コード例 #1
0
	//! return the size of the stream in bytes
	virtual unsigned long size() {

		if (!fa)
			return 0;

		return fa->get_len();
	};
コード例 #2
0
ファイル: audio_stream_speex.cpp プロジェクト: BenjaDev/godot
void AudioStreamSpeex::set_file(const String& p_file) {

	if (this->file == p_file)
		return;

	this->file=p_file;

	if (p_file == "") {
		data.resize(0);
		return;
	};

	Error err;
	FileAccess* file = FileAccess::open(p_file, FileAccess::READ,&err);
	if (err != OK) {
		data.resize(0);
	};
	ERR_FAIL_COND(err != OK);

	this->file = p_file;
	data.resize(file->get_len());
	int read = file->get_buffer(&data[0], data.size());
	memdelete(file);

}
コード例 #3
0
Error ResourceImporterOGGVorbis::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {

	bool loop = p_options["loop"];

	FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ);
	if (!f) {
		ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
	}

	size_t len = f->get_len();

	PoolVector<uint8_t> data;
	data.resize(len);
	PoolVector<uint8_t>::Write w = data.write();

	f->get_buffer(w.ptr(), len);

	memdelete(f);

	Ref<AudioStreamOGGVorbis> ogg_stream;
	ogg_stream.instance();

	ogg_stream->set_data(data);
	ogg_stream->set_loop(loop);

	return ResourceSaver::save(p_save_path + ".asogg", ogg_stream);
}
コード例 #4
0
Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {

	FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ);
	if (!f) {
		ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
	}

	size_t len = f->get_len();

	Vector<uint8_t> data;
	data.resize(len);

	f->get_buffer(data.ptrw(), len);

	memdelete(f);

	f = FileAccess::open(p_save_path + ".image", FileAccess::WRITE);

	//save the header GDIM
	const uint8_t header[4] = { 'G', 'D', 'I', 'M' };
	f->store_buffer(header, 4);
	//SAVE the extension (so it can be recognized by the loader later
	f->store_pascal_string(p_source_file.get_extension().to_lower());
	//SAVE the actual image
	f->store_buffer(data.ptr(), len);

	memdelete(f);

	return OK;
}
コード例 #5
0
ファイル: dynamic_font.cpp プロジェクト: mrezai/godot
RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String& p_original_path, Error *r_error) {

	if (r_error)
		*r_error=ERR_FILE_CANT_OPEN;


	FileAccess *f = FileAccess::open(p_path,FileAccess::READ);
	ERR_FAIL_COND_V(!f,RES());

	DVector<uint8_t> data;

	data.resize(f->get_len());

	ERR_FAIL_COND_V(data.size()==0,RES());

	{
		DVector<uint8_t>::Write w = data.write();
		f->get_buffer(w.ptr(),data.size());
	}

	Ref<DynamicFontData> dfd;
	dfd.instance();
	dfd->set_font_data(data);

	if (r_error)
		*r_error=OK;

	return dfd;
}
コード例 #6
0
ファイル: file_access.cpp プロジェクト: dataxerik/godot
Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path) {

	FileAccess *f = FileAccess::open(p_path, READ);
	ERR_FAIL_COND_V(!f, Vector<uint8_t>());
	Vector<uint8_t> data;
	data.resize(f->get_len());
	f->get_buffer(data.ptrw(), data.size());
	memdelete(f);
	return data;
}
コード例 #7
0
Vector<uint8_t> EditorExportPlatform::get_exported_file(String& p_fname) const {


	Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_fname);

	if (rimd.is_valid()) {

		if (rimd->get_editor()!="") {
			Ref<EditorImportPlugin> pl = EditorImportExport::get_singleton()->get_import_plugin_by_name(rimd->get_editor());
			if (pl.is_valid()) {
				Vector<uint8_t> ce = pl->custom_export(p_fname,EditorImportExport::get_singleton()->get_export_platform(get_name()));
				if (ce.size())
					return ce;
			}
		}
	} else if (EditorImportExport::get_singleton()->image_get_export_group(p_fname)) {


