bool OPvPCapturePoint::DelObject(uint32 type) { if (!m_Objects[type]) return false; GameObject *obj = HashMapHolder<GameObject>::Find(m_Objects[type]); if (!obj) { m_Objects[type] = 0; return false; } uint32 guid = obj->GetDBTableGUIDLow(); obj->SetRespawnTime(0); // not save respawn time obj->Delete(); sObjectMgr->DeleteGOData(guid); m_ObjectTypes[m_Objects[type]] = 0; m_Objects[type] = 0; return true; }
bool OutdoorPvPObjective::DelCapturePoint() { if(!m_CapturePoint) return false; GameObject *obj = HashMapHolder<GameObject>::Find(m_CapturePoint); if(!obj) { sLog.outError("OutdoorPvPObjective: Can't find gobject guid: %u", GUID_LOPART(m_CapturePoint)); return false; } uint32 guid = obj->GetDBTableGUIDLow(); obj->SetRespawnTime(0); // not save respawn time obj->Delete(); objmgr.DeleteGOData(guid); m_CapturePoint = 0; return true; }
bool OPvPCapturePoint::DelObject(uint32 type) { if(!m_Objects[type]) return false; GameObject * obj = ObjectAccessor::GetGameObjectInWorld(m_Objects[type]); if(!obj) { m_Objects[type] = 0; return false; } uint32 guid = obj->GetDBTableGUIDLow(); obj->SetRespawnTime(0); // not save respawn time obj->Delete(); sObjectMgr.DeleteGOData(guid); m_ObjectTypes[m_Objects[type]] = 0; m_Objects[type] = 0; return true; }
bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) { sLog.outDebug("OutdoorPvPObjective: creating capture point %u and capture point creature",entry); // check info existence GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); if (!goinfo) return false; CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(OPVP_TRIGGER_CREATURE_ENTRY); if(!cinfo) return false; // create capture point creature uint32 displayId = objmgr.ChooseDisplayId(0, cinfo, NULL); uint32 creature_guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); CreatureData& cdata = objmgr.NewOrExistCreatureData(creature_guid); cdata.id = OPVP_TRIGGER_CREATURE_ENTRY; cdata.mapid = map; cdata.displayid = displayId; cdata.equipmentId = cinfo->equipmentId; cdata.posX = x; cdata.posY = y; cdata.posZ = z; cdata.orientation = o; cdata.spawntimesecs = 1; cdata.spawndist = 0; cdata.currentwaypoint = 0; cdata.curhealth = cinfo->maxhealth; cdata.curmana = cinfo->maxmana; cdata.is_dead = false; cdata.movementType = cinfo->MovementType; cdata.spawnMask = 1; cdata.phaseMask = PHASEMASK_NORMAL; objmgr.AddCreatureToGrid(creature_guid, &cdata); m_CapturePointCreature = MAKE_NEW_GUID(creature_guid, OPVP_TRIGGER_CREATURE_ENTRY, HIGHGUID_UNIT); // create capture point go uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); GameObjectData& data = objmgr.NewGOData(guid); data.id = entry; data.mapid = map; data.posX = x; data.posY = y; data.posZ = z; data.orientation = o; data.rotation0 = rotation0; data.rotation1 = rotation1; data.rotation2 = rotation2; data.rotation3 = rotation3; data.spawntimesecs = 1; data.animprogress = 100; data.spawnMask = 1; data.go_state = GO_STATE_READY; data.phaseMask = PHASEMASK_NORMAL; objmgr.AddGameobjectToGrid(guid, &data); m_CapturePoint = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT); // get the needed values from goinfo m_ShiftMaxPhase = goinfo->raw.data[17]; m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->raw.data[16]); m_NeutralValue = goinfo->raw.data[12]; // add to map if map is already loaded Map * pMap = MapManager::Instance().FindMap(map); if(!pMap) return true; // add GO... GameObject * go = new GameObject; if(!go->Create(guid,entry, pMap, PHASEMASK_NORMAL, x,y,z,o,rotation0,rotation1,rotation2,rotation3,100, GO_STATE_READY)) { sLog.outError("OutdoorPvPObjective: Gameobject template %u not found in database.", entry); delete go; } else { go->SetRespawnTime(0); objmgr.SaveGORespawnTime(go->GetDBTableGUIDLow(), 0, 0); //this is useless this isn't spawned through db so it doesn't has dbtableguid (it's just 0) pMap->Add(go); } // add creature... Creature* pCreature = new Creature; if (!pCreature->Create(creature_guid, pMap,PHASEMASK_NORMAL, OPVP_TRIGGER_CREATURE_ENTRY, 0)) { sLog.outError("OutdoorPvPObjective: Can't create creature entry: %u",entry); delete pCreature; } else { pCreature->AIM_Initialize(); pCreature->Relocate(x, y, z, o); if(!pCreature->IsPositionValid()) { sLog.outError("OutdoorPvPObjective: Creature (guidlow %d, entry %d) not added to opvp. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); return false; } pMap->Add(pCreature); } return true; }
