Game* Lobby::MakeGame(std::string name, int maxPlayers){ Game * tmpGamePtr = new Game(name, maxPlayers); tmpGamePtr->AcquireLobby(this); games.push_back(tmpGamePtr); return tmpGamePtr; }
Lobby::Lobby() { Game * tmpGamePtr = new Game("initGame", 3); tmpGamePtr->AcquireLobby(this); games.push_back(tmpGamePtr); }