		Ref<EditorImportPlugin> pl = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture_2d");
		if (pl.is_valid()) {
			Vector<uint8_t> ce = pl->custom_export(p_fname,EditorImportExport::get_singleton()->get_export_platform(get_name()));
			if (ce.size()) {
				p_fname=p_fname.basename()+".tex";
				return ce;
			}
		}

	} else if (EditorImportExport::get_singleton()->get_export_image_action()!=EditorImportExport::IMAGE_ACTION_NONE){

		String xt = p_fname.extension().to_lower();
		print_line("TRY FOR: "+p_fname);
		if (EditorImportExport::get_singleton()->get_image_formats().has(xt)) { //should check for more I guess?

			Ref<EditorImportPlugin> pl = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture_2d");
			if (pl.is_valid()) {
				Vector<uint8_t> ce = pl->custom_export(p_fname,EditorImportExport::get_singleton()->get_export_platform(get_name()));
				if (ce.size()) {
					p_fname=p_fname.basename()+".tex";
					return ce;
				}
			}
		}
	}

	FileAccess *f = FileAccess::open(p_fname,FileAccess::READ);
	ERR_FAIL_COND_V(!f,Vector<uint8_t>());
	Vector<uint8_t> ret;
	ret.resize(f->get_len());
	int rbs = f->get_buffer(ret.ptr(),ret.size());
	memdelete(f);
	return ret;
}
コード例 #8
0
ファイル: export.cpp プロジェクト: 9cat/godot
void EditorExportPlatformOSX::_make_icon(const Image& p_icon,Vector<uint8_t>& icon) {


	Ref<ImageTexture> it = memnew( ImageTexture );
	int size=512;

	Vector<uint8_t> data;

	data.resize(8);
	data[0]='i';
	data[1]='c';
	data[2]='n';
	data[3]='s';

	const char *name[]={"ic09","ic08","ic07","icp6","icp5","icp4"};
	int index=0;

	while(size>=16) {

		Image copy = p_icon;
		copy.convert(Image::FORMAT_RGBA);
		copy.resize(size,size);
		it->create_from_image(copy);
		String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/icon.png";
		ResourceSaver::save(path,it);

		FileAccess *f = FileAccess::open(path,FileAccess::READ);
		ERR_FAIL_COND(!f);

		int ofs = data.size();
		uint32_t len = f->get_len();
		data.resize(data.size()+len+8);
		f->get_buffer(&data[ofs+8],len);
		memdelete(f);
		len+=8;
		len=BSWAP32(len);
		copymem(&data[ofs],name[index],4);
		encode_uint32(len,&data[ofs+4]);
		index++;
		size/=2;
	}

	uint32_t total_len = data.size();
	total_len = BSWAP32(total_len);
	encode_uint32(total_len,&data[4]);

	icon=data;
}
コード例 #9
0
ファイル: export.cpp プロジェクト: nakoff/godot
void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {

	Ref<ImageTexture> it = memnew(ImageTexture);
	int size = 512;

	Vector<uint8_t> data;

	data.resize(8);
	data[0] = 'i';
	data[1] = 'c';
	data[2] = 'n';
	data[3] = 's';

	const char *name[] = { "ic09", "ic08", "ic07", "icp6", "icp5", "icp4" };
	int index = 0;

	while (size >= 16) {

		Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
		copy->convert(Image::FORMAT_RGBA8);
		copy->resize(size, size);
		it->create_from_image(copy);
		String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("icon.png");
		ResourceSaver::save(path, it);