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) { uint32 opcode = recv_data.GetOpcode(); sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); Unit *mover = _player->m_mover; Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL; // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck if(plMover && plMover->IsBeingTeleported()){ // movement anticheat plMover->m_anti_JustTeleported = 1; // end movement anticheat return; } /* extract packet */ MovementInfo movementInfo; ReadMovementInfo(recv_data, &movementInfo); /*----------------*/ if(recv_data.size() != recv_data.rpos()) { sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos()); KickPlayer(); return; } if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o)) return; /* handle special cases */ if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) { // transports size limited // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) if( movementInfo.t_x > 60 || movementInfo.t_y > 60 || movementInfo.t_x < -60 || movementInfo.t_y < -60 ) return; if( !MaNGOS::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y, movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o) ) return; if (plMover && plMover->m_anti_TransportGUID == 0 && (movementInfo.t_guid !=0)) { // if we boarded a transport, add us to it if (plMover && !plMover->m_transport) { // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list for (MapManager::TransportSet::const_iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter) { if ((*iter)->GetGUID() == movementInfo.t_guid) { plMover->m_transport = (*iter); (*iter)->AddPassenger(plMover); break; } } } //movement anticheat; //Correct finding GO guid in DB (thanks to GriffonHeart) GameObject *obj = HashMapHolder<GameObject>::Find(movementInfo.t_guid); if(obj) plMover->m_anti_TransportGUID = obj->GetDBTableGUIDLow(); else plMover->m_anti_TransportGUID = GUID_LOPART(movementInfo.t_guid); // end movement anticheat } } else if (plMover && plMover->m_anti_TransportGUID != 0){ if (plMover && plMover->m_transport) // if we were on a transport, leave { plMover->m_transport->RemovePassenger(plMover); plMover->m_transport = NULL; } movementInfo.t_x = 0.0f; movementInfo.t_y = 0.0f; movementInfo.t_z = 0.0f; movementInfo.t_o = 0.0f; movementInfo.t_time = 0; movementInfo.t_seat = -1; plMover->m_anti_TransportGUID = 0; } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) { //movement anticheat plMover->m_anti_JustJumped = 0; plMover->m_anti_JumpBaseZ = 0; //end movement anticheat plMover->HandleFall(movementInfo); } if (plMover && (movementInfo.HasMovementFlag(MOVEMENTFLAG_SWIMMING) != plMover->IsInWater())) { // now client not include swimming flag in case jumping under water plMover->SetInWater( !plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) ); } /*----------------------*/ //---- anti-cheat features -->>> bool check_passed = true; #ifdef MOVEMENT_ANTICHEAT_DEBUG if (plMover){ sLog.outBasic("MA-%s > client-time:%d fall-time:%d | xyzo: %f,%f,%fo(%f) flags[%X] opcode[%s]| transport (xyzo): %f,%f,%fo(%f)", plMover->GetName(),movementInfo.time,movementInfo.fallTime,movementInfo.x,movementInfo.y,movementInfo.z,movementInfo.o, movementInfo.flags, LookupOpcodeName(opcode),movementInfo.t_x,movementInfo.t_y,movementInfo.t_z,movementInfo.t_o); sLog.outBasic("MA-%s Transport > server GUID: %d | client GUID: (lo)%d - (hi)%d", plMover->GetName(),plMover->m_anti_TransportGUID, GUID_LOPART(movementInfo.t_guid), GUID_HIPART(movementInfo.t_guid)); } else { sLog.outBasic("MA > client-time:%d fall-time:%d | xyzo: %f,%f,%fo(%f) flags[%X] opcode[%s]| transport (xyzo): %f,%f,%fo(%f)", movementInfo.time,movementInfo.fallTime,movementInfo.x,movementInfo.y,movementInfo.z,movementInfo.o, movementInfo.flags, LookupOpcodeName(opcode),movementInfo.t_x,movementInfo.t_y,movementInfo.t_z,movementInfo.t_o); sLog.outBasic("MA Transport > server GUID: | client GUID: (lo)%d - (hi)%d", GUID_LOPART(movementInfo.t_guid), GUID_HIPART(movementInfo.t_guid)); } #endif if (plMover && World::GetEnableMvAnticheat()) { //calc time deltas int32 cClientTimeDelta = 1500; if (plMover->m_anti_LastClientTime !