コード例 #1
0
void CGSelectWayPointHandler::executeEnterQuestZone(CGSelectWayPoint* pPacket , Player* pPlayer, int targetDynamicZoneType)
	 throw(Error)
{
	__BEGIN_TRY

#ifdef __GAME_SERVER__

	GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer);
	Assert(pGamePlayer != NULL);

	Creature* pCreature = pGamePlayer->getCreature();
	Assert(pCreature != NULL);

	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature);
	Assert(pPC != NULL);

	bool bQuestCondition = pPC->getGQuestManager()->canEnterDynamicZone(pPacket->getZoneID());

	DynamicZoneGroup* pDynamicZoneGroup = g_pDynamicZoneManager->getDynamicZoneGroup(targetDynamicZoneType);
	Assert(pDynamicZoneGroup != NULL);

	bool bDynamicZoneAvailable = pDynamicZoneGroup->canEnter();

	if (bQuestCondition && bDynamicZoneAvailable )
	{
		DynamicZone* pDynamicZone = pDynamicZoneGroup->getAvailableDynamicZone();

		transportCreature(pPC, pDynamicZone->getZoneID(), 15, 15, true);

		pPC->getGQuestManager()->enterDynamicZone(pPacket->getZoneID());
	}

#endif

	__END_CATCH
}
コード例 #2
0
////////////////////////////////////////////////////////////////////////////////
// 액션을 실행한다.
////////////////////////////////////////////////////////////////////////////////
void ActionEnterQuestZone::execute (Creature * pNPC , Creature * pCreature) 
	throw(Error)
{
	__BEGIN_TRY
	__BEGIN_DEBUG

	Assert(pCreature != NULL);
	Assert(pCreature->isPC());

	GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pCreature->getPlayer());
	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature);

	Assert(pPC != NULL);

	bool bTransport = true;
#if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__)
	try {

		ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(m_ZoneID);

		// 유료존인데 유료사용자가 아니면...
		if (pZoneInfo==NULL
			|| pZoneInfo->isPayPlay() && !(pGamePlayer->isPayPlaying() || pGamePlayer->isFamilyFreePass()))
		{
			string connectIP = pGamePlayer->getSocket()->getHost();

			// 유료 서비스 사용이 가능한가?
			if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID()))
			{
				sendPayInfo(pGamePlayer);
			}
			else
			{
				// 유료 서비스 사용 불가인 경우
				GCSystemMessage gcSystemMessage;

				if (g_pConfig->getPropertyInt("IsNetMarble")==0)
				{
					gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_PAY_ZONE ));
				}
				else
				{
					gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER ));
				}

				pGamePlayer->sendPacket (&gcSystemMessage);

				bTransport = false;
			}
		}
	} catch (NoSuchElementException&) {
	}
#endif

	if (bTransport)
	{
		// Dynamic 존인지 확인.
		int targetDynamicZoneType = g_pDynamicZoneInfoManager->getDynamicZoneTypeByZoneID(m_ZoneID);

		if (targetDynamicZoneType != DYNAMIC_ZONE_MAX )
		{
			// Dynamic 존일 경우
			DynamicZoneGroup* pDynamicZoneGroup = g_pDynamicZoneManager->getDynamicZoneGroup(targetDynamicZoneType);
			Assert(pDynamicZoneGroup != NULL);

			DynamicZone* pDynamicZone = pDynamicZoneGroup->getAvailableDynamicZone();
			Assert(pDynamicZone != NULL);

			transportCreature(pCreature, pDynamicZone->getZoneID(), m_X, m_Y, true);

			if (targetDynamicZoneType == DYNAMIC_ZONE_ALTER_OF_BLOOD )
			{
				DynamicZoneAlterOfBlood* pAlterOfBlood = dynamic_cast<DynamicZoneAlterOfBlood*>(pDynamicZone);
				Assert(pAlterOfBlood != NULL);
				pAlterOfBlood->setRace(pPC->getRace());
			}
		}
		else
		{
			// Dynamic 존이 아닐 경우
			transportCreature(pCreature, m_ZoneID, m_X, m_Y, true);
		}
	}
	else
	{
	    GCNPCResponse response;
	    response.setCode(NPC_RESPONSE_QUIT_DIALOGUE);
	    pGamePlayer->sendPacket(&response);
	}

	__END_DEBUG
	__END_CATCH
}