		FileAccess *f = FileAccess::open(path, FileAccess::READ);
		ERR_FAIL_COND(!f);

		int ofs = data.size();
		uint32_t len = f->get_len();
		data.resize(data.size() + len + 8);
		f->get_buffer(&data[ofs + 8], len);
		memdelete(f);
		len += 8;
		len = BSWAP32(len);
		copymem(&data[ofs], name[index], 4);
		encode_uint32(len, &data[ofs + 4]);
		index++;
		size /= 2;
	}

	uint32_t total_len = data.size();
	total_len = BSWAP32(total_len);
	encode_uint32(total_len, &data[4]);

	p_data = data;
}
コード例 #10
0
ファイル: test_io.cpp プロジェクト: angjminer/godot
MainLoop *test() {

	print_line("this is test io");
	DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	da->change_dir(".");
	print_line("Opening current dir " + da->get_current_dir());
	String entry;
	da->list_dir_begin();
	while ((entry = da->get_next()) != "") {

		print_line("entry " + entry + " is dir: " + Variant(da->current_is_dir()));
	};
	da->list_dir_end();

	RES texture = ResourceLoader::load("test_data/rock.png");
	ERR_FAIL_COND_V(texture.is_null(), NULL);

	ResourceSaver::save("test_data/rock.xml", texture);

	print_line("localize paths");
	print_line(ProjectSettings::get_singleton()->localize_path("algo.xml"));
	print_line(ProjectSettings::get_singleton()->localize_path("c:\\windows\\algo.xml"));
	print_line(ProjectSettings::get_singleton()->localize_path(ProjectSettings::get_singleton()->get_resource_path() + "/something/something.xml"));
	print_line(ProjectSettings::get_singleton()->localize_path("somedir/algo.xml"));

	{

		FileAccess *z = FileAccess::open("test_data/archive.zip", FileAccess::READ);
		int len = z->get_len();
		Vector<uint8_t> zip;
		zip.resize(len);
		z->get_buffer(&zip[0], len);
		z->close();
		memdelete(z);

		FileAccessMemory::register_file("a_package", zip);
		FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_RESOURCES);
		FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_FILESYSTEM);
		FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA);

		print_line("archive test");
	};

	print_line("test done");

	return memnew(TestMainLoop);
}
コード例 #11
0
int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) {
	// file
	FileAccess *file = reinterpret_cast<FileAccess *>(ptr);

	if (file) {
		size_t len = file->get_len();
		switch (whence) {
			case SEEK_SET: {
				// Just for explicitness
				size_t new_pos = static_cast<size_t>(pos);
				if (new_pos > len) {
					return -1;
				}
				file->seek(new_pos);
				pos = static_cast<int64_t>(file->get_position());
				return pos;
			} break;
			case SEEK_CUR: {
				// Just in case it doesn't exist
				if (pos < 0 && (size_t)-pos > file->get_position()) {
					return -1;
				}
				pos = pos + static_cast<int>(file->get_position());
				file->seek(pos);
				pos = static_cast<int64_t>(file->get_position());
				return pos;
			} break;
			case SEEK_END: {
				// Just in case something goes wrong
				if ((size_t)-pos > len) {
					return -1;
				}
				file->seek_end(pos);
				pos = static_cast<int64_t>(file->get_position());
				return pos;
			} break;
			default: {
				// Only 4 possible options, hence default = AVSEEK_SIZE
				// Asks to return the length of file
				return static_cast<int64_t>(len);
			} break;
		}
	}
	// In case nothing works out.
	return -1;
}
コード例 #12
0
ファイル: file_access_zip.cpp プロジェクト: baekdahl/godot
static long godot_seek(voidpf opaque, voidpf stream, uLong offset, int origin) {

	FileAccess* f = (FileAccess*)opaque;

	int pos = offset;
	switch (origin) {

	case ZLIB_FILEFUNC_SEEK_CUR:
		pos = f->get_pos() + offset;
		break;
	case ZLIB_FILEFUNC_SEEK_END:
		pos = f->get_len() + offset;
		break;
	default:
		break;
	};

	f->seek(pos);
	return 0;
};
コード例 #13
0
ファイル: pck_packer.cpp プロジェクト: 03050903/godot
Error PCKPacker::add_file(const String& p_file, const String& p_src) {