=0){ cClientTimeDelta = movementInfo.time - plMover->m_anti_LastClientTime; plMover->m_anti_DeltaClientTime += cClientTimeDelta; plMover->m_anti_LastClientTime = movementInfo.time; } else { plMover->m_anti_LastClientTime = movementInfo.time; } uint32 cServerTime=getMSTime(); uint32 cServerTimeDelta = 1500; if (plMover->m_anti_LastServerTime != 0){ cServerTimeDelta = cServerTime - plMover->m_anti_LastServerTime; plMover->m_anti_DeltaServerTime += cServerTimeDelta; plMover->m_anti_LastServerTime = cServerTime; } else { plMover->m_anti_LastServerTime = cServerTime; } //resync times on client login (first 15 sec for heavy areas) if (plMover->m_anti_DeltaServerTime < 15000 && plMover->m_anti_DeltaClientTime < 15000) plMover->m_anti_DeltaClientTime = plMover->m_anti_DeltaServerTime; int32 sync_time = plMover->m_anti_DeltaClientTime - plMover->m_anti_DeltaServerTime; #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outBasic("MA-%s Time > cClientTimeDelta: %d, cServerTime: %d || deltaC: %d - deltaS: %d || SyncTime: %d", plMover->GetName(),cClientTimeDelta, cServerTime, plMover->m_anti_DeltaClientTime, plMover->m_anti_DeltaServerTime, sync_time); #endif //mistiming checks int32 gmd = World::GetMistimingDelta(); if (sync_time > gmd || sync_time < -gmd){ cClientTimeDelta = cServerTimeDelta; plMover->m_anti_MistimingCount++; sLog.outError("MA-%s, mistiming exception. #:%d, mistiming: %dms ", plMover->GetName(), plMover->m_anti_MistimingCount, sync_time); if (plMover->m_anti_MistimingCount > World::GetMistimingAlarms()) { plMover->GetSession()->KickPlayer(); return; } check_passed = false; } // end mistiming checks uint32 curDest = plMover->m_taxi.GetTaxiDestination(); //check taxi flight if ((plMover->m_anti_TransportGUID == 0) && !curDest) { UnitMoveType move_type; // calculating section --------------------- //current speed if (movementInfo.flags & MOVEMENTFLAG_FLYING) move_type = movementInfo.flags & MOVEMENTFLAG_BACKWARD ? MOVE_FLIGHT_BACK : MOVE_FLIGHT; else if (movementInfo.flags & MOVEMENTFLAG_SWIMMING) move_type = movementInfo.flags & MOVEMENTFLAG_BACKWARD ? MOVE_SWIM_BACK : MOVE_SWIM; else if (movementInfo.flags & MOVEMENTFLAG_WALK_MODE) move_type = MOVE_WALK; //hmm... in first time after login player has MOVE_SWIMBACK instead MOVE_WALKBACK else move_type = movementInfo.flags & MOVEMENTFLAG_BACKWARD ? MOVE_SWIM_BACK : MOVE_RUN; float current_speed = plMover->GetSpeed(move_type); // end current speed // movement distance float allowed_delta= 0; float delta_x = plMover->GetPositionX() - movementInfo.x; float delta_y = plMover->GetPositionY() - movementInfo.y; float delta_z = plMover->GetPositionZ() - movementInfo.z; float real_delta = delta_x * delta_x + delta_y * delta_y; float tg_z = -99999; //tangens // end movement distance if (cClientTimeDelta < 0) {cClientTimeDelta = 0;} float time_delta = (cClientTimeDelta < 1500) ? (float)cClientTimeDelta/1000 : 1.5f; //normalize time - 1.5 second allowed for heavy loaded server if (!(movementInfo.flags & (MOVEMENTFLAG_FLYING | MOVEMENTFLAG_SWIMMING))) tg_z = (real_delta !=0) ? (delta_z*delta_z / real_delta) : -99999; if (current_speed < plMover->m_anti_Last_HSpeed) { allowed_delta = plMover->m_anti_Last_HSpeed; if (plMover->m_anti_LastSpeedChangeTime == 0 ) plMover->m_anti_LastSpeedChangeTime = movementInfo.time + (uint32)floor(((plMover->m_anti_Last_HSpeed / current_speed) * 1500)) + 100; //100ms above for random fluctuating =))) } else { allowed_delta = current_speed; } allowed_delta = allowed_delta * time_delta; allowed_delta = allowed_delta * allowed_delta + 2; if (tg_z > 2.2) allowed_delta = allowed_delta + (delta_z*delta_z)/2.37; // mountain fall allowed speed if (movementInfo.time>plMover->m_anti_LastSpeedChangeTime) { plMover->m_anti_Last_HSpeed = current_speed; // store current speed plMover->m_anti_Last_VSpeed = -2.3f; if (plMover->m_anti_LastSpeedChangeTime != 0) plMover->m_anti_LastSpeedChangeTime = 0; } // end calculating section --------------------- //AntiGravitation (thanks to Meekro) float JumpHeight = plMover->m_anti_JumpBaseZ - movementInfo.z; if ((plMover->m_anti_JumpBaseZ != 0) && !(movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING | MOVEMENTFLAG_FLYING2)) && (JumpHeight < plMover->m_anti_Last_VSpeed)) { #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outError("MA-%s, GraviJump exception. JumpHeight = %f, Allowed Veritcal Speed = %f", plMover->GetName(), JumpHeight, plMover->m_anti_Last_VSpeed); #endif check_passed = false; } //multi jump checks if (opcode == MSG_MOVE_JUMP && !plMover->IsInWater()) { if (plMover->m_anti_JustJumped >= 1){ check_passed = false; //don't process new jump packet } else { plMover->m_anti_JustJumped += 1; plMover->m_anti_JumpBaseZ = movementInfo.z; } } else if (plMover->IsInWater()) { plMover->m_anti_JustJumped = 0; } //speed hack checks if ((real_delta > allowed_delta)) // && (delta_z < 0)) { #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outError("MA-%s, speed exception | cDelta=%f aDelta=%f | cSpeed=%f lSpeed=%f deltaTime=%f", plMover->GetName(), real_delta, allowed_delta, current_speed, plMover->m_anti_Last_HSpeed,time_delta); #endif check_passed = false; } //teleport hack checks if ((real_delta>4900.0f) && !(real_delta < allowed_delta)) { #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outError("MA-%s, is teleport exception | cDelta=%f aDelta=%f | cSpeed=%f lSpeed=%f deltaToime=%f", plMover->GetName(),real_delta, allowed_delta, current_speed, plMover->m_anti_Last_HSpeed,time_delta); #endif check_passed = false; } //mountian hack checks // 1.56f (delta_z < GetPlayer()->m_anti_Last_VSpeed)) if ((delta_z < plMover->m_anti_Last_VSpeed) && (plMover->m_anti_JustJumped == 0) && (tg_z > 2.37f)) { #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outError("MA-%s, mountain exception | tg_z=%f", plMover->GetName(),tg_z); #endif check_passed = false; } //Fly hack checks if (((movementInfo.flags & (MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING | MOVEMENTFLAG_FLYING2)) != 0) && !plMover->isGameMaster() && !(plMover->HasAuraType(SPELL_AURA_FLY) || plMover->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED))) { #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outError("MA-%s, flight exception. {SPELL_AURA_FLY=[%X]} {SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED=[%X]} {SPELL_AURA_MOD_SPEED_FLIGHT=[%X]} {SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS=[%X]} {SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK=[%X]}", plMover->GetName(), plMover->HasAuraType(SPELL_AURA_FLY), plMover->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED), plMover->HasAuraType(SPELL_AURA_MOD_SPEED_FLIGHT), plMover->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS), plMover->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK)); #endif check_passed = false; } //Water-Walk checks if (((movementInfo.flags & MOVEMENTFLAG_WATERWALKING) != 0) && !plMover->isGameMaster() && !(plMover->HasAuraType(SPELL_AURA_WATER_WALK) | plMover->HasAuraType(SPELL_AURA_GHOST))) { #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outError("MA-%s, water-walk exception. [%X]{SPELL_AURA_WATER_WALK=[%X]}", plMover->GetName(), movementInfo.flags, plMover->HasAuraType(SPELL_AURA_WATER_WALK)); #endif check_passed = false; } //Teleport To Plane checks if (movementInfo.z < 0.0001f && movementInfo.z > -0.0001f && ((movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING | MOVEMENTFLAG_FLYING2)) == 0) && !plMover->isGameMaster()) { // Prevent using TeleportToPlan. Map *map = plMover->GetMap(); if (map){ float plane_z = map->GetHeight(movementInfo.x, movementInfo.y, MAX_HEIGHT) - movementInfo.z; plane_z = (plane_z < -500.0f) ? 0 : plane_z; //check holes in heigth map if(plane_z > 0.1f || plane_z < -0.1f) { plMover->m_anti_TeleToPlane_Count++; check_passed = false; #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outDebug("MA-%s, teleport to plan exception. plane_z: %f ", plMover->GetName(), plane_z); #endif if (plMover->m_anti_TeleToPlane_Count > World::GetTeleportToPlaneAlarms()) { sLog.outError("MA-%s, teleport to plan exception. Exception count: %d ", plMover->GetName(), plMover->m_anti_TeleToPlane_Count); plMover->GetSession()->KickPlayer(); return; } } } } else { if (plMover->m_anti_TeleToPlane_Count != 0) plMover->m_anti_TeleToPlane_Count = 0; } } else if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) { //antiwrap checks if (plMover->m_transport) { float trans_rad = movementInfo.t_x*movementInfo.t_x + movementInfo.t_y*movementInfo.t_y + movementInfo.t_z*movementInfo.t_z; if (trans_rad > 3600.0f){ check_passed = false; #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outError("MA-%s, leave transport.", plMover->GetName()); #endif } } else { if (GameObjectData const* go_data = objmgr.GetGOData(plMover->m_anti_TransportGUID)) { float delta_gox = go_data->posX - movementInfo.x; float delta_goy = go_data->posY - movementInfo.y; float delta_goz = go_data->posZ - movementInfo.z; int mapid = go_data->mapid; #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outDebug("MA-%s, transport movement. GO xyzo: %f,%f,%f", plMover->GetName(), go_data->posX,go_data->posY,go_data->posZ); #endif if (plMover->GetMapId() != mapid){ check_passed = false; } else if (mapid !