInstance()->GetPastTime();
			}
			else
			{
				// mouse button has been pressed
				pSRPWindow->GetAwesomiumWindow()->InjectMouseDown(Awesomium::kMouseButton_Left);
				m_bMouseLeftDown = true;
				m_nLastMouseLeftReleaseTime = 0;
			}
		}
	}
	if (cControl.GetName() == "MouseRight")
	{
		// mouse clicked on a window so we need to focus it
		/*have this happen on mouse down*/
		FocusWindow(pSRPWindow);

		// send a right mouse click
		if (!reinterpret_cast<Button&>(cControl).IsPressed())
		{
			// mouse button has been released
			pSRPWindow->GetAwesomiumWindow()->InjectMouseUp(Awesomium::kMouseButton_Right);
		}
		else
		{
			// mouse button has been pressed
			pSRPWindow->GetAwesomiumWindow()->InjectMouseDown(Awesomium::kMouseButton_Right);
		}
	}
}
コード例 #2
0
/**
*  @brief
*    Test: Controller
*/
void Application30::TestController()
{
	// Start
	System::GetInstance()->GetConsole().Print("Controller 'GameBoy'\n");
	System::GetInstance()->GetConsole().Print('\n');

	// Create test controller
	GameBoyController cController;

	// List all controls
	System::GetInstance()->GetConsole().Print("Controls:\n");
	const List<Control*> &lstControls = cController.GetControls();
	for (uint32 i=0; i<lstControls.GetNumOfElements(); i++) {
		// Get control
		Control *pControl = lstControls[i];
		if (pControl->GetType() == ControlButton)
			System::GetInstance()->GetConsole().Print("- Button '" + pControl->GetName() + "' [" + pControl->GetDescription() + "]\n");
		else if (pControl->GetType() == ControlAxis)
			System::GetInstance()->GetConsole().Print("- Axis   '" + pControl->GetName() + "' [" + pControl->GetDescription() + "]\n");
	}
	System::GetInstance()->GetConsole().Print('\n');

	// List buttons
	System::GetInstance()->GetConsole().Print("Buttons:\n");
	const List<Button*> &lstButtons = cController.GetButtons();
	for (uint32 i=0; i<lstButtons.GetNumOfElements(); i++) {
		Button *pButton = lstButtons[i];
		System::GetInstance()->GetConsole().Print("- Button   '" + pButton->GetName() + "' [" + pButton->GetDescription() + "]\n");
	}
	System::GetInstance()->GetConsole().Print('\n');

	// List axes
	System::GetInstance()->GetConsole().Print("Axes:\n");
	const List<Axis*> &lstAxes = cController.GetAxes();
	for (uint32 i=0; i<lstAxes.GetNumOfElements(); i++) {
		Axis *pAxis = lstAxes[i];
		System::GetInstance()->GetConsole().Print("- Axis '" + pAxis->GetName() + "' [" + pAxis->GetDescription() + "]\n");
	}
	System::GetInstance()->GetConsole().Print('\n');

	// Done
	System::GetInstance()->GetConsole().Print('\n');
}
コード例 #3
0
/**
*  @brief
*    Called when a control event has occurred
*/
void Application61::OnControl(Control &cControl)
{
	// Is it a button?
	if (cControl.GetType() == ControlButton && static_cast<Button&>(cControl).IsPressed()) {
		// Check whether the escape key was pressed
		if (cControl.GetName() == "KeyboardEscape") {
			// Shut down the application
			Exit(0);
		} else {
			// Get current time difference
			Timing *pTimer = Timing::GetInstance();
			const float fTimeScaleFactor = pTimer->GetTimeScaleFactor();

			// Check button
			if (cControl.GetName() == "Keyboard1") {
				// Decrease timescale
				pTimer->SetTimeScaleFactor(fTimeScaleFactor - 0.1f);
				if (pTimer->GetTimeScaleFactor() < 0.1f)
					pTimer->SetTimeScaleFactor(0.1f);
			} else if (cControl.GetName() == "Keyboard2") {
				// Increase timescale
				pTimer->SetTimeScaleFactor(fTimeScaleFactor +  0.1f);
				if (pTimer->GetTimeScaleFactor() > 4.0f)
					pTimer->SetTimeScaleFactor(4.0f);
			} else if (cControl.GetName() == "Keyboard3") {
				// Reset timescale
				pTimer->SetTimeScaleFactor();
			}