	FileAccess* f = FileAccess::open(p_src, FileAccess::READ);
	if (!f) {
		return ERR_FILE_CANT_OPEN;
	};

	File pf;
	pf.path = p_file;
	pf.src_path = p_src;
	pf.size = f->get_len();
	pf.offset_offset = 0;

	files.push_back(pf);

	f->close();
	memdelete(f);

	return OK;
};
コード例 #14
0
Vector<uint8_t> EditorExportPlatform::get_exported_file(String& p_fname) const {

	Ref<EditorExportPlatform> ep=EditorImportExport::get_singleton()->get_export_platform(get_name());

	for(int i=0;i<EditorImportExport::get_singleton()->get_export_plugin_count();i++) {

		Vector<uint8_t> data = EditorImportExport::get_singleton()->get_export_plugin(i)->custom_export(p_fname,ep);
		if (data.size())
			return data;

	}


	FileAccess *f = FileAccess::open(p_fname,FileAccess::READ);
	ERR_FAIL_COND_V(!f,Vector<uint8_t>());
	Vector<uint8_t> ret;
	ret.resize(f->get_len());
	int rbs = f->get_buffer(ret.ptr(),ret.size());
	memdelete(f);
	return ret;
}
コード例 #15
0
ファイル: string_utils.cpp プロジェクト: Paulloz/godot
Error read_all_file_utf8(const String &p_path, String &r_content) {
	PoolVector<uint8_t> sourcef;
	Error err;
	FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
	ERR_FAIL_COND_V(err != OK, err);

	int len = f->get_len();
	sourcef.resize(len + 1);
	PoolVector<uint8_t>::Write w = sourcef.write();
	int r = f->get_buffer(w.ptr(), len);
	f->close();
	memdelete(f);
	ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
	w[len] = 0;

	String source;
	if (source.parse_utf8((const char *)w.ptr())) {
		ERR_FAIL_V(ERR_INVALID_DATA);
	}

	r_content = source;
	return OK;
}
コード例 #16
0
void StreamPeerMbedTLS::initialize_ssl() {

	_create = _create_func;
	load_certs_func = _load_certs;

	mbedtls_x509_crt_init(&cacert);

#ifdef DEBUG_ENABLED
	mbedtls_debug_set_threshold(1);
#endif

	String certs_path = GLOBAL_DEF("network/ssl/certificates", "");
	ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/certificates", PropertyInfo(Variant::STRING, "network/ssl/certificates", PROPERTY_HINT_FILE, "*.crt"));

	if (certs_path != "") {

		FileAccess *f = FileAccess::open(certs_path, FileAccess::READ);
		if (f) {
			PoolByteArray arr;
			int flen = f->get_len();
			arr.resize(flen + 1);
			{
				PoolByteArray::Write w = arr.write();
				f->get_buffer(w.ptr(), flen);
				w[flen] = 0; //end f string
			}

			memdelete(f);

			_load_certs(arr);
			print_line("Loaded certs from '" + certs_path);
		}
	}

	available = true;
}
コード例 #17
0
ファイル: export.cpp プロジェクト: Scrik/godot
Error EditorExportPlatformWindows::export_project(const String& p_path, bool p_debug, int p_flags) {

	Error err = EditorExportPlatformPC::export_project(p_path, p_debug, p_flags);
	if(err != OK)
	{
		return err;
	}
	EditorProgress ep("editexe","Edit EXE File",102);
	ep.step("Create ico file..",0);
	