=369) { float delta_go = delta_gox*delta_gox + delta_goy*delta_goy; if (delta_go > 3600.0f) { check_passed = false; #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outError("MA-%s, leave transport. GO xyzo: %f,%f,%f", plMover->GetName(), go_data->posX,go_data->posY,go_data->posZ); #endif } } } else { #ifdef MOVEMENT_ANTICHEAT_DEBUG sLog.outDebug("MA-%s, undefined transport.", plMover->GetName()); #endif check_passed = false; } } if (!check_passed){ if (plMover->m_transport) { plMover->m_transport->RemovePassenger(plMover); plMover->m_transport = NULL; } movementInfo.t_x = 0.0f; movementInfo.t_y = 0.0f; movementInfo.t_z = 0.0f; movementInfo.t_o = 0.0f; movementInfo.t_time = 0; plMover->m_anti_TransportGUID = 0; } } } /* process position-change */ if (check_passed) { recv_data.put<uint32>(6, getMSTime()); // fix time, offset flags(4) + unk(2) WorldPacket data(recv_data.GetOpcode(), (mover->GetPackGUID().size()+recv_data.size())); data.append(mover->GetPackGUID()); // use mover guid data.append(recv_data.contents(), recv_data.size()); GetPlayer()->SendMessageToSet(&data, false); if(plMover) // nothing is charmed, or player charmed { plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); plMover->m_movementInfo = movementInfo; plMover->UpdateFallInformationIfNeed(movementInfo, recv_data.GetOpcode()); if(plMover->isMovingOrTurning()) plMover->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); if(movementInfo.z < -500.0f) { if(plMover->InBattleGround() && plMover->GetBattleGround() && plMover->GetBattleGround()->HandlePlayerUnderMap(_player)) { // do nothing, the handle already did if returned true } else { // NOTE: this is actually called many times while falling // even after the player has been teleported away // TODO: discard movement packets after the player is rooted if(plMover->isAlive()) { plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // pl can be alive if GM/etc if(!plMover->isAlive()) { // change the death state to CORPSE to prevent the death timer from // starting in the next player update plMover->KillPlayer(); plMover->BuildPlayerRepop(); } } // cancel the death timer here if started plMover->RepopAtGraveyard(); } } //movement anticheat >>> if (plMover->m_anti_AlarmCount > 0){ sLog.outError("MA-%s produce %d anticheat alarms",plMover->GetName(),plMover->m_anti_AlarmCount); plMover->m_anti_AlarmCount = 0; } // end movement anticheat } else // creature charmed { if(mover->IsInWorld()) mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); } } else if (plMover) { plMover->m_anti_AlarmCount++; WorldPacket data; plMover->m_movementInfo.SetMovementFlags(MovementFlags(MOVEMENTFLAG_NONE)); plMover->BuildTeleportAckMsg(&data, plMover->GetPositionX(), plMover->GetPositionY(), plMover->GetPositionZ(), plMover->GetOrientation()); plMover->GetSession()->SendPacket(&data); plMover->BuildHeartBeatMsg(&data); plMover->SendMessageToSet(&data, true); } }
static bool GOMove_Command(ChatHandler* handler, const char* args) { if (!args) return false; char* ID_t = strtok((char*)args, " "); if (!ID_t) return false; uint32 ID = (uint32)atol(ID_t); char* GObjectID_C = strtok(NULL, " "); uint32 GObjectID = 0; bool isHex = false; if (GObjectID_C) { GObjectID = strtoul(GObjectID_C, NULL, 0); // can take in hex as well as dec isHex = (std::string(GObjectID_C).find("0x") != std::string::npos); } char* ARG_t = strtok(NULL, " "); uint32 ARG = 0; if (ARG_t) ARG = (uint32)atol(ARG_t); WorldSession* session = handler->GetSession(); Player* player = session->GetPlayer(); uint64 playerGUID = player->GetGUID(); if (ID < SPAWN) // no args { if (ID >= DELET && ID <= GOTO) // has target (needs retrieve gameobject) { GameObject* target = GetObjectByGObjectID(player, GObjectID, isHex); if (!target) ChatHandler(player->GetSession()).PSendSysMessage("Object GUID: %u not found. Temp(%u)", GObjectID, isHex ? 