///////////////////////////////////////////////////////////////////////////// //Stun ///////////////////////////////////////////////////////////////////////////// StatusStun::StatusStun(const Id & owner, double delay) : CreatureStatus(CRESTATUS_STUN, owner), m_parFX(0) { TimeInit(&m_stunDelay, delay); string fxTxtFile = GAMEFOLDER; fxTxtFile += "\\"; fxTxtFile += "Textures\\Particles\\star.tga"; Creature *pCre = (Creature *)IDPageQuery(m_owner); if(pCre) { fxGlow_init fx; fx.glowTxt = TextureCreate(0, fxTxtFile.c_str(), false, 0); if(fx.glowTxt) { fx.r = fx.g = fx.b = 255; fx.scaleStart = 0; fx.scaleEnd = pCre->BoundGetRadius()*2; fx.delay = delay*0.125; fx.bRepeat = true; m_parFX = PARFXCreate(ePARFX_GLOW, &fx, -1, pCre->GetOBJ(), -1, 0); } } }