			// Time scale factor changed?
			if (fTimeScaleFactor != pTimer->GetTimeScaleFactor()) {
				// Update the time scale text node
				UpdateTimeScaleTextNode();

				// Update the pitch variable of the sound container using the time scale factor
				SceneContainer *pSceneContainer = GetScene();
				if (pSceneContainer)
					pSceneContainer->SetAttribute("Pitch", pTimer->GetTimeScaleFactor());
			}
		}
	}
}
コード例 #4
0
void
FCarAddEdit::OnTouchReleased(const Control &source, const Point &currentPosition, const TouchEventInfo &touchInfo)
{
	if (!this->detailmode) {
		if (source.GetName() == L"CB_4_fueltypestring") {
			pPopup_->SetShowState(true);
			pPopup_->Show();
		}
	} else {
		OnFocusGained(source);
		//this->SetFocus();
	}
}
コード例 #5
0
ファイル: Application.cpp プロジェクト: ByeDream/pixellight
/**
*  @brief
*    Called when a control event has occurred
*/
void Application::OnControl(Control &cControl)
{
	// Is it a button and was it just hit?
	if (cControl.GetType() == ControlButton) {
		// Shut down the application?
		if (cControl.GetName() == "KeyboardEscape") {
			if (reinterpret_cast<Button&>(cControl).IsHit())
				Exit(0);

		// Make a screenshot from the current render target?
		} else if (cControl.GetName() == "KeyboardF12") {
			if (reinterpret_cast<Button&>(cControl).IsHit())
				GetScreenshotTool().SaveScreenshot();

		// Toggle mouse cursor visibility?
		} else if (cControl.GetName() == "KeyboardM") {
			// Toggle mouse cursor visibility
			if (reinterpret_cast<Button&>(cControl).IsHit())
				GetFrontend().SetMouseVisible(!GetFrontend().IsMouseVisible());
		}
	}
}
コード例 #6
0
ファイル: Application67.cpp プロジェクト: ByeDream/pixellight
/**
*  @brief
*    Called when a control event has occurred
*/
void Application67::OnControl(Control &cControl)
{
	// Is it a button and was it just hit?
	if (cControl.GetType() == ControlButton && reinterpret_cast<Button&>(cControl).IsHit()) {
		// Check whether the escape key was pressed
		if (cControl.GetName() == "KeyboardEscape") {
			// Shut down the application
			Exit(0);

		// Restart the game
		} else if (cControl.GetName() == "KeyboardR") {
			Restart();

		// Toggle post processing
		} else if (cControl.GetName() == "KeyboardP") {
			// Get the camera
			const SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Loop through all available post process scene node modifiers
				bool			   bRenderToTexture = false;
				uint32			   nIndex			= 0;
				SceneNodeModifier *pModifier		= pCamera->GetModifier("PLCompositing::SNMPostProcess", nIndex);
				while (pModifier) {
					// Toggle the active state of the post process scene node modifier
					pModifier->SetActive(!pModifier->IsActive());
					if (pModifier->IsActive())
						bRenderToTexture = true;

					// Next modifier, please
					pModifier = pCamera->GetModifier("PLCompositing::SNMPostProcess", ++nIndex);
				}

				// Enable/disable render to texture for the post processing feature
				GetSceneRendererTool().SetPassAttribute("Begin", "Flags", bRenderToTexture ? "" : "Inactive");
			}
		}
	}
}
コード例 #7
0
/**
*  @brief
*    Called when a control of the input controller has been activated
*/
void Application30::OnControl(Control &cControl)
{
	// Get name of control
	String sControl = cControl.GetName();

	// Display control value
	String sValue;
	if (cControl.GetType() == ControlButton)
		sValue = static_cast<Button&>(cControl).IsPressed() ? "<pressed>" : "<released>";
	else if (cControl.GetType() == ControlAxis)
		sValue = String::Format("%5.2f", static_cast<Axis&>(cControl).GetValue());
	System::GetInstance()->GetConsole().Print("- '" + sControl + "': " + sValue + '\n');