1 : 0); else { float x,y,z,o; target->GetPosition(x,y,z,o); uint32 p = target->GetPhaseMask(); switch(ID) { case DELET: DeleteObject(target/*, isHex ? GObjectID : 0*/); SendSelectionInfo(player, GObjectID, isHex, false); break; case X: SpawnObject(player,player->GetPositionX(),y,z,o,p,true,GObjectID, isHex); break; case Y: SpawnObject(player,x,player->GetPositionY(),z,o,p,true,GObjectID, isHex); break; case Z: SpawnObject(player,x,y,player->GetPositionZ(),o,p,true,GObjectID, isHex); break; case O: SpawnObject(player,x,y,z,player->GetOrientation(),p,true,GObjectID, isHex); break; case GOTO: player->TeleportTo(target->GetMapId(), x,y,z,o); break; case RESPAWN: SpawnObject(player,x,y,z,o,p,false,target->GetEntry(), isHex); break; case GROUND: { float ground = target->GetMap()->GetHeight(target->GetPhaseMask(), x, y, MAX_HEIGHT); if(ground != INVALID_HEIGHT) SpawnObject(player,x,y,ground,o,p,true,GObjectID, isHex); } break; } } } else { switch(ID) { case TEST: session->SendAreaTriggerMessage(player->GetName().c_str()); break; case FACE: { float piper2 = M_PI/2; float multi = player->GetOrientation()/piper2; float multi_int = floor(multi); float new_ori = (multi-multi_int > 0.5f) ? (multi_int+1)*piper2 : multi_int*piper2; player->SetFacingTo(new_ori); } break; case SAVE: SaveObject(player, GObjectID, isHex); break; case SELECTNEAR: { GameObject* object = handler->GetNearbyGameObject(); object = GetClosestGObjectID(player, object); if (!object) ChatHandler(player->GetSession()).PSendSysMessage("No objects found"); else { bool isHex = (object->GetGUIDHigh() != HIGHGUID_GAMEOBJECT); SendSelectionInfo(player, isHex ? object->GetGUIDHigh() : object->GetDBTableGUIDLow() ? object->GetDBTableGUIDLow() : object->GetGUIDLow(), isHex, true); session->SendAreaTriggerMessage("Selected %s", object->GetName().c_str()); } } break; } } } else if (ARG && ID >= SPAWN) { if (ID >= NORTH && ID <= PHASE) { GameObject* target = GetObjectByGObjectID(player, GObjectID, isHex); if (!target) ChatHandler(player->GetSession()).PSendSysMessage("Object GUID: %u not found. Temporary: %s", GObjectID, isHex ? "true" : "false"); else { float x,y,z,o; target->GetPosition(x,y,z,o); uint32 p = target->GetPhaseMask(); switch(ID) { case NORTH: SpawnObject(player,x+((float)ARG/100),y,z,o,p,true,GObjectID, isHex); break; case EAST: SpawnObject(player,x,y-((float)ARG/100),z,o,p,true,GObjectID, isHex); break; case SOUTH: SpawnObject(player,x-((float)ARG/100),y,z,o,p,true,GObjectID, isHex); break; case WEST: SpawnObject(player,x,y+((float)ARG/100),z,o,p,true,GObjectID, isHex); break; case NORTHEAST: SpawnObject(player,x+((float)ARG/100),y-((float)ARG/100),z,o,p,true,GObjectID, isHex); break; case SOUTHEAST: SpawnObject(player,x-((float)ARG/100),y-((float)ARG/100),z,o,p,true,GObjectID, isHex); break; case SOUTHWEST: SpawnObject(player,x-((float)ARG/100),y+((float)ARG/100),z,o,p,true,GObjectID, isHex); break; case NORTHWEST: SpawnObject(player,x+((float)ARG/100),y+((float)ARG/100),z,o,p,true,GObjectID, isHex); break; case UP: SpawnObject(player,x,y,z+((float)ARG/100),o,p,true,GObjectID, isHex); break; case DOWN: SpawnObject(player,x,y,z-((float)ARG/100),o,p,true,GObjectID, isHex); break; case RIGHT: SpawnObject(player,x,y,z,o-((float)ARG/100),p,true,GObjectID, isHex); break; case LEFT: SpawnObject(player,x,y,z,o+((float)ARG/100),p,true,GObjectID, isHex); break; case PHASE: SpawnObject(player,x,y,z,o,ARG,true,GObjectID, isHex); break; } } } else { switch(ID) { case SPAWN: { if (SpawnObject(player, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), player->GetPhaseMaskForSpawn(), false, ARG, false, true)) SpawnQue[player->GetGUID()] = ARG; } break; case SPAWNSPELL: { SpawnQue[player->GetGUID()] = ARG; } break; case SELECTALLNEAR: { if (ARG > 5000) ARG = 5000; QueryResult result = WorldDatabase.PQuery("SELECT guid, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%u' AND position_x BETWEEN '%f'-'%u' AND '%f'+'%u' AND position_y BETWEEN '%f'-'%u' AND '%f'+'%u' AND position_z BETWEEN '%f'-'%u' AND '%f'+'%u' ORDER BY order_ ASC LIMIT 100", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetPositionX(), ARG, player->GetPositionX(), ARG, player->GetPositionY(), ARG, player->GetPositionY(), ARG, player->GetPositionZ(), ARG, player->GetPositionZ(), ARG); if (result) { do { Field* fields = result->Fetch(); uint32 guidLow = fields[0].GetUInt32(); if (GameObject* object = GetObjectByGObjectID(player, guidLow, false)) SendSelectionInfo(player, guidLow, false, true); } while (result->NextRow()); } for(std::set<uint32>::const_iterator it = GObjects.begin(); it != GObjects.end();) { GameObject* temp = player->GetGameObject(*it); if(!temp) { GObjects.erase(*it++); continue; } if(temp->IsWithinDistInMap(player, ARG)) SendSelectionInfo(player, (*it), true, true); ++it; } } break; } } } else return false; return true; }