		DVector<uint8_t> icon_content;
		if (this->icon_ico!="" && this->icon_ico.ends_with(".ico")) {
			FileAccess *f = FileAccess::open(this->icon_ico,FileAccess::READ);
			if (f) {
				icon_content.resize(f->get_len());
				DVector<uint8_t>::Write write = icon_content.write();
				f->get_buffer(write.ptr(),icon_content.size());
				f->close();
				memdelete(f);
			}
		} else if (this->icon_png!="" && this->icon_png.ends_with(".png") && (icon16 || icon32 || icon48 || icon64 || icon128 || icon256)) {
			#ifdef PNG_ENABLED
			Vector<Image> pngs;
			Image png;
			Error err_png = png.load(this->icon_png);
			if (err_png==OK && !png.empty()) {
				if(icon256) {
					Image icon_256(png);
					if(!(png.get_height()==256 && png.get_width()==256)) icon_256.resize(256,256);
					pngs.push_back(icon_256);
				}
				if(icon128) {
					Image icon_128(png);
					if(!(png.get_height()==128 && png.get_width()==128)) icon_128.resize(128,128);
					pngs.push_back(icon_128);
				}
				if(icon64) {
					Image icon_64(png);
					if(!(png.get_height()==64 && png.get_width()==64)) icon_64.resize(64,64);
					pngs.push_back(icon_64);
				}
				if(icon48) {
					Image icon_48(png);
					if(!(png.get_height()==48 && png.get_width()==48)) icon_48.resize(48,48);
					pngs.push_back(icon_48);
				}
				if(icon32) {
					Image icon_32(png);
					if(!(png.get_height()==32 && png.get_width()==32)) icon_32.resize(32,32);
					pngs.push_back(icon_32);
				}
				if(icon16) {
					Image icon_16(png);
					if(!(png.get_height()==16 && png.get_width()==16)) icon_16.resize(16,16);
					pngs.push_back(icon_16);
				}
				// create icon according to https://www.daubnet.com/en/file-format-ico
				store_16(icon_content,0); //Reserved
				store_16(icon_content,1); //Type
				store_16(icon_content,pngs.size()); //Count
				int offset = 6+pngs.size()*16;
				//List of bitmaps 
				for(int i=0;i<pngs.size();i++) {
					int w = pngs[i].get_width();
					int h = pngs[i].get_height();
					icon_content.push_back(w<256?w:0); //width
					icon_content.push_back(h<256?h:0); //height
					icon_content.push_back(0); //ColorCount = 0
					icon_content.push_back(0); //Reserved
					store_16(icon_content,1); //Planes
					store_16(icon_content,32); //BitCount (bit per pixel)
					int size = 40 + (w * h * 4) + (w * h / 8);
					store_32(icon_content,size); //Size of (InfoHeader + ANDbitmap + XORbitmap) 
					store_32(icon_content,offset); //FileOffset
					offset += size;
				}
				//Write bmp files.
				for(int i=0;i<pngs.size();i++) {
					int w = pngs[i].get_width();
					int h = pngs[i].get_height();
					store_32(icon_content,40); //Size of InfoHeader structure = 40
					store_32(icon_content,w); //Width
					store_32(icon_content,h*2); //Height
					store_16(icon_content,1); //Planes
					store_16(icon_content,32); //BitCount
					store_32(icon_content,0); //Compression
					store_32(icon_content,w*h*4); //ImageSize = Size of Image in Bytes
					store_32(icon_content,0); //unused = 0 
					store_32(icon_content,0); //unused = 0 
					store_32(icon_content,0); //unused = 0 
					store_32(icon_content,0); //unused = 0 
					//XORBitmap
					for(int y=h-1;y>=0;y--) {
						for(int x=0;x<w;x++) {
							store_32(icon_content,pngs[i].get_pixel(x,y).to_32());
						}
					}
					//ANDBitmap
					for(int m=0;m<(w * h / 8);m+=4) store_32(icon_content,0x00000000); // Add empty ANDBitmap , TODO create full ANDBitmap Structure if need.
				}
			}
			#endif
		}
	
	ep.step("Add rsrc..",50);
	