	// LED test
	if ((cControl.GetName() == "Plus" || cControl.GetName() == "Minus") && static_cast<Button&>(cControl).IsPressed()) {
		// Get LED control
		LED *pLED = static_cast<LED*>(cControl.GetController()->GetControl("LED"));
		if (pLED) {
			// Change LED value
			uint32 nLED = pLED->GetLEDs();
			if (cControl.GetName() == "Plus")
				nLED++;
			else
				nLED--;
			if (nLED > 15)
				nLED = 0;
			pLED->SetLEDs(nLED);
		}
	}

	// Rumble test
	if (cControl.GetName() == "Button1" || cControl.GetName() == "Button2") {
		// Get rumble control (try "Rumble3" first for joystick, then "Rumble1" for WiiMote)
		Effect *pRumble = static_cast<Effect*>(cControl.GetController()->GetControl("Rumble3"));
		if (!pRumble)
			pRumble = static_cast<Effect*>(cControl.GetController()->GetControl("Rumble1"));
		if (pRumble) {
			// Enable or disable rumble?
			if (cControl.GetName() == "Button1")
				pRumble->SetValue(1.0f);
			if (cControl.GetName() == "Button2")
				pRumble->SetValue(0.0f);
		}
	}
}
コード例 #8
0
ファイル: Gui.cpp プロジェクト: PixelLightCommunity/Plugins
void Gui::MouseScrolls(SRPWindows *pSRPWindow, Control &cControl)
{
	if (pSRPWindow)
	{
		if (pSRPWindow->GetData()->bIsVisable && pSRPWindow->GetData()->bMouseEnabled)
		{
			if (cControl.GetType() == ControlAxis)
			{
				if (cControl.GetName() == "MouseWheel")
				{
					// if all of the above is true, send mouse scroll
					pSRPWindow->GetAwesomiumWindow()->InjectMouseWheel(int(static_cast<Axis&>(cControl).GetValue()), 0);
				}
			}
		}
	}
}
コード例 #9
0
ファイル: Gui.cpp プロジェクト: PixelLightCommunity/Plugins
void Gui::KeyboardEvents(Control &cControl)
{
	/*i am not yet satisfied with this method*/

	if (m_pFocusedWindow)
	{
		// check if the focused window allows for key events
		if (m_pFocusedWindow->GetData()->bKeyboardEnabled)
		{
			// check if the event is for the keyboard
			if (cControl.GetName().GetSubstring(0, 8) == "Keyboard")
			{
				// get the button class
				Button &cButton = reinterpret_cast<Button&>(cControl);

				if (cButton.IsPressed())
				{
					sButton *psButton = new sButton;

					if (String(cButton.GetCharacter()).IsAlphaNumeric())
					{
						AddTextKey(cButton.GetName(), cButton.GetCharacter(), psButton);
					}
					else if (cButton.GetName() == "KeyboardSpace")
					{
						AddTextKey(cButton.GetName(), cButton.GetCharacter(), psButton);
					}
					else if (cButton.GetName() == "KeyboardBackspace")
					{
						AddKey(cButton.GetName(), cButton.GetCharacter(), psButton);
					}
					else if (cButton.GetName() == "KeyboardTab")
					{
						AddKey(cButton.GetName(), cButton.GetCharacter(), psButton);
					}
					else
					{
						psButton->bValid = false;
					}
				}
				else
				{
					if (m_pTextButtonHandler->GetNumOfElements() == 1)
					{
						m_nTextKeyHitCount = 0;
					}
					m_pTextButtonHandler->Remove(cButton.GetName());

					if (m_pKeyButtonHandler->GetNumOfElements() == 1)
					{
						m_nKeyHitCount = 0;
					}
					m_pKeyButtonHandler->Remove(cButton.GetName());
				}

				//DebugToConsole("Window: '" + m_pFocusedWindow->GetName() + "', GetName(): '" + String(cButton.GetName()) + "'\n");
				//DebugToConsole("Window: '" + m_pFocusedWindow->GetName() + "', GetCharacter(): '" + String(cButton.GetCharacter()) + "'\n");
				//DebugToConsole("Window: '" + m_pFocusedWindow->GetName() + "', IsPressed(): '" + String(cButton.IsPressed()) + "'\n");

