void FEndClothSimulationFunction::ExecuteTick(float DeltaTime, enum ELevelTick TickType, ENamedThreads::Type CurrentThread, const FGraphEventRef& MyCompletionGraphEvent) { //We currently have nothing to do in this tick group, but we still want to wait on cloth simulation so that PostPhysics is ensured this is done check(Target); FPhysScene* PhysScene = Target->GetPhysicsScene(); if (PhysScene == NULL) { return; } PhysScene->WaitClothScene(); }