void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); uint64 guid; uint32 spellId = OPEN_CHEST; const GameObjectInfo *info; recv_data >> guid; sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", guid); GameObject *obj = ObjectAccessor::GetGameObject(*_player, guid); if(!obj) return; //obj->SetUInt32Value(GAMEOBJECT_FLAGS,2); //obj->SetUInt32Value(GAMEOBJECT_FLAGS,2); // default spell caster is player that use GO Unit* spellCaster = GetPlayer(); // default spell target is player that use GO Unit* spellTarget = GetPlayer(); if (Script->GOHello(_player, obj)) return; switch(obj->GetGoType()) { case GAMEOBJECT_TYPE_DOOR: //0 obj->SetUInt32Value(GAMEOBJECT_FLAGS,33); obj->SetUInt32Value(GAMEOBJECT_STATE,0); //open //obj->SetUInt32Value(GAMEOBJECT_TIMESTAMP,0x465EE6D2); //load timestamp obj->SetLootState(GO_CLOSED); obj->SetRespawnTime(5); //close door in 5 seconds return; case GAMEOBJECT_TYPE_BUTTON: //1 obj->SetUInt32Value(GAMEOBJECT_FLAGS,33); obj->SetUInt32Value(GAMEOBJECT_STATE,0); //open obj->SetLootState(GO_CLOSED); obj->SetRespawnTime(2); //close in 1 seconds // activate script sWorld.ScriptsStart(sButtonScripts, obj->GetDBTableGUIDLow(), spellCaster, obj); return; case GAMEOBJECT_TYPE_QUESTGIVER: //2 _player->PrepareQuestMenu( guid ); _player->SendPreparedQuest( guid ); return; //Sitting: Wooden bench, chairs enzz case GAMEOBJECT_TYPE_CHAIR: //7 info = obj->GetGOInfo(); if(info) { //spellId = info->data0; // this is not a spell or offset _player->TeleportTo(obj->GetMapId(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),false,false); _player->SetFlag(UNIT_FIELD_BYTES_1,PLAYER_STATE_SIT_LOW_CHAIR); // Using (3 + spellId) was wrong, this is a number of slot for chair/bench, not offset _player->SetStandState(PLAYER_STATE_SIT_LOW_CHAIR); return; } break; //big gun, its a spell/aura case GAMEOBJECT_TYPE_GOOBER: //10 info = obj->GetGOInfo(); spellId = info ? info->data10 : 0; break; case GAMEOBJECT_TYPE_SPELLCASTER: //22 obj->SetUInt32Value(GAMEOBJECT_FLAGS,2); info = obj->GetGOInfo(); if(info) { spellId = info->data0; if (spellId == 0) spellId = info->data3; //guid=_player->GetGUID(); } break; case GAMEOBJECT_TYPE_CAMERA: //13 info = obj->GetGOInfo(); if(info) { uint32 cinematic_id = info->data1; if(cinematic_id) { WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4); data << cinematic_id; _player->GetSession()->SendPacket(&data); } return; } break; //fishing bobber case GAMEOBJECT_TYPE_FISHINGNODE: //17 { if(_player->GetGUID() != obj->GetOwnerGUID()) return; switch(obj->getLootState()) { case GO_CLOSED: // ready for loot { // 1) skill must be >= base_zone_skill // 2) if skill == base_zone_skill => 5% chance // 3) chance is linear dependence from (base_zone_skill-skill) int32 skill = _player->GetSkillValue(SKILL_FISHING); int32 zone_skill = _player->FishingMinSkillForCurrentZone(); int32 chance = skill - zone_skill + 5; int32 roll = irand(1,100); DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); if(skill >= zone_skill && chance >= roll) { // prevent removing GO at spell cancel _player->RemoveGameObject(obj,false); obj->SetOwnerGUID(_player->GetGUID()); //fish catched _player->UpdateFishingSkill(); _player->SendLoot(obj->GetGUID(),LOOT_FISHING); } else { // fish escaped obj->SetLootState(GO_LOOTED); // can be deleted now WorldPacket data(SMSG_FISH_ESCAPED, 0); SendPacket(&data); } break; } case GO_LOOTED: // nothing to do, will be deleted at next update break; default: { obj->SetLootState(GO_LOOTED); WorldPacket data(SMSG_FISH_NOT_HOOKED, 0); SendPacket(&data); break; } } if(_player->m_currentSpells[CURRENT_CHANNELED_SPELL]) { _player->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); _player->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(); } return; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: { Unit* caster = obj->GetOwner(); info = obj->GetGOInfo(); if( !caster || caster->GetTypeId()!=TYPEID_PLAYER ) return; // accept only use by player from same group for caster except caster itself if(((Player*)caster)==GetPlayer() || !