コード例 #1
0
ファイル: FXDir.cpp プロジェクト: tws67/bayonne-base-windows
// Recursively visit files and directories
FXbool FXDirVisitor::traverse(const FXString& path){
  FXStat data;
  if(FXStat::statLink(path,data)){
    if(data.isDirectory()){
      if(enter(path)){
        FXDir directory(path);
        FXString name;
        while(directory.next(name)){
          if(name[0]!='.' || (name[1]!=0 && (name[1]!='.' || name[2]!=0))){ 
            if(!traverse(path+(ISPATHSEP(path.tail())?"":PATHSEPSTRING)+name)) break;
            }
          }
        return leave(path);
        }
      }
    else{
      return visit(path);                // Its a file
      }
    }
  return false;
  }
コード例 #2
0
ファイル: FXDirList.cpp プロジェクト: gogglesguy/fox
// List child items
void FXDirList::listChildItems(FXDirItem *par,FXbool force,FXbool notify){
  FXDirItem  *oldlist=par->list;
  FXDirItem  *newlist=NULL;
  FXDirItem **po=&oldlist;
  FXDirItem **pn=&newlist;
  FXDirItem  *olditem=NULL;
  FXDirItem  *newitem=NULL;
  FXDirItem  *link;
  FXString    pathname;
  FXString    directory;
  FXString    name;
  FXStat      info;
  FXDir       dir;
  FXuint      mode;

//FXTRACE((1,"FXDirList::listChildItems(%p = \"%s\",%s)\n",par,par->getText().text(),force?"true":"false"));

  // Path to parent node
  directory=getItemPathname(par);

  // Managed to open directory
  if(dir.open(directory)){

    // Process directory entries
    while(dir.next(name)){

      // Never show "." and ".." in the directory list widget
      if(name[0]=='.' && (name[1]==0 || (name[1]=='.' && name[2]==0))) continue;

      // Normally don't show hiden files or directories
      if(name[0]=='.' && !(options&DIRLIST_SHOWHIDDEN)) continue;

      // Build full pathname of entry
      pathname=directory;
      if(!ISPATHSEP(pathname.tail())) pathname+=PATHSEPSTRING;
      pathname+=name;

#ifdef WIN32

      // Get file/link info
      if(!FXStat::statFile(pathname,info)) continue;

      mode=info.mode();

      // Normally don't show hiden files or directories
      if((mode&FXIO::Hidden) && !(options&DIRLIST_SHOWHIDDEN)) continue;

#else

      // Get file/link info
      if(!FXStat::statLink(pathname,info)) continue;

      mode=info.mode();

      // If its a link, get file mode from target
      if(info.isLink()){
        mode=FXStat::mode(pathname) | FXIO::SymLink;
        }

#endif

      // Skip item if it is a file and we want only directories, or if it fails to match wildcard pattern
      if(!(mode&FXIO::Directory) && !((options&DIRLIST_SHOWFILES) && FXPath::match(name,pattern,matchmode))) continue;

      // Find it, and take it out from the old list if found
      for(FXDirItem** pp=po; (olditem=*pp)!=NULL; pp=&olditem->link){
        if(compare(olditem->label,name)==0){
          *pp=olditem->link; olditem->link=NULL;
          break;
          }
        }

      // Use a new item if forced, if there was no old item, or if the item information was changed
      if(force || !olditem || olditem->getDate()!=info.modified() || olditem->getSize()!=info.size() || olditem->getMode()!=mode){

        // Make new item
        newitem=(FXDirItem*)createItem(name,NULL,NULL,NULL);

        // Update item information
        newitem->setDraggable(draggable);
        newitem->setAssoc(NULL);
        newitem->setSize(info.size());
        newitem->setDate(info.modified());
        newitem->setMode(mode);

        // Determine icons and type
        if(newitem->isDirectory()){
          newitem->setHasItems(true);
          newitem->setOpenIcon(opendiricon);
          newitem->setClosedIcon(closeddiricon);
          if(associations) newitem->setAssoc(associations->findDirBinding(pathname));
          }
        else if(newitem->isExecutable()){
          newitem->setHasItems(false);
          newitem->setOpenIcon(applicationicon);
          newitem->setClosedIcon(applicationicon);
          if(associations) newitem->setAssoc(associations->findExecBinding(pathname));
          }
        else{
          newitem->setHasItems(false);
          newitem->setOpenIcon(documenticon);
          newitem->setClosedIcon(documenticon);
          if(associations) newitem->setAssoc(associations->findFileBinding(pathname));
          }

