コード例 #1
0
    TargetedCubeRenderer::TargetedCubeRenderer(Game& game) :
        _game(game),
        _renderer(game.GetClient().GetWindow().GetRenderer()),
        _elapsedTime(0)
    {
        this->_shader = &this->_game.GetClient().GetLocalResourceManager().GetShader("CubeTarget.fxc");
        this->_shaderTexture = &this->_shader->GetParameter("baseTex");
        this->_shaderTime = &this->_shader->GetParameter("time");

        this->_texture = &this->_game.GetClient().GetLocalResourceManager().GetTexture2D("CubeTarget.png");

        this->_InitVertexBuffer();
    }