int main() { GameManager newManager; newManager.Initialize(); //Load and create objects ResourceManager* resourceManager = newManager.GetResourceManager(); //Loads the meshes from the model file into a //simple gameobject hierarchy and returns the root game object //Returns null if the model wasn't found /* GameObject* dwarfObject = newManager.CreateGameObjectsFromModel("data/dwarf2.b3d"); if(dwarfObject != NULL) { dwarfObject->GetTransform().SetScale(0.05f,0.05f,0.05f); dwarfObject->GetTransform().SetPosition(-3.0f,0.0f,0.0f); newManager.AddComponentToGameObject(dwarfObject, new RotateObject(dwarfObject)); } */ /* resourceManager->StoreAndInitMaterial("terrainMaterial", new Diffuse(resourceManager->GetShaderProgram("Diffuse", "../data/Diffuse.vert", "../data/Diffuse.frag"), resourceManager->GetTexture2D("data/heightmap4.bmp"))); TerrainHeightMap newTerrain; newTerrain.CreateHeightMap(resourceManager->GetTexture2D("data/heightmap4.bmp"), 128); //Test int numberOfTerrainPatches = newTerrain.GetNumberOfPatches(); for(int i = 0; i < numberOfTerrainPatches; i++) { GameObject* terrainObject = new GameObject(); terrainObject->AddComponent(new MeshRenderer(terrainObject,newTerrain.GetTerrainMeshes()[i], resourceManager->GetMaterial("terrainMaterial"))); newManager.AddGameObject(terrainObject); } */ //TEST 2D OBJECT & Material /* resourceManager->StoreAndInitMaterial("2DMaterial", new Diffuse2D(resourceManager->GetShaderProgram("Diffuse2D", "../data/Diffuse2D.vert", "../data/Diffuse2D.frag"), resourceManager->GetTexture2D("../data/test.bmp"))); GameObject* cubeObject = new GameObject(); cubeObject->GetTransform().SetScale(128,128,1); cubeObject->GetTransform().SetPosition(Vector3(500,300,0)); cubeObject->AddComponent(new MeshRenderer(cubeObject,resourceManager->GetPrimitive(PLANE_PRIMITIVE), resourceManager->GetMaterial("2DMaterial"), ComponentUpdateStep::Render2DUpdate())); newManager.AddGameObject(cubeObject); */ //CDLOD TERRAIN resourceManager->StoreAndInitMaterial("TerrainMaterial", new TerrainMaterial(resourceManager->GetShaderProgram("TerrainShader", "../data/Terrain.vert", "../data/Terrain.frag"),resourceManager->GetTexture2D("data/heightmap4.bmp"))); TerrainCDLOD terrain((Camera*)newManager.GetMainCameraObject()->GetComponent(typeid(Camera)),resourceManager->GetTexture2D("data/heightmap4.bmp")); GameObject* terrainObject = new GameObject(); terrainObject->AddComponent(new TerrainRenderer(terrainObject, &terrain, (TerrainMaterial*)resourceManager->GetMaterial("TerrainMaterial"),newManager.GetGraphicsDevice())); newManager.AddGameObject(terrainObject); //Add a movement script to the camera GameObject* cameraObject = newManager.GetMainCameraObject(); newManager.AddComponentToGameObject(cameraObject, new FreeLookCamera(cameraObject)); newManager.Update(); newManager.Shutdown(); }