コード例 #1
0
ファイル: config_file.cpp プロジェクト: ISylvox/godot
Error ConfigFile::save(const String &p_path) {

	Error err;
	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);

	if (err) {
		if (file)
			memdelete(file);
		return err;
	}

	for (OrderedHashMap<String, OrderedHashMap<String, Variant> >::Element E = values.front(); E; E = E.next()) {

		if (E != values.front())
			file->store_string("\n");
		file->store_string("[" + E.key() + "]\n\n");

		for (OrderedHashMap<String, Variant>::Element F = E.get().front(); F; F = F.next()) {

			String vstr;
			VariantWriter::write_to_string(F.get(), vstr);
			file->store_string(F.key() + "=" + vstr + "\n");
		}
	}

	memdelete(file);

	return OK;
}
コード例 #2
0
ファイル: gd_mono_log.cpp プロジェクト: UgisBrekis/godot
static void mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) {

	FileAccess *f = GDMonoLog::get_singleton()->get_log_file();

	if (GDMonoLog::get_singleton()->get_log_level_id() >= log_level_get_id(log_level)) {
		String text(message);
		text += " (in domain ";
		text += log_domain;
		if (log_level) {
			text += ", ";
			text += log_level;
		}
		text += ")\n";

		f->seek_end();
		f->store_string(text);
	}

	if (fatal) {
		ERR_PRINTS("Mono: FATAL ERROR, ABORTING! Logfile: " + GDMonoLog::get_singleton()->get_log_file_path() + "\n");
		// If we were to abort without flushing, the log wouldn't get written.
		f->flush();
		abort();
	}
}
コード例 #3
0
void FindInFilesPanel::apply_replaces_in_file(String fpath, const Vector<Result> &locations, String new_text) {

	// If the file is already open, I assume the editor will reload it.
	// If there are unsaved changes, the user will be asked on focus,
	// however that means either losing changes or losing replaces.

	FileAccess *f = FileAccess::open(fpath, FileAccess::READ);
	ERR_FAIL_COND(f == NULL);

	String buffer;
	int current_line = 1;

	ConservativeGetLine conservative;

	String line = conservative.get_line(f);
	String search_text = _finder->get_search_text();

	int offset = 0;

	for (int i = 0; i < locations.size(); ++i) {

		int repl_line_number = locations[i].line_number;

		while (current_line < repl_line_number) {
			buffer += line;
			line = conservative.get_line(f);
			++current_line;
			offset = 0;
		}

		int repl_begin = locations[i].begin + offset;
		int repl_end = locations[i].end + offset;

		int _;
		if (!find_next(line, search_text, repl_begin, _finder->is_match_case(), _finder->is_whole_words(), _, _)) {
			// Make sure the replace is still valid in case the file was tampered with.
			print_verbose(String("Occurrence no longer matches, replace will be ignored in {0}: line {1}, col {2}").format(varray(fpath, repl_line_number, repl_begin)));
			continue;
		}

		line = line.left(repl_begin) + new_text + line.right(repl_end);
		// keep an offset in case there are successive replaces in the same line
		offset += new_text.length() - (repl_end - repl_begin);
	}

	buffer += line;

	while (!f->eof_reached()) {
		buffer += conservative.get_line(f);
	}

	// Now the modified contents are in the buffer, rewrite the file with our changes

	Error err = f->reopen(fpath, FileAccess::WRITE);
	ERR_FAIL_COND(err != OK);

	f->store_string(buffer);

	f->close();
}
コード例 #4
0
ファイル: shader.cpp プロジェクト: zhangshiqian1214/godot
Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {

	Ref<Shader> shader = p_resource;
	ERR_FAIL_COND_V(shader.is_null(), ERR_INVALID_PARAMETER);

	String source = shader->get_code();

	Error err;
	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);

	if (err) {

		ERR_FAIL_COND_V(err, err);
	}

	file->store_string(source);
	if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
		memdelete(file);
		return ERR_CANT_CREATE;
	}
	file->close();
	memdelete(file);

	return OK;
}
コード例 #5
0
ファイル: resource_saver_png.cpp プロジェクト: FEDE0D/godot
Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t p_flags) {

	Ref<ImageTexture> texture=p_resource;

	ERR_FAIL_COND_V(!texture.is_valid(),ERR_INVALID_PARAMETER);
	ERR_EXPLAIN("Can't save empty texture as PNG");
	ERR_FAIL_COND_V(!texture->get_width() || !texture->get_height(),ERR_INVALID_PARAMETER);


	Image img = texture->get_data();

	Error err = save_image(p_path, img);

	if (err == OK) {

		bool global_filter = Globals::get_singleton()->get("image_loader/filter");
		bool global_mipmaps = Globals::get_singleton()->get("image_loader/gen_mipmaps");
		bool global_repeat = Globals::get_singleton()->get("image_loader/repeat");