				DebugToConsole("Amount of text: " + String(m_pTextButtonHandler->GetNumOfElements()) + "\n");
				DebugToConsole("Hit count: " + String(m_nTextKeyHitCount) + "\n\n");
				DebugToConsole("Amount of keys: " + String(m_pKeyButtonHandler->GetNumOfElements()) + "\n");
				DebugToConsole("Hit count: " + String(m_nKeyHitCount) + "\n\n\n");
			}
		}
	}
}
コード例 #10
0
ファイル: Gui.cpp プロジェクト: PixelLightCommunity/Plugins
void Gui::MouseEvents(Control &cControl)
{
	// get the frontend
	Frontend &cFrontend = static_cast<FrontendApplication*>(CoreApplication::GetApplication())->GetFrontend();

	if (cFrontend.IsRunning() && cFrontend.IsMouseOver())
	{
		// get the mouse position
		Vector2i vMousePos(cFrontend.GetMousePositionX(), cFrontend.GetMousePositionY());
		// set the last known mouse position
		m_vLastKnownMousePos = vMousePos;
		
		// check if mouse pointer is visible
		if (GetMousePointer()->IsVisible())
		{
			// hide the native mouse pointer
			// this should be a setting so that the user can decide if they want to hide the native mouse pointer
			cFrontend.SetMouseVisible(false);

			// set the position of the mouse pointer
			GetMousePointer()->SetPosition(vMousePos.x, vMousePos.y);
			// move the mouse pointer to front so that its always visible
			GetMousePointer()->MoveToFront();
		}
		else
		{
			// show the native mouse pointer
			// this should be a setting so that the user can decide if they want to show the native mouse pointer
			cFrontend.SetMouseVisible(true);
		}

		// get the window that the mouse is over
		// if there are more window under the mouse then it will return the top most
		SRPWindows *pSRPWindow = GetTopMostWindow(GetMouseOverWindows(GetMouseEnabledWindows(), vMousePos));
		if (pSRPWindow)
		{
			// move the mouse on the window
			MouseMove(pSRPWindow, vMousePos);
			// process mouse clicks on the window
			MouseClicks(pSRPWindow, cControl);
			// process mouse scrolls on the window
			MouseScrolls(pSRPWindow, cControl);
			// set the window that the mouse last had contact with
			m_pLastMouseWindow = pSRPWindow;
		}
		else
		{
			if (m_pLastMouseWindow)
			{
				// the mouse has left the window so the tooltip should be empty
				//m_pLastMouseWindow->SetToolTip("");
			}

			if (m_pFocusedWindow)
			{
				// process mouse scrolls for the focused window
				MouseScrolls(m_pFocusedWindow, cControl);

				if (cControl.GetName() == "MouseLeft")
				{
					// we clicked outside a window so we need to unfocus it
					UnFocusAllWindows();
				}
			}

			if (cControl.GetName() == "MouseLeft")
			{
				// set the state for the left mouse button
				m_bMouseLeftDown = reinterpret_cast<Button&>(cControl).IsPressed();
			}
		}

		// the mouse supposedly has moved so we wanna know about it
		m_bMouseMoved = true;
	}
}
コード例 #11
0
ファイル: VimridViewer.cpp プロジェクト: nbolton/vimrid
void VimridViewer::OnControlSelectRelease(Control &control)
{
	// HACK: Comparing text when pointer should be compared.
	if ((control.GetName() == "loadDicomSet1Button") ||
		(control.GetName() == "loadDicomSet2Button") ||
		(control.GetName() == "loadDicomSet3Button") ||
		(control.GetName() == "loadDicomSet4Button"))
	{
		const Button *buttonPtr = dynamic_cast<const Button*>(&control);
		mDicomClient.DownloadAsync(buttonPtr->GetText());
	}

	// HACK: Comparing text when pointer should be compared.
	if (control.GetName() == "toggleStatusButton")
	{
		EnableRenderStatusText = !EnableRenderStatusText;
	}