        // If association is found, use it
        if(newitem->getAssoc()){
          if(newitem->getAssoc()->miniicon) newitem->setClosedIcon(newitem->getAssoc()->miniicon);
          if(newitem->getAssoc()->miniiconopen) newitem->setOpenIcon(newitem->getAssoc()->miniiconopen);
          }

        // Create item
        if(id()) newitem->create();

        // Replace existing item or add new one
        if(olditem){
          newitem->list=olditem->list;          // Old items list of children
          setItem(olditem,newitem,notify);
          }
        else{
          appendItem(par,newitem,notify);
          }
        *pn=newitem; pn=&newitem->link;         // Hang newitem in list
        }

      // No change
      else{
        *pn=olditem; pn=&olditem->link;         // Hang olditem in list
        }
      }
    dir.close();
    }

  // Wipe items remaining in list:- they have disappeared!!
  for(olditem=oldlist; olditem; olditem=link){
    link=olditem->link;
    removeItem(olditem,notify);
    }

  // Now we know for sure whether we really have subitems or not
  par->setHasItems(!!par->first);

  // Remember new list
  par->list=newlist;

  // Update sort order
  sortChildItems(par);

  // Need to layout
  recalc();
  }
コード例 #3
0
ファイル: FXDir.cpp プロジェクト: tws67/bayonne-base-windows
// List all the files in directory
FXint FXDir::listFiles(FXString*& filelist,const FXString& path,const FXString& pattern,FXuint flags){
  FXDir dir(path);

  // Initialize to empty
  filelist=NULL;

  // Get directory stream pointer
  if(dir.isOpen()){
    FXuint    mode=(flags&CaseFold)?(FILEMATCH_FILE_NAME|FILEMATCH_NOESCAPE|FILEMATCH_CASEFOLD):(FILEMATCH_FILE_NAME|FILEMATCH_NOESCAPE);
    FXString *newlist;
    FXint     size=0;
    FXint     count=0;
    FXString  pathname;
    FXString  name;
    FXStat    data;

    // Loop over directory entries
    while(dir.next(name)){

      // Build full pathname
      pathname=path;
      if(!ISPATHSEP(pathname.tail())) pathname+=PATHSEPSTRING;
      pathname+=name;

      // Get info on file
      if(!FXStat::statFile(pathname,data)) continue;

#ifdef WIN32

      // Filter out files; a bit tricky...
      if(!data.isDirectory() && ((flags&NoFiles) || (data.isHidden() && !(flags&HiddenFiles)) || (!(flags&AllFiles) && !FXPath::match(pattern,name,mode)))) continue;

      // Filter out directories; even more tricky!
      if(data.isDirectory() && ((flags&NoDirs) || (data.isHidden() && !(flags&HiddenDirs)) || ((name[0]=='.' && (name[1]==0 || (name[1]=='.' && name[2]==0))) && (flags&NoParent)) || (!(flags&AllDirs) && !FXPath::match(pattern,name,mode)))) continue;

#else

      // Filter out files; a bit tricky...
      if(!data.isDirectory() && ((flags&NoFiles) || (name[0]=='.' && !(flags&HiddenFiles)) || (!(flags&AllFiles) && !FXPath::match(pattern,name,mode)))) continue;

      // Filter out directories; even more tricky!
      if(data.isDirectory() && ((flags&NoDirs) || (name[0]=='.' && !(flags&HiddenDirs)) || ((name[0]=='.' && (name[1]==0 || (name[1]=='.' && name[2]==0))) && (flags&NoParent)) || (!(flags&AllDirs) && !FXPath::match(pattern,name,mode)))) continue;

#endif

      // Grow list
      if(count+1>=size){
        size=size?(size<<1):256;
        newlist=new FXString [size];
        for(int i=0; i<count; i++){
          newlist[i].adopt(filelist[i]);
          }
        delete [] filelist;
        filelist=newlist;
        }

      // Add to list
      filelist[count++].adopt(name);
      }
    return count;
    }
  return 0;
  }