		String text;

		if (global_filter!=bool(texture->get_flags()&Texture::FLAG_FILTER)) {
			text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"filter=true\n":"filter=false\n";
		}
		if (global_mipmaps!=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)) {
			text+=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)?"gen_mipmaps=true\n":"gen_mipmaps=false\n";
		}
		if (global_repeat!=bool(texture->get_flags()&Texture::FLAG_REPEAT)) {
			text+=bool(texture->get_flags()&Texture::FLAG_REPEAT)?"repeat=true\n":"repeat=false\n";
		}
		if (bool(texture->get_flags()&Texture::FLAG_ANISOTROPIC_FILTER)) {
			text+="anisotropic=true\n";
		}
		if (bool(texture->get_flags()&Texture::FLAG_CONVERT_TO_LINEAR)) {
			text+="tolinear=true\n";
		}
		if (bool(texture->get_flags()&Texture::FLAG_MIRRORED_REPEAT)) {
			text+="mirroredrepeat=true\n";
		}

		if (text!="" || FileAccess::exists(p_path+".flags")) {

			FileAccess* f = FileAccess::open(p_path+".flags",FileAccess::WRITE);
			if (f) {

				f->store_string(text);
				memdelete(f);
			}
		}
	}


	return err;
};
コード例 #6
0
ファイル: find_in_files.cpp プロジェクト: kubecz3k/godot
void FindInFilesPanel::apply_replaces_in_file(String fpath, PoolIntArray locations, String text) {

	ERR_FAIL_COND(locations.size() % 3 != 0);

	//print_line(String("Replacing {0} occurrences in {1}").format(varray(fpath, locations.size() / 3)));

	// If the file is already open, I assume the editor will reload it.
	// If there are unsaved changes, the user will be asked on focus,
	// however that means either loosing changes or loosing replaces.

	FileAccess *f = FileAccess::open(fpath, FileAccess::READ);
	ERR_FAIL_COND(f == NULL);

	String buffer;
	int current_line = 1;

	ConservativeGetLine conservative;

	String line = conservative.get_line(f);

	PoolIntArray::Read locations_read = locations.read();
	for (int i = 0; i < locations.size(); i += 3) {

		int repl_line_number = locations_read[i];
		int repl_begin = locations_read[i + 1];
		int repl_end = locations_read[i + 2];

		while (current_line < repl_line_number) {
			buffer += line;
			line = conservative.get_line(f);
			++current_line;
		}

		line = line.left(repl_begin) + text + line.right(repl_end);
	}

	buffer += line;

	while (!f->eof_reached()) {
		buffer += conservative.get_line(f);
	}

	// Now the modified contents are in the buffer, rewrite the file with our changes

	Error err = f->reopen(fpath, FileAccess::WRITE);
	ERR_FAIL_COND(err != OK);

	f->store_string(buffer);

	f->close();
}
コード例 #7
0
ファイル: dotnet_solution.cpp プロジェクト: SaracenOne/godot
Error DotNetSolution::save() {
	bool dir_exists = DirAccess::exists(path);
	ERR_EXPLAIN("The directory does not exist.");
	ERR_FAIL_COND_V(!dir_exists, ERR_FILE_NOT_FOUND);

	String projs_decl;
	String sln_platform_cfg;
	String proj_platform_cfg;

	for (Map<String, ProjectInfo>::Element *E = projects.front(); E; E = E->next()) {
		const String &name = E->key();
		const ProjectInfo &proj_info = E->value();

		bool is_front = E == projects.front();

		if (!is_front)
			projs_decl += "\n";

		projs_decl += sformat(PROJECT_DECLARATION, name, proj_info.relpath.replace("/", "\\"), proj_info.guid);

		for (int i = 0; i < proj_info.configs.size(); i++) {
			const String &config = proj_info.configs[i];

			if (i != 0 || !is_front) {
				sln_platform_cfg += "\n";
				proj_platform_cfg += "\n";
			}

			sln_platform_cfg += sformat(SOLUTION_PLATFORMS_CONFIG, config);
			proj_platform_cfg += sformat(PROJECT_PLATFORMS_CONFIG, proj_info.guid, config);
		}
	}

	String content = sformat(SOLUTION_TEMPLATE, projs_decl, sln_platform_cfg, proj_platform_cfg);

	FileAccess *file = FileAccess::open(path_join(path, name + ".sln"), FileAccess::WRITE);
	ERR_FAIL_NULL_V(file, ERR_FILE_CANT_WRITE);
	file->store_string(content);
	file->close();
	memdelete(file);

	return OK;
}