	// Cancel loading of DICOM data.
	if (&control == mFilterLoadingScreenCancelButton)
	{
		mDicomLoadCancel = true;
	}

	// Turns transparency on and off.
	if (&control == mToggleAlphaButton)
	{
		mAlphaEnabled = !mAlphaEnabled;
	}

	if (&control == mFilterRestoreButton)
	{
		pthread_create(&mFilterRestoreThread, NULL, _filterRestore, NULL);
	}

	/* HACK: If any other button pressed, filter mode is reset. This
	 * conveniently does the same thing as what the cancel button does
	 * so it works fine for the time being, but this should only really
	 * be reset on specific scenarios (such as cancel button press).
	 */
	mFilterMode = VV_FM_None;
	if (&control == mSobelXNormalButton)
	{
		mFilterMode = VV_FM_SobelXNormal;
	}
	else if (&control == mSobelYNormalButton)
	{
		mFilterMode = VV_FM_SobelYNormal;
	}
	else if (&control == mSobelXYNormalButton)
	{
		mFilterMode = VV_FM_SobelXYNormal;
	}
	else if (&control == mSobelXYScopedButton)
	{
		mFilterMode = VV_FM_SobelXYScoped;
	}

	// Once filter mode potentially set, check and if it is, process!
	if (mFilterMode != VV_FM_None)
	{
		pthread_create(&mProcessorThread, NULL, _processImages, NULL);
	}

	if (&control == mToggleStereoButton)
	{
		if (IsStereoEnabled())
		{
			DisableStereo();
		}
		else
		{
			EnableStereo();
		}
	}

	if (&control == mToggleTrackdButton)
	{
		VimridMenu &mainMenu = *mMainMenu;
		if (GetUtility().IsTrackdEnabled())
		{
			GetUtility().DisableTrackd();
			GetUiContainer().ResetCursor();
			if (mainMenu.HasToggleMode(UI_MTM_CENTRE_CURSOR))
			{
				mainMenu.RemoveToggleMode(UI_MTM_CENTRE_CURSOR);
			}
		}
		else
		{
			GetUtility().EnableTrackd();
			GetUiContainer().CentreCursor(*mMainMenu);
			if (!mainMenu.HasToggleMode(UI_MTM_CENTRE_CURSOR))
			{
				mainMenu.AddToggleMode(UI_MTM_CENTRE_CURSOR);
			}
		}
	}

	if (&control == mExitVimridButton)
	{
		Exit();
	}
}
コード例 #12
0
/**
*  @brief
*    Called when a control of the input controller has been activated
*/
void Application30::OnControlExit(Control &cControl)
{
	// Exit?
	if (cControl.GetName() == "Escape" || cControl.GetName() == "Q")
		m_bExit = true;
}
コード例 #13
0
/**
*  @brief
*    Called when a control event has occurred
*/
void Application70::OnControl(Control &cControl)
{
	// Check whether the escape key was pressed
	if (cControl.GetType() == ControlButton && cControl.GetName() == "KeyboardEscape")
		Exit(0); // Shut down the application
}
コード例 #14
0
/**
*  @brief
*    Called when a control event has occurred
*/
void Application65::OnControl(Control &cControl)
{
	// Is it a button and was it just hit?
	if (cControl.GetType() == ControlButton && reinterpret_cast<Button&>(cControl).IsHit()) {
		// Check whether the escape key was pressed
		if (cControl.GetName() == "KeyboardEscape") {
			// Shut down the application
			Exit(0);

		// Show/hide the help text
		} else if (cControl.GetName() == "KeyboardF1") {
			// Get the info text scene node
			SceneNode *pSceneNode = GetRootScene() ? GetRootScene()->GetByName("InfoText") : nullptr;
			if (pSceneNode) {
				// Toggle the active state of the scene node
				pSceneNode->SetActive(!pSceneNode->IsActive());
			}

		// Toggle post processing
		} else if (cControl.GetName() == "KeyboardSpace") {
			// Get the currently used camera
			SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Loop through all available post process scene node modifiers
				uint32			   nIndex    = 0;
				SceneNodeModifier *pModifier = pCamera->GetModifier("PLCompositing::SNMPostProcess", nIndex);
				while (pModifier) {
					// Toggle the active state of the post process scene node modifier
					pModifier->SetActive(!pModifier->IsActive());