		String basename = Globals::get_singleton()->get("application/name");
		product_name=product_name.replace("$genname",basename);
		String godot_version;
		if(set_godot_version) godot_version = String( VERSION_MKSTRING );
		String ret = pe_bliss_add_resrc(p_path.utf8(), version_major, version_minor,
																						company_name, file_description, legal_copyright, version_text,
																						product_name, godot_version, icon_content);
		if (ret.empty()) {
			return OK;
		} else {
			EditorNode::add_io_error(ret);
			return ERR_FILE_CANT_WRITE;
		}
}
コード例 #18
0
ファイル: test_io.cpp プロジェクト: AwsomeGameEngine/godot
MainLoop* test() {

	print_line("this is test io");
	DirAccess* da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	da->change_dir(".");
	print_line("Opening current dir "+ da->get_current_dir());
	String entry;
	da->list_dir_begin();
	while ( (entry = da->get_next()) != "") {

		print_line("entry "+entry+" is dir: " + Variant(da->current_is_dir()));
	};
	da->list_dir_end();

	RES texture = ResourceLoader::load("test_data/rock.png");
	ERR_FAIL_COND_V(texture.is_null(), NULL);

	ResourceSaver::save("test_data/rock.xml",texture);

	print_line("localize paths");
	print_line(Globals::get_singleton()->localize_path("algo.xml"));
	print_line(Globals::get_singleton()->localize_path("c:\\windows\\algo.xml"));
	print_line(Globals::get_singleton()->localize_path(Globals::get_singleton()->get_resource_path()+"/something/something.xml"));
	print_line(Globals::get_singleton()->localize_path("somedir/algo.xml"));

	{

		FileAccess* z = FileAccess::open("test_data/archive.zip", FileAccess::READ);
		int len = z->get_len();
		Vector<uint8_t> zip;
		zip.resize(len);
		z->get_buffer(&zip[0], len);
		z->close();
		memdelete(z);

		FileAccessMemory::register_file("a_package", zip);
		FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_RESOURCES);
		FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_FILESYSTEM);
		FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA);

		print_line("archive test");
#if 0
		Archive arch;

		Archive::get_singleton()->add_package("a_package");
		FileAccessArchive f;

		print_line("opening for read");
		f._open("file.txt", FileAccess::READ);
		int pos = f.get_pos();
		printf("file has %i bytes, initial pos %i\n", (int)f.get_len(), pos);

		do {
			printf("%c", f.get_8());

		} while (!f.eof_reached());

		print_line("opening for stored seek");
		f.open("seek.bin", FileAccess::READ);
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());
		f.seek(128);
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());

		print_line("opening for deflated seek");
		f.open("seek_deflated.bin", FileAccess::READ);
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());
		f.seek(128);
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());
		f.seek(256);
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());
		f.seek(4);
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());
		pos = f.get_pos();
		printf("byte at pos %i is %i\n", pos, (int)f.get_8());

		f.close();

		DirAccessArchive d;
		String dir = "../blah1/blah2/blahask/../blah3/.//blah4/";
		printf("changing dir to %s\n", dir.utf8().get_data());
		d.change_dir(dir);
		printf("current dir is %s\n", d.get_current_dir().utf8().get_data());

		FileAccessMemory::cleanup();
#endif
	};

	print_line("test done");


	return memnew( TestMainLoop );

}
コード例 #19
0
ファイル: dynamic_font.cpp プロジェクト: rrrfffrrr/godot
Error DynamicFontAtSize::_load() {

	int error = FT_Init_FreeType(&library);

	ERR_EXPLAIN(TTR("Error initializing FreeType."));
	ERR_FAIL_COND_V(error != 0, ERR_CANT_CREATE);

	// FT_OPEN_STREAM is extremely slow only on Android.
	if (OS::get_singleton()->get_name() == "Android" && font->font_mem == NULL && font->font_path != String()) {
		// cache font only once for each font->font_path
		if (_fontdata.has(font->font_path)) {

			font->set_font_ptr(_fontdata[font->font_path].ptr(), _fontdata[font->font_path].size());

