void EditorLandscape::HeihghtmapUpdated(const DAVA::Rect &forRect) { EditorLandscape *editorLandscape = dynamic_cast<EditorLandscape *>(nestedLandscape); if(editorLandscape) { editorLandscape->HeihghtmapUpdated(forRect); } }
void LandscapesController::HeghtWasChanged(const DAVA::Rect &changedRect) { landscapeRenderer->RebuildVertexes(changedRect); renderedHeightmap->HeghtWasChanged(changedRect); EditorLandscape *editorLandscape = dynamic_cast<EditorLandscape *>(currentLandscape); if(editorLandscape) { editorLandscape->HeihghtmapUpdated(changedRect); } }