					// Next modifier, please
					pModifier = pCamera->GetModifier("PLCompositing::SNMPostProcess", ++nIndex);
				}
			}

		// Next post process effect
		} else if (cControl.GetName() == "KeyboardPageUp") {
			// Get the currently used camera
			SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Increase the current selected modifier index
				m_nCurrentSelectedModifier++;
				if (m_nCurrentSelectedModifier >= m_lstModifierClasses.GetNumOfElements())
					m_nCurrentSelectedModifier = 0;

				// Remove all old modifiers add the new one
				pCamera->ClearModifiers();
				pCamera->AddModifier(m_lstModifierClasses[m_nCurrentSelectedModifier]->GetClassName());
			}

		// Previous post process effect
		} else if (cControl.GetName() == "KeyboardPageDown") {
			// Get the currently used camera
			SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Decrease the current selected modifier index
				if (m_nCurrentSelectedModifier)
					m_nCurrentSelectedModifier--;
				else
					m_nCurrentSelectedModifier = m_lstModifierClasses.GetNumOfElements()-1;

				// Remove all old modifiers add the new one
				pCamera->ClearModifiers();
				pCamera->AddModifier(m_lstModifierClasses[m_nCurrentSelectedModifier]->GetClassName());
			}

		// Custom post process effect: "Rainbow"
		} else if (cControl.GetName() == "Keyboard1") {
			// Get the currently used camera
			SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Remove all old modifiers add the new one
				pCamera->ClearModifiers();
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessCrazyBars", "ColorScaleY=\"0.002\"");
			}

		// Custom post process effect: "Cartoon"
		} else if (cControl.GetName() == "Keyboard2") {
			// Get the currently used camera
			SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Remove all old modifiers add the new ones
				pCamera->ClearModifiers();
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessEdgeDetect", "LuminanceConvert=\"-0.2125 -0.7154 -0.0721\"");
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessCombineMultiplicate");
			}

		// Custom post process effect: "Animated cartoon"
		} else if (cControl.GetName() == "Keyboard3") {
			// Get the currently used camera
			SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Remove all old modifiers add the new ones
				pCamera->ClearModifiers();
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessEdgeDetect", "LuminanceConvert=\"-0.2125 -0.7154 -0.0721\"");
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessOldFilm");
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessCombineMultiplicate");
			}

		// Custom post process effect: "Animated old cartoon"
		} else if (cControl.GetName() == "Keyboard4") {
			// Get the currently used camera
			SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Remove all old modifiers add the new ones
				pCamera->ClearModifiers();
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessEdgeDetect", "LuminanceConvert=\"-0.2125 -0.7154 -0.0721\"");
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessCombineMultiplicate");
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessOldFilm");
			}

		// Custom post process effect: "Scratch"
		} else if (cControl.GetName() == "Keyboard5") {
			// Get the currently used camera
			SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Remove all old modifiers add the new one
				pCamera->ClearModifiers();
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessEdgeDetect", "LuminanceConvert=\"-0.2125 -0.7154 -0.0721\"");
			}

		// Custom post process effect: "Animated old scratch"
		} else if (cControl.GetName() == "Keyboard6") {
			// Get the currently used camera
			SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Remove all old modifiers add the new ones
				pCamera->ClearModifiers();
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessEdgeDetect", "LuminanceConvert=\"-0.2125 -0.7154 -0.0721\"");
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessOldFilm");
			}

		// Custom post process effect: "Edge glow"
		} else if (cControl.GetName() == "Keyboard7") {
			// Get the currently used camera
			SceneNode *pCamera = reinterpret_cast<SceneNode*>(GetCamera());
			if (pCamera) {
				// Remove all old modifiers add the new one
				pCamera->ClearModifiers();
				pCamera->AddModifier("PLPostProcessEffects::SNMPostProcessEdgeDetect", "Filename=\"Data/PostProcesses/EdgeGlow.pp\"");
			}
		}
	}
}