((Player*)caster)->IsInSameGroupWith(GetPlayer())) return; obj->AddUse(GetPlayer()); // must 2 group members use GO, or only 1 when it is meeting stone summon if(obj->GetUniqueUseCount() < (info->data0 == 2 ? 1 : 2)) return; // in case summoning ritual caster is GO creator spellCaster = caster; if(!caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) return; spellId = info->data1; // finish spell caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(); // can be deleted now obj->SetLootState(GO_LOOTED); // go to end function to spell casting break; } case GAMEOBJECT_TYPE_MEETINGSTONE: //23 { info = obj->GetGOInfo(); Player* targetPlayer = ObjectAccessor::FindPlayer(((Player*)spellCaster)->GetSelection()); // accept only use by player from same group for caster except caster itself if(!targetPlayer || targetPlayer == GetPlayer() || !targetPlayer->IsInSameGroupWith(GetPlayer())) return; //required lvl checks! uint8 level = _player->getLevel(); if (level < info->data0 || level > info->data1) return; level = targetPlayer->getLevel(); if (level < info->data0 || level > info->data1) return; spellId = 23598; break; } case GAMEOBJECT_TYPE_FLAGSTAND: // 24 if(_player->InBattleGround() && // in battleground !_player->IsMounted() && // not mounted !_player->HasStealthAura() && // not stealthed !_player->HasInvisibilityAura() && // not invisible _player->isAlive()) // live player { BattleGround *bg = _player->GetBattleGround(); if(!bg) return; // BG flag click // AB: // 15001 // 15002 // 15003 // 15004 // 15005 // WS: // 179830 - Silverwing Flag // 179831 - Warsong Flag // EotS: // 184141 - Netherstorm Flag info = obj->GetGOInfo(); if(info) { switch(info->id) { case 179830: // check if it's correct bg if(bg->GetTypeID() != BATTLEGROUND_WS) return; // check if flag dropped if(((BattleGroundWS*)bg)->GetFlagState(ALLIANCE) != BG_WS_FLAG_STATE_ON_BASE) return; // check if it's correct flag if(((BattleGroundWS*)bg)->m_bgobjects[BG_WS_OBJECT_A_FLAG] != obj->GetGUID()) return; // check player team if(_player->GetTeam() == ALLIANCE) return; spellId = 23335; // Silverwing Flag break; case 179831: // check if it's correct bg if(bg->GetTypeID() != BATTLEGROUND_WS) return; // check if flag dropped if(((BattleGroundWS*)bg)->GetFlagState(HORDE) != BG_WS_FLAG_STATE_ON_BASE) return; // check if it's correct flag if(((BattleGroundWS*)bg)->m_bgobjects[BG_WS_OBJECT_H_FLAG] != obj->GetGUID()) return; // check player team if(_player->GetTeam() == HORDE) return; spellId = 23333; // Warsong Flag break; case 184141: // check if it's correct bg if(bg->GetTypeID() != BATTLEGROUND_EY) return; spellId = 34976; // Netherstorm Flag break; } } } break; case GAMEOBJECT_TYPE_FLAGDROP: // 26 if(_player->InBattleGround() && // in battleground !_player->IsMounted() && // not mounted !_player->HasStealthAura() && // not stealthed !_player->HasInvisibilityAura() && // not invisible _player->isAlive()) // live player { BattleGround *bg = _player->GetBattleGround(); if(!bg) return; // BG flag dropped // WS: // 179785 - Silverwing Flag // 179786 - Warsong Flag // EotS: // 184142 - Netherstorm Flag info = obj->GetGOInfo(); if(info) { switch(info->id) { case 179785: // Silverwing Flag // check if it's correct bg if(bg->GetTypeID() != BATTLEGROUND_WS) return; // check if flag dropped if(((BattleGroundWS*)bg)->GetFlagState(ALLIANCE) != BG_WS_FLAG_STATE_ON_GROUND) return; obj->Delete(); if(_player->GetTeam() == ALLIANCE) { ((BattleGroundWS*)bg)->EventPlayerReturnedFlag(_player); return; } else { _player->CastSpell(_player, 23335, true); return; } break; case 179786: // Warsong Flag // check if it's correct bg if(bg->GetTypeID() != BATTLEGROUND_WS) return; // check if flag dropped if(((BattleGroundWS*)bg)->GetFlagState(HORDE) != BG_WS_FLAG_STATE_ON_GROUND) return; obj->Delete(); if(_player->GetTeam() == HORDE) { ((BattleGroundWS*)bg)->EventPlayerReturnedFlag(_player); return; } else { _player->CastSpell(_player, 23333, true); return; } break; } } obj->Delete(); } break; default: sLog.outDebug("Unknown Object Type %u\n", obj->GetGoType()); break; } if (!spellId) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellId ); if(!spellInfo) { sLog.outError("WORLD: unknown spell id %u\n", spellId); return; } Spell *spell = new Spell(spellCaster, spellInfo, false, 0); SpellCastTargets targets; targets.setUnitTarget( spellTarget ); if(obj) targets.setGOTarget( obj ); spell->prepare(&targets); }