void playHole(int holeName, Hole currentHole, Player jimmy, int *score ) { //array of things to pass from graphics to disc class double* stuff; int scoreHole = 0 ; Disc disc; int past = 0; int diff; std::string currentPic; while( !disc.checkHole(currentHole.getX(), currentHole.getY()) && !past) { currentPic = disc.pickScreen(holeName); //cout << currentPic << endl; //play the current hole stuff = play(currentPic, jimmy.getSong(), currentHole.getY() - disc.getY(), currentHole.getX() - disc.getX(), *score, scoreHole); //throw the frisbee disc.letFly(stuff[0],stuff[1],stuff[2],jimmy.getPower(),jimmy.getAccuracy(), currentHole); //track score (*score)++; scoreHole++; //see if disc has passed hole if(disc.getX() > currentHole.getX()) { past = 1; //cout << "You passed the hole. Auto score set to 8." << endl; diff = 8 - scoreHole; scoreHole = 8; (*score) += diff; } } // determine which end screen to show if( past ) play(currentPic,jimmy.getSong(), -6, -6, *score, scoreHole); else play(currentPic,jimmy.getSong(), 0,0, *score, scoreHole); if( holeName == 5) play("../../pictures/Pat_being_a_goon.png",jimmy.getSong(), -7,-7, *score, 0); }