		} else {

			FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ);
			ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);

			size_t len = f->get_len();
			_fontdata[font->font_path] = Vector<uint8_t>();
			Vector<uint8_t> &fontdata = _fontdata[font->font_path];
			fontdata.resize(len);
			f->get_buffer(fontdata.ptr(), len);
			font->set_font_ptr(fontdata.ptr(), len);
			f->close();
		}
	}

	if (font->font_mem == NULL && font->font_path != String()) {

		FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ);
		ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);

		memset(&stream, 0, sizeof(FT_StreamRec));
		stream.base = NULL;
		stream.size = f->get_len();
		stream.pos = 0;
		stream.descriptor.pointer = f;
		stream.read = _ft_stream_io;
		stream.close = _ft_stream_close;

		FT_Open_Args fargs;
		memset(&fargs, 0, sizeof(FT_Open_Args));
		fargs.flags = FT_OPEN_STREAM;
		fargs.stream = &stream;
		error = FT_Open_Face(library, &fargs, 0, &face);
	} else if (font->font_mem) {

		memset(&stream, 0, sizeof(FT_StreamRec));
		stream.base = (unsigned char *)font->font_mem;
		stream.size = font->font_mem_size;
		stream.pos = 0;

		FT_Open_Args fargs;
		memset(&fargs, 0, sizeof(FT_Open_Args));
		fargs.memory_base = (unsigned char *)font->font_mem;
		fargs.memory_size = font->font_mem_size;
		fargs.flags = FT_OPEN_MEMORY;
		fargs.stream = &stream;
		error = FT_Open_Face(library, &fargs, 0, &face);

	} else {
		ERR_EXPLAIN("DynamicFont uninitialized");
		ERR_FAIL_V(ERR_UNCONFIGURED);
	}

	//error = FT_New_Face( library, src_path.utf8().get_data(),0,&face );

	if (error == FT_Err_Unknown_File_Format) {
		ERR_EXPLAIN(TTR("Unknown font format."));
		FT_Done_FreeType(library);

	} else if (error) {

		ERR_EXPLAIN(TTR("Error loading font."));
		FT_Done_FreeType(library);
	}

	ERR_FAIL_COND_V(error, ERR_FILE_CANT_OPEN);

	/*error = FT_Set_Char_Size(face,0,64*size,512,512);

	if ( error ) {
		FT_Done_FreeType( library );
		ERR_EXPLAIN(TTR("Invalid font size."));
		ERR_FAIL_COND_V( error, ERR_INVALID_PARAMETER );
	}*/

	error = FT_Set_Pixel_Sizes(face, 0, id.size);

	ascent = face->size->metrics.ascender >> 6;
	descent = -face->size->metrics.descender >> 6;
	linegap = 0;
	texture_flags = 0;
	if (id.mipmaps)
		texture_flags |= Texture::FLAG_MIPMAPS;
	if (id.filter)
		texture_flags |= Texture::FLAG_FILTER;

	//print_line("ASCENT: "+itos(ascent)+" descent "+itos(descent)+" hinted: "+itos(face->face_flags&FT_FACE_FLAG_HINTER));

	valid = true;
	return OK;
}
コード例 #20
0
ファイル: test_gdscript.cpp プロジェクト: KellyThomas/godot
MainLoop *test(TestType p_type) {

	List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();

	if (cmdlargs.empty()) {
		//try editor!
		return NULL;
	}

	String test = cmdlargs.back()->get();

	FileAccess *fa = FileAccess::open(test, FileAccess::READ);

	if (!fa) {
		ERR_EXPLAIN("Could not open file: " + test);
		ERR_FAIL_V(NULL);
	}

	Vector<uint8_t> buf;
	int flen = fa->get_len();
	buf.resize(fa->get_len() + 1);
	fa->get_buffer(buf.ptrw(), flen);
	buf.write[flen] = 0;

	String code;
	code.parse_utf8((const char *)&buf[0]);

