void Cal3dModel::render(bool select_mode) { // TODO Make this into a matrix? // Render *render = RenderSystem::getInstance().getRenderer(); // render->rotate(m_rotate,0.0f,0.0f,1.0f); //so zero degrees points east DynamicObjectList::iterator I = m_dos.begin(); DynamicObjectList::const_iterator Iend = m_dos.end(); while (I != Iend) { DynamicObject* dyno = *I++; dyno->render(select_mode); } }