	Vector<String> lines;
	int last = 0;

	for (int i = 0; i <= code.length(); i++) {

		if (code[i] == '\n' || code[i] == 0) {

			lines.push_back(code.substr(last, i - last));
			last = i + 1;
		}
	}

	if (p_type == TEST_TOKENIZER) {

		GDScriptTokenizerText tk;
		tk.set_code(code);
		int line = -1;
		while (tk.get_token() != GDScriptTokenizer::TK_EOF) {

			String text;
			if (tk.get_token() == GDScriptTokenizer::TK_IDENTIFIER)
				text = "'" + tk.get_token_identifier() + "' (identifier)";
			else if (tk.get_token() == GDScriptTokenizer::TK_CONSTANT) {
				Variant c = tk.get_token_constant();
				if (c.get_type() == Variant::STRING)
					text = "\"" + String(c) + "\"";
				else
					text = c;

				text = text + " (" + Variant::get_type_name(c.get_type()) + " constant)";
			} else if (tk.get_token() == GDScriptTokenizer::TK_ERROR)
				text = "ERROR: " + tk.get_token_error();
			else if (tk.get_token() == GDScriptTokenizer::TK_NEWLINE)
				text = "newline (" + itos(tk.get_token_line()) + ") + indent: " + itos(tk.get_token_line_indent());
			else if (tk.get_token() == GDScriptTokenizer::TK_BUILT_IN_FUNC)
				text = "'" + String(GDScriptFunctions::get_func_name(tk.get_token_built_in_func())) + "' (built-in function)";
			else
				text = tk.get_token_name(tk.get_token());

			if (tk.get_token_line() != line) {
				int from = line + 1;
				line = tk.get_token_line();

				for (int i = from; i <= line; i++) {
					int l = i - 1;
					if (l >= 0 && l < lines.size()) {
						print_line("\n" + itos(i) + ": " + lines[l] + "\n");
					}
				}
			}
			print_line("\t(" + itos(tk.get_token_column()) + "): " + text);
			tk.advance();
		}
	}

	if (p_type == TEST_PARSER) {

		GDScriptParser parser;
		Error err = parser.parse(code);
		if (err) {
			print_line("Parse Error:\n" + itos(parser.get_error_line()) + ":" + itos(parser.get_error_column()) + ":" + parser.get_error());
			memdelete(fa);
			return NULL;
		}

		const GDScriptParser::Node *root = parser.get_parse_tree();
		ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, NULL);
		const GDScriptParser::ClassNode *cnode = static_cast<const GDScriptParser::ClassNode *>(root);

		_parser_show_class(cnode, 0, lines);
	}

	if (p_type == TEST_COMPILER) {

		GDScriptParser parser;

		Error err = parser.parse(code);
		if (err) {
			print_line("Parse Error:\n" + itos(parser.get_error_line()) + ":" + itos(parser.get_error_column()) + ":" + parser.get_error());
			memdelete(fa);
			return NULL;
		}

		GDScript *script = memnew(GDScript);

		GDScriptCompiler gdc;
		err = gdc.compile(&parser, script);
		if (err) {

			print_line("Compile Error:\n" + itos(gdc.get_error_line()) + ":" + itos(gdc.get_error_column()) + ":" + gdc.get_error());
			memdelete(script);
			return NULL;
		}

		Ref<GDScript> gds = Ref<GDScript>(script);

		Ref<GDScript> current = gds;

		while (current.is_valid()) {

			print_line("** CLASS **");
			_disassemble_class(current, lines);

			current = current->get_base();
		}

	} else if (p_type == TEST_BYTECODE) {

		Vector<uint8_t> buf = GDScriptTokenizerBuffer::parse_code_string(code);
		String dst = test.get_basename() + ".gdc";
		FileAccess *fw = FileAccess::open(dst, FileAccess::WRITE);
		fw->store_buffer(buf.ptr(), buf.size());
		memdelete(fw);
	}

	memdelete(fa);

	return NULL;
}